You forgot both Zards got +50 to one of their attacking stats.Thought I’d pull together some significant data on Mega evolution stat upgrades. Using the Megas we already know to make educated guess about Megas that are coming is the best way to theory-mon after all. So here are all the trends that have been set by what we have:
- No mega gets more than +100 to its BST
- Megas USUALLY get +100 to their BST (Mega Alakazam is the only exception with +90 and this is probably because of the general +10 sp.def upgrade its base form got this gen making it still +100 from its gen 5 and earlier base stats)
- No Mega has a change in HP
- No Mega has had fewer than 3 stats increased (nothing gets all base 100 pumped into just 1 or 2 stats, and among all megas only 25% of them have only 3 stat changes, making is 3 in 4 odds your mega will see changes in 4 or more stats)
- The average stat changes a Mega has is 4
- Only 13% of Megas lose a stat so the other stats can gain more than 100 BST (close to 1 in 10 chance something loses a stat)
- No Mega has lost more than 30 points in a stat (only Abomasnow, Mewtwo Y lost 20 in a stat, and everything else loses 10, so while not impossible losing more than 10 stat is VERY unlikely)
- Speed is USUALLY the stat that is lost if any (although Mewtwo Y loses Defense)
- Based on above no mega loses stats in an offense or in Sp.Defense (although since defense has been lost before losing sp.deffense wouldn’t be too unprecedented but still very unlikely)
- Megas USUALLY have their stats increased by multiples of 10 (the only exception being Venusaur, Charizard X, and Lucario, however these non multiple of 10 upgrades served to give final base stats that are “clean” numbers ending in 0 or 5, expect for M-Lucario’s speed)
- just under 50% of Megas have stats thrown in the offense they were CLEARLY never going to use (this is usually +10 or +20, but there’s basially a 1 in 2 chance your mega “wastes” a little bit of its 100 BS)
- no Mega’s gotten more than +80 in one stat (this is still pretty unprecedented and it only went to Mewtwo X who’s playing at the Uber level)
- excluding Mewtwo X no mega has ever gotten more than +60 in one stat (this only went to Heracross’s attack and Heracross also gave up speed so it’s other boosts weren’t tiny relative to most mega’s secondary boosts)
- Even excluding Heracross and Mewtwo the next biggest upgrade is +50 in one stat and it is still fairly uncommon with less than 25% of Megas getting +50 or better. (Your odds are a little worse than 1 in 4 to get a +50 boost in one stat)
- Most megas got +40 as their biggest boost but some get +30 as well
- The most “Average” Stat upgrades are are a set of boosts around 40/30/20 /10 or 30/30/20/20
- Numerically the average increase to any given stat on a mega is: 20 (actually it’s 19.8 but yeah)
Anyway that stuff should help with educated theory-moning. Here's some examples of what you can tell using the stuff above.
For instance it’s easy to hope M-Loppuny will get
+0/+80/+0/-10/+0/+30
However, even though this follows all the set in stone rules this has very very low statistical likelihood of happening since there’s no “wasted” stat (1/2), a stat increase over 40 (1/4) and only 3 stat changes (1/4) there is a decreased stat (1/10) those combined trends have 1/320 odds of happening (0.3% chance) And this is not even considering the fact that it’s +80 and not +50. Not to mention it’s breaking a few unbroken trends like even though 3 stats change only 2 are increased (unprecedented) and it includes a drop in sp.atk (unprecedented) You could even argue that going above +60 is unprecedented on non legendary megas if you wanted. So this spread would be all around poor theory-moning.
Way more plausible spreads would look like this:
+0/+50/+10/+10/+0/+20
or
+0/+40/+10/+0/+10/+30
Hopefully all those trends could be useful while we discuss where megas might end up.
Well, I 'm glad that someone is really hyped and happy about Mega Audino.MEGA AUDINO
(I haven't sprited in a while, sorry if it sucks)
I have 23 KB shiny Audinos.
THE AUDINO COLLECTIVE IS INVINCIBLE
I'm seriously so hyped for Mega Audino, it's one of my all time favourite pokemon
I never said they didn't did I? Like that doesn't conflict with what I wrote, does it? Also X got less that 50 (+46)You forgot both Zards got +50 to one of their attacking stats.
