OU Heatran (Offensive Stallbreaker)

Offensive Stallbreaker
########
name: Offensive Stallbreaker
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic
item: Leftovers / Air Balloon
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Heatran often lures in specially defensive walls and bulky stallbreakers, such as Chansey and Mew, and can trap them with Magma Storm; after doing so, Heatran can beat the foe with the combination of Taunt and Toxic. When playing against offensive teams, Magma Storm also deals nice chip damage to common threats to Heatran such as Keldeo and Azumarill, especially when your team has hazard users. Trapped foes cannot switch out, helping Heatran gain switch initiative, which really helps against offensive teams. Earth Power nails opposing Earth Power-lacking Heatran, Tentacruel, and Mega Diancie; it is especially effective because opponents often assume that Leftovers Heatran are not running Earth Power. The move is also a solid option to hit Adamant Excadrill outside of sand without the risk of missing.

Taunt is needed to stop Pokemon Heatran has trapped from recovering. It is also great against Calm Mind Clefable specifically, and while Magma Storm may not gain the passive damage on this Pokemon, it does still trap it and, paired with Taunt, ensures that Heatran has a good chance beating it providing you do not allow it to get many boosts. Taunt also has the utility of preventing slower Stealth Rock setters from setting up the hazard and incoming Defog users from clearing the field of hazards.

Toxic helps Heatran quickly whittle down threats such as Mew and Chansey, especially after they have been trapped by Magma Storm, as the passive damage racks up and these threats are dispatched of quickly. It also helps wear down common switch ins such as Azumarill and Keldeo, making this annoying set even more difficult to switch into as well as being necessary to break stall, as it cripples bulky Water-types such as Slowbro.

Set Details
========

The given EV spread outspeeds a plethora of threats such as Adamant Excadrill and Jolly Mega Heracross, both of which are decimated by Magma Storm. Standard bulky Will-O-Wisp Mega Charizard-X is also outrun and is 2HKOed by Earth Power. Other uses of the spread include outrunning Mega Tyranitar, standard stallbreaker Mew, Adamant Gyarados, Dragonite, Breloom, and Bisharp, giving Heatran the ability to cripple them with a Toxic, prevent setup with Taunt, or fire off a powerful Magma Storm. Maximum Special Attack investment is given to hit as hard as possible, wearing down stall quicker, and making Heatran more difficult to switch into when facing against offensive teams.

Usage Tips
========

Playing with this set requires caution and prediction. When facing stall teams, it's usually a good idea to lead with Heatran and try to bait something like an opposing Heatran or Chansey to switch in, which can both usually be beaten, and pave the way for strong special attackers such as Mega Charizard Y, Thundurus, and Volcarona that are walled by Chansey or Heatran to break through the opposing team.

When playing against more offensively oriented teams, Heatran needs to be played more carefully. Try and get it in on an opposing Scizor, Latios, or Latias and start to spam Magma Storm to wear down switch ins and get some damage on the opposing team. This is particularly potent when combined with entry hazards to rack up even more residual damage.

The choice between Leftovers and Air Balloon has a significant impact on how you use Heatran. With Leftovers, Heatran can be used to bluff a defensive set and claim victims such as Chansey and Heatran. Leftovers also gives Heatran more longevity, something that it loves to have against stall teams. With Air Balloon, Heatran can force a lot of switches against offensive teams against Pokemon like Choice-locked Landorus-T, becoming a greater issue to deal with due to its temporary Ground immunity. As Air Balloon is a common item on offensive Heatran, keep in mind that they will be more likely to scout for Earth Power.

Team Options
========

This set has quite a lot of utility. Heatran packs great resistances and immunities and can be used on just about any team. Steel typing with a Fire immunity lets Heatran check nearly every Grass-type in the game, and it is immune to Toxic and burns, making it a great asset. This set does appreciate hazard support in the form of both Spikes and Stealth Rock to help wear down switch ins which are hit by Magma Storm. Ferrothorn is a great partner, as it can set up both hazards and has great synergy with Heatran, dealing with threats such as Kyurem-B, Azumarill and Mega Gyarados. In general, Heatran is susceptible to strong STAB Fighting-, Water-, and Ground-type attacks. You need to make sure you have an answer for these. Latios and Latias are both great parnters for Heatran as they handle Keldeo, Landorus, and Mega Charizard Y pretty well. It's also worth adding that, against stall, Heatran often loves Healing Wish support from Latias as it is easily worn down, increasing its utility as a teammate. Landorus-T Is also a great partner for Heatran, providing an answer to Earthquake Mega Charizard X, opposing Landorus-T, and Terrakion in addition to Stealth Rock support. Clefable is also worth a mention as it's a great switch in to Rotom-W, Mega Lopunny, and Mega Gallade, which cause major issues for Heatran. Finally, Mega Venusaur partners well as it takes care of Keldeo, Azumarill, Thundurus, and Mega Lopunny.
 
