From the NP UU thread. See ya, Gothorita.Shadow tag is already banned on showdown actually so there isnt anything else to discuss about it.
You don't have to tell me twice. Not only is it versatile, but it's different sets have different checks. Steelix hard checks belly drum sets for example but loses to cm variants as long as sturdy is broken. Probopass needs a status move to even deal with cm variants of slurpuff but it is not very difficult to deal with probo with two very exploitable weaknesses. Belly drum sets practically wreck the meta. And to be perfectly honest, I don't really understand how priority is all that much of a problem for slurpuff. It resists the ever so prevalent sucker punch, mach punch, and bullet punch from Hariyama does little damage unless if banded and even then that's shaky. Generally I need a decent chunk of priority users against slurpuff for priority to be a problem to slurpuff or exhibit enough offensive pressure in order for slurpuff not to be problematic. Though if i can status it while it sets up, it certainly helps.Slurpuff is really a problem
But then the infamous Chesto Resto deserves a mention. Status won't even bother these varients and umm...You don't have to tell me twice. Not only is it versatile, but it's different sets have different checks. Steelix hard checks belly drum sets for example but loses to cm variants as long as sturdy is broken. Probopass needs a status move to even deal with cm variants of slurpuff but it is not very difficult to deal with probo with two very exploitable weaknesses. Belly drum sets practically wreck the meta. And to be perfectly honest, I don't really understand how priority is all that much of a problem for slurpuff. It resists the ever so prevalent sucker punch, mach punch, and bullet punch from Hariyama does little damage unless if banded and even then that's shaky. Generally I need a decent chunk of priority users against slurpuff for priority to be a problem to slurpuff or exhibit enough offensive pressure in order for slurpuff not to be problematic. Though if i can status it while it sets up, it certainly helps.
Are you forgetting how barren Slurpuff's physical movepool is when saying that Belly Drum destroys nearly the entire tier? Just realize what set it is, and switch into the appropriate counter. It has the same problem as Klinklang. Reliable set-up, but no movepool. If only the cupcake got the elemental punches...But then the infamous Chesto Resto deserves a mention. Status won't even bother these varients and umm...
If Slurpuff Calm Minds the switch when you bring out Vileplume or Probopass, Puff can CM once again bringing its special bulk to +2 then Vileplume and Probo can't even scare Slurpuff. Chesto Berry would just wake up from Vileplume's Sleep Powder proceeding to ohko Plume with a powerful Psychic or Flamethrower. Rest would take care of other status walls try to utilize for the sake of "crippling" Puffy along with healing damage, Puffy with physical bulk investment is a juggernaut.
I seriously can't think of a single Pokemon who can switch safely on everything Slurpuff has to offer and counter it. Calm Mind lures Belly Drum counters and beats them while Belly Drum destroys nearly the entire tier.
The only thing close to fullfilling this role is Muk with physical bulk investment... to live an Adamant +6 Return and ohko back. But yeah... Muk with physical bulk and nature sounds like a waste, losing viability of beating lots of Poke just so it can live a +6 Return from Puffy. Not to mention the lack of solid recovery outside Rest and Pain Split.
Play Rough + Return hits pretty much everything hard enough except Steel-types, but Slurpuff can muscle through some of them or it can simply wait until they're dead / weakened...Are you forgetting how barren Slurpuff's physical movepool is when saying that Belly Drum destroys nearly the entire tier? Just realize what set it is, and switch into the appropriate counter. It has the same problem as Klinklang. Reliable set-up, but no movepool. If only the cupcake got the elemental punches...
It's not that easy when you talk about +6 attack and +2 speed. BD puff is an incredible and insanely powerful lategame sweeper. With the fire types currently in NU being as good as they are it's not too hard to remove steels to let slurpuff rampage.Are you forgetting how barren Slurpuff's physical movepool is when saying that Belly Drum destroys nearly the entire tier? Just realize what set it is, and switch into the appropriate counter. It has the same problem as Klinklang. Reliable set-up, but no movepool. If only the cupcake got the elemental punches...
