UU Victim of the Week! (Week Twenty-Seven: Contrary Serperior)

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as a counter


Weezing @ Black Sludge
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Will-O-Wisp
- Pain Split
- Psybeam
- Clear Smog


This set scares Toxicroak more than zoologist dissectors do. It can downright destroy it with Psybeam, remove its harworkingly accumulated boosts with CS or butcher its Atk with WoW. It isn't entirely niche, either; it can also reliably check/counter nearly all Fightings, Fairies and physical Poisons in a pinch.


Offensive Side:

8 SpA Weezing Psybeam vs. 0 HP / 4 SpD Toxicroak: 236-280 (76.8 - 91.2%) -- guaranteed 2HKO


Defensive Side:

+2 252+ Atk Life Orb Toxicroak Gunk Shot vs. 252 HP / 252+ Def Weezing: 153-182 (45.8 - 54.4%) -- 6.6% chance to 2HKO after Black Sludge recovery

+2 252+ Atk Life Orb Toxicroak Sucker Punch vs. 252 HP / 252+ Def Weezing: 138-162 (41.3 - 48.5%) -- guaranteed 3HKO after Black Sludge recovery

+2 252+ Atk Life Orb Toxicroak Drain Punch vs. 252 HP / 252+ Def Weezing: 96-113 (28.7 - 33.8%) -- 98.9% chance to 4HKO after Black Sludge recovery
 
Offering Tank Mega Aggron as a check.

Aggron@Aggronite
252 HP/252 Att/4 Def
Ability: Sturdy --> Filter
Adamant Nature
- Heavy Slam
- Earthquake
- Ice Punch
- Stealth Rock/Toxic/Thunder Wave (This one really doesn't matter.)

Just as a quick foreward, the only reason that this isn't a counter is because Aggron at least needs a chance to Mega Evolve; if he comes in as normal Aggron against a Drain Punch he's pretty screwed. As long as he's had a chance to Mega Evolve already or comes in on moves not named Drain Punch, he'll wipe the floor with this toad.

Defensive Numbahz
252+ Atk Life Orb Toxicroak Drain Punch vs. 252 HP / 4 Def Filter Mega Aggron: 111-131 (32.2 - 38%) -- 93.2% chance to 3HKO
+2 252+ Atk Life Orb Toxicroak Drain Punch vs. 252 HP / 4 Def Filter Mega Aggron: 216-257 (62.7 - 74.7%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Toxicroak Sucker Punch vs. 252 HP / 4 Def Mega Aggron: 103-122 (29.9 - 35.4%) -- 28.3% chance to 3HKO

Offensive Numbahz
252+ Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Toxicroak: 360-424 (117.2 - 138.1%) -- guaranteed OHKO
252+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 0 Def Toxicroak: 322-381 (104.8 - 124.1%) -- guaranteed OHKO
 

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
I suck. Top 3 Checks and Counters for SD Toxicroak have been chosen (no specific order):

Top 3 Counters:

Hippowdon - The TurtleLord
Gligar - SlottedPig
Quagsire - Venduria

Top 3 Checks:

Mega Aerodactyl - Sleepless
Flygon - Wobblebuns
Crobat - Billtodamax

OP will be updated accordingly. In order to keep up with the recent tier changes to UU, let's see how well you guys can spoon.

->

Set name: Mega Alakazam
name: Mega Alakazam
move 1: Psyshock
move 2: Dazzling Gleam / Focus Blast
move 3: Shadow Ball / Focus Blast
move 4: Calm Mind / Protect
ability: Magic Guard
item: Alakazite
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
 
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Drapion as a counter or check (depending on the set)



Drapion @ Black Sludge
Ability: Battle Armor
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Knock Off
- Taunt
- Toxic Spikes
- Poison Jab/Whirlwind/Pursuit

+1 252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Drapion: 232-274 (67.6 - 79.8%) -- guaranteed 2HKO after Black Sludge recovery
+1 252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 252+ SpD Drapion: 155-183 (45.1 - 53.3%) -- 1.2% chance to 2HKO after Black Sludge recovery
+1 252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 252+ SpD Drapion: 155-183 (45.1 - 53.3%) -- 89.5% chance to 2HKO after Stealth Rock and Black Sludge recovery
+1 252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 252+ SpD Drapion: 77-91 (22.4 - 26.5%) -- possible 5HKO after Black Sludge recovery

This is if it CM on the switch with Modest nature. Focus Miss is the only thing guaranteed to 2HKO (assuming he hits both), and iirc is the least used of the 4 attacks (could be wrong). Dazzling Gleam has a good chance to 2HKO if SR are up on your side. If the M-Zam is going Protect instead...

