Battle Hall Challenge - Elevator Music

Battle #4

Veteran Bruce would like to battle!

RNG roll (for Pokemon) 3/5

Crobat (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Cross Poison
Screech
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift
Air Cutter
Mean Look
Poison Fang
Acrobatics
Haze

Fly
U-turn
Steel Wing

Brave Bird
Hypnosis
Zen Headbutt

Super Fang

"We've spent our entire lives fighting..."

RNG roll (for ability) 2/2 = Infiltrator
"And now its time for us to return to the battlefield!"
 
Stone Edge ~ Rock Slide ~ Stone Edge
IF (Fly is used) THEN (use Protect the first time, Sandstorm the second time, and Protect the third time)​
 

"We've learned quite a few tactics over the years as well!"
Super Fang -> Brave Bird -> Acrobatics

Pre-Round stats:

Bakuuda
HP: 100
EN: 100
4/3/5/3/34/ -10% Eva

Crobat
HP: 100
EN: 100
4/3/2/3/130

Action 1
Super Fang -> Bakuuda (13 EN)
RNG roll (to hit) 4049 = hit
Bakuuda took 20 DMG!

Stone Edge -> Crobat (7 EN)
RNG roll (to hit) 6636 = hit
RNG roll (to crit) 4476 = no crit
(10+(4-3)1.5)(1.5) = 17.25 DMG

Action 2
Brave Bird -> Bakuuda (8 EN)
RNG roll (to crit) 4350 = no crit
(14+3-1+(4-3)1.5) = 17.5 DMG = 6 recoil

Rock Slide -> Crobat (6 EN)
RNG roll (to hit) 6650 = no crit
RNG roll (to crit) 8105 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

Action 3
Acrobatics -> Crobat (6 EN)
RNG roll (to crit) 6698 = no crit
(11+3-1+(4-3)1.5) = 14.5 DMG

Stone Edge -> Crobat (7 EN)
RNG roll (to hit) 1907 = hit
RNG roll (to crit) 2005 = no crit
(10+(4-3)1.5)(1.5) = 17.25 DMG

Post-Round stats:

Bakuuda
HP: 48
EN: 80
4/3/5/3/34/ -10% Eva

Crobat
HP: 45
EN: 73
4/3/2/3/130


"We've been in worse situations than this and still came out on top!"
Supersonic -> Acrobatics -> Acrobatics
If successful P/E action, change that action to Chill the first time and Zen Headbutt the second, pushing back each time
If Will-o-Wisp, change that action to Fly
 

"And then there are always those kinds of tactics..."

Pre-Round stats:

Bakuuda
HP: 48
EN: 80
4/3/5/3/34/ -10% Eva

Crobat
HP: 45
EN: 73
4/3/2/3/130

Action 1
Crobat flew up high! (10 EN)
Fly -> Bakuuda
RNG roll (to crit) 6351 = no crit
(9+3-1+(4-3)1.5) = 12.5 DMG

Ember Wisp -> Crobat ((3+7)1.5 -1 = 14 EN)
RNG roll (to hit, <=8750 hit) 1824 = hit
RNG roll (to crit) 6613 = no crit
(4+3+(5-3)1.5) = 10 DMG
Crobat was burned!

Burn -> Crobat (2 DMG)

Action 2
Acrobatics -> Crobat (6 EN)
RNG roll (to crit) 9377 = no crit
(8+3-1+(4-3)1.5) = 11.5 DMG

Bakuuda must cool down!

Action 3
Acrobatics -> Crobat (10 EN)
RNG roll (to crit) 6922 = no crit
(8+3-1+(4-3)1.5) = 11.5 DMG

Yawn -> Crobat (7 EN)
Crobat became drows!

Burn -> Crobat (2 DMG)


Post-Round stats:

Bakuuda
HP: 12
EN: 59
4/3/5/3/34/ -10% Eva

Crobat
HP: 29
EN: 47
4/3/2/3/130
Burned (2 DPA, -3 BAP from physical attacks)


"It appears out battle is nearing an end!"
 

"Let's finish this up, Crobat!"
Chill -> Cross Poison -> Acrobatics + Acrobatics combo

Pre-Round stats:

Bakuuda
HP: 12
EN: 59
4/3/5/3/34/ -10% Eva

Crobat
HP: 29
EN: 47
4/3/2/3/130
Burned (2 DPA, -3 BAP from physical attacks)

Action 1
Bakuuda used Protect! (7 EN)

Crobat chilled! (+12 EN)

Burn -> Crobat (2 DMG)
Crobat fell asleep!
RNG roll (for duration, <=6666 1a) 2657 = 1a

Action 1
Crobat is asleep!

Bakuuda used Rest! (15 EN)
Bakuuda fell asleep!

Burn -> Crobat (2 DMG)
Rest -> Bakuuda (+12 HP)

Action 3
Bakuuda is asleep!

Super Acrobatics -> Bakuuda ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 9759 = no crit
((11x2.25)-3+3-1+(4-3)1.5) = 25.25 DMG
Bakuuda fainted!


