Those aren't "some" of Aegi's checks. You listed every single usable one save for Mandibuzz and Bisharp, and even Hippodown loses to SubToxic and Garchomp has trouble with Air Balloon variants.
Those aren't "some" of Aegi's checks. You listed every single usable one save for Mandibuzz and Bisharp, and even Hippodown loses to SubToxic and Garchomp has trouble with Air Balloon variants.
One can't take a Sacred Sword and does nothing if Aegislash has an intact Air Balloon, and the other is a niche Pokemon best suited for defensive teams (and gets half its viability from being able to handle Aegislash).u wot m8
U also forgot SDef Gliscor and Amoonguss(which are the best IMO), both don't care about subtoxic or any set outside of Wallbreaker(which is supposed to break walls like this 2)Those aren't "some" of Aegi's checks. You listed every single usable one save for Mandibuzz and Bisharp, and even Hippodown loses to SubToxic and Garchomp has trouble with Air Balloon variants.
They're called CHECKS for a reason.One can't take a Sacred Sword and does nothing if Aegislash has an intact Air Balloon, and the other is a niche Pokemon best suited for defensive teams (and gets half its viability from being able to handle Aegislash).
But there is something you haven't mentioned. Assault Vest Torkoal is one of the best Aegislash counters in the game. Why hasn't anyone mentioned this yet?
252+ SpA Torkoal Fire Blast vs. 252 HP / 0 SpD Aegislash-Shield: 210-248 (64.8 - 76.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 0 SpD Assault Vest Torkoal: 144-169 (41.8 - 49.1%) -- guaranteed 3HKO
don't hurt me mods i'm joking
This is not very good logic honestly, cause you just put the situation completely in your favor lol. Also a lot of mons have niches in OU but that doesn't necessarily mean they're total shit. Chesnaught might not be something like Lando-I in terms of viability but it can be pretty solid. Also we're not at the point where AV torkoal is the only thing that stops Aegislash so yeah we know it's not a good choice and why would someone even consider that or mention it in the first place?One can't take a Sacred Sword and does nothing if Aegislash has an intact Air Balloon, and the other is a niche Pokemon best suited for defensive teams (and gets half its viability from being able to handle Aegislash).
Assault Vest Torkoal is one of the best Aegislash counters in the game, but that doesn't make it a good choice for a team.
Checks that won't be checks if the Aegislash user chooses. Same with Hippo, Mandibuzz, Garchomp and Gliscor. Aegislash is free to choose which of those can check it and which ones can't. It's simply that good of a lure.They're called CHECKS for a reason.
Ugh you are repeating old logic. Both sides have said what they need to say about that. Don't talk in circles. Read older posts for my answer to that. And Garchomp always checks given a free switch, and Air Balloon isn't exactly a lure. It kinda screams "Hey! I'm right here, floating!"Checks that won't be checks if the Aegislash user chooses. Same with Hippo, Mandibuzz, Garchomp and Gliscor. Aegislash is free to choose which of those can check it and which ones can't. It's simply that good of a lure.
I have. Your argument was that lure Aegislash sets are subpar.Ugh you are repeating old logic. Both sides have said what they need to say about that. Don't talk in circles. Read older posts for my answer to that.
Checks will always be checks because checks are meant to not take damage from the attacker. I think you should probably lurk a bit, as you clearly don't have a clear definition of the difference between a check and counter. In the most simple terms, a counter is capable of switching into attacks while a check will come in cleanly. Meaning that all these mons have to do is maintain a higher speed than aegi and have a move to hit him for SE damage to be a check. Other sorts of checks could be slower and just KO after absorbing a hit.Checks that won't be checks if the Aegislash user chooses. Same with Hippo, Mandibuzz, Garchomp and Gliscor. Aegislash is free to choose which of those can check it and which ones can't. It's simply that good of a lure.
We've been going around in circles. People keep mentioning stuff that can only check some Aegislash sets. If Aegislash can tailor its set to defeat almost whatever it wants and use its teammates to handle the rest, how is that not broken?
BecauseChecks will always be checks because checks are meant to not take damage from the attacker. I think you should probably lurk a bit, as you clearly don't have a clear definition of the difference between a check and counter. In the most simple terms, a counter is capable of switching into attacks while a check will come in cleanly. Meaning that all these mons have to do is maintain a higher speed than aegi and have a move to hit him for SE damage to be a check. Other sorts of checks could be slower and just KO after absorbing a hit.
