Other ORAS Mega Speculation Thread (NO talk about potential bans NOR Aegislash)

Which is your favorite?

  • Beedrill

    Votes: 255 26.5%
  • Pidgeot

    Votes: 119 12.3%
  • Slowbro

    Votes: 86 8.9%
  • Steelix

    Votes: 58 6.0%
  • Sceptile

    Votes: 140 14.5%
  • Swampert

    Votes: 120 12.4%
  • Sableye

    Votes: 62 6.4%
  • Sharpedo

    Votes: 57 5.9%
  • Camerupt

    Votes: 57 5.9%
  • Altaria

    Votes: 144 14.9%
  • Glalie

    Votes: 79 8.2%
  • Salamence

    Votes: 198 20.5%
  • Metagross

    Votes: 164 17.0%
  • Latias

    Votes: 50 5.2%
  • Latios

    Votes: 54 5.6%
  • Loppuny

    Votes: 125 13.0%
  • Gallade

    Votes: 148 15.4%
  • Audino

    Votes: 30 3.1%
  • Diancie

    Votes: 74 7.7%

  • Total voters
    964
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Immunity to burn is a very big deal on physicalmons. Myself, I try not to run a team that doesn't have their primary physical attacker have some form of burn immunity. Talonflame shares this characteristic, and is very strong which is one of the many reasons why it's every fucking where.

Infernape and Camerupt to a degree also share this quality.
Isn't Camerupt's ability to take up a Mega Slot (aka doesn't give two hoots about Knock Off) and its immunity to burns put it along with Zard X as a decent Mew check?
 
Isn't Camerupt's ability to take up a Mega Slot (aka doesn't give two hoots about Knock Off) and its immunity to burns put it along with Zard X as a decent Mew check?
Specially defensive Mew doesn't get 3HKO'd by Fire Blast sadly, even with Max SpA investment. You'd have to hope for lucky RNG and getting either a burn/SpDef drop with Earth Power.
 

Hogg

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Specially defensive Mew doesn't get 3HKO'd by Fire Blast sadly, even with Max SpA investment. You'd have to hope for lucky RNG and getting either a burn/SpDef drop with Earth Power.
Sheer Power means you can't even rely on those. Mew can't do much to Camerupt, but Camerupt can't do much to Mew, either. I guess if Mew gets lazy and doesn't keep you under Taunt you can hit it with WoW or Yawn, but that's about it.
 
Sheer Power means you can't even rely on those. Mew can't do much to Camerupt, but Camerupt can't do much to Mew, either. I guess if Mew gets lazy and doesn't keep you under Taunt you can hit it with WoW or Yawn, but that's about it.
I think the bigger argument is that Mew outspeeds and can PP stall Fire Blast, which is Camerupt's only way of reliably 2HKOing it.

EDIT:

Specially defensive Mew doesn't get 3HKO'd by Fire Blast sadly, even with Max SpA investment. You'd have to hope for lucky RNG and getting either a burn/SpDef drop with Earth Power.
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 104+ SpD Mew: 229-270 (56.6 - 66.8%) -- guaranteed 2HKO after Leftovers recovery

Mew outspeeds and can PP stall with recovery though.
 
Burn immunity is kind of a big deal; Altaria can't really reliably set up on bulky waters despite her typing and good SDef, for instance, for fear of a Scald burn. Plus, Rotom-W is everywhere.

I like Altaria, and she has her niches, but I don't think she's going to be putting CharX out of a job any time soon...
I'll play devil's advocate here. If Altaria is REALLY worried about burns it can do any of the following: Set up dragon dances in normal form while it still has Natural Cure. If it takes an unlucky Scald burn, it can switch out. Alternatively, it can run Refresh or Heal Bell, albeit at the cost of Earthquake or Fire Blast coverage, but mono-attacking sets aren't entirely uncommon, especially with a good attacking type like Fairy. Finally, people have been running Facade on Altaria. Although I would agree that it's very situational, it technically is a way to get around burns...
 

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Yeah Mew can indeed stall out Fire Blasts from M-Camerupt but it's not like it actually tanks it well rofl. Sheer Force gives M-Cam a crazy amount of power and has a decent amount of bulk so just that alone it threatens a lot of stuff such as Raikou, Entei, M-Manectric, Sableye, Jirachi, etc. The only thing that really holds it back is its god awful speed that only benefits itself in Trick Room. In non Trick room teams it's more akin to a bulky attacker and is better suited towards more balanced or bulky offensive cores. Wish support helps to since maintaining longevity with it is kind of difficult at times.
 
So IMO people are really sleeping on Mega Latios. People haven't realized exactly how deadly this mofo can be. Take for example this set:


Latios @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Dance
- Zen Headbutt
- Earthquake
- Draco Meteor

That's right, a Dragon Dance Latios set. People seem to be forgetting that Mega Latios has 130 Attack now, and the improved bulk allows it to set up a DD or two with ease. Everything that Latios can't break through with STAB Zen Headbutt or Earthquake it fires off a Draco to destroy, as even without investment, a STAB 130 base power move from a Pokemon with 160 base Special Attack hurts badly. Take for example:

4 SpA Mega Latios Draco Meteor vs. 252 HP / 0 SpD Mega Slowbro: 255-300 (64.7 - 76.1%)
Even after the Special Attack drop, that's usually a 2HKO, and even if it can manage to survive the 2HKO:

4 SpA Mega Slowbro Ice Beam vs. 0 HP / 0 SpD Mega Latios: 140-166 (46.5 - 55.1%) -- 65.2% chance to 2HKO
It can't even always 2HKO itself. So no, unlike Mega Charizard X, Mega Slowbro is not a stop to a Mega Latios DD sweep. It also handles Gliscor and Lando-T better thanks to Levitate and the aforementioned Draco, and does not need 2 Dragon Dances to avoid being outsped and One Shotted by Scarf Garchomp and Scarfed Terrakion. It also has a better natural speed tier, so it can come in and easily threaten out Pokemon like Lando-I:

4 SpA Mega Latios Draco Meteor vs. 0 HP / 0- SpD Landorus: 283-334 (88.7 - 104.7%) -- 31.3% chance to OHKO

Who Mega Zard X would not dare face without a DD up.