Are you forgetting how Slurpuff destroys nearly the entire tier when saying that its physical movepool is barren? Outspeeding almost every Scarfer at max Attack at the cost of only 25% HP is a big deal when among the only things that beat you are Probopass, Steelix, and Weezing, all of which are beaten by the CM set.Are you forgetting how barren Slurpuff's physical movepool is when saying that Belly Drum destroys nearly the entire tier? Just realize what set it is, and switch into the appropriate counter. It has the same problem as Klinklang. Reliable set-up, but no movepool. If only the cupcake got the elemental punches...
I think Game Freak sufficiently nerfed Slurpuff compared to some of the other stuff they put out. It is NU after all.Seriously, Belly Drum + Undurden. What the hell were you thinking GameFreak?
I agreed with this, up until the point I looked at it's horrific Physical movepool. The only coverage move it has is Thief, which is counter productive for a Poke with Unburden. Perhaps if it got something to level out it's coverage, *cough* Fire Punch *cough* (Excuse me), it'd be better off. However, until then, be BD set just won't be as good its CM set (coverage wise).Seriously, Belly Drum + Undurden. What the hell were you thinking GameFreak?.
And then you face the issue that most common priority (sucker punch, mach punch) aren't doing much so you'll need a couple of users if you haven't chipped significant damage on the BD set. Priority is largely out of the picture for dealing with the CM variant (and straight up LOL nice try if it has cotton guard up) as it'll tend to have significant bulk and possibly will have chesto-rested damage off alreadyThe best way to beat it for me is to play very aggressively when its around and to try to get as much damage on it as i can early on and to have a priority/very fast scarf user handy to finish it off and even then it's a little bit risky, but yea i agree that the mutant cupcake probably needs to go at some point and it will most likely end up gone at some point.
Actually I think Sheer Force Iron Head would be better:So I've been tinkering with the damage calculator to try to find a check for both the special and the physical Slurpuff and this is what I came up with:
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 24 Atk / 64 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Earthquake
- Roar
So this set is all over the place, but it actually has just enough EVs in all the right places. Just enough special bulk with enough physical bulk to do Steelix things.
Some calcs:
252+ SpA Slurpuff Surf vs. 252 HP / 168+ SpD Steelix: 168-198 (47.4 - 55.9%) -- 25.8% chance to 2HKO after Leftovers recovery
+1 252+ SpA Slurpuff Surf vs. 252 HP / 168+ SpD Steelix: 250-296 (70.6 - 83.6%) -- guaranteed 2HKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery
+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 0 Def Steelix: 126-148 (35.5 - 41.8%) -- 86.3% chance to 3HKO after Leftovers recovery
And to top it off:
24 Atk Steelix Gyro Ball (104 BP) vs. 4 HP / 0 Def Slurpuff: 230-272 (75.1 - 88.8%) -- guaranteed 2HKO
So this set can come in while Slurpuff sets up and do a minimum of 75% to offensive Slurpuff, or just kill the Slurpuff directly if Unburden is activated. But you might be saying to yourself "Wow this set is really dumb. You made a perfectly good wall into bait/check, and it only gets the kill if both SR and spikes are in play!" Well you are correct and that's half of my point. There is not really any Pokemon that can check BOTH kinds of Slurpuff reliably and that speaks in volumes about just how incredibly powerful that cream puff is.
I think the set he came up with was more to fight against the offensive variants. I agree sheer force iron head is better against the defensive variant, but the chance for a OHKO with gyro ball if they rest or activate their unburden is also something to take into account.Actually I think Sheer Force Iron Head would be better:
24 Atk Sheer Force Steelix Iron Head vs. 4 HP / 0 Def Slurpuff: 230-272 (75.1 - 88.8%) -- guaranteed 2HKO
24 Atk Sheer Force Steelix Iron Head vs. 252 HP / 0 Def Slurpuff: 230-272 (62.5 - 73.9%) -- guaranteed 2HKO
24 Atk Sheer Force Steelix Iron Head vs. 252 HP / 252+ Def Slurpuff: 162-192 (44 - 52.1%) -- guaranteed 2HKO after Stealth Rock
It's less reliant on Slurpuff's Speed and it can grantee to 2HKO on all offensive sets, plus Steelix is so bulky it doesn't need sturdy to survive for the most part.