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Remove "crux of the set". For the first bullet of TO, mention how its resistances help with team synergy; just saying it has them isn't helpful to the reader. Also, the first bullet of Usage Tips is a bit unnecessary, as you touch upon how you need to be careful against offensive teams later on. In Set Details, include information about item choice, like why you would use one over the other.
 

alexwolf

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SolarBeam + Power Herb is amazing on this set, as it lets Heatran lure and beat many of its common checks, such as Rotom-W, Azumarill, Slowbro, defensive Starmie, Suicune, and Quagsire. If you have the guts you can also try catching Keldeo and Manaphy on the switch. It's not like Toxic is really needed to beat Chansey anyway, as Magma Storm + Taunt takes care of it pretty nicely.
 
SolarBeam + Power Herb is amazing on this set, as it lets Heatran lure and beat many of its common checks, such as Rotom-W, Azumarill, Slowbro, defensive Starmie, Suicune, and Quagsire. If you have the guts you can also try catching Keldeo and Manaphy on the switch. It's not like Toxic is really needed to beat Chansey anyway, as Magma Storm + Taunt takes care of it pretty nicely.
Dunno, Toxic does make it easier I feel and generally causes more problems for stall teams. Magma storm also has limited pp so toxic damage is appreciated to stop you running out when facing bulkier teams, it also makes tran harder to switch in. Herb + beam is nice but its really only a one use thing which does somewhat compromise its viability in a lot of matchups.
 

aim

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Powerherb tran should be a different set all together imo so don't worry about that tox. Write this up fren
 

Weebl

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Offensive Stall Breaker
########
Name: Offensive Stall Breaker
Move 1: Magma Storm
Move 2: Earth Power
Move 3: Taunt
Move 4: Toxic
Ability: Flash Fire
Item: Leftovers / Air Balloon
Evs: 252 SpA / 4 SpD / 252 Spe
Nature: Timid

Moves
========

Heatran will often lures in specially defensive walls and bulky stallbreakers, such as Chansey and Mew, (remove space) and be able to can trap them with Magma Storm.; after doing so, Heatran can beat the foe with the combination of Taunt and Toxic. Primarily, Chansey and Mew are annoying pokemon to face for most teams. Heatran will lure them in and then proceed to beat them with the further combination of taunt / toxic after hitting Magma Storm. When playing against offensive teams especially when paired with hazard abusers, Magma Storm quickly helps to deal useful big damage to off on common offensive threats to Heatran such as Greninja and Keldeo, especially when your team has entry hazard users. This Trapped foes cannot switch prevents them from switching out, (AC) helping you gain switch initiative, something which really helps against when playing offensive teams. (remove space) Earth Power is generally used for the sake of coverage to nail pokemon nails Pokemon that would otherwise cause a problem. A common switch in to Heatran, (RC) is Heatran. Earth Power lets you destroys opposing Earth Power-lacking Heatran, (AC)s that lack it and especially because oppponents often assume Leftovers Heatran are not running Earth Power; the move if you're running lefties its often a move your opponent will assume you don't have. With the evs given, it will allow Heatran to also outspeed bulky Zard-X Spreads and 2HKO them with earth power, also.It is also a solid option to hit Pokemon such as Adamant Excadrill outside of Sandstorm sand without the risk of missing and get good damage without risking a Magma Storm miss. (remove space) Taunt is mainly needed mainly to stop Pokemon you have trapped using Magma Storm trapped foes from recovering health but. It is also great vs against Calm Mind Clefable if you do not allow Clefable to set up too much. specifically, and While Magma Storm may not gain the passive damage on this Pokemon, it does still trap it and paired with taunt ensures that Heatran has a good chance beating it providing you do not allow it many boosts. Taunt has great utility on fast Heatran.; for example, it can prevent Preventing slower Stealth Rock entry hazard setters from setting them up and incoming Defog users from clearing the field of them. Also, the combination of Taunt and Earth Power can usually beat Mega Charizard X. (remove space) Toxic helps Heatran quickly whittle down threats such as Mew and Chansey,; especially after they have been trapped by Magma Storm, passive damage racks up, (AC) making them easily dispatched of and these threats are dispatched of quickly. It Toxic also helps wear down common switch ins switch-ins to Heatran such as Azumarill, Keldeo, and Greninja; as such, this Heatran set is not easy to switch into. Generally making this annoying set even more difficult to switch into as well as being necessary to break stall.

