np: XY OU Suspect Testing Round 5 - Ghost of Perdition

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Here is a question: Is Aegislash's centralizing presence purely due to the combination of good bulk and unique defensive typing? If so, wouldn't this ban set a very unhealthy precedent of punishing good pokes just for their typing and popularity?
Eviolite Doublade has the same typing and even better bulk. Aegislash's offensive stats and King's Shield definitely play big factors or Doublade would be considered a lot better than it currently is.
 
Eviolite Doublade has the same typing and even better bulk. Aegislash's offensive stats and King's Shield definitely play big factors or Doublade would be considered a lot better than it currently is.
Eviolite Doublade has terrible special bulk. Although Aegis mostly threatens physical attackers, Doublade doesn't have the luxury of scaring away Latios and Gardevoir (But it can beat Bisharp I believe). Doublade is mostly outclassed in OU but I believe it's viable in UU right now. That might change if Aegis is banned.

Also, Kings Shield has only been an issue for checks that run physical Dark or Fire moves not named Bisharp or Mandibuzz. However, these aren't the physical attackers forced to suboptimal moves; they are ones naturally walled by Steel/Ghost if they run their preferred coverage like Pinsir.
 
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Eviolite Doublade has terrible special bulk.
Actually with investment it is pretty close to matching Aegislash.

+6 252+ SpA Choice Specs Flare Boost Farfetch'd Blue Flare vs. 252 HP / 0 SpD Aegislash-Shield: 1176-1384 (362.9 - 427.1%)
+6 252+ SpA Choice Specs Flare Boost Farfetch'd Blue Flare vs. 252 HP / 252+ SpD Eviolite Doublade: 1218-1434 (378.2 - 445.3%)

So a high roll on Aegislash can pass as a low roll on Doublade.

Since Doublade has the same base defense as Aegislash, it is 50% bulkier there with Eviolite boost.
 
Specially Defensive Gliscor is OHKOed by a +2 Rock Blast after SR, so it can't deal with Heracross relatively well. It can Toxic Heracross before it dies, but Heracross will probably destroy at least half of your team before going down. Mixed defensive Amoongus can just barely handle both Aegislash and Azumarill. With anything less than max Defense with a Bold nature on Amoongus, it has a chance to die after SR to +6 Azumarill. Amoongus would prefer Aegi gone so it can go max defense and have more of a cushion against Azumarill and other threats like Breloom.

As for stall carrying multiple counters to Aegislash, doesn't that speak to how Aegislash is over-centralizing? One of the only reasons to use Mandibuzz over Skarmory is to stop Aegislash, and physically defensive Gliscor is better than specially defensive. The fact that these are considered "standard" on stall shows how much of a problem Aegislash is.
That's assuming Swords Dance, which 2HKO physically defensive as well. 244/0 Gliscor is 3HKOd by M-Heracross at +0 at best. Using +2 Heracross isn't true to what most people are running (unless they really hate stall lol); not to forget, I can't name a single thing that can deal with it at +2 aside from physically defensive Unaware Clefable.

I can understand to an extent the Amoongus part of your argument, but this is true for most pokemon, is it not? That's a reason why birdspam is so successful: when you only have a handful of counters, and most teams only carry one counter for two or three specific pokemon, then it's easy to wear them down and nab the OHKO. Amoonguss isn't going to survive a +6 Play Rough after SR 100% of the time anyway. You generally EV to account for threats specific to your team and find some general point where getting OHKO'd say 33% or 4% of the time is acceptable.

I don't necessarily agree that phys Def Gliscor is inherently better. SpDef Gliscor walls Lando-I (huge), Gengar, Latias, and M-Garchomp. It's less effective at walling certain physical threats, but it's better at taking on mixed threats. Regardless, that's an off-topic point.

I don't think I ever argued that Aegislash wasn't over-centralizing, by the way.


EDIT: Please stop talking about Doublade.
 
For those that think a more "open" meta would be better, GL teambuilding accounting for all the crap running around.

Sometimes a centralized meta is the most balanced one; OU has plenty of room to play around, but removing some centralised stuff can cause the meta to be a complete mess. Think what would happen if something like Thundurus-I were to leave the tier; every setup sweeper and their mother would probably end up being suspect tested.

Aegislash provides crucial pivoting for more offensively based teams, much like Landorus-T of last gen. With the ridiculous power creep of this gen, Aegislash helps buffer that with its great bulk and typing.

And this is nowhere near like the gen 4 Garchomp centralisation.
 

Lady Alex

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For those that think a more "open" meta would be better, GL teambuilding accounting for all the crap running around.

Sometimes a centralized meta is the most balanced one; OU has plenty of room to play around, but removing some centralised stuff can cause the meta to be a complete mess. Think what would happen if something like Thundurus-I were to leave the tier; every setup sweeper and their mother would probably end up being suspect tested.

Aegislash provides crucial pivoting for more offensively based teams, much like Landorus-T of last gen. With the ridiculous power creep of this gen, Aegislash helps buffer that with its great bulk and typing.

And this is nowhere near like the gen 4 Garchomp centralisation.
People should stop making arguments that basically amount to "broken checking broken." If we ban Aegislash and shit hits the fan and the meta is unable to adapt to pokemon that were previously checked by aegislash, but, for whatever reason, become overpowered as a result of aegislash's ban, we ban those pokemon as well. It's wrong to assume that "more viable options = impossible to successfully teambuild." If we limit the power level of the meta, there's no reason that a diverse metagame without egregiously strong outliers isn't possible, and when those outliers pop up, we can suspect them.

About Aegislash's role on offensive teams, let's be real. Offense doesn't need any help from Aegislash to be successful in this meta. Have you seen the top threats in the suspect ladder?
 
People should stop making arguments that basically amount to "broken checking broken." If we ban Aegislash and shit hits the fan and the meta is unable to adapt to pokemon that were previously checked by aegislash, but, for whatever reason, become overpowered as a result of aegislash's ban, we ban those pokemon as well. It's wrong to assume that "more viable options = impossible to successfully teambuild." If we limit the power level of the meta, there's no reason that a diverse metagame without egregiously strong outliers isn't possible, and when those outliers pop up, we can suspect them.

About Aegislash's role on offensive teams, let's be real. Offense doesn't need any help from Aegislash to be successful in this meta. Have you seen the top threats in the suspect ladder?
Rofl, that post said nothing about Aegis being broken. In fact the posts I've seen have all been "blah overcentralising, blah not really broken."

I'm outing those that say centralization = reason enough to ban. Do we see UU banning Fire type spam? Didn't think so.
 