TLDR: DD Mega Latios is a threat.
 
So IMO people are really sleeping on Mega Latios. People haven't realized exactly how deadly this mofo can be. Take for example this set:


Latios @ Latiosite
Ability: Levitate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Dragon Dance
- Zen Headbutt
- Earthquake
- Draco Meteor

That's right, a Dragon Dance Latios set. People seem to be forgetting that Mega Latios has 130 Attack now, and the improved bulk allows it to set up a DD or two with ease. Everything that Latios can't break through with STAB Zen Headbutt or Earthquake it fires off a Draco to destroy, as even without investment, a STAB 130 base power move from a Pokemon with 160 base Special Attack hurts badly. Take for example:

4 SpA Mega Latios Draco Meteor vs. 252 HP / 0 SpD Mega Slowbro: 255-300 (64.7 - 76.1%)
Even after the Special Attack drop, that's usually a 2HKO, and even if it can manage to survive the 2HKO:

4 SpA Mega Slowbro Ice Beam vs. 0 HP / 0 SpD Mega Latios: 140-166 (46.5 - 55.1%) -- 65.2% chance to 2HKO
It can't even always 2HKO itself. So no, unlike Mega Charizard X, Mega Slowbro is not a stop to a Mega Latios DD sweep. It also handles Gliscor and Lando-T better thanks to Levitate and the aforementioned Draco, and does not need 2 Dragon Dances to avoid being outsped and One Shotted by Scarf Garchomp and Scarfed Terrakion. It also has a better natural speed tier, so it can come in and easily threaten out Pokemon like Lando-I:

4 SpA Mega Latios Draco Meteor vs. 0 HP / 0- SpD Landorus: 283-334 (88.7 - 104.7%) -- 31.3% chance to OHKO

Who Mega Zard X would not dare face without a DD up.

TLDR: DD Mega Latios is a threat.

CTRL + F Skarmory, there is no mention of that
 
I think offensive CM Mega Latios should be viable, just theorizing though. (Like Draco/Psyshock/T-bolt OR HP Fire)

As for Mega Latias, aside from Stored Power SubCM being extremely amazing, I'm actually surprised that people are only running 160 Spe on Mega Latias.

160 Spe gets beaten even by non-LO/CB/Expert Belt Garchomp since it's faster and does 77.6-91.4% minimum (LO does 101.1-119%) while a Mega Latias only does 46.4 - 54.9% AFTER a CM and only has 56.3% to OHKO after TWO CMs.

SO to avoid being beaten by Garchomp, while also gaining the ability to outspeed Jolly Char X (Which also wins vs. Mega Latias), I'm currently running 192 Spe with Timid and only 64 EVs in Defense.

Ironically, even with only 64 EVs in Def, it does an amazing job and still wins vs. Landorus-t and Excadrill.
252+ Atk Landorus-T U-turn vs. 248 HP / 64 Def Mega Latias: 146-174 (40.2 - 47.9%) -- guaranteed 3HKO
252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 64 Def Mega Latias: 150-177 (41.3 - 48.7%) -- guaranteed 3HKO

I guess it's a matter of preference or team, but I was just throwing this out there.
 


I haven't tried it yet, but I think Steelix might have a decent RestTalk set.

Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Rest
- Sleep Talk
- Earthquake
- Heavy Slam / Gyro Ball (remember to set the IVs if you import with this)

Heavy Slam is actually really consistent. Mega Steelix is quite the fatass at 740 kg, meaning it has 120 BP on opponents 148 kg or less. For comparison, people use Heavy Slam on Mega Aggron and it "only" is 395 kg.
Out of pokemon listed on the OU viability rankings, as well as the new megas. I used tiny font for anything that would have been hit harder by Earthquake anyways due to typing, since a lot of fat pokemon are steel types.
40 BP: more than 370 kg
  • (Mega) Metagross
  • Opposing (Mega) Steelix
  • Mega Aggron
  • Heatran
60 BP: 246.7 kg to 370 kg
  • Hippowdon
  • Kyurem-B
  • Mamoswine
  • Rhyperior
  • Terrakion
  • Mega Tyranitar
  • Zygarde
  • Mega Glalie
  • Mega Camerupt
  • Mega Gyarados
  • Cobalion
80 BP: 185.1 kg to 246.6 kg
  • Base Gyarados
  • Dragonite
  • Base Tyranitar
  • Bronzong
  • Entei
  • Suicune
100 BP: 148.1 kg to 185 kg
  • Goodra
  • Mega Venusaur
  • Mega Sableye
  • Hydreigon
  • Raikou
  • Kingdra
  • Magnezone
120 BP: 148 kg or less
  • Everything else in the OU viability list/new megas


Gyro Ball isn't bad either. Mega Steelix is also quite the slow-ass, at 58 min speed stat, he hits 150 BP on 348+ Speed opponents like Lati@s, M-Diancie, Gallade, etc. It matches Heavy Slam's max 120 BP on 279 speed opponents, around Jolly Mamoswine, Adamant Lucario, Adamant Excadrill, and Timid Heatran. Or another way to say it, Gyro Ball's base power is (opp speed)/2.32

So it has a nice steel stab, and ground is surprisingly nice coverage with it, when it's STAB anyway (because Earthquake hits a lot of important steel resists for neutral damage). Earthquake hits three of the four steel resist types for super effective damage: Fire, Electric, Steel, just hitting Water neutral.

That leaves Steel + Ground resisted by only a few notable mons: Rotom, Gyarados (base form), Skarmory, Bronzong.

