Punchshroom
FISHIOUS REND MEGA SHARPEDO
Mega Aero does have the distinction of being one of the more solid switch-ins to all Mega Mences (the other being Zapdos), and fits better on offensive teams. Otherwise A- seems fine for Mega Aero.
I just want to point out that I can't actually think of a scarfer that fits on one slot that checks all of the offensive threats lol. I'd much rather have 1 slot to do this, rather than 2/3, as then I have less slots to tackle all the new threats on stall, which sucks for offence.something easily done with a scarfer
you're acting like only Aerodactyl can do this because he outspeeds them, but every good offensive team is already prepared for these threats by having a scarfer and having priority
also, considering that Aerodactyl is now forced to run Jolly instead of Adamant, it's even weaker in ORAS than it was in XY. and the fact that Weavile, Mamoswine, scarf Keldeo, and even stuff like nonMega Scizor becoming more common makes it even harder for Aerodactyl to do its job
it's not that great. I've never had a problem with it and I run offensive teams. it's nowhere near A+, should just stay at A-
The Mega Evolutions are ranked that high because they're legitimately that good. Also, Mega Pinsir is dropping to B for the time being, so make that 14 Pokémon. Honestly, I really don't know how this is an argument to outright drop Mega Evolutions just because they're Mega Evolutions. They do face competition for the slot, yes, but the main draw is that Mega Evolutions are chosen depending on what the team requires, rendering your argument invalid.Sorry but some Mega will have to drop.
Even with Mega Salamence banned, I notice that there will (probably) a lot of Megas in the A ranks.
Supposed future ranks:
Mega Metagross: S
Mega Sableye: A+/S
Mega Charizard X: A+
Mega Gardevoir: A+
Mega Scizor: A+
Mega Altaria: A+
Mega Gyarados: A+
Mega Lopunny: A/A+
Mega Diancie: A/A+
Mega Pinsir A/A+
Mega Latias: A/A
Mega Manectric: A
Mega Charizard Y: A
mega Venusaur: A
Mega Aerodactyl: A
Mega Slowbro: A
In other words, you are putting 15 Megas in the A rank. And 7/10 of them are being nominated to A+/S rank (the best rank).
Sorry but I have to remember that being a Mega has a big opportunity cost compared to the rest of the team simply because you can only use one Mega per team. I can't have a team with a Mega Gyarados, Mega Lopunny and Mega Diancie, even though (in theory) it could be a way to have an offensive team, but I can't because the 1-Mega rule.
Given that, I think that even though many of these Megas deserve a high ranking because they are excellent pokemon y their own, I think the viability ranking of them should take in account that you can't use multiple Megas in a single team.
I'm not actually giving any nominations because I don't know well yet the OR/AS metagame. I only posted this because I thought too many megas are in the highest ranks.
You are right in that Megas have the 1-Mega cost that shouldn't be ignored, but to add to what Kyuzeth said: if I can make equally good teams around either Mega Gyarados or Mega Altaria using roughly the same team support, why can't they both have the same rank? The same is true for many of the Megas: if building a team around one mega requires about the same support as building around another, the rankings should reflect this and put them both in the same rank. Dropping a mega that isn't outclassed by another mega simply because they're both megas makes so sense. I'm all for dropping megas who are now more or less outclassed by other megas (i.e. dropping Mega Medicham down to the B-Ranks), but we shouldn't start dropping Megas in rank just because we feel like there are too many in the A-ranks.Sorry but some Mega will have to drop.
Even with Mega Salamence banned, I notice that there will (probably) a lot of Megas in the A ranks.
Supposed future ranks:
Mega Metagross: S
Mega Sableye: A+/S
Mega Charizard X: A+
Mega Gardevoir: A+
Mega Scizor: A+
Mega Altaria: A+
Mega Gyarados: A+
Mega Lopunny: A/A+
Mega Diancie: A/A+
Mega Pinsir A/A+
Mega Latias: A/A
Mega Manectric: A
Mega Charizard Y: A
mega Venusaur: A
Mega Aerodactyl: A
Mega Slowbro: A
In other words, you are putting 15 Megas in the A rank. And 7/10 of them are being nominated to A+/S rank (the best rank).
Sorry but I have to remember that being a Mega has a big opportunity cost compared to the rest of the team simply because you can only use one Mega per team. I can't have a team with a Mega Gyarados, Mega Lopunny and Mega Diancie, even though (in theory) it could be a way to have an offensive team, but I can't because the 1-Mega rule.
