Offensive Stallbreaker
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name: Offensive Stallbreaker
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic
item: Leftovers / Air Balloon
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid
Moves
========
Heatran often lures in specially defensive walls and bulky stallbreakers, such as Chansey and Mew, and can trap them with Magma Storm; after doing so, Heatran can beat the foe with the combination of Taunt and Toxic. When playing against offensive teams, Magma Storm also deals nice chip damage to common threats to Heatran such as Keldeo and Azumarill, especially when your team has hazard users. Trapped foes cannot switch out, helping Heatran gain switch initiative, which really helps against offensive teams. Earth Power nails opposing Earth Power-lacking Heatran, Tentacruel, and Mega Diancie; it is especially effective because opponents often assume that Leftovers Heatran are not running Earth Power. The move is also a solid option to hit Adamant Excadrill outside of sand without the risk of missing.
Taunt is needed to stop Pokemon Heatran has trapped from recovering. It is also great against Calm Mind Clefable specifically, and while Magma Storm may not gain the passive damage on this Pokemon, it does still trap it and, paired with Taunt, ensures that Heatran has a good chance beating it providing you do not allow it to get many boosts. Taunt also has the utility of preventing slower Stealth Rock setters from setting up the hazard and incoming Defog users from clearing the field of hazards.
Toxic helps Heatran quickly whittle down threats such as Mew and Chansey, especially after they have been trapped by Magma Storm, as the passive damage racks up and these threats are dispatched of quickly. It also helps wear down common switch ins such as Azumarill and Keldeo, making this annoying set even more difficult to switch into as well as being necessary to break stall, as it cripples bulky Water-types such as Slowbro.
Set Details
========
The given EV spread outspeeds a plethora of threats such as Adamant Excadrill and Jolly Mega Heracross, both of which are decimated by Magma Storm. Standard bulky Will-O-Wisp Mega Charizard-X is also outrun and is 2HKOed by Earth Power. Other uses of the spread include outrunning Mega Tyranitar, standard stallbreaker Mew, Adamant Gyarados, Dragonite, Breloom, and Bisharp, giving Heatran the ability to cripple them with a Toxic, prevent setup with Taunt, or fire off a powerful Magma Storm. Maximum Special Attack investment is given to hit as hard as possible, wearing down stall quicker, and making Heatran more difficult to switch into when facing against offensive teams.
Usage Tips
========
Playing with this set requires caution and prediction. When facing stall teams, it's usually a good idea to lead with Heatran and try to bait something like an opposing Heatran or Chansey to switch in, which can both usually be beaten, and pave the way for strong special attackers such as Mega Charizard Y, Thundurus, and Volcarona that are walled by Chansey or Heatran to break through the opposing team.
When playing against more offensively oriented teams, Heatran needs to be played more carefully. Try and get it in on an opposing Scizor, Latios, or Latias and start to spam Magma Storm to wear down switch ins and get some damage on the opposing team. This is particularly potent when combined with entry hazards to rack up even more residual damage.
The choice between Leftovers and Air Balloon has a significant impact on how you use Heatran. With Leftovers, Heatran can be used to bluff a defensive set and claim victims such as Chansey and Heatran. Leftovers also gives Heatran more longevity, something that it loves to have against stall teams. With Air Balloon, Heatran can force a lot of switches against offensive teams against Pokemon like Choice-locked Landorus-T, becoming a greater issue to deal with due to its temporary Ground immunity. As Air Balloon is a common item on offensive Heatran, keep in mind that they will be more likely to scout for Earth Power.
Team Options
========
This set has quite a lot of utility. Heatran packs great resistances and immunities and can be used on just about any team. Steel typing with a Fire immunity lets Heatran check nearly every Grass-type in the game, and it is immune to Toxic and burns, making it a great asset. This set does appreciate hazard support in the form of both Spikes and Stealth Rock to help wear down switch ins which are hit by Magma Storm. Ferrothorn is a great partner, as it can set up both hazards and has great synergy with Heatran, dealing with threats such as Kyurem-B, Azumarill and Mega Gyarados. In general, Heatran is susceptible to strong STAB Fighting-, Water-, and Ground-type attacks. You need to make sure you have an answer for these. Latios and Latias are both great parnters for Heatran as they handle Keldeo, Landorus, and Mega Charizard Y pretty well. It's also worth adding that, against stall, Heatran often loves Healing Wish support from Latias as it is easily worn down, increasing its utility as a teammate. Landorus-T Is also a great partner for Heatran, providing an answer to Earthquake Mega Charizard X, opposing Landorus-T, and Terrakion in addition to Stealth Rock support. Clefable is also worth a mention as it's a great switch in to Rotom-W, Mega Lopunny, and Mega Gallade, which cause major issues for Heatran. Finally, Mega Venusaur partners well as it takes care of Keldeo, Azumarill, Thundurus, and Mega Lopunny.
