Soooo, why should there be Scizor?
Scizor @ Iron Plate
Trait: Technician
EVs: 252 Atk / 56 Spd / 200 HP
Adamant Nature
- Bullet Punch
- Swords Dance
- Bug Bite
- Roost
I don't know what you want me to tell you. It's Scizor. I think it's nice having two set-up pokemons and avoiding a voltturn team. Scizor isn't the most creative of pokemon, but the set isn't the standard CB one.
Honestly, I'm going to be unoriginal and give AAB again, with the inclusion of SpDef. Rotom-W I think they can work fairly well in a one-two semi-defensive combo.
AAB (Annoying Ass Breloom)
Breloom @Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Drain Punch
- Leech Seed
- Spore
- Substitute
Yes Subseed Breloom, if you don't like it, then I suggest you get out right now. Well then again, if you're facing one, I guess it can get frustrating, seeing as this set has a lot of support going for it: healing from Leech Seed, Status Absorbing, healing from Status, Sleep move, Substitute, and a stab that gives even more healing! It's moves are fairly self-explanatory: Leech Seed and Substitute for the whole subseed business, not to mention that together with Toxic Orb, Breloom is capable of producing Substitutes without any costs: as Leech Seed and Toxic Orb give back 25% of it's health. Spore is also a fairly normal choice: I mean, it's bloody Breloom: playing Breloom without Spore is like eating Toast without some tasty Butter & Jam combo: you're doing it wrong and should feel ashamed.
The only thing that's different from the normal site-set is Drain Punch over Focus Punch. Whilst Focus Punch is indeed incredibly powerful as a move, I always felt that the semi-negative priority and the reliance on substitute/incredible prediction works against me: so I eventually replaced it on my own team with Drain Punch: giving additional healing, a good Stab option and being somewhat more reliable than Focus Punch. Along with the incredible healing from Toxic Orb + Leech Seed and Drain Punch, Breloom just won't die all too ofton (especially on the ladder), and I found that Breloom is far bulkier with that additional healing that his stats give way.
Additional mindgames can be played if you want: the most common set that Breloom uses is the Technican SD set (with good reason..), as predictable as it is. This set can make incredible use of predictable SD set, because if you play the ladder, it's quite obvious that SDloom will use Spore at the first chance it gets. However this set doesn't need to do so, as it has the bulk and utility to take care of whatever switch in: whether it is sleep fodder or a counter like Latios. As such being able to save it's sleep move for a truely threatening pokémon: like reuniclus, or KyuB.
Of course, getting past it's own counters won't be happening anytime soon however: which is sad. But it does provide a far less used part of Loom's small arsenal of moves. Yet most physical attackers will be left in the dust against li'l ol' loom thanks to it's amazing healing potential. And is no real set-up fodder against any physical pokémon that attempts to set-up against it once Loom used it's spore against something else. It's biggest flaw, other than being cannon fodder against it's usual counters (unless it switches or is behind a substitute) is that it's slow in a meta that favors even more speed. Despite this, it's slowness can work in it's favors at times, much like gastrodon.
With the recent inclusion of Rotom-W, this set can work better as a two-wall combo, with Rotom-W taking fire, flying and ice attacks with reasonable ease. Whilst Breloom covers Rotom-W lack of utility, other than status, and it's lower defense. Will-o-Wisp also helps Brelooms semi-stalling capabilities whilst maintaining enough pressure.
Disclaimer: don't quote me on whether it's slowness hinders it not so much, I've used it on the same as my 'divide et imperia' Liepard and TR reuniclus, so speed wasn't an issue.