Now, if Breloom can run HP flying to beat Chesnaught and Amoongus on the switch (Specs Tech HP Flying mind you) and this is now taking care of two of the more accepted counters, how is this not broken? By your logic, it is. However, We all understand specs loom is garbage and I doubt you'd even find it on the low ladder. "
Considering that M-Lucario could floor teams much more efficiently than Aegislash would hope for, that still isn't a good comparison. We never said the lure sets are garbage, simply sub optimal. But yeah all the stuff I would say has already been said much better by other people on this thread so go read through that.Because
A: Aegislash's lure sets are not garbage, and
B: unlike Breloom, Aegislash can take out a wide variety of its checks effectively, not just two.
Breloom isn't a good example. I prefer Mega Lucario, who can effortlessly defeat whatever it wants by tailoring its moveset.
It can beat some checks, but it will open a ton of new checks. The more specialized it gets the less general effectiveness it has.Because
A: Aegislash's lure sets are not garbage. Like you said, they sacrifice just a bit of effectiveness. Do not compare Head Smash Aegislash to Choice Specs Breloom.
B: unlike Breloom, Aegislash can take out a wide variety of its checks effectively, not just two.
Breloom isn't a good example. I prefer Mega Lucario, who can effortlessly defeat whatever it wants by tailoring its moveset.
Let's analyze this situation. First, in order to be more precise, Garchomp doesn't have Fire Blast, nor can Stone Edge KO Aegislash not even in Blade Form, so if Garchomp does this, it will be KOed by Shadow Ball. More precisely, Garchomp is at 50% (enough to be KOed by Shadow Ball) and Aegislash is at 40% (which is not enough to be KOed by Stone Edge in Blade Form so it can scout it with King's Shield first and follow up with Shadow Ball)That's not a 50/50, that's just being outpredicted.
Decide based on your team matchup how big of a threat aegislash is and whether or not to use certain moves.
Here's an example: let's say you're in that situation; you've got your scarfchomp against a shield forme aegislash and they're both at HP where one can KO the other. Let's also say that the opponent has something very dangerous that could easily switch into an EQ and you don't want to give it a free turn. However you've also got something that checks/revenges both aegislash and that other threat really well but can't switch into either one.
Will aegi KS to scout but give you a free switch? Will it predict your switch and shadow ball? Will you KO it with EQ? And so on
Would you call this situation a 50/50? It isn't. This is the sort of time where you take what you've learnt about your opponent and figure out which situation is most likely to happen, which has less risks, which has more reward, etc. You know, the stuff you normally do in pokemon battles.
A: 50% recoil without any recovery and slow speed stat, IMO, equal garbage.. not to mention it REQUIRES SR on the field and life orb to have any hoping of killing mandibuzz. Aegislash doesn't even have taunt, recover, roost, or a viable rest talk set. Rotom can nail alot of things with specs, will-o-wisp, trick scarf, and has a good chesto rest recovery making it something capable of really crippling teams. Aegislash will end up crippling and killing itself atemping to KO checks.Because
A: Aegislash's lure sets are not garbage. Like you said, they sacrifice just a bit of effectiveness. Do not compare Head Smash Aegislash to Choice Specs Breloom.
B: unlike Breloom, Aegislash can take out a wide variety of its checks effectively, not just two.
Breloom isn't a good example. I prefer Mega Lucario, who can effortlessly defeat whatever it wants by tailoring its moveset and got banned for it.
Those possible outcomes sound more like everytime I see a bisharp when I use a spec latios.. I either death fodder and risk a sucker punch and gain momentum without risk of knock off crippling a more important pokemon..Here are the possible outcomes:
1) Attack with Chomp with EQ
Reward: KO Aegislash although this reward is reduced since you opponent can sent in something (say Landorus at full health) that is not affected by Earthquake, which would normally force Garchomp out if it needs to be used later.
Risk: free switch for Landorus that can take an EQ
2) Switch
Reward: a free switch into something that KOs Aegislash and your opponent's threat (let's say a a LO Keldeo at 80%)
Risk: a Shadow Ball to your check and this compromises its ability to check the Aegislash and another threat
So, in my particular scenario where I used specific Pokemon as a means for clarification, why not sac the Garchomp and allow it to get Shadow Balled (I am assuming you brought it out and it is not locked in yet) so you could bring in whatever that can check both threats or allow it to get killed by Landorus. (However, the worst case scenario against Landorus is that if it uses Calm Mind once, it can avoid the OHKO from LO Scald, which more powerful than Icy Wind, if there are no hazards or prior damage. If you futilely use EQ against it, then it can get off two Calm Minds have a 69% chance to survive a Hydro Pump, assuming it hits. But this is an example of information asymmetry since it is not a given that it is using Calm Mind and it is practically impossible to know if it is has Calm Mind based on the composition of the team. You could potentially allow Lando to sweep you, but this is a calculated risk, around 22% in the usage statistics, based contingent on whether Landorus has Calm Mind.)
idk how you call this an argumentAfter reading this I kinda realized a new argument maybe. Now, as always, this is my opinion, so nobody has to eat me about it.