252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Drapion: 156-184 (45.4 - 53.6%) -- 91.8% chance to 2HKO after Stealth Rock and Black Sludge recovery
252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 252+ SpD Drapion: 104-123 (30.3 - 35.8%) -- 40.3% chance to 3HKO after Stealth Rock and Black Sludge recovery
252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 252+ SpD Drapion: 52-61 (15.1 - 17.7%) -- possible 7HKO after Stealth Rock and Black Sludge recovery

Yeah, Focus Blast twice is the only way you'll get 2HKOed. Meanwhile...

8 Atk Drapion Knock Off vs. 0 HP / 4 Def Mega Alakazam: 186-218 (74.1 - 86.8%) -- guaranteed 2HKO after Stealth Rock
8 Atk Drapion Pursuit vs. 0 HP / 4 Def Mega Alakazam: 224-266 (89.2 - 105.9%) -- guaranteed OHKO after Stealth Rock

With any prior damage, you'll win. If you are running Pursuit and get the switch, say good bye to M-Zam. This is a pretty standard Drapion set that is viable (would thrive if not for Diggersby/Zygarde, though Zygarde loves Drapion support). However, one could argue that it is merely a check, since M-Zam still has a chance to come out on top (if running FB). The following set is, however, a counter, although perhaps less viable.

Drapion @ Assault Vest
Ability: Battle Armor
EVs: 248 HP / 96 Atk / 164 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Aqua Tail/Ice Fang/Earthquake
- Pursuit

252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 164 SpD Assault Vest Drapion: 125-148 (36.4 - 43.1%) -- guaranteed 3HKO after Stealth Rock

Focus Blast no longer 2HKOs, and if it chooses to CM on the switch...

+1 252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 164 SpD Assault Vest Drapion: 187-221 (54.5 - 64.4%) -- guaranteed 2HKO after Stealth Rock

Guaranteed 2HKO (remember no crit hax because of Battle Armor). Drapion can then get a guaranteed OHKO with Knock Off with SR (if you want to get the OHKO without rocks, run 212 Atk / 48 SpD, but you have a high chance of getting 2HKOed by FB after SR damage if you do).

96+ Atk Drapion Knock Off vs. 0 HP / 4 Def Mega Alakazam: 222-264 (88.4 - 105.1%) -- guaranteed OHKO after Stealth Rock

Again, Pursuit will OHKO if they choose to switch. Coverage move depends on what you need covered, although Poison/Dark coverage is pretty decent by itself. AV Drapion will deal with M-Zam better, but perhaps isn't as viable as Specially Defensive Drapion. Either set is a great answer to M-Zam though.

PS. No Psyshock calculations because... yeah, no. Timid nature would just make you win the match up harder than you already do.

EDIT: Those of you doing fine-tuned calcs, it probably won't make a difference, but remember its 4 Def EVs, not 4 HP EVs. It mattered for my AV Drapion set, since 4 Def made me have to invest 4 more in Atk.
 
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Hydreigon as a check.

Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 4 SpDef / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- U-turn
- Fire Blast

Simple idea, get a free switch on either Psychic or after a KO, and either wreck MegaZam with Dark Pulse or U-Turn off of whatever your opponent switches into. Hydreigon is also one of the best scarfers in the tier, making him fairly easy to fit onto almost any offensive team, requiring very little support to function. As for the Nature, Hydreigon won't do much damage to opponents with U-Turn so a Timid nature is run to avoid sacrificing defenses.

