I recently tried out Medicham in a battle. I had Hi Jump Kick, thinking that the rare miss did not justify using a much weaker attack in Brick Break. Boy, was I wrong.
The enemy used Protect, and I used Hi Jump Kick. Guess what? In Diamond and Pearl, if the enemy protects, and you use Hi Jump Kick, you will receive the "missing" damage and take off over 70% of your health bar.
The enemy switched to Froslass. Guess what? In Diamond and Pearl, if the enemy is a ghost-type, and you use Hi Jump Kick, you will receive the "missing" damage and take over 70% of your health bar.
The enemy dug underground, flew up high, or plunged underwater. Guess what? In Diamond and Pearl, if the enemy is immune to an attack for the turn, and you use Hi Jump Kick, you will receive the "missing" damage and take over 70% of your health bar.
The enemy exploded or used any attack to where "there is no target ...". Guess what? In Diamond and Pearl, if "there is no target ...", you will receive the "missing" damage and take over 70% of your health bar.
Understand that the actual percentages were based on my battle. I took over 75% damage when the enemy protected itself, and then I tried again. I thought to myself, "gee, it will not use Protect again, and Hi Jump Kick is super-effective." He switched to Froslass. Guess what? Froslass is immune to fighting-type attacks. I kept going and crashed. In two moves, without the opponent attacking a single time, I crippled my lead and, effectively, my team.
Obviously, I do not know if every situation truly takes away 70% of your health bar. Different situations, attack statistics, and whatnot may result in different damages done to oneself. But, know this: every single situation listed above results in you destroying yourself. Plus, ghosts are a common switch-in on Medicham -- not only is it immune to one of its STAB-attacks, but it also hits Medicham for super-effective damage. With a simple switch, you nearly kill yourself. Any lead scouting or hoping for a speed boost after Protect, you nearly kill yourself. Any Pokemon leaving the frame, you nearly kill yourself. And, this does not include the fact that you will already nearly kill yourself 1/10th of the time without any of these scenarios in play.
Yes, you lose base power. But, please, use Brick Break on Medicham. If you need to convince yourself, remember that at least Brick Break can kill screens, even against a ghost-type. Seriously, Hi Jump Kick is just not worth it. Any Pokemon with Protect, Gengar, Dusknoir, Froslass, Spiritomb, Mismagius, or anything else that avoids it will essentially get a free turn while you cripple yourself.
Use Brick Break on Medicham!
The enemy used Protect, and I used Hi Jump Kick. Guess what? In Diamond and Pearl, if the enemy protects, and you use Hi Jump Kick, you will receive the "missing" damage and take off over 70% of your health bar.
The enemy switched to Froslass. Guess what? In Diamond and Pearl, if the enemy is a ghost-type, and you use Hi Jump Kick, you will receive the "missing" damage and take over 70% of your health bar.
The enemy dug underground, flew up high, or plunged underwater. Guess what? In Diamond and Pearl, if the enemy is immune to an attack for the turn, and you use Hi Jump Kick, you will receive the "missing" damage and take over 70% of your health bar.
The enemy exploded or used any attack to where "there is no target ...". Guess what? In Diamond and Pearl, if "there is no target ...", you will receive the "missing" damage and take over 70% of your health bar.
Understand that the actual percentages were based on my battle. I took over 75% damage when the enemy protected itself, and then I tried again. I thought to myself, "gee, it will not use Protect again, and Hi Jump Kick is super-effective." He switched to Froslass. Guess what? Froslass is immune to fighting-type attacks. I kept going and crashed. In two moves, without the opponent attacking a single time, I crippled my lead and, effectively, my team.
Obviously, I do not know if every situation truly takes away 70% of your health bar. Different situations, attack statistics, and whatnot may result in different damages done to oneself. But, know this: every single situation listed above results in you destroying yourself. Plus, ghosts are a common switch-in on Medicham -- not only is it immune to one of its STAB-attacks, but it also hits Medicham for super-effective damage. With a simple switch, you nearly kill yourself. Any lead scouting or hoping for a speed boost after Protect, you nearly kill yourself. Any Pokemon leaving the frame, you nearly kill yourself. And, this does not include the fact that you will already nearly kill yourself 1/10th of the time without any of these scenarios in play.
Yes, you lose base power. But, please, use Brick Break on Medicham. If you need to convince yourself, remember that at least Brick Break can kill screens, even against a ghost-type. Seriously, Hi Jump Kick is just not worth it. Any Pokemon with Protect, Gengar, Dusknoir, Froslass, Spiritomb, Mismagius, or anything else that avoids it will essentially get a free turn while you cripple yourself.
Use Brick Break on Medicham!