Set Details
========

With the evs given, it will allow Heatran to also outspeed bulky Zard-X Spreads and 2HKO them with earth power, also.

Maximum Special Attack investment lets Heatran hit as hard as possible, which lets Heatran wearing down opposing stall teams. The spread given EVs let Heatran outspeeds a plethora of threats, including such as Adamant Excadrill and Jolly Mega Heracross, both of which are decimated by Magma Storm.; in addition, Heatran can also outrun standard Mega Charizard X and 2HKO it (add space) Standard Mega Charizard-X is also out run and usually shutdown with two Earth Powers, as well as taunt preventing it from setting up if needs be. Heatran can also outspeed Mega Tyranitar, Adamant Gyarados, (AC) and Dragonite are also out run and can be taunted use both Taunt to prevent them from setting up set up or hit with and Toxic to wear them downtoxic depending on the situation you find yourself in. Outspeeding stallbreaker Mew is huge because Mew is one of Heatran's main targets to trap Standard stall breaker Mew is also out run, which is huge as its a Pokemon Heatran aims to trap as Mew often can't resist trying to get a Knock Off before it flees. (Please reword or, if you want, remove that italicized part..I don't even know what that's supposed to say.) (remove space) This spread runs 252 Speed EVs to prevent Speed creep Mew from Taunting Heatran.With 252 speed you out-speed these threats by a couple of points, the spread is maxed out mainly to stop a speed creep mew from annoying you with taunt. Alternatively, 244 Speed EVs can be run, but be wary of and you will still out speed most of these threats but beware of Speed creep Mews and Mega Charizard- (remove hyphen)Xs.

Maximum special attack investment is given to max out damage output and hit as hard as possible, wearing stall down quicker and making Heatran more difficult to switch into when facing offensive teams.

Usage Tips
========

Playing with this set does requires caution and prediction. When facing stall teams, (AC) it's usually a good idea to lead with Heatran and to try and lure an opposing Pokemon such as bait something like an opposing Heatran or Chansey to switch in, (AC) which can both usually be beaten and pave the way for strong special attackers Usually walled by Chansey or Heatran such as Volcarona or Greninja to sweep. (remove space) When playing against more offensively orientated teams, (AC) Heatran needs to be played more carefully. Try and get him it in safely, perhaps on an opposing Scizor, (AC) or Lati and start to spam Magma Storm to wear down switch ins switch-ins and help you gain initiative. The combination of Magma Storm's passive damage and entry hazards can quickly wear foes down. It helps hugely vs Offensive teams if you wait until you have some hazard down before you bring the ruckus as pairing passive Magma Storm damage with hazards will wear down pokemon very quickly indeed. (remove space) It's also worth noting that Leftovers or and Air Balloon Heatran both have different roles a very different impact on how you use Heatran. (remove space) Against offensive teams, (AC) With Air Balloon, (RC) Heatran can force a lot of switches vs offensive teams on Pokemon such as Landorus-T Choice-locked into a move that does not threaten Heatran.things like choice locked Landorus-Therian and generally be a pain. However, Airballoon opponents often assume that Air Balloon Heatrans are often associated with being offensive sets, (AC) so they are likely your opponent is lilely to be more careful scouting for moves such as Earth Power. (remove space) With Leftovers, Heatran can be used to bluff a defensive set and then claim victims such as Chansey and opposing Heatran. Leftovers increases Heatran's also gains more longevity, something that Heatran loves to have which helps against stall teams.