I think we are discussing a lot about his defenses a lot and his ability to decrease attack. If that is one of the deciding factors for ban, how about we just ban king shield? That thing can still use protect and still use it's shield form. It'll be like banning swagger on pranksters. So would it be that different to ban another move on a poke? And If the counter argument is "well that just ruins viability!" Well, we did it already for all swagger users.
 
I think we are discussing a lot about his defenses a lot and his ability to decrease attack. If that is one of the deciding factors for ban, how about we just ban king shield? That thing can still use protect and still use it's shield form. It'll be like banning swagger on pranksters. So would it be that different to ban another move on a poke? And If the counter argument is "well that just ruins viability!" Well, we did it already for all swagger users.
Protect doesn't revert to shield forme.

Also a KS ban doesn't address the issue that Aegislash is a zero opportunity loss pivot that can threaten most of the tier with an easy spam STAB.
 
Rofl, that post said nothing about Aegis being broken. In fact the posts I've seen have all been "blah overcentralising, blah not really broken."

I'm outing those that say centralization = reason enough to ban. Do we see UU banning Fire type spam? Didn't think so.
if you think uu is anything like fire type spam you probably should actually play the tier lol instead of making unfounded statements like these

whats different though is that aegislash has clearly shaped the ou meta around it to a massive extent, and aegislash is just stupidly versatile and can basically do everything it wants to.
 
Protect doesn't revert to shield forme.
Regardless, it can still stall with protect or we can run offensive Aegis. So the thing that makes it "broken" will unbreak it. A weakness policy hit it's all we use it for anyway when we first send it out. I just feel like I hear about kings shield a lot and stall in every discussion.
 
Regardless, it can still stall with protect or we can run offensive Aegis. So the thing that makes it "broken" will unbreak it. A weakness policy hit it's all we use it for anyway when we first send it out. I just feel like I hear about kings shield a lot and stall in every discussion.
It's not established that KS is what makes Aegis broken. It's what causes 50/50s and expand its ability to stop physical attackers, but I'm not convinced those are the core problems. Aegislash has too easy of a time to switch in and its stats are too high to abuse that opportunity, regardless of KS.
 
People should stop making arguments that basically amount to "broken checking broken." If we ban Aegislash and shit hits the fan and the meta is unable to adapt to pokemon that were previously checked by aegislash, but, for whatever reason, become overpowered as a result of aegislash's ban, we ban those pokemon as well. It's wrong to assume that "more viable options = impossible to successfully teambuild." If we limit the power level of the meta, there's no reason that a diverse metagame without egregiously strong outliers isn't possible, and when those outliers pop up, we can suspect them.

About Aegislash's role on offensive teams, let's be real. Offense doesn't need any help from Aegislash to be successful in this meta. Have you seen the top threats in the suspect ladder?
So what the "perfect meta" should be? It looks like every threat introduced in this last gen got something broken except for mons deserving to stay in lower tiers of course, so an healthy XY OU tier should be a tier without megas n xy ou mons of course... as well as in BW you and other ppl wanted to ban stuff like Terrakion Keldeo and other lol go back to play DPP if you want every metagame looks like this (idk how u like it but xy ou seems not ur stuff)
The point anyway (to not be off topic) is that Aegislash is really strong but there's a whole difference between stuff like it and stuff like MegaBlaziken or Genesect or Mega Kangaskhan that correctly deserved ban.

Azumarill:
Azu can enter on "every" move and kill but it has to be careful of Shield. Just Knock Off at can actually kill Aegislash even if it get the -2 Shield drop. Av Azumarill got high chances to be 3hko. It has more problems in takin off SubToxic set tho. Still a good check.
Bisharp:
It just have to be careful to Sacred Sword. It walls every other move and thanks to Defiant it doesn't give a single fuck of KShield, Knock Off still OHKOes it. It can trap it with Pursuit. Sucker Punch (if Adamant) helps vs max speed set, Jolly still outspeeds it. SubToxic is totally walled. A check, sometimes a counter.
Breloom:
It's definitely not a check, neither a counter. But it can Spore it (and Shield doesn't protect against status, another reason to not define KShield "op")

Chansey: It walls it, SSword is 3HKO after SR. The only problem is that Chansey can't do nothing to stop Aegislash. SD set wins, Mixed loses PPwar unless crits, SubToxic can waste Bell's PPs or force the switch but nothing more. Counter? Surely more check that not.
Mega Charizard X:
Offensive set is just a Revengekiller if it got EQ but can win anyway 50/50 KShield using FBlitz/Fire Punch on an Aegi that tries to stop the possible DDance. Bulky Dancer set takes big damages too, but it got more possibilities to win 50/50 thanks to Roost. SDefensive set can be 2HKOed only with SR up and kills with EQ.
SD set, missing the 2HKO w/ SSneak at Adamant +2 and being killed by every move in Blade Form. It can check and sometimes "counter", revengekiller.

Mega Charizard Y:
It can enter on a Shadow Ball and kill with Fire STAB (screw Blast miss) or Roosting on Shield; Char Y should win anyway the 1v1 being faster. SD set at Adamant +2 doesn't kill with SSneak and get killed. Revengekiller and check w/out SR up.
Clefable:
Mixed pivot set gotta run Iron Head to be dangerous, losing the priority or the important SSword. SBall fails the 2HKO if Clef still got lefties. Quiet Aegi is slower so Clefable can Wish or Calm Mind in front of the ghost, plus it can Protect to scout moveset. MagicGuard lols at SubToxic and kills w/fire move (or Stored Power/Moonblast in the long way). Also SD set gotta run Iron Head to be dangerous. Unaware Clefable does same things with the exception to 100% win the 1v1 with SubToxic unless it got Heal Bell. Counter, at least check.
Conkeldurr:
Its only good OU set is AVest that wins vs every Aegi's set (SubToxic is more dangerous, and Iron Head +2 Adamant miss the OHKO). Knock Off kills Aegi even with -2 drop, thanks to being slower, but using a fight move on Shield can bypass drop (worthy? I think not but w/e). Counter, at least check.
Dragonite: It takes around 25-30% from SBall with Scale, and it outspeeds and kill with EQ if Band or it can dance so Aegi can't Shield without being punished. Rkiller, check.
Excadrill: It can be killed by Mixed SBall + Sneak (Ssword does like 90%). It can just enter on SBall if AV and killing, but AV set is so rare. It can enter on SD set but SSword at +0 Adamant got high chances to OHKO. One positive note: EQ is always OHKO. Not a check, just a revengekiller.
Ferrothorn:
There's not a single move that can OHKO max def+ Ferrothorn, neither SSword at +2 Adamant (80%). It can Seed on Aegi bypassing Shield (just be careful with Sub set, but PWhip breaks the sub if it's in Blade Form). It can set up hazards on the ghost, not useful for its owner. Check.
Garchomp:
Mixed fails to KO w/SBall + Sneak and get killed by EQ in Blade form. 50/50 with SD or EQ on Shield still exists. A sort of check and revengekiller.
Mega Garchomp:
Like Garchomp but a bit bulkier.