Given that, I think that even though many of these Megas deserve a high ranking because they are excellent pokemon y their own, I think the viability ranking of them should take in account that you can't use multiple Megas in a single team.
I'm not actually giving any nominations because I don't know well yet the OR/AS metagame. I only posted this because I thought too many megas are in the highest ranks.
How does it check them? Got any calcs, examples, replays?I am not sugesting anything but Cloyster should have a better rank because I think it can check many Mega Evolutions ORAS like Altaria, Latios and Salamence, I don't have much experience but I leave my thoughts here
Not backed up I just said from what i saw but i'll try to make my homework and correct my opinion if its wrong :) as I said I have little experienceHow does it check them? Got any calcs, examples, replays?
I was convinced of this recently. The "New Toy Syndrome" has been very kind to mSableye. However, once people get over their experimental phaseI know this has been discussed a lot already, but I think Mega Sableye deserves A/A+, but not S. People have argued some solid points on its versatility, and I agree that it fulfills multiple roles very nicely by delaying Mega Evolution, but it loses a lot of initiative after doing so. You risk spamming Recover incessantly against strong offense, while you can't get in the Taunts and Will-o-Wisps you need to stall out. Plus, after going Mega, almost anything can get in a Sub and proceed to set up on you. There's also been a huge bias towards new Megas in our current meta, so a lot of the supposed success of Mega Sableye teams in the ladder now may not mean much when the allure of all the new Megas begins to die down and we start seeing Mega Zard X/Y, Mega Gardevoir, and Mega Gyarados regain usage. I love Mega Sableye and all, but eventually teams are going to be able to adapt to it with answers other than Clefable.
This is off-topic (Gorebyss =/= A) but anyways, Gorebyss can be used for SmashPass, and Gastrodon checks Waters not carrying GK or HP Grass thanks to Storm Drain and instant recovery.I'd like to discuss two Pokemon whose presence here puzzles me: Gorebyss and Gastrodon.
I'd really like to know what makes them viable in OU.
Also, I second (or third, or fouth, lol) Mega Manectric's rise to A+. The thing has a great speed tier, can switch into some threats thanks to Intimidate, and in general is very powerful and easy to throw on a team. I'd say it's a viable choice for a Mega slot.
As well as hard stopping the two most common weather types in OU. Namely Rain, which is extremely helpful in some cases especially with the rise mPert will be enforcing.This is off-topic (Gorebyss =/= A) but anyways, Gorebyss can be used for SmashPass, and Gastrodon checks Waters not carrying GK or HP Grass thanks to Storm Drain and instant recovery.
Can you be more specific with mega manectric? I am really struggling to see the argument to move him up. Like what is he switching into? What do you mean it's easy to throw on a team?I'd like to discuss two Pokemon whose presence here puzzles me: Gorebyss and Gastrodon.
I'd really like to know what makes them viable in OU.
Also, I second (or third, or fouth, lol) Mega Manectric's rise to A+. The thing has a great speed tier, can switch into some threats thanks to Intimidate, and in general is very powerful and easy to throw on a team. I'd say it's a viable choice for a Mega slot.
Cloyster can smash on Mega Mence and DD / defensive Mega Altaria fairly easily, and can break Mence's subs, but it needs SR off the field to beat Mence reliably, considering Fire Blast deals about 75%. As for Latios, Draco Meteor OHKOes even at -2. Maybe it deserves to rise to C-.Thing is, Cloyster isn't really a "check" to anything. It's supposed to be used as a sweeper, and the huge amount of support it requires makes it a very niche option and is the reason it's no higher than D. If you just want an Ice Shard user that can stop you from getting destroyed by Sceptile, look no further than Mamoswine or Weavile. Cloyster without a boost is just too weak to do much of anything really, so as a revenge killer, it's just outclassed by these two.
btw here are the calcs :
252+ Atk Life Orb Cloyster Ice Shard vs. 0 HP / 4 Def Altaria: 140-166 (48.1 - 57%) -- 90.6% chance to 2HKO
252+ Atk Life Orb Cloyster Ice Shard vs. 4 HP / 0 Def Latios: 182-218 (60.2 - 72.1%) -- guaranteed 2HKO
252+ Atk Life Orb Cloyster Ice Shard vs. 248 HP / 0 Def MegaSalamence: 239-286 (60.8 - 72.7%) -- guaranteed 2HKO
see what I mean? (though to be fair, only one of these can actually OHKO you back from full, but you obviously can't assume you're going to be at full especially with that SR weakness)