RestTalk's recovery seems pretty nice too. To effectively pull off RestTalk, you have to avoid 3HKOs (because once you Rest, it's 3 turns until you can Rest again). Steelix's huge defense stat can certainly do that against most of the physical attacking meta, hell its special defense isn't that bad with investment either, it can survive some neutral hits or SE coverage moves:
4 SpA Mega Salamence Fire Blast vs. 252 HP / 240 SpD Mega Steelix: 154-182 (43.5 - 51.4%) -- 8.2% chance to 2HKO
252 SpA Life Orb Latios Hidden Power Fire vs. 252 HP / 240 SpD Steelix: 143-169 (40.3 - 47.7%) -- guaranteed 3HKO
252 SpA Mega Sceptile Leaf Storm vs. 252 HP / 240 SpD Steelix: 190-225 (53.6 - 63.5%) -- guaranteed 2HKO
56 SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 240 SpD Steelix: 129-152 (36.4 - 42.9%) -- guaranteed 3HKO








People EV the Calm Mind set wrong imo. Mega Slowbro's Defense is so high, if you go 252 HP/252 Def/4 SpD Bold, you'll be weaker on your special side than your physical...after three Calm Minds! But if you're gonna break Slowbro, you're not waiting until it has 3 Calm Minds; you send in your strongest special attacker and get to work after 1-2 Calm Minds. So don't put your EVs into Defense, also because EVs have a bigger percentage return if you put them in the lower stat (nature is a 10% boost either way, so you can keep a Bold nature). So 252 HP / 16 Def / 240 SpD Bold makes it a lot more difficult to break Slowbro after just one or two calm minds:
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 4 SpD Slowbro: 183-216 (46.4 - 54.8%) -- 62.1% chance to 2HKO
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. +1 252 HP / 240 SpD Slowbro: 141-166 (35.7 - 42.1%) -- guaranteed 3HKO

252 SpA Life Orb Latios Draco Meteor vs. +1 252 HP / 4 SpD Slowbro: 220-261 (55.8 - 66.2%) -- guaranteed 2HKO
252 SpA Life Orb Latios Draco Meteor vs. +1 252 HP / 240 SpD Slowbro: 172-203 (43.6 - 51.5%) -- 6.3% chance to 2HKO

252 SpA Sceptile Leaf Storm vs. +1 252 HP / 4 SpD Slowbro: 368-434 (93.4 - 110.1%) -- 56.3% chance to OHKO
252 SpA Sceptile Giga Drain vs. +1 252 HP / 4 SpD Slowbro: 216-254 (54.8 - 64.4%) -- guaranteed 2HKO
252 SpA Sceptile Leaf Storm vs. +1 252 HP / 240 SpD Slowbro: 284-336 (72 - 85.2%) -- guaranteed 2HKO
252 SpA Sceptile Giga Drain vs. +1 252 HP / 240 SpD Slowbro: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO
Basically, Slack Off becomes a risk free move but only with the 240 SpD once Sceptile comes in, because either Leaf Storm misses the OHKO and drops its special attack, or Giga Drain can't outdamage it and you know you can set up more calm minds on it.

252 SpA Life Orb Protean Greninja Grass Knot (100 BP, Mega Slowbro is heavier) vs. +1 252 HP / 4 SpD Slowbro: 234-276 (59.3 - 70%) -- guaranteed 2HKO
252 SpA Life Orb Protean Greninja Grass Knot (100 BP) vs. +1 252 HP / 240 SpD Slowbro: 179-213 (45.4 - 54%) -- 42.2% chance to 2HKO
Yeah that's another Calm Mind with those EVs, instead of being 2HKO'd.

252 SpA Life Orb Gengar Shadow Ball vs. +1 252 HP / 4 SpD Slowbro: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO
252 SpA Life Orb Gengar Shadow Ball vs. +1 252 HP / 240 SpD Slowbro: 211-250 (53.5 - 63.4%) -- guaranteed 2HKO
If Slowbro's at perfect health, in a pinch it can go for a 2nd Calm Mind, which will work on a pair of low rolls and no SpD drops.
252 SpA Life Orb Gengar Shadow Ball vs. +2 252 HP / 240 SpD Slowbro: 159-190 (40.3 - 48.2%) -- guaranteed 3HKO

252+ SpA Mega Venusaur Giga Drain vs. +1 252 HP / 4 SpD Slowbro: 206-246 (52.2 - 62.4%) -- guaranteed 2HKO
252+ SpA Mega Venusaur Giga Drain vs. +1 252 HP / 240 SpD Slowbro: 158-188 (40.1 - 47.7%) -- guaranteed 3HKO

etc
252 Atk Life Orb Weavile Knock Off vs. 252 HP / 252+ Def Slowbro: 125-148 (31.7 - 37.5%) -- 78.6% chance to 3HKO
252 Atk Life Orb Weavile Knock Off vs. 252 HP / 16+ Def Slowbro: 143-172 (36.2 - 43.6%) -- guaranteed 3HKO

252+ Atk Adaptability Beedrill U-turn vs. 252 HP / 252+ Def Slowbro: 180-212 (45.6 - 53.8%) -- 34.4% chance to 2HKO
252+ Atk Adaptability Beedrill U-turn vs. 252 HP / 16+ Def Slowbro: 204-240 (51.7 - 60.9%) -- guaranteed 2HKO

252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 252+ Def Slowbro: 280-340 (71 - 86.2%) -- guaranteed 2HKO
252+ Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 16+ Def Slowbro: 330-390 (83.7 - 98.9%) -- guaranteed 2HKO

+2 252 Atk Sceptile Leaf Blade vs. 252 HP / 252+ Def Slowbro: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO
+2 252 Atk Sceptile Leaf Blade vs. 252 HP / 16+ Def Slowbro: 282-332 (71.5 - 84.2%) -- guaranteed 2HKO

252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Slowbro: 117-138 (29.6 - 35%) -- 13.4% chance to 3HKO
252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 16+ Def Slowbro: 133-157 (33.7 - 39.8%) -- guaranteed 3HKO

252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Slowbro: 171-202 (43.4 - 51.2%) -- 6.6% chance to 2HKO
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 16+ Def Slowbro: 196-232 (49.7 - 58.8%) -- 99.6% chance to 2HKO
OK, the EVs make a difference there, but I just wanted to show, holy fuck it can avoid the 2hko without a resist!

So 252 Def EVs/4 SpD takes about 13% less physical damage, but 16 Def/240 SpD takes about 23% less special damage, and you'll need it more if you are trying to start up a sweep.
 