Gliscor: It can enter on every move at full life and kills back with EQ or Subbing on Shield. It always wins vs SD set and have a good matchup vs SubToxic. Check.
Greninja:
It can enter on every move but SSword. Fails the OHKO on Shield Form with Dark Pulse. It can revengekill.
/
Gyarados(Mega):
Situation is strange. Gyara can enter on every Aegi's move, but does Gyara mega evolve or just attack or just dancin? Gyara got advantage but Aegi can win in some way. "Check", it uses Aegi as statup fodder or just kills it.

Heatran: Heatran can enter on every move of mixed set, though SSword 2HKOes it w/SR up. Heatran outspeeds Aegi and kill, even though Aegi can survive to a Lava Plume if Shielded but it risks the burn. SD set OHKOes it w/SSword but it gonna pass through a Lava Plume too (and its burn rate). SubToxic is quite walled cuz SBall is a 4HKO on SDef Heatran. Check, SubToxic "counter".

Hippowdon: this mon gotta run some SDef investment to win the 1v1 vs Aegi. Max SDef Hippo (lol?) takes around 40% and kills back w/EQ so it can be a sort of check yeah. SD set is completely walled, SubToxic can work around stalling it. "Check".

Kyurem-B: This mon can enter basically on every move that's not Iron Head/Flash Cannon and win the 50/50 with sub + Earth power. Not that safe check but it got ways to win vs Aegi so why the fuck not. AV takes less than 40% by SBall, SD set can take an EP and kill w/SSword or Iron Head, SubToxic got a real bad matchup vs KyuB. A sort of check.

Landorus-I: SBall does huge damage on Lando so it's not a safe check lol but it always OHKOes Aegi w/Earth Power. SD set loses the 1v1, SubToxic can Toxic/SBall under sub and KShield but it's forced to switch after this. Revengekiller
Landorus-T: Lando-T is easily 2HKOed by SBall but it can kill back with EQ obviously. The only problem is that Aegi can survive to one EQ if shielded and kill with SBall+SSneak in this scenario. SD Set is completely walled and SubToxic can win in some way. Bad Check.
Mamoswine: Mamo get killed by SBall + SSneak (or just Iron Head), it can just have chances to OHKO Shield form with LO. Sort of revengekiller.
Mandibuzz:
Mandi is one of the best counter of Mixed and SD set (with the exception of Head Smash lol but it's p rare man u gotta be cteammed to get that done). Fast version w/Taunt can enter on SubToxic set even if it risks to get a Toxic on switch-in. Fplay always breaks sub. Counter.
Mega Mawile: It can enter on SBall and win 50/50 by SD on KShield and Sucker Punch back (also SPunch avoids -2drop) or Fire Fang at least. +2 Sucker Punch OHKOes Shield form. SubToxic got a better matchup vs MegaMawile due to the fact it can sub on SuckerPunch. A bad check, but it can revengekill.

Mega Pinsir: not a check tho, but Aegi gotta be careful cuz +2 EQ kills shield form so it can be rkilled so ez by Pinsir that can enter on Blade form and Dance on Shield or just EQ and kill it. A sort of revengekiller
Quagsire:
2HKOed by Mixed's SBall, it can't do pretty much also vs SubToxic but it can take one SBall and kill back w/EQ due to the fact it's slower than Aegi. Thanks to Unaware, it completely walls SD set. SD set's counter, not a check of other sets.
Rotom-W:
2HKOed by Mixed's SBall, it can just burn Aegi but it's not so useful for mixed and subtoxic set. It walls SD set. SD set's counter, a bad Mixed set check if full SDefensive (>SDef Rotom-W in XY OU).
/
Scizor(mega):
CBZor is 2HKOed by SBall and Aegi can also shield on every move and drop the bug. Mega Scizor is bulkier so it's 2HKOed just w/SR up but it can roost and kill back w/Knock Off. It can also Roost/SD on KShield so there's the 50/50 fact. MegaScizor can check Aegi.

Sylveon: Aegi gotta run Iron Head to be dangerous, SBall misses the 4HKO. Wish Protect can scout Aegi's moveset, Heal Bell allows Sylveon to don't lose 1v1 vs SubToxic (plus Hyper Voice hits under sub). It loses 1v1 vs SD set. It's a mixed/subtoxic counter.

Terrakion: Aegi walls its STABS but it can SD + EQ (high chances to OHKO w/out LO on Shield form), usual 50/50 condition that makes it a sort of rkiller. (even if Aegi is a reason why Terrakion is not so used)

Thundurus-I: we gotta be grateful to Aegi if this thing got a check in offense teams. Thundurus is killed by SBall+SSneak. Thundurus itself goes close to 2hko w/LO Tbolt, Aegi is one of the few mons that are not at least 2HKOed by its neutral STAB (and that can do something back). Aegi's ban will result in a loss of one of its most important checks. EDIT: Defiant set can win the 1v1 vs Aegi thx to KnockOff

Togekiss: it's walled by Aegi (with exception of Fire move ok), but Aegi itself can't do much without Steel STAB.

/
Tyranitar(mega):
BulkyTar is killed by SSword (unless Chople berry but it misses OHKO on Aegi because it's faster). Mega Tyranitar can dance on KShield and kill w/Crunch or EQ. SSword doesnt OHKO Mega Tyranitar. TTar can always enter on SBall and try to pursuit but it gotta be careful by KShield. Check, it uses Aegi as setup fodder if mega or just kills it.

Vaporeon: Vaporeon is 3HKOed by SBall, it can Wish+Protect and attack w/Scald. +2 SD Aegi set can just 2HKO w/SSword but it can be burned by Scald so it's not worthy yeah. SubToxic can win 1v1 due to the fact Vaporeon doesn't break sub with a single Scald. Check.
Mega Venusaur:
MegaVenu can be 3HKOed by SBall and +2 SSneak and it can do several damages w/EQ or at least HP Fire. It can also Sleep Powder or Seed on Aegislash. Venusaur also doesn't fear SubToxic set. Something similar to a counter.

Zapdos: Defensive set is 2HKOed by SBall, SDefensive got 3HKOed by it. It can do several damages w/Heat Wave or just spam TBolt + Roost if SDefensive. Both sets can threat SD set and sub is always broken by just TBolt. Check/Counter.