First, in OU, you have team preview. You see Aegislash and you're like "Oh great, well at least I have my 'insert Aegislash check here'".
This automatically puts the person with no Aegislash at an advantage, and here is why:
They know exactly what you have as your check for Aegislash. Yes I know that is apart of the game. But here is the disadvantage I find. You don't exactly know if your Bisharp(seems to be the best argued counter for Aegi), for instance, can handle the Aegislash set because you dont know if its a set that utilizes Sacred Sword. However, your opponent knows exactly if its Aegislash can handle Bisharp or not. Its either going to switch out on the same turn that it predicts Bisharp to come in, or force you into a position to use your Bisharp earlier and kill it, OR it knows it can handle Bisharp, expect the switch in, and kill it. Sure, THAT takes some sort of skill, but it puts the person running Bisharp at a disadvantage all the way around.
As I've said before, the best way to make sure someone can handle Aegislash is to carry 2 or 3 pokemon that can check it to make sure that you can thoroughly deal with Aegislash. And also as I have said before, thats 2 or 3 pokemon on your team dedicated to one pokemon, that could/should be used for dealing with the rest of the opponents team. A battle with Aegislash, without running Aegislash, is always going to favor your opponent.
Head Smash=50% recoil.. congratz you killed a mandibuzz and now have a half dead aegislash. Also The fact you need stealth rocks to accomplish that goal just adds to the idea of aegislash requiring some team support.RoyalDispenser I feel like you're missing the point of fast SD Head Smash Aegislash. First off, Mandibuzz may be able to survive an unboosted Head Smash, but gets OHKOed should it switch into Stealth Rock or, you know, Swords Dance. Head Smash also allows Aegi to smash Skarmory (good news for Mega Pinsir!) and OHKO things like Zapdos and Gyarados (more good news!). SD Aegislash is meant to pose a large threat to almost any slower mon that isn't a bulky Ground-type, with the speed investment allowing to outrun as much Pokes as it can, including mons like Venusaur, defensive Rotom-W, and defensive Arcanine (that's uninvested base 95 yo! Heck, it outruns uninvested base 100s too but they hardly run zero speed). The fast Shadow Sneaks also allow Aegislash to play mindgames against Sucker Punch Mega-Mawile, something other Aegislashes cannot do (as easily).
Like RoyalDispenser said, you're basically killing yourself to deal with specific threats while also killing your overall effectiveness, which is a pretty fair (read: not ban worthy) trade.RoyalDispenser I feel like you're missing the point of fast SD Head Smash Aegislash. First off, Mandibuzz may be able to survive an unboosted Head Smash, but gets OHKOed should it switch into Stealth Rock or, you know, Swords Dance. Head Smash also allows Aegi to smash Skarmory (good news for Mega Pinsir!) and OHKO things like Zapdos and Gyarados (more good news!). SD Aegislash is meant to pose a large threat to almost any slower mon that isn't a bulky Ground-type, with the speed investment allowing to outrun as much Pokes as it can, including mons like Venusaur, defensive Rotom-W, and defensive Arcanine (that's uninvested base 95 yo! Heck, it outruns uninvested base 100s too but they hardly run zero speed). The fast Shadow Sneaks also allow Aegislash to play mindgames against Sucker Punch Mega-Mawile, something other Aegislashes cannot do (as easily).
252+ Atk Aegislash-Blade Rock Slide vs. 252 HP / 252+ Def Mandibuzz: 140-166 (33 - 39.1%) -- 11.3% chance to 3HKO after Leftovers recoveryJust for the record but if you guys want a rock move that doesn't kill yourself, aegislash does learn Rock Slide
+2 252 Atk Life Orb Aegislash-Blade Rock Slide vs. 252 HP / 252+ Def Mandibuzz: 330-390 (77.8 - 91.9%) -- guaranteed OHKO after Stealth Rock252+ Atk Aegislash-Blade Rock Slide vs. 252 HP / 252+ Def Mandibuzz: 140-166 (33 - 39.1%) -- 11.3% chance to 3HKO after Leftovers recovery
That is not doing nearly as much damage, as mandibuzz can just roost of the damage (it doesnt 2hko after rocks lol). Mandibuzz is pretty much the only mon that aegi hits with head smash anyway
Yeah, and nobody was suggesting that set. What's your point?
+2 252 Atk Life Orb Aegislash-Blade Rock Slide vs. 252 HP / 252+ Def Mandibuzz: 330-390 (77.8 - 91.9%) -- guaranteed OHKO after Stealth Rock
And jolly max speed (that's what the speedy set is, right?) outspeeds uninvested mandi