252 SpA Hydreigon Dark Pulse vs. 4 HP / 0 SpD Mega Alakazam: 266-314 (105.5 - 124.6%) -- guaranteed OHKO
 
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Mega Aerodactyl as a check.

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Crunch
- Roost

EVs outspeed Modest Alakazam (by far the more common of the two) and you live any move from full after Rocks. Crunch cleanly OHKOs (does like 130-something% minimum) and you're free to Roost off damage. You need to be mega evolved first (duh), but otherwise you can pretty much always force it out. Dropping Adamant isn't as damaging as it could be thanks to Tough Claws and the HP investment letting you take more attacks than you normally would.
 
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Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rock Slide
- Whirlwind
- Slack Off

Mega Alakazam can't 2hko specially defencive hippowdon with any of its moves, bar +1, so hippo is a decent counter check*. Hippowdon can switch into any move, use slack off a few times (focus blast missing is also quite likely to happen, which will help) to recover back more health than its losing and then 2hko alakazam back with earthquake.

Calcs
252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Hippowdon: 159-188 (37.8 - 44.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 252 HP / 4 Def Hippowdon: 156-184 (37.1 - 43.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 Atk Hippowdon Earthquake vs. 4 HP / 0 Def Mega Alakazam: 169-199 (67 - 78.9%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage

*thanks brobat, i completely missed calm mind
 
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Escavalier as a very strong check.

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run

Set is super standard but also pretty darn good being able to check the likes of non-hp fire Roserade, shaymin, celebi, hydreigon, etc with its nice special bulk and crazy high attack stat. Escav is able to switch in to megazam without much problems and threaten it with a STAB megahorn that decimates megazam. Only a counter because it gets worn down and doesn't enjoy taking Focus Blast, getting 3hko'd and 2hko'd after it has switched in once. Here are some calcs:

252+ SpA Mega Alakazam Psyshock vs. 174 HP / 0 Def Escavalier: 86-102 (26.5 - 31.4%) -- 36.9% chance to 3HKO after Stealth Rock
252+ SpA Mega Alakazam Focus Blast vs. 174 HP / 0 SpD Assault Vest Escavalier: 115-136 (35.4 - 41.9%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Mega Alakazam Shadow Ball vs. 174 HP / 0 SpD Assault Vest Escavalier: 77-91 (23.7 - 28%) -- guaranteed 4HKO after Stealth Rock

252+ Atk Escavalier Megahorn vs. 4 HP / 0 Def Mega Alakazam: 626-740 (248.4 - 293.6%) -- guaranteed OHKO
252+ Atk Escavalier Knock Off vs. 4 HP / 0 Def Mega Alakazam: 228-270 (90.4 - 107.1%) -- 43.8% chance to OHKO

So there you have it, folks, A super solid surefire check to megazam that's also pretty good in this metagame dominated by bulky waters and grass types to combat those. It makes a nice teammate for something like a Suicune or a Swampert (the latter have perfect synergy, as well!)
 

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus

Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Rock Slide
- Whirlwind
- Slack Off

Mega Alakazam can't 2hko specially defencive hippowdon with any of its moves, so hippo is a decent counter. Hippowdon can switch into any move, use slack off a few times (focus blast missing is also quite likely to happen, which will help) to recover back more health than its losing and then 2hko alakazam back with earthquake.

Calcs
252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Hippowdon: 159-188 (37.8 - 44.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Alakazam Psyshock vs. 252 HP / 4 Def Hippowdon: 156-184 (37.1 - 43.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 Atk Hippowdon Earthquake vs. 4 HP / 0 Def Mega Alakazam: 169-199 (67 - 78.9%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage
Remember that Calm Mind is an option on this week's set, and based on it...

+1 252+ SpA Mega Alakazam Psyshock vs. 252 HP / 4 Def Hippowdon: 232-274 (55.2 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Mega Alakazam Psyshock vs. 252 HP / 4 Def Hippowdon: 211-250 (50.2 - 59.5%) -- 80.9% chance to 2HKO after Leftovers recovery

Pretty much means if it uses CM on the switch it 2HKOes Hippowdon while only being 2HKOed itself
 
Choice Scarf Chandelure as a check.