Other tiers' mon that can do something vs Aegi:
(It enters on every move bar SSword and OHKOes Shield Form w/EQ. Only Balloon Aegi totally walls it if it ain't got WCharge or U-Turn)
(SDefensive is 3HKOed by SBall and Foul Play does damage. Immune to Toxic)
(AV set is 3HKOed by SBall and it does damage w/Knock Off - Regenerator helps)
(3HKOed by SBall, EQ OHKOes Blade form and does huge damage to Shield)
(3HKOed by SBall, Restalker wins 1v1)
(3HKOed by SBall, Dark Pulse 2HKOes Shield Form)
(It can enter on special moves but SSword can 2HKO it)
(Its ability let it wall entirely Aegislash bar Flash Cannon or Toxic. It can seed it bypassing Shield)
(I laughed but lookin at calcs, it checks Aegi and kills it)
(Take an hit and kill back. Sacred Fire doesn't get drop by KS; AV Entei is 3hkoed by every Aegi's move, CB Sacred Fire OHKOes Shield form)
(It walls Aegi bar Iron Head)
(SDef is 3hkoed and kills back w/EPower or EQ. It also got Recover)
(Ssword doesn't OHKO and it kills back with stabs, though missing OHKO on Shield Form with every move)
(Good check, Specs Dark Pulse is very close to OHKO Aegi's Shield form)
(Checks SBall and trap Aegi or KO it with stabs; it gotta be careful to shield tho)
(3HKOed by SBall, it can recover on Aegi and do several damage with Scald and maybe burn it)
(3HKOed by SSword, it can win 1v1 thanks to Recover. It loses to SD set but w/e)
(Defensive is 3HKOed by SSword and it's so close to OHKO w/EQ)
(SDef get 3HKOed and kills back w/EQ or Knock Off)
(3HKOed by SBall, it CM/Rests on Aegi and win 1v1)
(SSword 3HKOes w/lefties recovery, Wish+Protect+Foul play let it win 1v1)
(Yeah this AV thing takes hits and kills back w/Drill Run or Knock Off)
(It walls Aegi bar SSword/Iron Head and does good damages w/SBall)
(It can wall Aegi, Spore it and break its sub or do big damage on it w/Foul Play)
 
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wtf is with all you bandwagoners geez

I come back from holidays to see this thread fresh after we boot the Deo forms and I am pretty confused as to why people are so fixated on banning this. Aegislash is a great pokemon, perhaps the best in ou, but is that because it's stupidly broken or because it is just a very good pokemon with several good sets, none of which scream "Ban me please". The 50/50s it causes are, yes, annoying but they're certainly not, overpowered or anything other than just a nuisance. It centralises the metagame with it's excellent typing but it doesn't OVERcentralise it like past suspects. I don't have to run something akin to HazeKrow or ObvliviNumel to beat it, I have to run any of some of the best moves in the history of Pokemon, all of which are well distributed and commonly used on many viable mons, who would probably still use them regardless of Aegi. In all honesty, this Pokemon is one of the few times Game Freak did something right when they were balancing, its good and prevents many possibly overpowered mons from being so, but it also has exploitable weaknesses that mean that any semi-well thought out team from even the most inexperienced OU battler can beat it without specifically building with it in mind.

Another joke of an argument that people perpetually mention is "But some sets beat its other set's counters". Yes, that's correct. But since when was that grounds for removal? Saying that is akin to saying "But Greninja can run any HP type to beat the other HP types counter, Ban pls" or "Thundurus sometimes runs HP Flying or even a physical set to beat counters, I don't wanna add an easily accesible and viable move to beat it". The whole versatility argument is borked, anyone can still pretty well beat Aegi with any of a large amount of completely viable ou mons without using inferior moves or mons and the so called versatility of Aegi forces it to run suboptimal sets, but apparantly that's a contributing factor to it's brokeness while running EQ/Knock Off/Fire Coverage is inferior, cmon guys, get some better arguments.

All in all, sure, Aegi is a great mon, only a fool would disagree, but it is far from broken, it isn't guaranteed to do its job, unlike the Deos, and while it is centralizing and prevents some Pokemon from unlocking their potential in ou, saying it is overcentralising is really an overexaggeration. Don't let personal hate or suck-up bandwagoning get in the way of the fact that Aegislash doesn't actually deserve to be banned.

No Ban
 
People should stop making arguments that basically amount to "broken checking broken." If we ban Aegislash and shit hits the fan and the meta is unable to adapt to pokemon that were previously checked by aegislash, but, for whatever reason, become overpowered as a result of aegislash's ban, we ban those pokemon as well. It's wrong to assume that "more viable options = impossible to successfully teambuild." If we limit the power level of the meta, there's no reason that a diverse metagame without egregiously strong outliers isn't possible, and when those outliers pop up, we can suspect them.

About Aegislash's role on offensive teams, let's be real. Offense doesn't need any help from Aegislash to be successful in this meta. Have you seen the top threats in the suspect ladder?
People sould stop making the arguments "If after the ban these Pokemon get broken we ban them as well". If you ban a counter to a Pokemon this Pokemon becomes stronger and potentially broken. This is logic and common sense. If we would ban Skarmory (don't see a reason why) then Mega-Pinsir would easily be broken. Just like EVERYBODY ELSE we should concentrate on Aegislash as such and not ban it because we want some Pokemon used more or because it keeps things in check. We should only ban Pokemon that are WITH ALL THE CHECKS AND COUNTERS still way too good for OU, because these counters are obscure, not enough or not reliable.
This is a new generation and a new meta. There are new Pokemon, new power-houses and new playstyles and we have to adapt to them. If something like Mega-Kanghaskan appears that cannot be stopped then we ban it because it is clearly broken. If some people want to play the old meta, they should play gen4 or gen5. We're discussing gen6 now.

http://replay.pokemonshowdown.com/smogtours-ubers-14867
This is wcop OU match btw, its labeled ubers but its OU.

TL ;DW bro fist had to rely on an incredibly high roll on iron head or a mid-low roll on head smash for shadow sneak to kill; head smash came thlu and he won by 1%
If Head Smash or Psychic would have done even 1% more damage the HeadSmash-Aegi-user would have lost. Iron Head + Shadow Sneak would have killed after SR, too.
Execpt for Mandibuzz Head Smash will never be useful. I will just adress to one of my posts where I talked about Head Smash.

Let me clarify something: Mandibuzz has to fear Flash Cannon, Toxic, AND Head Smash. It's far from a reliable answer; Aegi must be scouted thoroughly for it to do the job, which is much much easier said than done.

