Now back to the Generation III; I believe that Generation III was the last Generation to introduce a good number of Pokémon that clearly sucked. Mixed attackers like Cacturne and Seviper had decent offensive stats at best, but every other stat and their abilities were terrible. There were even some Pokémon that are not even fixable, like Mightyena. Gamefreak would probably be doing that region a favor if a decent handful of those Megas came from Hoenn.
What do you guys think?
Defineing useless as pokemon with no competitive merit
at all:
Gen 3: Mightyena; Beautifly; Distox; Pellipper; Masquerain; Nosepass*; Delcatty; Plusle; Minun; Illumise; Roselia*; Swalot; Spinda; Serviper; Lunatone; Solrock **; Wiscash; Castform; Keckleon; Tropius; Chimecho; Relicanth; Luvdisc
* - Roselia got a later evolution which made it useful; Nosepass got one too which made it a hazard setter in lower tiers
** - Solrock is useless now but was an effective low-tier suicide lead in Gen 4 due to Explosion and Rocks.
Discounting Legends and NFE's; that's 23/66 fully evolved pokemon. 21/64 if you discount Nosepass and Roselia; and 20/64 if you count Gen 4 Solrock being useful.
New Introduction Useless %:
34.84% / 32.81% / 31.25%
Gen 4: Lumineon; Bibarel; Kricketune; Luxray; Bastiodon; Wormadam; Mothim; Pachirisu; Vespiquen; Cherrim; Lopunny; Chatot; Carnivine.
All of those are useless, when you discount Moody Bibarel since he's banned. I'm being generous to Rampardos due to Trick Room and Purugly since she did have a gimmick set in NU before [Fake Out + Last Resort with her speed]. That's 13/32 of the fully evolved; non-legendary [Rotom is not Legendary]; non-'new evolution' pokemon introduced in Gen 4 that are useless. [That moment when you realize how few new lines were actually added in Gen 4; half the number of Gen 3]
New Introduction Useless %: 40.62%
Gen 5: Watchog; Simisage; Simisear; Unfezant; Swoobat; Audino; Seismitoad; Leavanny; Basculin; Maractus; Archeops; Swanna; Vanilluxe; Emolga; Beheeyem; Cryongal; Bouffalant; Heatmor; Stunfisk
Again; discounting legends [Volcarona is not a legend] and NFE's; we have 19/69 ; and this is with me being VERY generous to Simipour [Saw occasional low-tier use with a NP set] and Beartic [Saw occasional rain team use with Swift Swim].
This gives a % of 27.53%
As it is pretty clear; the real newbies in Gen 4 [Not things like Yanmega which were improvements on old mons who needed them. They're practically like Mega Evolutions are doing now]. need the help A LOT more than Gen 3. I think of the new lines introduced in any generation; Generation 4 has the worst overall in terms of competitive viability.
That said; the fact that Gen 4 only actually introduced 32 non-legendary new lines and had to fill the obligatory derp slots isn't helping.