True... I was kinda mad about Mega Sceptile only seemingly being useful in Doubles for some time, but I... kinda like that it's specialized to be great in one type of metagame rather than painfully average in many.Hey, to my mind, if Gamefreak want to focus more on developing and promoting the doubles or triples aspect of Pokemon, more power to them.
Well, we don't know if Audino gets Moonblast yet... let's hope it does, even though Special Attack is likely to get only a +20 boost at most. More useful than Moonblast though, is that it gets Dazzling Gleam, which I'm sure would be better for Doubles/VGC...?As a primary VGC player, I like Mega Audino. Its stats boosts and ability will make it viable to have a more defensive core on VGC. And pairing it with something like Garchomp, for example, that is a WoW bait, and against oponents that like to spam spore (I really believe Dark Void will go back to the void next season), it's really nice to have this opportunity to lose the status problem.
Another thing I like is that it's bulky and has an amazing movepool to support, and with Wish + its improved bulk, you can just slap Moonblast to it, and wear the opposition down, in case it's your last pokémon standing.
All in all, I'm really anxious to try it on. A defensive Mega looks cool.
And as Kurona said, I love the idea of Pokémon like Mega Sceptile, that are really good at doubles. As a Raichu and Manectric trainer, I know really well how good it is to pair a Lightningrod pokémon with things like Gyarados and Charizard.
Yes, and as much I don't like stall, it would still be better than Shell Armor. It could have gotten something other than Regen too, like Simple, Magic Guard, Solid Rock or some other random crap. He still won't have any defense against status in general, with the most deadly one obviously being Toxic, that's a death sentence right there, since Slowbro can't recover off the damage by switching out anymore.The reason why Game Freak got rid of Regenerator on Mega Slowbro is because his bulk is going to be real, and Regenerator combined with Slack Off would make him broken. Do you really want something with insane defenses getting back 83% of its health in one fell swoop?
Yes! I forgot about DG. It's way better for VGC. But even with a crappy SAtk, it will outlive the opposition, or win by timer.Well, we don't know if Audino gets Moonblast yet... let's hope it does, even though Special Attack is likely to get only a +20 boost at most. More useful than Moonblast though, is that it gets Dazzling Gleam, which I'm sure would be better for Doubles/VGC...?
I...disagree. Just how do you plan to KO a mega slowbro? Physical attacks? Better have a mega heracross. Special attacks? Not if I started boosting myself. Walling it? The few walls that can take more than a couple of +1 scalds dont really appreciate an attack from slowbros extensive movepool. Statusing it? Depends on my choice of moves yet again. If I decide to run rest talk, you lose. Phazing? Refer to the section about walling it. Even if you can phaze it, what is stopping slowbro from slacking off before an obvious sturdy whirlwind from scarm and setting up again later? Lucky mercy crit? Not any more. If you have ever faced a calm mind clefable or crocune, you already know the terror this beast will be to face. While its ability isnt quite on par with clefable, clefable wishes it had slowbros movepool and physical bulk. Crocune cant even compete with bros bulk, movepool, or abilities. Oh and another big thing, it still has regen in base form! You dont have to mega right away if you need bro to pivot around a bit.Yes, and as much I don't like stall, it would still be better than Shell Armor. It could have gotten something other than Regen too, like Simple, Magic Guard, Solid Rock or some other random crap. He still won't have any defense against status in general, with the most deadly one obviously being Toxic, that's a death sentence right there, since Slowbro can't recover off the damage by switching out anymore.
Not to mention this is so boring, like really, it can't be critically hit, WOW such MEGA much power v fun!!!1!!1
Boring shit is boring.
No.
No thank you.
And if they had at least made it's design a little more decent, it would be easier to look past the terrible ability, but that didn't happen... :/
You just answered your own question ;) the endless battle clause is to prevent battles from literally never ending (e.g. via flinging leppa berries) unless someone forfeits; Mega Slowbro vs. Mega Slowbro will end... eventually. Not exactly a desirable situation, but CroCune vs. Crocune isn't either (only ends via pp stalling or a crit, which can't be a legitimate argument against it being endless because it's hax, and it's a pure lottery anyway), and there are many others.Someone pointed this some time ago, but do you guys think it would be valid to include no Mega Slowbro vs Mega Slowbro to the no endless battle clause? Strictly speaking the battle would end as soon as one of the mega slowbros runs out of PP, but do we really want to sit through that?
