mang this tier has banned evasion boosting moves, ohko moves, and sleep clause. go play a customs or cartridge match if you're into the whole no banning thing, but some people are trying to create a balanced/fun meta here
this post goes out to all the "muh tier's integrity" people
The interesting thing is Ubers was never strictly a "tier" before this discussion. I know it got referred to as "the tier with the least possible bans" at some point last gen. But just based on what I see in lots of other threads and past discussion the general consensus has always been that Ubers is "a banlist first and a tier second" or something. The OKHO, Evasion, Moody, and Sleep bans simply remove the uncompetitive elements of the game so that it is still skill based, otherwise all strategies and Pokemon are allowed. As a whole Ubers does not strongly exemplify most of the qualities "tiers" strive to create in their metagames. Ubers has a very limited amount of viable variety, tons of issues with balance between possible strategies and team set ups, and is very very centralizing around the most broken of the broken (Kyogre, Xerneas, Arceus and then the next level down to a degree too.) However it is totally true that from a "tier" perspective, as bad as these traits are.. Mega Gengar makes them all far worse.
Based on how the OP is written and what the majority of the community leaders and respected members are saying this "Ubers is not a tier" reasoning is still being upheld. This reasoning you're using should be the stuff we jump on. You want to "balance a tier." The suspect test is supposedly not about how things are broken and thus ruining the "balance" of the "tier" but how they are "uncompetitive" and thus remove aspects of "skill" from the "ban list". (yeah, if you saw me irl, I full on used air quotes for all those words, so meh! :p)
After reading through this thread myself I made a lot of
big statements and long posts back on page 10. And since then I've been trying to pay close attention to what people say. The thing that's making this suspect test super confusing is that not only do people want to define Ubers in different ways (a tier or a banlist) but they also seem to be relying on differentiating definitions of the word "uncompetitive" and or "skill" to boot.
Both definitions will claim: Uncompetitive elements of a game remove the affects of "skill" on a battle and make it so that "skill" difference does not largely impact who wins.
The more conservative definition of "skill" seems to be something like: Elements of the game that players are free to use that they have control over and do not rely on rng to determine winners.
The more liberal definition of "skill" is one I don't know I will totally articulate correctly but it's more along the lines of: Element of the game that players are free to use that they have control over and do not rely on rng to determine winners. AND the freedom to take any action at any point in the game and therefore the possibility to use your choices to better your position.
Obviously everything previously banned in Ubers falls under both definitions (cause it is all rng based) The issue that arises here is that Shadow Tag and M-Genagr fall into the deffiniton of "uncompetitive" but only under the liberal definition of "skill." In other words, if what this suspect test is supposed to be arguing about is how uncompetitive M-Gengar is, all it's truly asking is: "how do you personally define the infamous buzzwords 'uncompetitive' and 'skill'?"
Now, I'm calling the short definition the conservative one because in my experience this is the definition I've always seen in the past. And if you step outside of this discussion and look at other suspects going on or that have taken place it seems to me that "uncompetivie" is used to refer only to random elements of the game. This frequently extends to 50/50s or "guessing games." but not to element that make one strategy more viable than another. Honestly before reading the posts of people talking about loosing the freedom to make moves as the removal of their "skill" I had never heard of the definition extending to this meaning and that's why I'm calling this extended definition the liberal one (changing it up from the conservative past definition)
If any of you ever had the pleasure of reading the book
Frindle you know that words are just meaningless noises we attach meaning to. I can't really say anything is supposed to be the proper definition of anything. However for the sake of communicating better amongst ourselves as a community I think it's a good idea we settle on something specific for a specific word.
By the conservative definition, M-Genagr is not uncompetitive. However it does bring into play the most broken strategy available to any player: Trapping and eliminating a critical check. This ruins the balance and limited variety of Ubers by making one strategy the best and thus the most central and only viable strategy worth using. However it does not (under the conservative definition) remove skill as there is still a "competition" between players to see who executes this one most broken strategy better. And that competition is not based on any random elements. And so while it destroys the limited integrity of Ubers the tier (throwing any semblance of balance out the window) it does not violate the (conservative) uncompetitive clause of Ubers the ban list.
