Another Smogon suspect test.
Another thread of people posting "ban this pokemon, over centralisation is bad!" or gems like
I think with Aegislash banned, we can finally see a lot more Mega Pokemon in the Metagame
as if that is at all relevant to the apogee of the OU metagame that we increase the viability of your favourite Pokemon.
Not to mention a few more of my personal favourite, "ban this pokemon, its Base State Total is really high."
Frankly I don't play Pokemon much, but if the approach of the groupthink to these banlist discussions is like that, then I'm thankful you're not voting, but it's sad to see a forum get to this stage.
My 2 cents
-If you're banning something, you're banning it to improve the quality of
competitive games played between two high level players. Obviously this is tacitly acknowledge by the voting system, but far too many AceStar's don't seem to grasp that this is the fundamental job of the system. Pokemon shouldn't be banned to make the bottom 20% of player in OU happy.
-Nothing is sacred.
The goal should be to create fair and skillful games between competitive players.
That's it.
Anything else is of secondary concern. The point here is to create a good metagame. Even if that metagame narrows the viability of the pokemon that can be used to single digit numbers, if it's still a fair competition between those players, where skill and choices with your technical play determine the outcome, you've succeeded. Which leads to the real kicker...
Centralisation doesn't matter as long as the format's good. The only argument against centralisation at the top of the OU metagame should be as a supporting point where "this aspect of centralisation affects the quality of competitive play." It shouldn't be used to make points like "ban Aegislash every1 uses same pokemon nowadays so boring XD"
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Linking that to Aegislash, you're merely asking yourself one question with this. Is removing Aegislash going to improve the quality of competitive play or not?
Sure it's the best/most used/shiniest Pokemon and whatnot, but
when you're playing at the highest level, does Aegislash make the game unfair or unskillful.
It seems like if you get right down to it, the major arguments against Aegislash that aren't completely frivolous are. And this is from a guy who doesn't even play Pokemon.
1) Aegislash exacerbates team advantage with the range of sets it can play. Because Aegis has multiple sets that can be used for it, and because it's such a powerful Pokemon, it's near impossible to create a team that covers for all its sets and still be able to function in the metagame. As part of that is the scenario where if you switch in unscouted with a Pokemon that counters one set, Aegis can potentially hit you with one of the other sets, and score a win simply because the opponent wasn't provided with the information to make the correct decision.
Being randomly paired with a team that has the advantage over yours is a fundamental fact of life, you can't avoid it, but if the moves you choose decide a game before you've even sent in your lead, that's absolutely a bad thing overall. The question is, does it really come up a lot, and impact t
2) Aegislash creates terrible decision trees with
yomi. Meaning that Aegislash overly emphasises the yomi aspect of Pokemon and lets games be almost entirely decided by a small handful of the 50/50s. In a healthy game of Pokemon between strong players, you will absolutely make 50/50 decisions, it's unavoidable, but you should be able to lose a few of the 50/50s and not lose then and there. The ideal way to be able to play is to take a lot of small 50/50 decisions, and have them not matter too much, such that even tho your flamethrower missed on a 10% chance, you can play out of the bad spot it has put you in.
Arguably though, losing a 50/50 vs Aegis is just too much of a downside, and leads to the match snowballing out of control because your opponent only predicted a single switch. Pokemon games definitely need to be drawn out by making a lot of those small 50/50 decisions, more decision making is better, and if Aegislash is shortening games down to a very small amount of the "30% chance he attacks, 10% chance he uses a utility move, what's the best thing I can do to counter this" decisions that characterise pokemon, then yea consider a ban.
But you're going to have to look at the state of peak level OU games when you think about that, and who knows if removing Aegis will even help that problem?
Key word being arguably, but honestly it could easily be right. If the problem of losing a ton of games to a handful of 50/50 splits at the current peak of the OU metagame can be laid squarely at Aegis' door, and removing him will reduce the occurrence of 50/50 splits, then a ban can be considered. But will removing him make it better?
Will removing Aegis make the games last longer, lead to more decision making, and a fairer and more skillful competitive scene?
I honestly don't know, I haven't even played this gen. Aegislash being banned could easily improve the state of the OU metagame, I haven't a clue. I'm just sick of the substandard posts in this thread.
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tl;dr
Most of the arguments here boil down to this.
0) Aegislash is a very good pokemon, here's a list of reasons why.
Ok.
So what?
Being a good pokemon isn't a crime. Being a Pokemon that increases the unfairness (more variance, less skillful decision making) in the metagame is a crime. So give me reasons why that's true here.
Believe it or not, you can have Pokemon with 100% usage, a base stat total of 1500, 4x immunity to everything, and still have a fair and skillful metagame. Give actual reasons why this Pokemon is unfair.