Well I guess the upside is the Defog has limited PP, so its actually more easier to stall out than Rapid Spin. Still though I how a way is found to block it, perhaps there is a Defog mechanic we are missing.
He ran defog and then added no hazards on top of it so you could still freely switch. He would've been in a much better position had his Crobat ran taunt and he ran a spinner or something. It would've punished your wish-passing much harder. I don't think Defog will end stall, especially if people are too scared to run hazards alongside it (which while Spikes/TSpikes are probably out of the question, Rocks certainly wouldn't be), as that's essentially going to give stall the right to switch freely as well as remove hazards that help net OHKOs and 2HKOS that allow offensive 'mons to do their job.To add to my previous post, this is what happened in a battle between two stallish teams with one containing Defog Crobat. Not cool.
http://pokemonshowdown.com/replay/gen6customgame-58039038
http://pokemonshowdown.com/replay/gen6customgame-58039038
No one can make a perfect team, the best you can do sometimes is have multiple check to a Pokemon in order to deal with it, and sometimes you just have to take intelligent risks when team building. Currently I am using Ferrothorn to check Bellymarill, however a Choice Band Superpower will almost KO Ferrothorn, that's just the risk I take in battle.Can we discuss how stall will deal with BellyJet Azumarill? I'm finding trouble thinking of counters for it without deviating from stalling pokes. Not only that but switching in an attacker with higher priority than aqua jet, it could take a huge power boosted move to the face if predicted correctly. So just how could stall combat this?
Jellicent with WoW.Can we discuss how stall will deal with BellyJet Azumarill? I'm finding trouble thinking of counters for it without deviating from stalling pokes. Not only that but switching in an attacker with higher priority than aqua jet, it could take a huge power boosted move to the face if predicted correctly. So just how could stall combat this?
Have you done the calcs with Play Rough?Jellicent with WoW.
252 HP Careful natured Small Gourgeist checks BellyJet Azumarill if you feel like using Gourgeist as your spinblocker. +6 Aqua Jet doesn't OHKO and Small Gourgeist outspeeds it and OHKOs with Seed Bomb after Belly Drum and one round of LO recoil. So, there's that.Can we discuss how stall will deal with BellyJet Azumarill? I'm finding trouble thinking of counters for it without deviating from stalling pokes. Not only that but switching in an attacker with higher priority than aqua jet, it could take a huge power boosted move to the face if predicted correctly. So just how could stall combat this?
98 Speed EVs with Neutral Nature (or 24 with Positive Nature) are enough to outspeed Max Speed Adamant Azumarill with Ludicolo. x4 resist Aqua Jet and easily KO back 50% Azumarill with grass attack. It's much better under rain, but can work without it as well, as he can check pretty well water, ice, grass and earth types (and some fire as well) with his good special bulk, so it should be fine on stall and not be limited only for Azumarill. I think this set should work:252 HP Careful natured Small Gourgeist checks BellyJet Azumarill if you feel like using Gourgeist as your spinblocker. +6 Aqua Jet doesn't OHKO and Small Gourgeist outspeeds it and OHKOs with Seed Bomb after Belly Drum and one round of LO recoil. So, there's that.
And what FrostFire said above.
The star of the team? RestTalk Gyarados. The game is extremely physically oriented and everyone is using Swords Dance like 6 times a match, what with MegaScizor, Talonflame, Aegislash, Blaziken, and Megalucario all over the place. Gyarados shits on them all, takes a nap, and wakes up anytime after you've sat through 2 turns of Sleep Talk.Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 236 HP / 20 Atk / 252 SDef
Adamant Nature
- Earthquake
- Toxic
- Slack Off
- Protect
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 4 Def / 248 SDef
Relaxed Nature
IVs: 0 Spd
- Power Whip
- Spikes/Gyro Ball
- Leech Seed
- Protect
Gyarados @ Leftovers
Ability: Intimidate
EVs: 212 HP / 44 Atk / 252 Def
Adamant Nature
- Rest
- Sleep Talk
- Waterfall
- Earthquake
Clefable @ Leftovers
Ability: Unaware
EVs: 84 HP / 252 Def / 172 SDef
Calm Nature
- Heal Bell
- Softboiled
- Moonblast
- Stealth Rock
Specially Defensive Hippo can handle mega-gengar and aegislash if it's healthy. It can survive rotom-w's hydro pump and hit back with toxic. Don't let megascizor set up on it. Obviously it sucks against things like LO Gengar and skarmory. It can sponge many draco meteors and then use toxic. The sand damage is crucial at times so try not to lose him early on. The adamant nature and tiny attack EVs can pay off at times, especially in an era where there are no standard sets and no metagame.
Ferrothorn is set up to have almost equal defenses, except that genesect gets an attack boost when it switches in, not special. There's plenty of things out there to leech seed, and if you have an opportunity to lay spikes then go for it. Ferro only takes 63% from Greninja's HP Fire because ninja doesnt get stab on it. Out of 20 games, I lost once because leech seed missed on the guy's last pokemon. Such is life.
Superbulky Gyarados. This thing stays around for a long time and hits important threats. If it is full health it can switch into Talonflame as it swords dances, survive a +1 flying gem acrobatics and hit back with waterfall. If its health is in the 70% range it can switch in to any full health aegislash and start EQing. Why is it adamant? Because those EQ fights against aegislash need every little bit of attack as you can spare. Attack is gyarados's highest stat anyway.
Unaware Clefairy is ridiculously awesome. You're probably thinking "wtf why not Magic Guard?" but trust me, it ignores attack boosts and special attack boosts all across the board. It also walls things like Latios so hard it's almost sad. Be extremely aware of your weakness to steel and poison though. Otherwise, it operates much like a chansey that doesn't get dragon danced or calm minded to death. It is very very helpful for bellydrum Azumarril.
This is a core of 4, leaving room for 2 more. I settled on perishtrapping megagengar and roost/uturn/bulletpunch/defog scizor.
Just tested and that's false.I hate to be the bringer of bad news but it seems Leftovers and Black Sludge have been nerfed. They've been reported to heal 5 out of 117 HP here http://www.gamefaqs.com/boards/696959-pokemon-x/67535789, meaning they seem to heal 1/24 per turn now.
If it's true this is the single greatest nerf to stall teams and the final nail in the coffin.
I actually disagree with part of this. This may be because I'm a Combat Pragmatist, but whatever the reason, I still disagree.Cheap Tactics? Really? Cheap tactics would be relying on paraflinch, swagger confusion has to win you games. Those are cheap tactics. Mindless and require absolutely zero skill whereas stall does take skill.
I feel like you just havent learned to beat stall and this is why you don't want it to be around.
That's your problem. If you aren't willing to do what it takes to win, then you really have no business in this game. If you want, go find someone who plays by your rules.Last thing I want to say on the matter......your rationale basically justifies things like camping in FPS games. It is VERY possible for competitive tactics to be considered shameful. Your second statement tells me that you are willing to do anything to win, even play dirty/cheap, just like campers do.
Despite its viability, to draw out a match, while making your opponent unnecessarily frustrated, is why I use the word "shameful". At least setup-sweeping is faster and the opponent loses in a considerably faster time so he/she can move on quicker.