Post-Round stats:

Bakuuda
HP: -1
EN: KO
4/3/5/3/34/ -10% Eva

Crobat
HP: 25
EN: 28
4/3/2/3/130
Burned (2 DPA, -3 BAP from physical attacks)


"It's been a pleasure battling you!"

Elevator Music's Battle Hall challenge has ended

EM gets 8 CC
Bakuuda the Camerupt gets 8 HC

I get 3(2)+2 = 8 UC
EspyOwner gets 3(2) = 6 UC

Please come back on the 17th!
 
technically you're still early but technically I dont care, I'll take it...

Also, putting up a challenge of my own:

Name: Elevator Music
Thread: Here
Rank: 4
Pokemon: Weavile
Ability: Pressure
Item: Razor Claw
Info:

Weavile [Manyuura] (M)
Nature: Jolly (+15% Spe, +24% Acc, -1 SpA)
Type: Dark/Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 (125 *1.15) (+) (24% Accuracy boost)
Size Class: 2
Weight Class: 3
Base Rank Total: 21
Total Moves: 56

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Beat Up
Dark Pulse
Embargo
Faint Attack
Fling
Fury Swipes
Hone Claws
Ice Shard
Icy Wind
Leer
Metal Claw
Nasty Plot
Night Slash
Punishment
Quick Attack
Revenge
Scratch
Screech
Slash
Snatch
Taunt

Assist
Avalanche
Bite
Counter
Fake Out
Pursuit
Reflect

Aerial Ace
Brick Break
Dig
Double Team
Endure
Focus Punch
Giga Impact
Hail
Natural Gift
Protect
Psych Up
Rest
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic
X-Scissor

DynamicPunch
Ice Punch
Iron Tail
Knock Off
Low Kick
Moonlight
Sleep Talk


preferably be quick, but beggars can't be choosers I guess....
I will be as fast as possible.






 
RNG: 5/5



Ranger Quantum wants to battle!


Get ready for an ass kicking!



Cyclohm (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Item: Expert Belt

Attacks:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
ThunderShock
Rain Dance
Double Hit
SonicBoom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Zap Cannon

Flamethrower
Ice Beam
Thunderbolt

Magnet Rise
Power Gem
Hydro Pump

Draco Meteor
Electroweb


Ability: 3/3
Overcoat!
 



Your feeble ice will never stop us! Foward!

Flamethrower -> Thunderbolt -> Flamethrower




100 HP
100 EN
5/3/1/3/144
+24% Accuracy


110 HP
100 EN
1/4/5/3/80

Weavile used Ice Punch - 5 energy
To crit (9841) - No
To freeze (8712) - No
(8 + 1,5 + 3 + 1)*1,5 = 20,25 damage

Cyclhom used Flamethrower - 9 energy (Pressure :()
To crit (967) - No
To burn (2281) - No
(10 + 3 + 2)*1,5 = 22,5 damage

Action 2

Weavile used Knock Off - 2 energy
To crit (5566) - No
(4 + 3 + 1,5 + 1) = 9,5 damage

Cyclhom used Thunderbolt - 8 energy
To crit (6591) - No
To para (1113) - No
(10 + 3 + 3) = 16 damage

Action 3

Weavile used Ice Punch - 5 energy
To crit (7532) - No
To freeze (7753) - No
(8 + 1,5 + 3 + 1)*1,5 = 20,25 damage

Cyclhom used Flamethrower - 9 energy
To crit (1267) - No
To burn (9981) - No
(10 + 3)*1,5 = 19,5 damage



42 HP
88 EN
5/3/1/3/144
+24% Accuracy


60 HP
74 EN
1/4/5/3/80





Lets finish this!

Dragon Pulse -> Electroweb -> Dragon Pulse


If Weavile is underground when you attack it, use Magnet Rise that action the first time, Slack Off the second, Dragon Tail the third, pushinb back every time.
If Endure, use Whilrwind that action and push-back.
 

42 HP
88 EN
5/3/1/3/144
+24% Accuracy


60 HP
74 EN
1/4/5/3/80





!!!!!



No crits on Weavile

Electroweb doesnt makes him slow enough to be out-sped.

20,25 damage per Ice Punch, for 9, 13 and 17 energy each (39 energy total)

I am a lazy piece of shit that couldnt possibly manage to win because 2 subs were not enough



15 HP
49 EN
5/3/1/3/144
+24% Accuracy




KO HP
KO EN
1/4/5/3/80









 


Zack wants to battle!

Mastodon!


RNG: 2/5


Mamoswine (F)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item: Expert Belt

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Take Down
Mist
Earthquake
Flail
Blizzard
Amnesia
AncientPower
Peck
Horn Attack
Ice Fang
Fury Attack
Thrash
Hail
Double Hit

Stone Edge
Light Screen
Dig

Icicle Crash
Avalanche
Double-Edge

Superpower
Endeavor


Ability: 1/3
Oblivious!
 
Low Kick ~ Low Kick ~ Low Kick
IF (Superpower is used) THEN (use Counter)
IF (Superpower is used in a combination) THEN (use Agility (Evasive))​
 



Awww yeah!