So how would you guys rank the new Megas from best to worst?
Tricky, but I'll give it an honest shot. My opinion of them as of right now would be:

1. Salamence. The obvious powerhouse that we all know will wreck lives and destroy worlds.
2. Sabelye. The dark horse that people NEED to understand how amazing it is.
3. Slowbro. The other super-popular mega that really is THAT good.
4. Metagross. It's speed boost and new ability make it a frightening terror.
5. Lati@s. These two get enough of a boost to become that much more dangerous. Watch out for them.
6. Altaria. Dragon/Fairy is a great typing, and with pixilate, opens a lot of doors for Altaria.
7. Lopunny. This thing is gonna be good... later. I don't think we've even begun to tap it's potential yet.
8. Swampert. Rain. Rain. Rain. Rain. Rain. Swift Swim. Rain. Rain. Smash things. Rain. Rain.
9. Gallade. Good boosts will make him quite usable. Not the best, not the worst, but usable.
10. Sharpedo. He'll be tricky to pull off, but he's got some wicked power to play with.
11. Diancie. Kind of an odd transformation for her, but hey, it might work okay.
12. Sceptile. Can ruin rain's day, and has good attacking power, but still easy to KO. (4x ice weak? ouch.)
13. Steelix. Titanic physical wall with a mostly useless ability. Could work, but it'd TAKE a lot of work to pull off.
14. Pidgeot. SR weak, shallow movepool, lackluster stats even after mega evolving. Okay-ish is the best thing I can say about him.
15. Camerupt. Bad defensive typing somewhat offset by it's new ability still doesn't make him very good. Will be devastating in TR, but nowhere else.
16. Audino. Not a bad cleric, but why waste your mega slot on it? Seriously, I have two words for you: Sylveon. Clefable.
17. Beedrill. Yep. Dead last. As cool as he seems, we all know he's just way to terrible to ever seriously consider. 9/10 times he'll get killed right after mega evolving without ever getting an attack off.

Now this is just how I see it as of this very moment. We're still learning a lot about them and the games haven't officially launched, so this is subject to a lot of change and scrutiny in the days to come, so take it with a grain of salt.

EDIT: left out glalie somehow; It's late, call it a brain fart. Glalie's not that great, so put him tied at 14 w/pidgeot. Refridgerate-boosted ice type explosion is the strongest attack in the game now, but at the cost of your mega slot? Idk... doubt it's worth it.
 
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Albacore

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from what I can tell it goes more-or-less MMence-MGallade-MLatias-MMetagross-MSableye-(kinda tough to set these 3 apart b/c they're pretty much equally amazing)-MAltaria-MSceptile-MLopunny-(though those two last ones are kinda interchangeable)-MDiancie-MLatios-MBeedrill-MSlowbro-MCamerupt-MSwampert-MSharpedo-MGlailie-MAudino-MPidgeot-MSteelix (the last ones are kinda tricky to judge b/c they all suck, it's basically down to which one is the least outclassed) in that order

also lol @ MBeedrill somehow being worse than Sharpedo or Pidgeot or Steelix or even Audino
 
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After the reveal of the stats of the megas a lot of things have happened and I am starting to change my opinion on some of them.

Mega Salamence
Seriously, who didn't expect this thing is going to be insanely threatening even after its reveal. At first I thought Flying + Ground coverage was enough to actually make it the top Mega threat, but I was wrong. Mono Flying is probobly more than enough to actually destroy a significant portion of the meta game with little exceptions. I see barely any reason to even consider running a mixed set at all.

Mega Latias
Good Luck killing that thing. There are just a few, even if common, Dark Types that can destroy this. The reason I say this is, that Knock Off has become the primally Dark STAB or coverage most players are currently using, which might change.
I am not really experienced with the Mono Stored Power set, while I can see why people you it primally simply because those defenses are insanely difficult to break through as well as the access of Latias to Roost (fuck Recover) making it easy to go up to over +2, I see double pseudo-mixed STAB still more viable because it has just less risk involte.
I am currently trying to make Latias work as a mixed tank (don't laugh at me) since I was suprised how mixed Mega Venusaur worked early XY. And of course, I haven't yet seen any use of base 100 atk besides being able to 2HKO Special Defensive Heatran with 0 EV Earthquake.

Mega Latios
Completely underrestimated this guy.
I am still on the opinion wasting a mega slot only for a little bit more bulk for the cost of an item is pointless unless you can't fit any other mega, but I am starting to see how many potencial sets this thing can actually run, excluding the obvious Dragon Dance set.
We have a lot of Mega Pokemon that can run a Dragon Dance set and besides having more Speed, offensively Latios does not seem to offer much move pool wise.
Pretty much it relies more on abusing its Special Attacking stats not only because of the potencial burn lowering its attack but to pass physical walls/tanks much better.
But what is great about Mega Latios is, while I still prefer pseudo-mixed, it can finally get past its main counter Ttar with Earthquake. I mean, if you are running Mega Latios, and that physicaly, you just want to have Earthquake.

Mega Audino
I haven't seen this thing on the ladder yet, but from what I have heard so far I can assume it is pretty much like everybody was expecting it to be: unviable. Game Freak designed this thing mainly for the VGCs so it is to be expected that this thing would not work up well even with those huge defensive stats.

Mega Metagross
Insane bulk, insane Speed, great offensive stats and build in Life Orb.
Alongside of Mega Latias and Mega Gallade, it is the second most viable new Mega Pokemon as of right now, right after Mega Mence.

Mega Altaria
Finally something that can beat both Zards. A really annoying Mega and as good as I expected.

Mega Gallade
Probobly something I underestimated a lot, as I underestimated Gardevoir (not knowing that pixelate even further boosts normal type attacks), simply because I completely overlooked that is can run the best priority for this meta, Close Combat and actually easielly boosts its stats sky high while I was focusing the lack of STAB damage output like Mega Gardevoir and bad ability.
I even consider it better than Mega Medichamp thanks to that speed, swords dance and a larger selection of coverage moves.

Mega Lopunny
Another Mega I underestimated, simply because I looked at how many viable ghosts we have in OU instead of looking how its STAB is now unresisted and it has access to high power moves from both sides, Healing Wish, Encore etc.

Mega Steelix
I haven't seen any Steelix currently. Compare to Mega Aggron, I believe Aggron does the job of a physical tank better thanks to pure Steel Typing and Filter. Steelix can probobly hit harder with its second STAB and needs Sand to fully abuse its offensive capabilities. More Special Defense is probobly a plus too, in order to tank non-super effective hits better than Aggron from that side.
Probobly you choice it considering Aggron into your team slot and think what works best for your team.