Team Options
========

This set has quite alot of utility. Heatran packs great resistances and immunities and can be used on just about any team. Its Steel typing with a fire and Fire immunity lets Heatran check nearly every grass type Grass-type; Heatran is also immune to being poisoned or burned in the game as well as being immune to poison and burns making it a great asset. (remove space)This set does appreciates entry hazard support in the form of both Spikes and Stealth Rock to help wear down switch ins which switch-ins are hit by Magma Storm. Greninja and Ferrothorn are great partners that can reliably set entry hazards here depending on what team type you're aiming for as they both reliably set hazards, helping Heatran wear down and kill. Ferrothorn is a great team not only for setting hazards, but to also helps Heatran deal with threats such Greninja, Kyurem-Black, Azumarill, (AC) and Mega Gyarados. (remove space)In general, Heatran is susceptible to strong stabbed fighting attacks, water attacks and ground attacks Heatran is vulnerable to strong Fighting-, Water-, and Groung-types and their STAB moves; therefore, you. You need to make sure that you have good answers to theman answer for these. Lati@s Latios and Latias are both great parntners for Heatran, (AC) as they can handle Keldeo, Landorus-I, (AC) and Zard-YMega Charizard Y pretty well. It's also worth adding that vs Stall Against stall teams, Heatran often loves Healing Wish support from Latias so it's a great teammate to have. (remove space)Landorus-T Is also a great partner for Heatran, (AC) giving you answer to Zard-X Packing eq providing a Stealth Rock user and an answer to Mega Charizard X, opposing Landorus-Therian, (A)C and Terrakion. (add period) It also has access to Stealth Rocks helping you pack more hazards. (remove space)Clefable is also worth a mention, (AC) as it's a great switch in to Greninja and Rotom-W, both of which can Which both cause issues. (remove space)Mega Venusaur works great to beat and switch into Thundurus, Keldeo, (AC) and Azumarill also.

GP 1/2
 

SM979

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Offensive Stall Breaker Stallbreaker
########
name: Offensive Stall Breaker Stallbreaker
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic
Ability: Flash Fire no need for this when there's only one legal ability
item: Leftovers / Air Balloon
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Heatran often lures in specially defensive walls and bulky stallbreakers, such as Chansey and Mew, (AC) and can trap them with Magma Storm;. After doing so, Heatran can beat the foe with the combination of Taunt and Toxic. When playing against offensive teams, Magma Storm quickly helps to deal useful damage to common offensive threats to Heatran such as Greninja and Keldeo, especially when your team has hazard users. Trapped foes cannot switch out, helping you Heatran gain switch initiative, which really helps against offensive teams. Earth Power nails Pokemon that would otherwise cause a problem., as a common switch-in to Heatran; is Heatran itself. Earth Power It also destroys opposing Earth Power-lacking Heatran, especially because opponents often assume Leftovers Heatran are not running Earth Power; the move is also a solid option to hit Pokemon such as Adamant Excadrill outside of sand without the risk of missing.

Taunt is needed mainly to stop Pokemon you Heatran haves trapped using Magma Storm from recovering. It is also great vs. Calm Mind Clefable specifically, and while Magma Storm may not gain the passive damage on this Pokemon, it does still trap it, (AC) and paired with Taunt ensures that Heatran has a good chance beating it providing you do not allow it to get many boosts. Taunt has great utility on fast Heatran., preventing slower Stealth Rock setters from setting up and incoming Defog users from clearing the field.

Toxic helps Heatran quickly whittle down threats such as Mew and Chansey, especially after they have been trapped by Magma Storm, as the passive damage racks up and these threats are dispatched of quickly. It also helps wear down common switch-ins such as Azumarill, (RC) and Keldeo, Greninja. generally making this annoying set even more difficult to switch into as well as being necessary to break stall.

Set Details
========

The given EV spread given outspeeds a plethora of threats such as Adamant Excadrill and Jolly Mega Heracross, both of which are decimated by a Magma Storm. (Add space) Standard Mega Charizard-X is also out(remove space)run and usually shutdown with two Earth Powers, as well as Taunt preventing it from setting up if needs be. Mega Tyranitar, Adamant Gyarados and Dragonite are also out(remove space)run and can be Taunted to prevent set up or hit with Toxic, (AC) depending on the situation you find yourself in. Standard stall(remove space)breaker Mew is also out(remove space)run, which is huge, (AC) as its is a Pokemon that Heatran aims to trap as Mew often can't resist trying to get a Knock Off before it flees. 244 Speed EVs can be run, as Heatran will still outspeed most of these threats, but be aware of Mega Charizard X. (I didn't include speed creep Mew 'cause I'm pretty sure speed creep isn't allowed in analyses) Maximum Special Attack investment is given to hit as hard as possible, wearing down stall quicker, and making Heatran more difficult to switch into when facing against offensive teams.