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 68 HP / 252 SpA / 188 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Energy Ball
- Trick

Since modest are the most common nature for MegaZam Scarf Chandelure can switch in on every move bar Shadow Ball and Psyshock efter Stealth Rock and outspeed and threaten to KO MegaZam back with STAB Shadow Ball.

Shadow Ball OHKOs MegaZam and it's a good STAB. Fire Blast is your other STAB option to hit hard with. Energy Ball hits bulky water-types such as Swampert and Vaporeon hard who thinks they can tank Fire Blast. Trick lets you deal with the likes of Blissey and Umbreon by locking them into one move when you have no longer any use for your Scarf.

The EV spread I've chosen outspeeds modest MegaZam by one point and then KOs back with Shadow Ball. Max Special Attack gives you more hitting power and the rest are dumped into HP so Chandelure have a 37% chance to survive Psyshock.

Random Calcs VS Modest MegaZam
252+ SpA Mega Alakazam Psyshock vs. 68 HP / 0 Def Chandelure: 196-232 (70.5 - 83.4%) -- 62.5% chance to OHKO after Stealth Rock
252+ SpA Mega Alakazam Shadow Ball vs. 68 HP / 0 SpD Chandelure: 262-310 (94.2 - 111.5%) -- guaranteed OHKO after Stealth Rock
252+ SpA Mega Alakazam Dazzling Gleam vs. 68 HP / 0 SpD Chandelure: 65-77 (23.3 - 27.6%) -- 77.4% chance to 3HKO after Stealth Rock

252 SpA Chandelure Shadow Ball vs. 4 HP / 0 SpD Mega Alakazam: 296-350 (117.4 - 138.8%) -- guaranteed OHKO
252 SpA Chandelure Fire Blast vs. 4 HP / 0 SpD Mega Alakazam: 204-241 (80.9 - 95.6%) -- 56.3% chance to OHKO after Stealth Rock

An alternativ spread of 104 HP / 72 Def / 144 SpA / 188 Spe lets you switch in on Psyshock after Stealth Rock while still being able to KO with Shadow Ball.

252+ SpA Mega Alakazam Psyshock vs. 104 HP / 72 Def Chandelure: 181-214 (63 - 74.5%) -- guaranteed 2HKO after Stealth Rock
 
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Jirachi as a counter.



Jirachi @ Leftovers
Ability: Serene Grace
EV's: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Thunder Wave / Body Slam
- Iron Head
- U-Turn / Protect
- Wish

+1 252+ SpA Mega Alakazam Shadow Ball vs. 252 HP / 252+ SpD Jirachi: 260-306 (64.3 - 75.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Jirachi: 194-229 (48 - 56.6%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Jirachi: 67-79 (16.5 - 19.5%) -- possible 7HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Mega Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Jirachi: 65-76 (16 - 18.8%) -- possible 7HKO after Stealth Rock and Leftovers recovery

- - -

252+ SpA Mega Alakazam Shadow Ball vs. 252 HP / 252+ SpD Jirachi: 174-206 (43 - 50.9%) -- 3.1% chance to 2HKO after Stealth Rock and Leftovers recovery

+1 252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 252+ SpD Jirachi: 194-229 (48 - 56.6%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ SpA Mega Alakazam Psyshock vs. 252 HP / 0 Def Jirachi: 45-53 (11.1 - 13.1%) -- possibly the worst move ever

252+ SpA Mega Alakazam Dazzling Gleam vs. 252 HP / 252+ SpD Jirachi: 43-51 (10.6 - 12.6%) -- possibly the worst move ever

4 Atk Jirachi U-turn vs. 4 HP / 0 Def Mega Alakazam: 144-170 (57.1 - 67.4%) -- guaranteed 2HKO

4 Atk Jirachi Iron Head vs. 4 HP / 0 Def Mega Alakazam: 123-145 (48.8 - 57.5%) -- 95.3% chance to 2HKO


Jirachi is among the very few "catch-all" counters to Mega Alakazam. Whatever coverage it is carrying, Jirachi can tank it and act on the situation accordingly; take a hit, paralyze the foe, and flinch the aggressor to death.