Mega Diancie
A great mixed attacker with great speed (like most Megas with 110 Speed). OU has a lot of potencial mons that can learn Bullet Punch namely Scizor, Medichamp, Lucario, Metagross. It is just a matter of time until we see if Mega Diancie can still fullfill its role if those mons are going to be common with that move.

Mega Slowbro
A mon a lot of people, including myself, thought it is going to be bad, until its stats are revealed, because Regenerator > Shell Armor.
I feel like Mega Slowbro is specificly made to abuse Calm Mind and a lot of people are running a CroCune version of this thing just to not get toxiced (didn't know that this move is that common now).
I still think Standard with Slack Off, Scald, Psyshock/Ice Beam/Fire Blast, Calm Mind is more viable even if it forces more switches in theory.

Mega Swampert
People are really hyping the Swift Swimmer Set up a lot but I see more potencial on a mixed tank set with Stealth Rocks.

Mega Glalie
My opinion on Glalie still stands. I don't think it is viable but I will give probs that it can kill Chansey by killing itself and run Super Fang that nothing is immun to.

Mega Sharpedo
Probobly one of the least interesting Megas. Huge Jaws really helps it to make up for the lack of Life Orb and offensive boosting moves as well as making the non-Crunch fang moves more viable to use.

Mega Camerupt
Nothing to say about it. Another slow hard hitter like Obamasnow, just with better typing.

Mega Beedrill
I still haven't seen many Mega Beedrill but everybody either is complaining it being to frail or that it is just OP because of that high speed and physical attack stat. Of all viable priority hitters in OU, how many can actually 1-2HKO that thing?
And another question, how much offensive pressure does Mega Beedrill have? I have seen chances where people were able to set up Swords Dance for instands but non where it would be able to 2HKO something.

Mega Saybleye
The only annoying part is, as long it stays in his normal form, you always have to expect your hazards/status moves to be bounced back by Magic Bounce when it decides to Mega Evolte and Priority Status moves on its own.

On other Megas, I don't want yet to say something about them to see them. Mega Pidgeot seems really unique with its cool ability but thats so far it.
 

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
With all these new megas running around, I can totally see Crunch being slashed with Knock Off in a few sets so it hits stuff like mega Slowbroken mega Latias, mega Metagross harder to ensure KOs. Did some calcs and is kinda significant on some mons.

252+ Atk Life Orb Krookodile Crunch vs. 0 HP / 0 Def Latias: 299-354 (99.3 - 117.6%) -- 93.8% chance to OHKO
252+ Atk Life Orb Krookodile Knock Off vs. 0 HP / 0 Def Latias: 242-289 (80.3 - 96%) -- guaranteed 2HKO
252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 0 Def Metagross: 333-395 (91.4 - 108.5%) -- 50% chance to OHKO
252+ Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 0 Def Metagross: 270-322 (74.1 - 88.4%) -- guaranteed 2HKO
pretty sure megagross doesn't run max HP tho...
252+ Atk Life Orb Adaptability Crawdaunt Knock Off vs. 252 HP / 252+ Def Slowbro: 182-218 (46.1 - 55.3%) -- 65.6% chance to 2HKO
252+ Atk Life Orb Adaptability Crawdaunt Crunch vs. 252 HP / 252+ Def Slowbro: 224-265 (56.8 - 67.2%) -- guaranteed 2HKO

I think GF finally realized their mistake last gen and decided to nerf knock off :D :D
 
Well, I think I've analyzed enough matches and posts to give some things my own thoughts. Here goes.

Mega Steelix
Let me just start off by saying this will likely be one of the lesser Megas in OU, but I do think it has a chance to shine on several teams. The obvious negatives on Mega Steelix are its somewhat common weaknesses and reliance on Sand, but when paired with a Sand Streamer, Mega Steelix can differentiate itself from Mega Garchomp in several ways. While it does have poorer special bulk, its typing's many resistances and two immunities allow it to switch in on a large amount of Pokémon, especially in conjunction with its brilliant physical bulk. Mega Steelix works best as a late-game Trick Room or Sand attacker and has just the right tools to get both jobs done: first of all, what's worth noting is that the iron serpent gets Sand Force boosts on both of its STABs, essentially giving them Adaptability power. Rock is an awesome coverage type that also gets a Sand Force boost, so in terms of coverage it won't have to worry. Those Earthquakes are really powerful in the Sand and hit a huge amount of Pokémon supereffectively, but the real big one is Gyro Ball, reaching insane amounts of power in Sand and being a fantastic cleaning tool on TR. It can actually check a large slew of high-level threats like Mega Salamence (watch out for mixed/special variants though), Mega Metagross and Mega Altaria (again, look out for Fire Blast) and is capable of running a multitude of spreads and sets, be it from a SDef Curse user to an offensive Sand-oriented tank with Max HP/Atk. Mega Steelix is pretty versatile and strong and has several notable niches, but its weather reliance and opportunity cost as a Mega do hold it back.
Estimated Viability Ranking: C/C+

Mega Sceptile

Hoo boy. I got a lot to say about this guy, too. Mega Sceptile is a great offensive threat and it's only becoming even more dangerous with people discovering new ways to use it and fit it onto cores. The obvious pros on Mega Sceptile are those wonderful 110/145/145 offenses, making it extremely fast and strong. Thanks to its stat spread, it is the fastest Pokémon among both of its types; OU was in big need of a fast Grass-type attacker and Mega Sceptile certainly does its job extremely well. Both mixed and purely special sets have proven to be highly effective, the former having more coverage to beat a wider amount of Pokémon with, the latter having a lot more all-out power in comparison. Since both sets deal with many Pokémon and can clean excellently, Mega Sceptile is a threat to many teams, particularly offensive ones. Lightning Rod is a fantastic Ability, as it allows Mega Sceptile to serve as a Thunder Wave absorber for its team, which is always much appreciated. In terms of moves, there's quite some choice between its Grass-type STABs on special sets: Giga Drain gives Mega Sceptile some much-needed recovery in addition to being decently strong, Leaf Storm is an extremely powerful nuke and Energy Ball is a more spammable and reliable alternative to Leaf Storm, while also serving as a stronger Grass-type STAB should Giga Drain be too weak for one's preference. Now, what are the negatives on this powerhouse? First off, it has six weaknesses, one of which (namely Ice) being a double weakness. Secondly, while it's gotten 10 extra points in Defense, 70/75/85 defenses are still nothing to write home about. Third of all, both sets can easily be walled by a selection of Pokémon; Air Balloon Steel-types turn the mixed sets near-useless, while Chansey and others can put a stop to the special sets. Despite these flaws, though, Mega Sceptile is still a really solid Mega and a sure candidate to make OU.
Estimated Viability Ranking: B+/A-

