3v3 FE Trips Flash leggo
Birk:
Chesnaught (M)
[Nature]
Medicham (M)
[Nature]
Mienshao (F)
[Nature]
Gale:
Bubba Shrimp Co | Krilowatt (M)
____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
[Type]
[Stats]
[Tokens]
[Attacks] [87/87] [5 CC]
Level Up ( 18 / 18 )
Egg ( 12 / 12 )
Gen 6 TM/HM ( 40 / 40 )
D' Burd | TalonFlame (M)
________________________
D' Burd is fearless and brave who evolved from a chirpy and naughty Fletchling, the cover man of the team, he likes to protect his team mates while dashing out recklessly at the opp.
[Nature]
[Type]
[Abilities]
[Stats]
[Tokens]
Level Up ( 14 / 14 )
Gen 6 TM/HM/Tutor ( 30 / 35 )
Tin Tin | Bronzong (M)
________________________
[Nature]
Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |
Still to get: Metal Sound | Heal Block |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 7 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) |
Still to get: Roll-out | Telekinesis | Secret Power | Natural Gift
Gen 6 TM/HM/Tutor ( 30 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Hidden Power[Ground](6,4) | Light Screen(9) | Psychic(6+tw,4+tw/2) | Reflect(9) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Sandstorm(10) | Explosion(25,20) | Giga Impact(18,12) | Flash Cannon(11,5) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Double Team(4*C) | Hyper Beam(15,10) |
Still to get: Calm Mind | Frustration | Return | Round | Rock Polish | Psych up | Flash | Swagger | Confide | Recycle | Snore | Wonder Room | Rock Smash | Strength |
one of you is up
Birk:

[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]Bulletproof (✓)
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]Atk: Rank 4
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 64
S&W: 3 | 4
Total: 21
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[65 | 76]
Aerial Ace
Belly Drum
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Curse
Defense Curl
Dig
Double Team
Dragon Claw
Earthquake
Energy Ball
Facade
Feint
Fling
Frenzy Plant
Frustration
Giga Impact
Growl
Gyro Ball
Hammer Arm
Hidden Power [Fire]
Hone Claws
Hyper Beam
Leech Seed
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Toxic
Vine Whip
Wood Hammer
Aerial Ace
Belly Drum
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Curse
Defense Curl
Dig
Double Team
Dragon Claw
Earthquake
Energy Ball
Facade
Feint
Fling
Frenzy Plant
Frustration
Giga Impact
Growl
Gyro Ball
Hammer Arm
Hidden Power [Fire]
Hone Claws
Hyper Beam
Leech Seed
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Toxic
Vine Whip
Wood Hammer


[Nature]
Jolly (+15% Spe | +10% Accuracy | +15% Accuracy [Mega] | -SpA)
[Type]
Fighting | Psychic
[Abilities]
Pure Power
Telepathy (✓)
[Stats]Telepathy (✓)
HP: 90
Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
[Mega Stats]Atk: Rank 2 (5)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
S&W: 3 | 3
Total: 15
HP: 90
Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
[Tokens]Atk: Rank 4 (7)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
S&W: 3 | 3
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[39 | 96]
Accupressure
Bide
Brick Break
Bullet Punch
Calm Mind
Confusion
Detect
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Punch
Force Palm
Guard Swap
Helping Hand
Hidden Power [Steel]
High Jump Kick
Ice Punch
Light Screen
Low Sweep
Meditate
Mind Reader
Poison Jab
Power Trick
Protect
Psycho Cut
Psych Up
Recover
Reflect
Reversal
Rock Slide
Substitute
Swagger
Thunder Punch
Toxic
Zen Headbutt
Accupressure
Bide
Brick Break
Bullet Punch
Calm Mind
Confusion
Detect
Double Team
Drain Punch
Endure
Facade
Fake Out
Feint
Fire Punch
Focus Punch
Force Palm
Guard Swap
Helping Hand
Hidden Power [Steel]
High Jump Kick
Ice Punch
Light Screen
Low Sweep
Meditate
Mind Reader
Poison Jab
Power Trick
Protect
Psycho Cut
Psych Up
Recover
Reflect
Reversal
Rock Slide
Substitute
Swagger
Thunder Punch
Toxic
Zen Headbutt

