I meant DD set, I however think that a Mixed set would be easier to pull on Mega Ray for the reasons you stated.Extremespeed (revenging utility and out ESpeeding stuff), much higher Special Attack, Delta Stream (Mega Rayquaza can tank an Ice Beam from Lugia or a Judgment from support Arceus-Rock while Mega Salamence can't), and Swords Dance are all nice perks. I wouldn't say it's outright outclassed. Having much higher base Speed than regular Rayquaza is nice too.
Good point, I feel like wobb usage is going to rise since harsh weather users are prolly going to be immune to trickscarf and can beat megagar 1v1 (fast dbonds suck, but 2 out of 3 of them have viable speed boosting sets).With all these Harsh Weather abilities activating while entering the field, I predict a lot more switching in the ORAS Ubers metagame.
1.Ray can chose SD , which will make its damage output much more than +1 Aerilate Salamence Double-EdgeMega Salamence is really scary. Note that these calcs are using Jolly, but Adamant might be considered the better nature to use since it'll outspeed most relevant threats at +1 regardless and hit harder:
+1 252 Atk Aerilate Mega Salamence Double-Edge vs. 104 HP / 32 Def Xerneas: 417-492 (99.5 - 117.4%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 252+ Def Primal Groudon: 213-252 (52.7 - 62.3%) -- guaranteed 2HKO
0- SpA Salamence Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 216-256 (61.3 - 72.7%) -- guaranteed 2HKO after Leftovers recovery
0- SpA Salamence Fire Blast vs. 252 HP / 252+ SpD Ferrothorn in Rain: 108-128 (30.6 - 36.3%) -- guaranteed 4HKO after Leftovers recovery
+1 252 Atk Aerilate Salamence Double-Edge vs. 252 HP / 0 Def Ferrothorn: 328-387 (93.1 - 109.9%) -- 56.3% chance to OHKO
252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 252+ Def Landorus-T: 213-252 (55.7 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 252+ Def Yveltal: 307-363 (67.4 - 79.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252 Atk Aerilate Mega Salamence Double-Edge vs. 248 HP / 252+ Def Giratina: 262-310 (52 - 61.6%) -- 98% chance to 2HKO after Leftovers recovery
252 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 252+ Def Unaware Clefable: 243-286 (61.6 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
0- SpA Salamence Fire Blast vs. 252 HP / 4 SpD Skarmory: 222-262 (66.4 - 78.4%) -- guaranteed 2HKO
+1 252 Atk Aerilate Salamence Double-Edge vs. 252 HP / 252+ Def Skarmory: 117-138 (35 - 41.3%) -- guaranteed 3HKO
My stance on the Mega Ray Ray vs Mega Mence debate is that Mega Ray Ray has more immediate strength, a better SpA to make mixed sets more viable and priority in ES, but Mega Mence plucks souls out of the Gods much more efficiently at +1 and Aerilate, and also has Intimidate pre-mega and base 130 defense for easier set-up opportunities.
Ice beam yes, but most users outside of kyogre won't live to get the chance. However, as it has been noted on the OU board, mence has just enough bulk to like an ice shard from mamoswine, so good luck revenging it with priority of any sort.1.Ray can chose SD , which will make its damage output much more than +1 Aerilate Salamence Double-Edge
2.Ray don't have few weakness in Delta Storm , Ray can stop P-Groudon/P-Kyogre's ability
well , any ice beam 0HKO Salamence in most case lol
Uh the other uber sweepers don't have anywhere near as hard a time due to one possessing 120/120/120 bulk alongside multiple sets and unpredictability. Another has stellar bulk in addition to a move combined with power herb gives you an option to literally sweep a team unless you switch in the appropriate soft check (xerneas) and even then it can run a number of different sets but due to having insane pressure with geomancy your opp often has no choice but to play safely. Until weathers work on sim I won't comment on mega Ray/primal groudon. And lastly we have blaziken which acts similarly to mega mence in theory but blaze has the advantage of being able to passively gain boosts without leaving itself vulnerable while providing overwhelming pressure.Haruno You have a valid point in that setting up mence is hard, but revenging megamence is darn near impossible. Also, nice ignoring the fact that I posted uber viable priority users directly below the mamoswine calc.
Megamence is going to be a lot like other uber sweepers in that finding opportunities to setup is hard, but checking the sweeper is even harder.
Yes, it takes supereffective x2 damage from stealth rock and the weather activates after the hazard.Has it been confirmed if Mega Rayquaza takes neutral damage from Stealth Rock, or does its weather still activate after the hazards like all the others?
I think what you meant to say is that Mega Mence slightly outclass Mega Ray rather than the other way around. The point you raised basically makes no sense, Mega Mence has higher speed than Mega Ray, it can run jolly to speed tie Arceus forms, Mega ray cannot. Both can run +attacking nature I dont see how that is a advantage for mega ray.Not to mention that if you even want to compare it to mega Ray, mega Ray has much better offenses which allows it to punish essentially any switch in rather effectively unlike mence, while Ray also might not possess as goOd bulk on paper, it makes up for it by having less weaknesses. In addition due to mence's speed tier it absolutely has to run jolly since speed tying with arceus is so crucial, whereas Ray will always go +atk/spa nature due to it not needing +spe to outspeed anything unless chomp becomes a thing again. Also mence's bulk is also compromised in the fact that it's main stab will force it to kill itself while lacking the power to threaten mons with its other moves. Overall I don't see much of a point in mence in ubers when it's heavily outclassed by mega Ray and other sweepers.
I think what he means to say is that Ray is in that good but weird Speed tier in which he can actually have room to run a +Atk nature as he bypasses the base 100 area, and it's in that area where it is outsped by max speed Arc anyway (which will most likely be a thing to outspeed Jolly Ray). MegaMence is in the exact same Speed tier as Arceus, forcing it to run max speed+Jolly to even have a chance to avoid a burn and not waste a turn to Refresh or just get crippled and forced out. Ray is a lot more flexible this gen imo even with that interesting 115 Spe as it gives it more room to experiment.I think what you meant to say is that Mega Mence slightly outclass Mega Ray rather than the other way around. The point you raised basically makes no sense, Mega Mence has higher speed than Mega Ray, it can run jolly to speed tie Arceus forms, Mega ray cannot. Both can run +attacking nature I dont see how that is a advantage for mega ray.
yo no one runs +SpA mewtwo/darkrai/skymin because what they outspeed with a+spe is so crucial. Same for mence. zzzzzzzzzz Ray outspeeds literally nothing with a +spe nature hence why it doesn't need to run one, same can't be said for mence since arceus is such a crucial benchmark.I think what you meant to say is that Mega Mence slightly outclass Mega Ray rather than the other way around. The point you raised basically makes no sense, Mega Mence has higher speed than Mega Ray, it can run jolly to speed tie Arceus forms, Mega ray cannot. Both can run +attacking nature I dont see how that is a advantage for mega ray.
Yes I know where you are coming from but that is not necessarily an advantage over mega mence for mega ray as was originally implied. It is a disadvantage lol.I think what he means to say is that Ray is in that good but weird Speed tier in which he can actually have room to run a +Atk nature as he bypasses the base 100 area, and it's in that area where it is outsped by max speed Arc anyway (which will most likely be a thing to outspeed Jolly Ray). MegaMence is in the exact same Speed tier as Arceus, forcing it to run max speed+Jolly to even have a chance to avoid a burn and not waste a turn to Refresh or just get crippled and forced out. Ray is a lot more flexible this gen imo even with that interesting 115 Spe as it gives it more room to experiment.