Mega Metagross
This mechanical monster needs to be discussed more. Mega Metagross is honestly one of the biggest threats among the new Mega Evolutions, since it really just has it all. For starters, 145 Attack in conjunction with Tough Claws gives it simply immense offensive power without drawbacks, backed up by a decent 105 Special Attack stat. Secondly, it has 110 Speed, which is pretty much the new benchmark in ORAS OU, outspeeding a large slew of Pokémon unboosted. Third, it's fucking bulky for an attacker with its 80/150/110 defenses and its Steel/Psychic-type giving it a good slew of resistances to work with. Combined with these neat stats and that good typing is a fantastic physical movepool with viable moves among which most are boosted by Tough Claws: STAB Meteor Mash/Zen Headbutt/Bullet Punch, Ice Punch, Hammer Arm, Earthquake (not boosted) and the special Grass Knot. Thanks to its movepool flexibility, Mega Metagross is capable of hitting an extremely large array of Pokémon supereffectively with its high-power STABs and coverage, making it seriously risky to switch in on. This mechanical beast is easy to fit onto cores as well, as has been demonstrated with the awesome Keldeo + Mega Metagross core that pretty much has all weak spots covered and destroys whole teams. However, not everything's all good for Mega Metagross, as its common weaknesses to Fire-, Ground-, Dark- and Ghost-type moves does hamper its own ability to switch in on opponents. It suffers from a slight case of 4MSS as well and, as such, will always be checked by a slew of Pokémon. The good thing, however, is that pairing it with Keldeo pretty much gets rid of almost all these issues. All in all, Mega Metagross is an enormous threat in the ORAS OU metagame and will likely remain one for the remainder of the tier.
Estimated Viability Ranking: A+/S

More Megas will be discussed later.
 

Srn

Water (Spirytus - 96%)
is an official Team Rateris a Forum Moderatoris a Community Contributoris a Top Tiering Contributor
OUPL Champion
Tricky, but I'll give it an honest shot. My opinion of them as of right now would be:

1. Salamence. The obvious powerhouse that we all know will wreck lives and destroy worlds.
2. Sabelye. The dark horse that people NEED to understand how amazing it is.
3. Slowbro. The other super-popular mega that really is THAT good.
4. Metagross. It's speed boost and new ability make it a frightening terror.
5. Lati@s. These two get enough of a boost to become that much more dangerous. Watch out for them.
6. Altaria. Dragon/Fairy is a great typing, and with pixilate, opens a lot of doors for Altaria.
7. Lopunny. This thing is gonna be good... later. I don't think we've even begun to tap it's potential yet.
8. Swampert. Rain. Rain. Rain. Rain. Rain. Swift Swim. Rain. Rain. Smash things. Rain. Rain.
9. Gallade. Good boosts will make him quite usable. Not the best, not the worst, but usable.
10. Sharpedo. He'll be tricky to pull off, but he's got some wicked power to play with.
11. Diancie. Kind of an odd transformation for her, but hey, it might work okay.
12. Sceptile. Can ruin rain's day, and has good attacking power, but still easy to KO. (4x ice weak? ouch.)
13. Steelix. Titanic physical wall with a mostly useless ability. Could work, but it'd TAKE a lot of work to pull off.
14. Pidgeot. SR weak, shallow movepool, lackluster stats even after mega evolving. Okay-ish is the best thing I can say about him.
15. Camerupt. Bad defensive typing somewhat offset by it's new ability still doesn't make him very good. Will be devastating in TR, but nowhere else.
16. Audino. Not a bad cleric, but why waste your mega slot on it? Seriously, I have two words for you: Sylveon. Clefable.
17. Beedrill. Yep. Dead last. As cool as he seems, we all know he's just way to terrible to ever seriously consider. 9/10 times he'll get killed right after mega evolving without ever getting an attack off.

Now this is just how I see it as of this very moment. We're still learning a lot about them and the games haven't officially launched, so this is subject to a lot of change and scrutiny in the days to come, so take it with a grain of salt.

EDIT: left out glalie somehow; It's late, call it a brain fart. Glalie's not that great, so put him tied at 14 w/pidgeot. Refridgerate-boosted ice type explosion is the strongest attack in the game now, but at the cost of your mega slot? Idk... doubt it's worth it.
How do u put camerupt at #15 this fucker 2hko's slowbro with a fire blast and its defensive typing lets it beat every electric pokemon in the game bar rotom-w. Bad defensive typing? Are you kidding? You have one 4x weakness, big fucking deal. Do you see people telling me that fire/steel is a bad defensive typing because it has a 4x weakness to ground? You resist bug, fairy, fire, poison, and steel, which is pretty nice, but obviously the neutrality to ice combined with immunity to electric is what really makes it shine. Don't underestimate this guy pls ._.