Icy Wind -> Dig -> Dig



100 HP
100 EN
5/3/1/3/144
+24% Accuracy


110 HP
100 EN
5/3/2/2/92
+10% Accuracy
Expert Belt

Action 1

Weavile used Low Kick - 7,5 energy
To crit (7572) - No
(13 + 3 + 1)*1,5 = 25,5 damage

Mamo used Icy Wind - 5 energy
To crit (7004) - No
(6 + 3 - 1,5)*0,67 = 5,025 damage
Weavile's speed fell!

Action 2

Mamo used Dig - 10 energy



Weavile used Low Kick - 11,5 energy
But it missed!

Mamo attacked!
To crit (4266) - No
(8 + 3 + 3) = 14 damage

Action 3


Mamo used Dig - 14 energy



Weavile used Low Kick - 15,5 energy
But it missed!

Mamo attacked!
To crit (7222) - No
(8 + 3 + 3) = 14 damage



67 HP
65 EN
5/3/1/3/144
+24% Accuracy
-1 Speed


84 HP
71 EN
5/3/2/2/92
+10% Accuracy
Expert Belt



Keep this up!

Superpower -> Icy Wind -> Superpower

If Double Team clones are up when you would attack, use Earthquake that action and push-back. This sub has priority.
If Counter when you would use Superpower, change that action to Ancientpower the first time, Icy Wind the second and Ancientpower the third.


Now lets see how badly i fucked this up :D
 
My bad.



67 HP
65 EN
5/3/1/3/144
+24% Accuracy
-1 Speed


84 HP
68 EN
5/3/2/2/92
+10% Accuracy
Expert Belt

Action 1

Weavile used Fake Out - 4 energy
To crit (9550) - No
(4 + 3 + 1) = 8 damage

Mamo flinched!

Action 2


Mamo used Icy Wind - 6 energy
To crit (2594) - No
(6 + 3 - 1,5)*0,67 = 5,025 damage
Weavile's speed fell!

Weavile used Agility - 7 energy
Oh Snap!

Action 3

Weavile used Dig - 10 energy

Mamo used Superpoer - 10 energy
But it missed!

Weavile attacked!
To crit (3209) - No
(8 + 3 + 1) = 12 damage



62 HP
44 EN
5/3/1/3/144
+24% Accuracy


64 HP
52 EN
5/3/2/2/92
+10% Accuracy
Expert Belt
 
Low Kick ~ Iron Tail ~ Low Kick
IF (Superpower is used) AND (Mamoswine is not Tormented) THEN (use Torment)
IF (Icy Wind is used) AND (Mamoswine is not Tormented) THEN (use Torment)​
 


Looks like you got us in a tight spot....Mamoswine, lets put everything we got in this next move!

Stone Edge -> Rock Edge (Stone Edge Combo) -> Cooldown


62 HP
44 EN
5/3/1/3/144
+24% Accuracy


64 HP
52 EN
5/3/2/2/92
+10% Accuracy
Expert Belt


Weavile used Low Kick - 7,5 energy
To crit (9368) - No
(13 + 3 + 1)*1,5 = 25,5 damage

Mamo used Stone Edge - 9 energy
To hit (6512) - Yes
(10 + 3 + 2)*1,5 = 22,5 damage

Action 2

Weavile used Iron Tail - 7 energy
To hit (1982) - Yes
To crit (817) - Yes (That item boosts the critical stage, does it not?)
To lower Defense (8817) - No
(10 + 3 + 1 + 3)*1,5 = 25,5 damage

Mamo used Rock Edge - 52,5 energy
To hit (482) - Yes
To crit (6387) - No
(22,5 + 3 + 2)*1,5 = 41,25 damage

Weavile fainted!
Mamoswine fainted!



KO HP
KO EN
5/3/1/3/144
+24% Accuracy


KO HP
KO EN
5/3/2/2/92
+10% Accuracy
Expert Belt



Ties are cool too!



Sorry, EM, your Hall has come to an end.

EM: 4 CC
Weavile: 4 HC

Matezoide: 8 UC


See you in a week
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Only users ZhengTann and Elevator_music should be posting in this thread.

EMma will be using Sniper Ariados for Rank 3:

Ariados [Ariadosu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Passive) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 /1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 51

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Agility
Bug Bite
Constrict
Cross Poison
Fury Swipes
Leech Life
Night Shade
Pin Missile
Poison Jab
Poison Sting
Psychic
Scary Face
Screech
Shadow Sneak
Spider Web
String Shot
Sucker Punch

Baton Pass
Disable
Electroweb
Night Slash
Psybeam
Pursuit
Rage Powder
SonicBoom
Toxic Spikes
Twineedle

Attract
Dig
Double Team
Endure
Flash
Frustration
Hidden Power (Ice, 7)
Hone Claws
Hyper Beam
Protect
Return
Sludge Bomb
SolarBeam
Struggle Bug
Substitute
Swagger
Toxic
Venoshock
X-Scissor

Body Slam
Bounce
Giga Drain
Refresh
Signal Beam

EMma, pick away. Your options are:








May your Ariados' streak be as long as dogfish's Hugo's.
 

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