(I'll have a more detailed description later c:)
 
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Century Express

melodies of life
is a Tutoris a Tiering Contributor Alumnusis a Former Old Generation Tournament Circuit Champion
World Defender
Offensive Spiritomb as a check.



Spiritomb @ Leftovers
Ability: Infiltrator
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sucker Punch
- Pursuit
- Will-O-Wisp
- Pain Split

With its great typing, and moveset specific variations, Spiritomb not only picks a huge advantage against the safe switch-in scenario vs Alakazam's Psychic / Psyshock and Focus Blast (thanks to its immunities), as it gets a crucial opportunity to Pursuit trap him, or defeating it with Sucker Punch right off the bat, dealing against the outspeed issues. Only in conditions with Alakazam using Dazzling Gleam in-switch can cause problems to Spiritomb, since it will make Spiritomb decide between Pursuit and lose Sucker Punch's priority, and avoid the kill using Sucker Punch in the Alakazam's possible switch. But in conditions where Alakazam doesn't run Dazzling Gleam on his coverage, Spiritomb almost always grabs a victorious condition, taking only a solid damage from Alakazam's Shadow Ball (even with Stealth Rock, Shadow Ball hardly 2HKOes it, and only the Sp. Def drop leaves him in the Pursuit / Sucker Punch scenario), and it can still Pursuit him without losing crucial momentum during the match.

252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 8 SpD Spiritomb: 112-132 (36.9 - 43.5%) -- 99.8% chance to 3HKO after Leftovers recovery
252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 8 SpD Spiritomb: 112-132 (36.9 - 43.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 8 SpD Spiritomb: 167-197 (55.1 - 65%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 8 SpD Spiritomb: 224-264 (73.9 - 87.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Spiritomb Sucker Punch vs. 0 HP / 4 Def Mega Alakazam: 320-380 (127.4 - 151.3%) -- guaranteed OHKO
252+ Atk Spiritomb Pursuit vs. 0 HP / 4 Def Mega Alakazam: 162-192 (64.5 - 76.4%) -- guaranteed 2HKO (In-switch it OHKOes)

Spiritomb not only gives a pretty good answer against Alakazam, as it can give various functions in UU, variating from spinblocking, to a solid check against Physical Lucario, Mienshao, Toxicroak, and Jirachi, providing him not a good way to deal with Mega Alakazam, but also contributing for the variation of general teambuilding.
 
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AV Meloetta as an extremely strong check.

Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Dazzling Gleam

Meloetta is one of the few mons that can come in on any of Mega Alakazam's moves and reliably KO without a problem. With an amazing defensive typing in Normal/Psychic, Meloetta's only weaknesses are Bug and Dark, so Zam can't hit it super effectively with anything (bar random Signal Beam lol). Access to Shadow Ball lets Meloetta easily 2HKO Zam.

Defensive Calcs:
252+ SpA Mega Alakazam Psyshock vs. 248 HP / 0 Def Meloetta: 111-132 (27.5 - 32.7%) -- guaranteed 4HKO
252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 8 SpD Assault Vest Meloetta: 96-114 (23.8 - 28.2%) -- 95.1% chance to 4HKO
252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 8 SpD Assault Vest Meloetta: 65-77 (16.1 - 19.1%) -- possible 6HKO
Even if it switches in on a Calm Mind:
+1 252+ SpA Mega Alakazam Psyshock vs. 248 HP / 0 Def Meloetta: 167-197 (41.4 - 48.8%) -- 78.5% chance to 2HKO after Stealth Rock
+1 252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 8 SpD Assault Vest Meloetta: 144-170 (35.7 - 42.1%) -- guaranteed 3HKO after Stealth Rock
+1 252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 8 SpD Assault Vest Meloetta: 96-114 (23.8 - 28.2%) -- guaranteed 4HKO after Stealth Rock

Offensive Calc:
252+ SpA Meloetta Shadow Ball vs. 0 HP / 0 SpD Mega Alakazam: 198-234 (78.8 - 93.2%) -- guaranteed 2HKO