Many posts, including mine, have shown why the 'broken checks broken' argument to keep Aegi in OU is irrelevant, besides the fact that I highly doubt anything is broken in a non-Aegi meta, and that's a bridge to cross when we get there anyways.
Mandibuzz don't really "fear" Flash Cannon because it can roost off the damage (it does less than 50%) and scare it with Foul Play. Flash Cannon is more used because of Fairys like Clefable. Toxic-sets without Wish-support (mostly seen in stall-teams) can be worn down and can be played around without a counter. I won't repeat myself because of Head Smash. I know Aegislash can learn Head Smash but it is as effective as Water Shuriken on Greninja: It hits Talonflame, but otherwise rather useless.

So you're saying after a ban of Aegislash there is no chance of Mega-Mawile being suspected? In a metagame with Aegi Mawile has better chances to stay than without him. Removing a counter makes other Pokemon stronger, period. I repeat, we ALL should stop talking about Pokemon that could be broken after a ban or Pokemon that could be more useful if we ban.

I think I made all my points and all arguments seem to be repeating. Good luck laddering for everyone!
 

alexwolf

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Overcentralization is NOT natural. Pretty sure DPP and ADV are not overcentralized around anything. BW is overcentralized around weathers (Dragons n) because of a popular opinion that we didn't ban enough, though not around Scizor/Rotom-W core o_O. Scizor was #1 in usage because it was spammed by noobs on the ladder. It was #9 in WCOP prelims, and Jirachi is the best mon in the tier.

Off that tangent 4MSS is honestly pretty irrelevant, because Aegi can tailor itself to its team's needs, for basically no loss in effectiveness, that is impossible to figure out until your check is fine or it just got popped because you lost the guessing game. reyscarface made a really good post on this in the Deos suspect thread that's definitely linked in this thread somewhere. Just because a Pokemon can't run all its options at once, does not then any less relevant. Mega Lucario can't run SD or NP on the same set, and it can't run all of its coverage moves, but it can tailor itself to fit what it wants to do/its team needs while still being absolutely insane to deal with, which is why it was banned. Aegi is not as bad as Mega Lucario of course, but the concept is the same except Aegislash is a million times more versatile.

The Speed argument is just grasping for straws. It has an ability that takes perfect advantage of its low Speed, and unlike many slower Pokemon is difficult to take down while still dishing out enormous amounts of damage.

Let me clarify something: Mandibuzz has to fear Flash Cannon, Toxic, AND Head Smash. It's far from a reliable answer; Aegi must be scouted thoroughly for it to do the job, which is much much easier said than done.

Many posts, including mine, have shown why the 'broken checks broken' argument to keep Aegi in OU is irrelevant, besides the fact that I highly doubt anything is broken in a non-Aegi meta, and that's a bridge to cross when we get there anyways. Let's say for the sake of argument that Pinsir and Gardevoir are broken post-Aegi ban (doubtful). It makes more sense to remove cancer (Aegislash) and these two, than to keep cancer and keep these two. It's just common sense. Aegislash is basically a godly band-aid for offensive teams that gives them a swap to so many threats. I can actually relate this to Genesect in both BW and XY. It was a perfect band-aid for offensive teams, providing enormous momentum and making numerous threats much easier to deal with, while being able to perform almost any role. After Genesect was banned, players had to account for these threats in different ways and build teams differently without this band-aid fix. An Aegislash ban is the same story. I also don't think it's a problem that offense doesn't have a reliable answer to so many threats, as the nature of offense is based around checks and momentum, not counters. Just because I have to make a sac to deal with Mega Medicham that got in on my Balloon Heatran or whatever, is not inherently bad. I should be playing to avoid this position, or use a less reliable swap that might get heavily weakened, but I can deal with Medicham, or bite the bullet and sac something that's not pulling its weight anymore to revenge kill it. It's not like offense has reliable Kyurem-B answers (though Aegi is a very good check), or did in BW. Offensive teams have always played around these titanic breakers, not generally with solid answers. Removing Aegi removes a band-aid fix, which is far from bad.

As for stall, there are two more things I have to say: team matchup and creative building. Team matchup has always been one of stall's major problems, as you can't especially in recent generations cover everything, so stall teams will naturally have bad matchups vs certain threats. A dedicated stallbreaker is a cost to offensive teams to improve their matchup against opposing offensive teams, especially when their Mega slot is forfeited. Mega Garchomp gives 0 shits about Aegislash and takes a gigantic shit on stall bar SDef Gliscor, Mandibuzz, Cresselia, and ways like Mew of crippling it. However, it's still not preferred even though a Sub set actually lets it put in some work vs opposing offense. The reasoning is simple; it's better to use another Mega that fares well against opposing offensive teams. If these Megas start seeing some more use, that adds more diversity from the monotonous Mega builds of the current metagame, and stall despite having poor matchups can deal with them. The presence of Aegislash does not change the fact that if I am not prepared, I will lose some matches at Team Preview assuming my opponent isn't retarded. It might increase the matches I have to face this problem, but then that's on me as a stall builder. This brings me to creative teambuilding. Stall can incorporate answers to these threats. Shifting a mold to deal with certain threats is not bad, and promotes diversity in teambuilding as opposed to the same old stall teams. This is a benefit for the metagame, not a detriment, as it reduces the centralization around a few copypasta teams.

To sum this up:

- Overcentralization is not inherent.
- 4MSS is not relevant to banning Aegislash.
- These stallbreaking Megas will not see that much more use, and if they present a problem can be banned, but that's not a reason to keep Aegislash.
- Stall can account for these threats, and if they have to shift their molds to do so that is fine.
- Keeping Aegislash as a band-aid for offensive teams is flawed and not a reason to keep it in the tier.
Why do people keep focusing on the wrong arguments, instead of the real ones? Not banning Aegislash because it makes the metagame less offensive is a perfectly legitimate reason, as long as you don't find it individually overpowered that is, and i haven't found many people that think that Aegislash is overpowered, most people that want to ban it just dislike its effect on the metagame. Everyone has their own opinion about the ideal metagame, with some preferring a more offensive one, and some others preferring one where the bias towards offense is smaller than it is now. So if you don't want a more offensive metagame and you don't find Aegislash overpowered, then it is actually a positive presence in the metagame, not a negative, and of course you will want it to stick around in OU.