[Nature]
Jolly (+Spe | +17% Accuracy | -SpA)
[Type]
Fighting
[Abilities]
Inner Focus
Regenerator
Reckless (✓)
[Stats]Regenerator
Reckless (✓)
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
S&W: 3 | 3
Total: 19
[Tokens]Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
S&W: 3 | 3
Total: 19
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[31 | 71]
Ally Switch
Aura Sphere
Baton Pass
Bounce
Brick Break
Calm Mind
Detect
Dig
Double Slap
Double Team
Drain Punch
Endure
Fake Out
Feint
Force Palm
High Jump Kick
Jump Kick
Meditate
Me First
Poison Jab
Pound
Protect
Quick Guard
Reversal
Rock Slide
Stone Edge
Substitute
Swift
Taunt
U-turn
Wide Guard
Ally Switch
Aura Sphere
Baton Pass
Bounce
Brick Break
Calm Mind
Detect
Dig
Double Slap
Double Team
Drain Punch
Endure
Fake Out
Feint
Force Palm
High Jump Kick
Jump Kick
Meditate
Me First
Poison Jab
Pound
Protect
Quick Guard
Reversal
Rock Slide
Stone Edge
Substitute
Swift
Taunt
U-turn
Wide Guard
Gale:

____________________________________
Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)
[Type]
Water | Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shell Armor
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [87/87] [5 CC]
Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)
Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)
Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |

________________________
D' Burd is fearless and brave who evolved from a chirpy and naughty Fletchling, the cover man of the team, he likes to protect his team mates while dashing out recklessly at the opp.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Fire | Flying
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
[Abilities]
Flame Body / Gale Wings
Flame Body() - (Passive, MoldBreaker affects - No) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Flame Body() - (Passive, MoldBreaker affects - No) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 109 (-)
Size Class: 2
Weight Class: 2
Total: 20
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 109 (-)
Size Class: 2
Weight Class: 2
Total: 20
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]AC: 5 | 5
MC: 0
KOC: 0
Level Up ( 14 / 14 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5) | Me First (m*1.5, m*1.25) | Brave Bird(14 % 3,7) | Flare Blitz (14 % 3, 7) | Natural Gift(10,7)
Egg / Event ( 3 / 4 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9) |
Still to get: Feather Dance(0,5) |
Still to get: Feather Dance(0,5) |
Gen 6 TM/HM/Tutor ( 30 / 35 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (16,9) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d/2.5) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Ground)(6,4) | Aerial Ace (9,3) | Fire Blast(14,7) | Will-o-Wisp(0,6) | Hyper Beam (15,10) | Solar Beam (12,8) | Giga Impact (14,10) | Sunny Day(0,9) | Hone Claws | Frustration | Flamethrower | Bulk Up | Incinerate | Swagger | Rest(0,15) | Heat Wave(13,6) |
Still to get: Round(6,8) | Confide(5) | Attract(6) | Snore(5,3) | Secret Power(7,5)
Still to get: Round(6,8) | Confide(5) | Attract(6) | Snore(5,3) | Secret Power(7,5)

Tin Tin | Bronzong (M)
________________________
[Nature]
Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate / Heatproof / Heavy Metal
Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [53/73]Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |
Still to get: Metal Sound | Heal Block |
Egg ( 0 / 0 )
None
Prev Gens (Tutor / TM / HM) ( 7 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) |
Still to get: Roll-out | Telekinesis | Secret Power | Natural Gift
Gen 6 TM/HM/Tutor ( 30 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Hidden Power[Ground](6,4) | Light Screen(9) | Psychic(6+tw,4+tw/2) | Reflect(9) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Sandstorm(10) | Explosion(25,20) | Giga Impact(18,12) | Flash Cannon(11,5) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Double Team(4*C) | Hyper Beam(15,10) |
Still to get: Calm Mind | Frustration | Return | Round | Rock Polish | Psych up | Flash | Swagger | Confide | Recycle | Snore | Wonder Room | Rock Smash | Strength |
one of you is up