The only way Alakazam can beat Meloetta 1v1 is if all of the following are true:
1. The Alakazam is Modest and has taken no prior damage.
2. There are Stealth rocks up on Meloetta's side.
3. The Alakazam Calm Minds on the switch to Meloetta.
4. Alakazam doesn't get a low roll on psyshock.
+1 252+ SpA Mega Alakazam Psyshock vs. 248 HP / 0 Def Meloetta: 167-197 (41.4 - 48.8%) -- 78.5% chance to 2HKO after Stealth Rock

Meloetta can't OHKO with Shadow Ball, so Zam outspeeds and 2HKOs while taking a lot of damage. Because of this, Meloetta technically isn't a counter, but it's pretty damn close.
 
AV Honchkrow as a Counter if SR is not up, or a very strong Check if it is.

Honchkrow @ Assault Vest
Ability: Moxie
Nature: Adamant
EVs: 248 HP, 154 Atk, 104 SDef
-Sucker Punch
-Pursuit
-Brave Bird
-Superpower/Night Slash

Assault Vest Honchkrow, though unorthodox, works well to counter Mega Alakazam. Due to its immunity to Psyshock, it does not need to worry about taking physical hits, and so it can come in on any move Megazam uses (even Dazzling Gleam with the given investment assuming no prior damage) and then OHKO with a variety of Dark-type moves. They do require prediction, however: Sucker Punching on a Calm Mind will fail, Pursuiting while Mega Alakazam stays in will fail to OHKO, and Night Slash will force Honchkrow to take a hit. In general, Sucker Punch should be the go-to option as Calm Mind is slashed with Protect (which is borderline useless once Zam Mega evolves), and to trick your opponent into thinking you will spam Sucker Punch; then you can Night Slash as they go for another boost. Technically, Brave Bird also OHKOs, so you can run Superpower over Night Slash to hit other things if you are not afraid of the recoil damage.

It is worth noting that you can move more EVs from Attack into Special Defense; the only thing with that is that then Honchkrow will be less usefull outside of countering Mega Alakazam.

252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 104 SpD Assault Vest Honchkrow: 170-201 (42.1 - 49.8%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 104 SpD Assault Vest Honchkrow: 228-270 (56.5 - 66.9%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Mega Alakazam Shadow Ball vs. 248 HP / 104 SpD Assault Vest Honchkrow: 57-67 (14.1 - 16.6%) -- possible 5HKO after Stealth Rock
+1 252+ SpA Mega Alakazam Focus Blast vs. 248 HP / 104 SpD Assault Vest Honchkrow: 255-301 (63.2 - 74.6%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Mega Alakazam Dazzling Gleam vs. 248 HP / 104 SpD Assault Vest Honchkrow: 340-402 (84.3 - 99.7%) -- guaranteed 2HKO **the only reason that Honchkrow is not a full counter is that it can't take a +1 Dazzling Gleam if rocks are up**
Mega Alakazam Psyshock vs. Honchkrow: 0-0 (0 - 0%) -- aim for the horn next time

154+ Atk Honchkrow Sucker Punch vs. 0 HP / 4 Def Mega Alakazam: 368-434 (146.6 - 172.9%) -- guaranteed OHKO
154+ Atk Honchkrow Night Slash vs. 0 HP / 4 Def Mega Alakazam: 320-380 (127.4 - 151.3%) -- guaranteed OHKO
154+ Atk Honchkrow Pursuit vs. 0 HP / 4 Def Mega Alakazam: 186-218 (74.1 - 86.8%) -- guaranteed 2HKO (but it OHKOs if Alakazam switches)
154+ Atk Honchkrow Brave Bird vs. 0 HP / 4 Def Mega Alakazam: 274-324 (109.1 - 129%) -- guaranteed OHKO
 
Entei as Check
Edit: My bad CSB, thanks for telling me, won't happen again.



Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Sleep Talk

Entei can 2HKO Zam with Espeed or OHKO it with Sacred Fire while eating up any hit that Zam can dish back, even Modest Psychic.