Also i'm surprised mega gallade is #9 on that list. Why? Well lets see what the fuck is supposed to take it on on stall after an SD (which 95/115 defenses are kind of going to help it get that)
+2 252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Skarmory: 265-313 (79.3 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock
+2 252 Atk Gallade Close Combat vs. 232 HP / 252+ Def Alomomola: 390-459 (73.7 - 86.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Gallade Psycho Cut vs. 252 HP / 252+ Def Clefable: 240-283 (60.9 - 71.8%) -- guaranteed 2HKO after Leftovers recovery
(moonblast does 62.8%-74.3%)
+2 252 Atk Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 320-378 (72 - 85.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 340-402 (86.2 - 102%) -- 87.5% chance to OHKO after Stealth Rock

If you have clefable covered (keep in mind i calc'd psycho cut, not zen headbutt), you could very well just go taunt over psycho cut to make sure cress, alomo, and slowbro don't do anything annoying.
Seriously if you're not carrying a mega sableye on ur stall team wtf is supposed to stop this monster ._.[/hide]
 
Damn right. I knew gallade would be good but the more I face it the more I see just how good it really is. Gallade is better than metagross in my opinion. Sure super computer is bulkier with a better typing but close combat hits harder than meteor mash (also doesn't miss) and gallade has access to SD which is rather easy to set up when considering its bulk and the switches it can force.
Also as mentioned above, it demolishes stall teams lacking mega sableye with its raw power and access to an extremely fast taunt. It's just being overshadowed right now because mence is broken and metagross was hyped more for some reason. Albacore's list is spot on in my opinion, gallade is without a doubt one of the best if not the best new mega evolution. (not counting salamence)
 
So I created a new core and I figured I'd see what you guys think of it.

Gallade (M) @ Galladite
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance


Victini @ Leftovers
Ability: Victory Star
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- V-create
- Bolt Strike
- Power-Up Punch
- Substitute

We all know what Gallade can do (as the calcs Srn posted show), and Victini compliments Mega Gallade very well. Two of the biggest threats to Mega Gallade, Clefable and Mega Sableye, are both checked by Victini. Tini also offers burn immunity which can save Gallade from a suicide/fast burn. Gallade really hates Clefable, but Victini dgaf about Clef:

252+ Atk Victini V-create vs. 252 HP / 252+ Def Clefable: 237-279 (60.1 - 70.8%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Clefable Moonblast vs. 96 HP / 0 SpD Victini: 49-58 (13.4 - 15.8%) -- possibly the worst move ever
4 SpA Clefable Fire Blast vs. 96 HP / 0 SpD Victini: 38-45 (10.4 - 12.3%) -- possibly the worst move ever

Clef is literally set-up bait for Tini. Usually you can get up a sub and then wreak havoc from there. Gallade also hates Mega Sableye, and the SubPuP Tini EV spread actually checks Calm Mind Mega Sableye, if there are no Rocks on the field:

252+ Atk Victini V-create vs. 252 HP / 252+ Def Sableye: 166-196 (54.6 - 64.4%) -- guaranteed 2HKO

0 SpA Sableye Shadow Ball vs. 96 HP / 0 SpD Victini: 152-180 (41.6 - 49.3%) -- guaranteed 3HKO after Leftovers recovery
+1 0 SpA Sableye Shadow Ball vs. 96 HP / 0 SpD Victini: 224-266 (61.3 - 72.8%) -- guaranteed 2HKO after Leftovers recovery

Even with the speed drop after, Tini still comfortably outspeeds MegaEye and 2HKOs it, while not fearing a burn from WoW. There might be better answers for CM MegaEye out there, but Tini is a surprisingly effective check that also happens to embarrass other typical Gallade answer, Unaware Clefable. From here, you just need to stack a Ghost resist or two (Bisharp and Weavile work really well), a BirdSpam check and some hazard control. Tini can also be a part of a balanced FWG core. The only real downside to this core is that it can lead to a lot of Psychic weaknesses on one team, and might make it harder to use Latios, Latias, Celebi (as the Grass part of the FWG core), and Starmie. As far as recommended teammates go, Bisharp, Weavile, Tentacruel, and Zapdos work well, with the first two checking Ghosts, Tenta removing hazards and hard checking Gengar, and Zapdos removing hazards and checking BirdSpam. I'd love to hear what people think of this core!
 
Tricky, but I'll give it an honest shot. My opinion of them as of right now would be:

1. Salamence. The obvious powerhouse that we all know will wreck lives and destroy worlds.
2. Sabelye. The dark horse that people NEED to understand how amazing it is.
3. Slowbro. The other super-popular mega that really is THAT good.
4. Metagross. It's speed boost and new ability make it a frightening terror.
5. Lati@s. These two get enough of a boost to become that much more dangerous. Watch out for them.
6. Altaria. Dragon/Fairy is a great typing, and with pixilate, opens a lot of doors for Altaria.
7. Lopunny. This thing is gonna be good... later. I don't think we've even begun to tap it's potential yet.
8. Swampert. Rain. Rain. Rain. Rain. Rain. Swift Swim. Rain. Rain. Smash things. Rain. Rain.
9. Gallade. Good boosts will make him quite usable. Not the best, not the worst, but usable.
10. Sharpedo. He'll be tricky to pull off, but he's got some wicked power to play with.
11. Diancie. Kind of an odd transformation for her, but hey, it might work okay.
12. Sceptile. Can ruin rain's day, and has good attacking power, but still easy to KO. (4x ice weak? ouch.)
13. Steelix. Titanic physical wall with a mostly useless ability. Could work, but it'd TAKE a lot of work to pull off.
14. Pidgeot. SR weak, shallow movepool, lackluster stats even after mega evolving. Okay-ish is the best thing I can say about him.
15. Camerupt. Bad defensive typing somewhat offset by it's new ability still doesn't make him very good. Will be devastating in TR, but nowhere else.
16. Audino. Not a bad cleric, but why waste your mega slot on it? Seriously, I have two words for you: Sylveon. Clefable.
17. Beedrill. Yep. Dead last. As cool as he seems, we all know he's just way to terrible to ever seriously consider. 9/10 times he'll get killed right after mega evolving without ever getting an attack off.

Now this is just how I see it as of this very moment. We're still learning a lot about them and the games haven't officially launched, so this is subject to a lot of change and scrutiny in the days to come, so take it with a grain of salt.

EDIT: left out glalie somehow; It's late, call it a brain fart. Glalie's not that great, so put him tied at 14 w/pidgeot. Refridgerate-boosted ice type explosion is the strongest attack in the game now, but at the cost of your mega slot? Idk... doubt it's worth it.
I like the list however id probably rank them a little bit differently.