And let's not pretend like Aegislash's versatility and ability to adapt to metagame changes are over the top. Every top tier threat has those qualities, some even more than Aegislash (Thundurus and Mega Mawile). What happens if you send out your SpD Hippo and the opposing Aegislash turns out to be SubToxic? Your Hippo got Toxiced. Yeah, it's a hindrance, but it far from makes Hippo useless, while you now know Aegislash's exact set and can safely Pursuit trap it with Bisharp, or counter it with SpD Amoonguss / SpD Heatran. Its two best sets, meaning the ones that combine excellent bulk, ability to check a ton of threats, excellent survivability, take advantage of King's Shield to the fullest, and having the most utility overall, are 3 attacks + King's Shield and SubToxic + King's Shield. And while there is a respectable amount of versatility between those two sets, great checks and counters for both exist. SpD Amoonguss counters both. Bulky SD Mega Scizor checks both. SpD Mega Venusaur checks both. SpD Gliscor counters both. SpD Whirlwind Hippo checks both. SpD WoW Heatran checks both. And that is only about good checks / counters to both Pokemon simultaneously. If you don't want to cover both sets in one slot, you can just use two of the dozens of Aegislash checks that exist, such as Mandibuzz, Garchomp, Landorus-T, Bisharp, Mega Charizard Y and X, Excadrill, SpD Dragonite, Diggersby, Zapdos, AV Tornadus-T, Landorus, Greninja, a lot of which are some of the best Pokemon to use in OU, and you often end up having them in your team without even thinking about checking Aegislash. Aegislash's versatility and ability to cripple some of its usual checks and counters is being seriously exaggerated and overplayed.

Finally, stop focusing on stall, if you think that Aegislash's absence will affect stall the most, then you are misguided. Any kind of team that depends on cores with defensive synergy will take a hit with Aegislash's absence, this is undeniable. Whether this is a good or bad thing is up to debate, but stop focusing on stall ffs.

Just wanted to get those few things out of my chest, will try to make a more detailed post about Aegislash in the VR thread when i find the time.
 
I have seen a lot of posts here saying that Aegislash helps stall, and as a stall player I believe that couldn't be any further from the truth. Jukain made some good points about why Aegislash does not help stall, but I want to expand on that. The purpose of stall is to counter as many offensive threats in OU as possible. As a stall player, I'm not thinking "Aegislash reduces the viability of Mega Medicham, Mega Heracross, and Mega Gardevoir so I don't have to give a shit about these things destroying my team." I'm thinking "I have to come up with an answer to Aegislash in addition to these stallbreakers." For those arguing that Aegislash helps stall by checking these threats, you're wrong. Slowbro, Cresselia, and Mew can check Mega Medicham, but guess what? They are all destroyed by Aegi. Physically defensive Gliscor and Clefable can stop Mega Medicham, but they get destroyed by Aegi too. Chansey and Mega Scizor can check Mega Gardevoir, but again they are not very good against Aegislash.

Aegislash just puts more pressure on stall by redirecting valuable teamslots on stall teams to stop it instead of these wallbreakers. For example, specially defensive Gliscor might be a good answer to Aegislash, but now it is getting creamed by Mega Heracross without that defensive investment. Specially defensive Amoongus can stop Aegi, but then Amoongus gets killed by a +6 Azumarill Play Rough. Specially defensive Zapdos stops Aegislash, but then it gets OHKOed by Mega Pinsir at +2 after SR. So, stall teams have to run inferior sets and spreads to beat Aegislash and that limits the ability for them to stop the other powerful wall-breakers.

So people, please stop saying that a very powerful special attacker which is immune to Toxic and shits on Chansey and specially defensive Fairies and Psychic types, which are usually the ones taking special attacks for stall, is helping stall. Aegislash just makes the meta more offensive by allowing offensive teams to use a wall-breaker which isn't totally shit on by offensive threats.
First and foremost, stall ABSOLUTELY uses Aegislash, both directly and indirectly. Just like Ajwf said, stall indirectly makes use of Aegislash's presence in the meta. Because of Aegi, we don't have to prepare for certain wall breakers. However, Aegislash's SubToxic set can be used on stall.

Secondly, you make it sound like Toxic and Seismic Toss are the only two moves on a stall team. Sure--Chansey isn't going to do anything to Aegislash, but why the hell would you leave chansey in on it? It's not that hard to fit an Earthquake or a Lava Plume on stall teams, as Hippo, Gliscor, Chesnaught (FANTASTIC answer to the common Aegislash set) and Heatran each put in work on teams. Aegislash is also, as it's been stated, quite susceptible to burns, so Mega Charizard X is a good tool for stall to deal with Aegislash.

Aegislash is good--maybe even broken--but it is far from impossible to deal with on stall teams, and I'd rather deal with it than a wall breaker.

DISCLAIMER: This is not me saying I don't want Aegislash banned because it keeps wall breakers in line. I'm merely just responding to Red Cat's statement that Aegislash hurts stall.
 

LeoLancaster

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Why do people keep focusing on the wrong arguments, instead of the real ones? Not banning Aegislash because it makes the metagame less offensive is a perfectly legitimate reason, as long as you don't find it individually overpowered that is, and i haven't found many people that think that Aegislash is overpowered, most people that want to ban it just dislike its effect on the metagame. Everyone has their own opinion about the ideal metagame, with some preferring a more offensive one, and some others preferring one where the bias towards offense is smaller than it is now. So if you don't want a more offensive metagame and you don't find Aegislash overpowered, then it is actually a positive presence in the metagame, not a negative, and of course you will want it to stick around in OU.
Positive or not, Aegislash's impact on the tier is more than is healthy for one Pokemon to have. If the impact of Aegislash was due to multiple Pokemon, then I wouldn't think those multiple hypothetical Pokemon would need to be banned. The fact that Aegislash is having multiple Pokemon's worth of impact on the tier is unhealthy.

And before anyone says, "Talonflame," that 'mon can only reliably RK threats, meaning the effect it has on the tier is significantly less than that of Aegislash.

My arguments seem to be repeating themselves. It seems there's few left who are undecided, and I don't think we're going to accomplish much more with this thread. Ah well.

Edit: LU-the great, you do realize that many believe BW had issues partly because not enough was banned, right? And that the main thrust behind the team matchup issues was Weather? (not first-hand experience on my part, just what I've heard.)
 
Positive or not, Aegislash's impact on the tier is more than is healthy for one Pokemon to have. If the impact of Aegislash was due to multiple Pokemon, then I wouldn't think those multiple hypothetical Pokemon would need to be banned. The fact that Aegislash is having multiple Pokemon's worth of impact on the tier is unhealthy.

And before anyone says, "Talonflame," that 'mon can only reliably RK threats, meaning the effect it has on the tier is significantly less than that of Aegislash.

My arguments seem to be repeating themselves. It seems there's few left who are undecided, and I don't think we're going to accomplish much more with this thread. Ah well.

Edit: LU-the great, you do realize that many believe BW had issues partly because not enough was banned, right? And that the main thrust behind the team matchup issues was Weather? (not first-hand experience on my part, just what I've heard.)
Is Aegis really overcentralizing or is it merely a popular Pokemon that naturally forces sweepers to "pick their poison"? I would argue the latter. Pinsir is a notable example as it would like close combat for Skarmory and Rotom-wash, but would also be walled by Aegis by virtue of typing. This is a case of picking your counter and since Aegis is more common, EQ is chosen even though CC hits more threats.