With 252 speed you out-speed these threats by a couple of points, the spread is maxed out mainly to stop a speed creep mew from annoying you with taunt.

244 speed can be run and you will still out-speed most of these threats but beware of speed creep Mews and Mega Charizard-Xs.

Maximum special attack investment is given to max out damage output and hit as hard as possible, wearing stall down quicker and making Heatran more difficult to switch into when facing offensive teams.


Usage Tips
========

Playing with this set does requires caution and prediction. When facing stall teams it's usually a good idea to lead with Heatran and try and bait something like an opposing Heatran or Chansey to switch-in, (AC) which can both usually be beaten, (AC) and after doing so can pave the way for strong special attackers such as Volcarona who are usually walled by Chansey or Heatran such as Volcarona or Greninja.

When playing against more offensively orientated teams, (AC) Heatran needs to be played more carefully. Try and get him it in on an opposing Scizor, Latios, or Latias, and start to spam Magma Storm to wear down switch-ins and help you gain initiative. It helps hugely vs. offensive teams if you wait until you have some hazards down before you bring the ruckus as pairing passive Magma Storm damage with hazards will wear down Pokemon very quickly indeed. lol

It's also worth noting that Leftovers or Air Balloon both have a very different impact on how you use Heatran. With Leftovers, Heatran can be used to bluff a defensive set then claim victims such as Chansey and Heatran. Heatran also gains more longevity, something that Heatran loves to have against stall teams. With Air Balloon, Heatran can force a lot of switches vs. offensive teams on things like Choice-locked Landorus-T, and generally be a pain. However, Air Balloon Heatrans are often associated with being offensive sets so your opponent is likely to be more careful scouting for moves such as Earth Power.

With Air Balloon, Heatran can force a lot of switches vs offensive teams on things like choice locked Landorus-Therian and generally be a pain. However, Airballoon Heatrans are often associated with being offensive sets so your opponent is lilely to be more careful scouting for moves such as Earth Power.

With Leftovers, Heatran can be used to bluff a defensive set then claim victims such as Chansey and Heatran. Heatran also gains more longevity, something that Heatran loves to have against stall teams.


Team Options put the sentences together please
========

This set has quite a (add space) lot of utility. Heatran packs great many resistances and immunities and can be used on just about any team. Steel-typing with a Fire immunity lets Heatran check nearly every Grass-type in the game as well as being immune to poison and burns, (AC) making it a great asset. This set does appreciate hazard support in the form of both Spikes and Stealth Rock to help wear down switch-ins which are hit by Magma Storm. Greninja and Ferrothorn are is a great partners here depending on what team type you're aiming for as they both it reliably set hazards, helping Heatran wear down and kill KO foes. Ferrothorn is not only a great team member not only for setting hazards, but also to help Heatran deal with threats such Greninja, Kyurem-Black, Azumarill, (AC) and Mega Gyarados. In general, Heatran is susceptible to strong STABbed Fighting-type attacks, Water-type attacks, (AC) and Ground-type attacks. You need to make sure you have an answer for these. Lati@s Latios and Latias are both great parnters partners for Heatran as they handle Keldeo, Landorus-I, and Mega Charizard-Y pretty well. It's also worth adding that vs. stall, (AC) Heatran often loves Healing Wish support from Latias, (AC) so it's she's a great teammate to have. Landorus-T is also a great partner for Heatran, (AC) giving you an answer to Mega Charizard-X packing eq Earthquake, opposing Landorus-Therian, (AC) and Terrakion. It also has access to Stealth Rocks, helping your team pack more hazards. Clefable is also worth a mention as it's a great switch-in to Greninja and Rotom-W which both causes issues to Heatran. Mega Venusaur works great and is able to beat and switch into Thundurus, Keldeo, (AC) and Azumarill also.
next time, please proofread your writing before you put it into the copyediting phase. thanks


wait what

don't implement half a check and make me think you forgot to change the title :( sorry guys that's my fault
 
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Jukain

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I told Tox I'd push this through GP for him because he said he was having trouble making all the changes, this will be ready in a bit.
 

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