Some Calcs:
252+ Atk Choice Band Entei Extreme Speed vs. 4 HP / 0 Def Mega Alakazam: 187-221 (74.2 - 87.6%) -- guaranteed 2HKO
252+ Atk Choice Band Entei Sacred Fire vs. 4 HP / 0 Def Mega Alakazam: 349-412 (138.4 - 163.4%) -- guaranteed OHKO
252+ SpA Mega Alakazam Psychic vs. 0 HP / 0 SpD Entei: 256-303 (69 - 81.6%) -- guaranteed 2HKO
252+ SpA Mega Alakazam Psyshock vs. 0 HP / 4 Def Entei: 205-243 (55.2 - 65.4%) -- guaranteed 2HKO
 
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CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Entei as Check, gonna edit in stuff later
Mega Blastoise as Check



Blastoise @ Blastoisinite
Ability: Torrent
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
- Dark Pulse
- Scald/Hydro Pump
- Rapid Spin
- Dragon Pulse/Aura Sphere/Ice Beam

Mega Blastoise serves as an offensive tank. It can eat up any one of Zam's attacks, even Modest Energy Ball and OHKO back with Mega Launcher boosted Dark Pulse.

Some Calcs:
252+ SpA Mega Launcher Mega Blastoise Dark Pulse vs. 4 HP / 0 SpD Mega Alakazam: 308-364 (122.2 - 144.4%) -- guaranteed OHKO
252+ SpA Mega Alakazam Psychic vs. 168 HP / 0 SpD Mega Blastoise: 180-213 (52.7 - 62.4%) -- guaranteed 2HKO
252+ SpA Mega Alakazam Energy Ball vs. 168 HP / 0 SpD Mega Blastoise: 240-284 (70.3 - 83.2%) -- guaranteed 2HKO
Can't change your reservation brah, sorry
 

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Due to PS getting DDoS'd slayed in recent times and the calc being down (low amount of posts for this week also kinda aided in this) I let this thread sit here for the time being till at least the PS! Calc was up and working again. While the main link to the Calc isn't, http://honko.byethost8.com/APC/ap_calc.html is the exact same thing off Honko's website, and is fully functional. So now that we got a viable calc replacement going on, I can get this thread moving again!

Anyway top 3 Checks/Counters to Mega Alakazam have been chosen (no specific order):

Top 3 Counters:

Jirachi - Wobblebuns
Drapion - Venduria
---

Top 3 Checks:

Escavalier - LiberalLucario
Hydreigon - Thanks Brock Obama
Spiritomb - Century Express

Continuing right along with the whole "Now this is in UU" hype, we're gonna move on to our friend Ziggy Marley.


Set name: SubCoil Zygarde
name: SubCoil
move 1: Coil
move 2: Substitute
move 3: Dragon Tail / Extreme Speed
move 4: Earthquake
ability: Aura Break
item: Leftovers
evs: 188 HP / 132 SpD / 188 Spe
nature: Jolly

...Remember. The calc is accessible from http://honko.byethost8.com/APC/ap_calc.html
 
Reserving Noivern as a check.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- U-turn / Switcheroo

Once again a simple concept, get Noivern in however you need to, whether its coming in on a Substitute or a Coil boost and then ruining Zygarde's life with a Choice Specs boosted Draco Meteor. Infiltrator allows Noivern to go around Zygarde's subs and KO with Draco Meteor, Hurricane is STAB, Flamethrower allows Noivern to hit steel types, and U-Turn lets Noivern grab momentum on switchins while Switcheroo lets Noivern cripple walls.

252 SpA Choice Specs Noivern Draco Meteor vs. 200 HP / 252+ SpD Zygarde: 390-458 (95.8 - 112.5%) -- 75% chance to OHKO AKA 100% dead if he's made a sub recently

Also there has to be a better musician name for Zygarde than Ziggy Marley. Like how could you possibly pass on the opportunity to cal him Lynyrd Zygyrde CSB?
 
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CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Are the BL mons getting retested allowed? If so Reserving Togekiss
Togekiss was already retested and still deemed BL afterward, so no that doesn't count.

Edit: Alright I'm actually wrong about that, serves me right for hardly looking at that thread as of recent times. Hm I still am deciding against reserving retest mons, so feel free to choose something else
 
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