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name: Offensive Stallbreaker
move 1: Magma Storm
move 2: Earth Power
move 3: Taunt
move 4: Toxic
item: Leftovers / Air Balloon
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid
Moves
========
Heatran often lures in specially defensive walls and bulky stallbreakers, such as Chansey and Mew, and can trap them with Magma Storm; after doing so, Heatran can beat the foe with the combination of Taunt and Toxic. When playing against offensive teams, Magma Storm also deals nice chip damage to common threats to Heatran such as Keldeo and Azumarill, especially when your team has hazard users. Trapped foes cannot switch out, helping Heatran gain switch initiative, which really helps against offensive teams. Earth Power nails opposing Earth Power-lacking Heatran, Tentacruel, and Mega Diancie; it is especially effective because opponents often assume that Leftovers Heatran are not running Earth Power. The move is also a solid option to hit Adamant Excadrill outside of sand without the risk of missing.
Taunt is needed to stop Pokemon Heatran has trapped from recovering. It is also great against Calm Mind Clefable specifically, and while Magma Storm may not gain the passive damage on this Pokemon, it does still trap it and, paired with Taunt, ensures that Heatran has a good chance beating it providing you do not allow it to get many boosts. Taunt also has the utility of preventing slower Stealth Rock setters from setting up the hazard and incoming Defog users from clearing the field of hazards.
Toxic helps Heatran quickly whittle down threats such as Mew and Chansey, especially after they have been trapped by Magma Storm, as the passive damage racks up and these threats are dispatched of quickly. It also helps wear down common switch ins such as Azumarill and Keldeo, making this annoying set even more difficult to switch into as well as being necessary to break stall, as it cripples bulky Water-types such as Slowbro.
Set Details
========
The given EV spread outspeeds a plethora of threats such as Adamant Excadrill and Jolly Mega Heracross, both of which are decimated by Magma Storm. Standard bulky Will-O-Wisp Mega Charizard-X is also outrun and is 2HKOed by Earth Power. Other uses of the spread include outrunning Mega Tyranitar, standard stallbreaker Mew, Adamant Gyarados, Dragonite, Breloom, and Bisharp, giving Heatran the ability to cripple them with a Toxic, prevent setup with Taunt, or fire off a powerful Magma Storm. Maximum Special Attack investment is given to hit as hard as possible, wearing down stall quicker, and making Heatran more difficult to switch into when facing against offensive teams.
Usage Tips
========
Playing with this set requires caution and prediction. When facing stall teams, it's usually a good idea to lead with Heatran and try to bait something like an opposing Heatran or Chansey to switch in, which can both usually be beaten, and pave the way for strong special attackers such as Mega Charizard Y, Thundurus, and Volcarona that are walled by Chansey or Heatran to break through the opposing team.
When playing against more offensively oriented teams, Heatran needs to be played more carefully. Try and get it in on an opposing Scizor, Latios, or Latias and start to spam Magma Storm to wear down switch ins and get some damage on the opposing team. This is particularly potent when combined with entry hazards to rack up even more residual damage.
The choice between Leftovers and Air Balloon has a significant impact on how you use Heatran. With Leftovers, Heatran can be used to bluff a defensive set and claim victims such as Chansey and Heatran. Leftovers also gives Heatran more longevity, something that it loves to have against stall teams. With Air Balloon, Heatran can force a lot of switches against offensive teams against Pokemon like Choice-locked Landorus-T, becoming a greater issue to deal with due to its temporary Ground immunity. As Air Balloon is a common item on offensive Heatran, keep in mind that they will be more likely to scout for Earth Power.
Team Options
========
This set has quite a lot of utility. Heatran packs great resistances and immunities and can be used on just about any team. Steel typing with a Fire immunity lets Heatran check nearly every Grass-type in the game, and it is immune to Toxic and burns, making it a great asset. This set does appreciate hazard support in the form of both Spikes and Stealth Rock to help wear down switch ins which are hit by Magma Storm. Ferrothorn is a great partner, as it can set up both hazards and has great synergy with Heatran, dealing with threats such as Kyurem-B, Azumarill and Mega Gyarados. In general, Heatran is susceptible to strong STAB Fighting-, Water-, and Ground-type attacks. You need to make sure you have an answer for these. Latios and Latias are both great parnters for Heatran as they handle Keldeo, Landorus, and Mega Charizard Y pretty well. It's also worth adding that, against stall, Heatran often loves Healing Wish support from Latias as it is easily worn down, increasing its utility as a teammate. Landorus-T Is also a great partner for Heatran, providing an answer to Earthquake Mega Charizard X, opposing Landorus-T, and Terrakion in addition to Stealth Rock support. Clefable is also worth a mention as it's a great switch in to Rotom-W, Mega Lopunny, and Mega Gallade, which cause major issues for Heatran. Finally, Mega Venusaur partners well as it takes care of Keldeo, Azumarill, Thundurus, and Mega Lopunny.
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