Azumarill is another example as it needs Knock off to adequately threaten Aegislash at the cost of being walled by Ferrothorn. Again, it is a matter of choosing your poison, though again most people choose to deal with the more popular Aegislash.


imo Aegislash's defensive centralization is only due to a combination of its typing, bulk, and popularity which force sweepers to choose their counters, not unlike Skarmory.


Aegis's offensive centralization is another story as it has lead to gimmicks like SpD Gliscor and Amoonguss to counter it. However, uncounterability by itself is fine as shown by Hydreigon, Salamence, Kyurem-B, and others last Gen. These threats were relatively easy to check or revenge. It has been established that Aegislash has many check that can easily fit on a team. The real problem is how easily Aegislash can come in and take advantage of this uncounterability. The aforementioned uncounterable Pokemon had issues coming in due their frailness by typing (Although statwise many are considered bulky attacker), so their ability to snag kills was limited. Aegislash has none of these problems which is why he fits under Aldaron's criteria of broken as having too little opportunity cost and accomplishing its job too easily.
 

Jukain

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Why do people keep focusing on the wrong arguments, instead of the real ones? Not banning Aegislash because it makes the metagame less offensive is a perfectly legitimate reason, as long as you don't find it individually overpowered that is, and i haven't found many people that think that Aegislash is overpowered, most people that want to ban it just dislike its effect on the metagame. Everyone has their own opinion about the ideal metagame, with some preferring a more offensive one, and some others preferring one where the bias towards offense is smaller than it is now. So if you don't want a more offensive metagame and you don't find Aegislash overpowered, then it is actually a positive presence in the metagame, not a negative, and of course you will want it to stick around in OU.

And let's not pretend like Aegislash's versatility and ability to adapt to metagame changes are over the top. Every top tier threat has those qualities, some even more than Aegislash (Thundurus and Mega Mawile). What happens if you send out your SpD Hippo and the opposing Aegislash turns out to be SubToxic? Your Hippo got Toxiced. Yeah, it's a hindrance, but it far from makes Hippo useless, while you now know Aegislash's exact set and can safely Pursuit trap it with Bisharp, or counter it with SpD Amoonguss / SpD Heatran. Its two best sets, meaning the ones that combine excellent bulk, ability to check a ton of threats, excellent survivability, take advantage of King's Shield to the fullest, and having the most utility overall, are 3 attacks + King's Shield and SubToxic + King's Shield. And while there is a respectable amount of versatility between those two sets, great checks and counters for both exist. SpD Amoonguss counters both. Bulky SD Mega Scizor checks both. SpD Mega Venusaur checks both. SpD Gliscor counters both. SpD Whirlwind Hippo checks both. SpD WoW Heatran checks both. And that is only about good checks / counters to both Pokemon simultaneously. If you don't want to cover both sets in one slot, you can just use two of the dozens of Aegislash checks that exist, such as Mandibuzz, Garchomp, Landorus-T, Bisharp, Mega Charizard Y and X, Excadrill, SpD Dragonite, Diggersby, Zapdos, AV Tornadus-T, Landorus, Greninja, a lot of which are some of the best Pokemon to use in OU, and you often end up having them in your team without even thinking about checking Aegislash. Aegislash's versatility and ability to cripple some of its usual checks and counters is being seriously exaggerated and overplayed.

Finally, stop focusing on stall, if you think that Aegislash's absence will affect stall the most, then you are misguided. Any kind of team that depends on cores with defensive synergy will take a hit with Aegislash's absence, this is undeniable. Whether this is a good or bad thing is up to debate, but stop focusing on stall ffs.

Just wanted to get those few things out of my chest, will try to make a more detailed post about Aegislash in the VR thread when i find the time.
I think banning Aegi takes a step towards a more defensive metagame? It's much more difficult to deal with Aegi in its entirety on stall than it is on an offensive team where at the least you can fit a couple checks and not have to have perfect swaps.

Your assessment of Aegi's best sets is subjective. I've heard people who think that LO is the best Aegislash set (like Toxzn). Your assessment is based on how you build and what you like to use, because there's no way ANYTHING is objectively Aegislash's best set. Lando-T, godly Aegislash check that is outsped and 2HKOed by LO Shadow Ball. Excadrill, stellar Aegi check that can at best revenge kill because it isn't switching in ever, and fears Air Balloon. Mandibuzz, stellar Aegi answer that loses to three movesets (and even the KS attacks one if that has Toxic). Bisharp is a fine Aegi check I guess, though is outsped and KOed by fast sets. Zapdos, which is exploitable af because you can just waste Roost PP from the 50% you do and eventually get rid of it, or pop with a Toxic. Torn-T which can't even do shit so idk what you're saying ?_? Greninja which has to forgo coverage for Dark Pulse if it even wants to hit it that hard. Lando and Chomp are fine. All these amazing Aegi answers! There's no way in hell you build a team and are like, oh, I have Aegislash all covered. It puts constraints on your teambuilding to carry multiple of these checks and is one of the primary things you have to actively think about. The other thing is that Aegi weak teams are usually bad, more so than Thundurus or something which are easier to check and deal with, and don't have such different sets that you need answers for all of them. I am not forced to carry 3 Thundurus checks on my offensive team, but I almost have to (or at least 2) if I want not to be Aegi weak. Because Aegi is on a whole other level than those Pokemon. Anyways I don't think this metagame tree is healthy at all.

Aegislash
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Things that beat Aegi or at least do decently against it
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Things that lose to Aegi

Because this is exactly the polarizing effect Aegislash has on the tier. Liiiiike BW wasn't

Drizzle
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Things that beat Drizzle
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Things that lose to Drizzle

Having multiple centralizing forces in a tier (say a group of 4-7 Pokemon) is not unhealthy, but a tier centering around one Pokemon is unhealthy and illogical (before you bring up GSC Snorlax would be banned by today's standards). Because the metagame becomes stale (let's be real, how much has the meta changed recently? same boring stall builds, similar offensive builds) as teams are generally better when they run similar builds that are prepared for this one threat and the metagame around this one threat.

Basically you are underplaying its versatility and the overall staleness of the meta that is so much of Aegi's fault.
 
I believe the slippery slope argument is in fact valid if you're arguing Aegi is overcentralizing rather than broken, and so I will describe it briefly since that hasn't been done yet.

Smogon's goal is to create a healthy metagame without going overboard. In other words, if Aegi is banned, that would make (insert Pokemon here) overcentralizing, and it would have to go as well. However, we don't want to get to the point where we are banning Magikarp because Hoppip can't check it. We need to draw a line somewhere.