For some pokemon (ie. Charizard) a mega feels suitable but others not so much. Some pokemon, even with an additional BST aren't broken or necessarily that good. Mega-Audino has a BST of 545, the same as Togekiss, a pokemon that certainly is not broken (and it doesn't get a stat boosting ability like Mega-Mawile does). Plus, Togekiss gets to hold an item whereas Mega-Audino does not. Audino (as well as others such as Dunsparce, Farfetch'd, Luvdisc, etc.) just feels too incomplete for it to get a mega, which really feels so final.I like it, actually. It gives team building an extra dimension, allowing GF to limit your use of the 'new evolutions' whilst also allowing them to create a lot of really powerful and diverse monsters who whilst not utterly ruining the game with power creep. As bad as some of the new megas have been, imagine what the XY metagame would be like if the bulk of the current crop of megas were normal evolutions and you could use them all on the same team. Now add the current crop of upcomings...
I think, if done right, this actually would be the best case scenario for the metagame as a whole, because it essentially would significantly increase the diversity of teams that we, as competitive players, would likely encounter.
Nope. And if I remember correctly, Mega Blastoise's stat boosts were never revealed either. GF has an annoying habit of not telling me what's going on with my favorite starters :(I don't remember reading it anywhere, but we're that stats that mega sceptile gets boosted ever revealed?
To be blunt, your logic here escapes me. You argue that 'completeness' is a necessary precursor to mega evolution, but don't proceed to define your concept besides what feels right to you. You do make an effort to link completeness in some respects to competitiveness, but this confuses me as well, since the one which you nominate as feeling 'complete' - Charizard - has never been competitive. Not trying to be abrasive or confrontational, just really don't understand how Audino, for example, is any different from Kangaskhan, Pinsir, Heracross, etc.For some pokemon (ie. Charizard) a mega feels suitable but others not so much. Some pokemon, even with an additional BST aren't broken or necessarily that good. Mega-Audino has a BST of 545, the same as Togekiss, a pokemon that certainly is not broken (and it doesn't get a stat boosting ability like Mega-Mawile does). Plus, Togekiss gets to hold an item whereas Mega-Audino does not. Audino (as well as others such as Dunsparce, Farfetch'd, Luvdisc, etc.) just feels too incomplete for it to get a mega, which really feels so final.
Speaking of Togekiss, its evolutionary line is a perfect example of how to properly buff a pokemon. Togetic was not that great competitively so in Gen 4, it received a regular evolution which gave it a great ability, a stat buff, and access to moves (such as Air Slash, Aura Sphere, etc.) that it does not have as Togetic. When Togekiss started to lose some of its viability in Gen 5, it got another buff in Gen 6 by being retconned with Fairy typing. If Togekiss starts to lose some of its luster again in future gens, they still have the option of giving it a Mega for another boost (but they don't necessarily have to). That's the type of upgrading Audino should have gone through before getting a mega. With the Togekiss line, they looked for other possibilities available to them besides Mega evolution to keep Togekiss afloat. It's disappointing that they didn't exhaust other possibilities with Audino before slapping on a mega and calling it a day. Now, b/c it has a mega, buff options available are more limited.
It's funy, I was actually just thinking about how it hasn't been revealed when EVERYTHING ELSE had it's stats revealed. I mean, I'm sure we can make an educated guess that it's speed and special attack will be the most boosted, but... it'd be nice to get some confirmation.I don't remember reading it anywhere, but we're that stats that mega sceptile gets boosted ever revealed?
I'm taking it a step further. I'm planning to import my own Shiny Beldum with good IV's and EV's at lvl 5 if possible. I can say I dont play the ingame for the challenge though.I find hilarious that, should TM86 be somewhere between Route 119 (most likely) and Sootopolis, we'll have the option of OHKOing Wallace's gym with a Tough Claws-boosted MegaMetagross spamming Grass Knot left and right, as it evolves as soon as lv45. I don't think even lol Luvdisc would survive it.
but maybe MegaMilotic would
And oh boy, I just can't wait to watch the hordes of people using the shiny Beldum and then complaining the game is too easy. One thing is to complain about the Exp. Share (it's not obligatory but they expected you to use it and thus the level curve is kinda weird in XY), another is to use what's clearly a broken pokémon for in-game and acting like they shouldn't have expected the results.
My educated guess is that its Speed is going to be reduced, actually. There's a pretty big pine tree for a tail, it might slow it down.I mean, I'm sure we can make an educated guess that it's speed and special attack will be the most boosted, but...