Ununhexium
I closed my eyes and I slipped away...
I think this is the correct place to post this but Spritzee (LC Cleric) has no EVs. It should be 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe with a Bold nature
Try right clicking on the page and clicking Inspect Element and then click on Console. What do you see in the Console?Hi,
I have a little problem with your great damage calculator. I can't access it from my current location, but other people I know can. I always get this message: "
Loading...
(If you see this message for more than a few seconds, try enabling JavaScript. If that doesn't fix it, I'm probably in the middle of updating the calculator, so check back later.)"
no matter which device I use. Of course I tried enabling JavaScript, but that didn't fix it. I'm in Japan right now, if that means anything, but I was able to access the page normally in the past from the same location.
I also searched the internet about it, but I found nothing.
I hope this is the right place to contact you and also that you can help me. I am not a total beginner with computers, routers and also a little programming, so I think it should be fine if you just said what you think the problem is, without simplifying things too much xD
Thank you verry much in advance
KuroiX
Nothing happens :(I can't think of a reason why your browser would truncate setdex_xy. Try clearing your browser's cache.
The new megas are updated in this calc: http://gamut-was-taken.github.io/When is getting update with the new megas?
The calc pulls sets directly from Smogon analyses. Usage has nothing to do with it.Firstly, a lot of the time I pull up the Pokemon's set and it doesn't automatically load the move I want. Now, there's an easy solution and I use it, but I feel there's an even easier solution and i'd like to see it-simply put, instead of only loading moves with a certain usage % or whatever, load the Pokemon's 4 most used moves. That heavily increases the chance i'll get the move I want instantly.
I'm not entirely sure what you're trying to say here...It would also be very nice if the calculator didn't automatically jump to the strongest move-I want to see a certain move and that's why I've selected it. If i wanted to see that move, I could, and I can see if it's strong or OHKOes or whatever.
I assume it autofills stats so that the calculator doesn't have to try to find how much damage an attack does when one of the involved stats doesn't exist.Also, when I click backspace, say on the HP stat, which I want to change from 90 to 50; when I get it down to nothing, it auto-loads a one and I have to click very fast to get a 5, or type in a 5 and delete the one. Is there any reason why the calc can't just leave that field blank?
that's up to Zarel I guessFinally, is there any way this calc can replace the one in /calc in PS? After all, it's just Honko's calc but updated, and the new megas at my fingertips would be nice (though I have this favorited currently so, maybe I can make it work).
Idk, i recall it not being precisely that way (a lot of mons just had usage stats on the old calc, which is more what i wanted). Seems that's more or less fixed now; that said it'd be nice if 4 moves were always showing on sets like DD (all first slashed moves, then second slashed move (s))(assuming you're using gamut's updated version)The calc pulls sets directly from Smogon analyses. Usage has nothing to do with it.
Okay, so i have two sets, etc, select a move. I go down to start adding on EVs and see the results, but it keeps jumping back to a different move (example, i calc golbat vs Mscept and add on 4 more spd evs at a time to see relevant 2hko benchmarks, calc shows me the brave bird damage and i have to reselect. Usually i just get rid of bb but this is annoying)I'm not entirely sure what you're trying to say here...
I assumed so too, still annoying and it seems like the calc could just temporarily disable that calculation so i can type in peaceI assume it autofills stats so that the calculator doesn't have to try to find how much damage an attack does when one of the involved stats doesn't exist.
Yea, guess so too. Be nice if some1 could ask him.that's up to Zarel I guess
Yeah the current version by gamut just uses analysis sets. Slashes would be neat to just naturally include but it sounds really difficult (and if four moves are included, it could be a pain for people who need to run mid-game calcs having to remove a move).Idk, i recall it not being precisely that way (a lot of mons just had usage stats on the old calc, which is more what i wanted). Seems that's more or less fixed now; that said it'd be nice if 4 moves were always showing on sets like DD (all first slashed moves, then second slashed move (s))
All you need to see are the damage rolls, which are all displayed at the same time. I'll agree it's a little distracting when a move you don't want to see is the one with the full calculation displayed, but just look where all of the moves are.Okay, so i have two sets, etc, select a move. I go down to start adding on EVs and see the results, but it keeps jumping back to a different move (example, i calc golbat vs Mscept and add on 4 more spd evs at a time to see relevant 2hko benchmarks, calc shows me the brave bird damage and i have to reselect. Usually i just get rid of bb but this is annoying)
Why? if you want a different move it's the same procedure, so this either saves you time (the move got you wanted got preloaded instead of being a blank spot) or does 0.Yeah the current version by gamut just uses analysis sets. Slashes would be neat to just naturally include but it sounds really difficult (and if four moves are included, it could be a pain for people who need to run mid-game calcs having to remove a move).
Yes, why would i want to see 2hko percentages or something, that's just crazy. Never mind i just did that at least twice today.v said:All you need to see are the damage rolls, which are all displayed at the same time. I'll agree it's a little distracting when a move you don't want to see is the one with the full calculation displayed, but just look where all of the moves are.
What's wrong with that?v said:really all of these things you're asking for are just "why doesn't it work precisely the way I want it to???" when it really works absolutely fine and doesn't exactly need these things