Aegislash is not Gen4 Garchomp or Mega Kangaskhan, where every team had to include three checks to it or they would lose. It isn't even on the level of Gen5 Politoed, which was nerfed rather than banned.

No Ban, at least for now.
THANK YOU. This is what I've been saying this whole time but you phrased it beautifully. Again, anyone who has ever played a COMPETITIVE game knows this. If you ban something centralizing, another will take its place and the cycle will repeat until there is nothing left.
The "line" you mention I would consider it to be
"A Pokemon that centralizes the game but is checked or countered by other common pokemon without resorting to obscure or inneficient movesets"
This was not true for Mega Gengar, Mega Lucario or mega Khangaskan. Their checks and counters were extremely gimmicky stuff that no one in their right minds would put on a normal team.
This IS NOT the case for Aegislash. He is perfectly checked by a good amount of OU poke with standard sets. Yes, you "may" have to compromise maybe ONE MOVE to not get wrecked by aegi but that is how competitive meta works. Remember when everyone and their mothers ran Ice Beam/ HP Ice for garchomp? (They still do to some extent). That was waaaaay worse than aegi
 

LeoLancaster

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THANK YOU. This is what I've been saying this whole time but you phrased it beautifully. Again, anyone who has ever played a COMPETITIVE game knows this. If you ban something centralizing, another will take its place and the cycle will repeat until there is nothing left.
The "line" you mention I would consider it to be
"A Pokemon that centralizes the game but is checked or countered by other common pokemon without resorting to obscure or inneficient movesets"
This was not true for Mega Gengar, Mega Lucario or mega Khangaskan. Their checks and counters were extremely gimmicky stuff that no one in their right minds would put on a normal team.
This IS NOT the case for Aegislash. He is perfectly checked by a good amount of OU poke with standard sets. Yes, you "may" have to compromise maybe ONE MOVE to not get wrecked by aegi but that is how competitive meta works. Remember when everyone and their mothers ran Ice Beam/ HP Ice for garchomp? (They still do to some extent). That was waaaaay worse than aegi
Again, it's not the fact that Aegislash is centralizing in and of itself ("itself" being the fact, not Aegi), the problem is Aegislash is too centralizing for one Pokemon. Jukain said it perfectly:

Having multiple centralizing forces in a tier (say a group of 4-7 Pokemon) is not unhealthy, but a tier centering around one Pokemon is unhealthy and illogical
And for the record, I have played other competitive games (Yugioh and now Android: Netrunner), and I know that centralization is natural. The problem is when a single entity centralizes the meta to the extent that multiple Pokemon/decks/archetypes should.
 
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IMO the question is more than "should we ban Aegislash?", the real question here is "Do you like the meta?", I'm on the opinion that not a single pokémon is broken now not even Aegislash, we just got rid of all the broken things in the tier (deos, swagger, bp chains) and now we are suspecting Aegislash not because it is broken, but because some people still find the meta bad despite it being composed only of balanced pokémon, and I'm totally okay with this because IMO if a meta is composed only of balanced Pokémon but is still a bad meta, the best Pokémon in the tier should be banned to shake things up, specially because if the best is not banned it is difficult for anything else to go to Ubers, so yes when voting on the banning of this ghost you should consider if you like how the metagame is now, because if you don't like it and Aegislash pass the suspect test you will probably only see it change after the release of ORAS.
 
IMO the question is more than "should we ban Aegislash?", the real question here is "Do you like the meta?", I'm on the opinion that not a single pokémon is broken now not even Aegislash, we just got rid of all the broken things in the tier (deos, swagger, bp chains) and now we are suspecting Aegislash not because it is broken, but because some people still find the meta bad despite it being composed only of balanced pokémon, and I'm totally okay with this because IMO if a meta is composed only of balanced Pokémon but is still a bad meta, the best Pokémon in the tier should be banned to shake things up, specially because if the best is not banned it is difficult for anything else to go to Ubers, so yes when voting on the banning of this ghost you should consider if you like how the metagame is now, because if you don't like it and Aegislash pass the suspect test you will probably only see it change after the release of ORAS.
That is an extremely entitled position. Competitive games do not care if you "like" the meta. That has nothing to do with it. I know A LOT of people who despised the Gen 5 weather meta (myself included). Did it get banned? No. If you do not like the metagame you either:
a) Suck it up
b) Don't play
c) Go play VGC or UU or any other of the tiers in this game while you wait for the next game
If I don't like a Standard meta in MTG I just play Sealed or another format until there is a meta I enjoy. Why I dont do is go to the forums and call for te banning of X cards because "they make the meta boring"
 

Jukain

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I believe the slippery slope argument is in fact valid if you're arguing Aegi is overcentralizing rather than broken, and so I will describe it briefly since that hasn't been done yet.

Smogon's goal is to create a healthy metagame without going overboard. In other words, if Aegi is banned, that would make (insert Pokemon here) overcentralizing, and it would have to go as well. However, we don't want to get to the point where we are banning Magikarp because Hoppip can't check it. We need to draw a line somewhere.

Aegislash is not Gen4 Garchomp or Mega Kangaskhan, where every team had to include three checks to it or they would lose. It isn't even on the level of Gen5 Politoed, which was nerfed rather than banned.

No Ban, at least for now.
?_? What are you even saying...

You make a conjecture (goal is to create a healthy metagame without going overboard) and jump right to a conclusion (Aegislash should not be banned) with zero thought process whatsoever.

A Pokemon does not have to be as broken or comparable to previously banned threats to be banworthy. I don't see how this is different when arguing overcentralization? The issue is that this is around one Pokemon, and I don't see anyone saying [x one Pokemon] will overcentralize the meta and polarize it in the manner that Aegislash has, because that won't happen. The Deoxys formes leaving had almost no effect on the tier. They were just broken. However, Aegislash ~is~ the meta, and banning it flips the tier upside down. There may be broken Pokemon after Aegislash is banned, but if they are banned the tier is not so different. It is not logical to assume that anything will be as centralizing as Aegislash, because nothing is anywhere NEAR its level.

Summing up why Aegislash is banworthy.

- Uncompetitive due to the excessive 50/50s it causes

- Polarizes the OU tier to be centered around itself where teams must have multiple answers for it from a select group of Pokemon

- Is partially responsible for a stale metgame

- Incredible versatility that lets it perform different roles and defeat different set's counters at little-to-no cost to its overall effectiveness that creates, essentially, guessing games because there is almost no way to deduce its set from the get-go

- No true counters

- Incredibly low-risk, high reward ie there is basically no reason not to use it, and has no bad matchups

It is the sum of these reasons, and not any sole reason, that makes Aegislash unhealthy for the OU tier and banworthy.
 
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