1. Salamence. I would agree with you that salamence is probably the most powerful of the new megas (which means ubers again for salamence) with all its increased stats, an almost base 200 flying return, reliable recovery, and an incredible movepool he is nearly unstoppable after one dragon dance. This thing is going to force teams to carry an ice type attack.
2. Slowbro: Incredible physical wall that is also can be an unstoppable calm minder. Although I stand by shell armor being a bit of a dissapointing ability, it is nice that mega bro doesn't have to worry about being destroyed by an unlucky crit.
3. Metagross: As Nappy would say "DEM PAWS!" I love this thing it has everything that metagross would need to get back into the OU metagame after the nerf to steel types.
4. Latios and Latias: Arguing about which one of these is better for me is like arguing if pepsi is better than coke. However, both these twins are going to be insane with their incredible special attack, bulk, and other aspects. If are already threats in OU right now they will be even more threatening in ORAS.
5. Sableye: Another annoying calm mind user who has plenty to distinguish himself from slowbro. With more special defense, magic bounce, wil-o-wisp, 3 immunities, and 1 weakness mega sableye can wreck teams that lack the appropriate counter to it.
6. Swampert: "I'm sweepin in the rain i'm sweepin in the rain" With the blessing of this mega evolution swampy know has a shot to make it back into OU. With the bulk, attack, typing, and ability, that dream world politoed may finally get some more use. And swampert too of course.
7. Gallade: Although I would have liked a better ability, gallade a mega evolution that is ready to du-u-u-u-u-ueeell! With a monstrous attack, swords dance, shadow sneak, and an incredible movepool you have got urself one heck of a sweeper. It can even run a decent bulk up set with the increased defense.
8. Lopuuny: This is one of the more overlooked megas in my opinion. Loppuny is almost like a physical mega manectric but with an better ability (I found intimidate to be a bit dissapointing). Now this thing can just wreck house with high jump kick and return without having to carry knock off like other fighting types. However, I do have one slight issue with Lopunny. Why can't it learn swords dance!?
9. Sharpedo: Many were a bit thrown off that sharp didn't get speed boost in its regular form. However, for me the biggest downside to mega sharpedo is that it got some pointless increase to its special attack which i felt could have been better in it's attack or even bulk. But still, strong jaw along with crunch and ice fang with a boost from speed boost can make this pokemon a pretty terrifying late game sweeper.
10. Diancie: I was a little dissapointed with diancies's normal form, but now i'm in luck because diancie's mega makes up for it. With it's incredible offfensive prowess and even decent bulk this pokemon is one I love to use whenever I get the chance.
11. Sceptile: Sceptile I also find to be overlooked. Although lightning rod is supbar it gives sceptile an immunity to thunder wave and the grass typing makes him immune to spore and stun spore. Scpetile is almost like a more offensive form of manectric that has a blistering 145 speed stat to outpace some of the top dragons in the tear and even its base 110 attacke can be used well with swords dance. However, a lot of weakness do hold it back especially with ice shard being a major issue.
12. Altaria: Altaria I though could have been better. I get that gamefreak wants to make some mixed attackers, but they just usuallly aren't my cup of tea. However, Altaria is save by it's typing and ability which can make it into a unique dragon dance sweeper. However, make sure you are aware of the other non mega dragon dancers such as dragonite and gyarados who can perform the role possibly as good as altaria.
13. Beedril: although beedril has an unfortunate case of wasting it's offensive prowess with protect, it still has a lot of things going for it. that adaptability base 150 attack is incredible and with a base 145 speed, it can still run an adamant nature to have a great speed stat. However, other flaws such as stealth rock weakness and priority being a problem, I can understand why you would
state that beedril is the worst mega. However, I believe the others aren't as good.
14: Camerupt: A bad typing is what severally holds this thing back a lot. However everything else about it I like. With it's increased bulk, attacking stats, pretty good abililty, and slow speed this will be quite possibly one of the best trick room pokemon. Of course, that's about it.
15: Glalie: Hey guy's, I found Michael Bay and Deidara's favorite pokemon! With that refrigerate explosion glalie has one of the single most powerful attacks in the game; its art is an explosion! Aside from that though, it does have a good niche as a spike setter; however without an item for a focus sash, it fails to do anything extraordinarily. Coupled with a bad defensive typing and not very impressive stats for a mega, it's gonna be one of those lower tier megas in the end. But I don't care because I want to make Michael bay see what true art is!
16. Steelix: Another dissapointing mega that does look cooll though. I am glad that steelix is now competitively viable, but doesn't get the ability or movepool to stand out as a defensive wall and it is outclassed by mega aggron in a lot of ways. However, u can play to steelix's more offensive side to be a good user of curse and gyro ball, but I would still pick another mega pokemon anyday.
17. Audino: While it's stats are good and it has a nice typing, as a fairy it faces stiff competition from the non mega fairy's such as clefable who also boast the same support movepool as audino and has two amazing ability's. Audino aready had a great ability in regenerator and game troll decided to give it an ability that doesn't even work in single's. Plus as a calm minder it faces stiff competition from slowbro and sableye.
18. pidgeot: Oh bird jesus, i'm so happy to see u finally get more powerful, but you were cursed by so many things. No guard is great with hurricane but it know leaves you open to stone edge, thunder, and blizzard all the time. a 121 speed is pretty good, but it's soo awkward because it would get outsped by greninja by 1 point! And you have been cursed by a terrible movepool for ur offense. No hyper voice and you could only use hurricane, heat wave, hidden power, and ominous wind? It's predictable and a waste off potential.

Overall though, I'm pretty happy with the mega's we got and I still hope there are more that we haven't discovered yet.
 
to those saying camerupt has a bad type:
Camerupt (ignoring abilities):
Weaknesses: Ground, Water
Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric

Heatran (ignoring abilities):
Weaknesses: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Steel
Immunities: Poison

heatran has more weaknesses, and they are shared with camerupt, as well as camerupt having a better immunity

disclaimer: i am not saying camerupts typing is better than heatrans, nor is it as good, but they are comparable
 
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to those saying camerupt has a bad type:
Camerupt (ignoring abilities):
Weaknesses: Ground, Water
Resistances: Bug, Fairy, Fire, Poison, Steel
Immunities: Electric

Heatran (ignoring abilities):
Weaknesses: Fighting, Ground, Water
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Steel
Immunities: Poison

heatran has more weaknesses, and they are shared with camerupt, as well as camerupt having a better immunity
Heatran has more relevant resistance and Flash Fire which makes it immun to Fire. But yeah, Camerupt has not a bad typing.
 
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