Alternatively we can use the extended liberal definition of "skill" to classify M-Gengar as uncomeptive for using a strategy that takes away your choices and thus makes it impossible to viably win without resorting to being a dick yourself and taking away your enemy's choices too. With this definition M-Gengar is uncompetitive and so the integrity of Ubers "the ban list" is maintained as only uncompetitive elements are removed from it, but not broken ones.
Here's the thing. Either way banning Mega Gengar is a fundamental shift in how everything in Pokemon Tiering is looked at.
Trapping and eliminating critical checks is a valid strategy that does not rely on random elements. It is easily the best strategy that makes all other strategies non-viable or "less powerful" by comparison. However it employs mechanics unlike anything else used in the game and so this mechanic that is affecting what smogon has, in the past, referred to as "balance" (the relative viability of strategies and Pokemon) can sort of be swept under the rug and into the old definition of "uncompetitive" (elements that are random and out of player control)
Basically this one balance altering mechanic is unique enough that its defining properties can get tacked into the definition of uncompetitive without actually affecting how either definition applies to all the other game's mechanics. (elements that are random and out of the players control and elements that one player controls to remove the options of another player)
You see what I'm getting at here. It depends on how you're defining "skill" and "uncompetitive" but when you ban Mega Gengar you changed one of these two definitions.
Ubers: the ban list that only removes uncompetitive elements
Uncompetitve: elements of the game that are out of the player's control.
and inb4 removing options IS out of your control because it ISN'T. It's a strategy that is in the control of one player. If the other player isn't employing and controlling the same strategy it is simply because they made a bad competitive choice to not use the best strategy in the game. But it is possible for this strategy to be "in the control" of both players.
I want to point all these things out because I feel that if/when M-Gengar is banned there is a good chance that it will be washed over as "well, it was uncompetitive" But we as a community are posed with two(three?) important questions:
1) Is the balance of Ubers the tier more important than the integrity of Ubers the ban list?
2) Is Mega Gengar "uncompetitive"?
3)And what does "uncompetitive" mean? Is it only elements that are out of player control or can individual strategies be "uncompetitive" if they employ unique and game breaking mechanics that invalidate other strategies?
I personally think voters need to expend a lot of critical thought contemplating those specific questions. And I don't want people to ban Mega Gengar and not understand what they've done. Like I said above, banning Mega Gengar means one of our old definitions has changed. That is hardly a bad thing but there is a lot of gravity to it and it's something everyone should be aware of moving forward so that we understand what we've done and what kind of president we're setting here. I don't want us to come out of this thinking we banned Mega Gengar and also somehow kept all or reasoning for Ubers tiering the same (because we won't have)
Now once again. for my own subjective entry:
1) Balance is more important, the ban-list integrity is nice but this is a game and it should be fun
2) Not by the old definition which is the one I think we should stick to
3) The old Definition. I think there is a very well defined clear line between aspects that go into building a game with this many options. Extending the definition of "uncompetitive" in this new liberal way blurs the line between what we consider balance and what we consider skill based elements. I think avoiding that blur is useful for future reasoning and understanding of the game we play.
(by my above answer I am pro-ban but under the clause that maintaining a limited amount of balance in Ubers like a tier has become an important task for the community in order to keep the game fun and interesting. NOT becasue M-Gengar is uncompetitive)
just.... let's all try to think really hard about what these words and definitions mean, and the impact of using one definition over another.
PS: If we settle on the liberal definition of skill (which I don't think we should) then we may as well just quick ban Shadow Tag and be done with it. Because all of Shadow Tag falls under what would be our new definition of "uncompetitive" in that case. Also sorry for the wall of text.