Project ORAS RU Victim of the Week (NEW THREAD: http://spo.ink/votw)

Status
Not open for further replies.
COUNTER


pussy destroyer (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Calm Mind
- Recover
- Shadow Ball
- Psyshock

reuniclus takes miniscule damage from a moonblast while being able to dish out over 4x as much with a shadow ball, making it easy to win the CM wars. calm mind and recover are there to rival our infamous moonduck in setup wars and also serve as a p standard boosting reuniclus set, psyshock is STAB and shadow ball is there to nail our victim.

252+ SpA Life Orb Reuniclus Shadow Ball vs. 252 HP / 0 SpD Cresselia: 192-229 (43.2 - 51.5%) -- guaranteed 3HKO after Leftovers recovery
+1 252+ SpA Life Orb Reuniclus Shadow Ball vs. 252 HP / 0 SpD Cresselia: 291-343 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Cresselia Moonblast vs. 252 HP / 0 SpD Reuniclus: 62-74 (14.6 - 17.4%) -- possible 6HKO
+1 0 SpA Cresselia Moonblast vs. 252 HP / 0 SpD Reuniclus: 93-110 (21.9 - 25.9%) -- 3.3% chance to 4HKO
0 SpA Cresselia Psyshock vs. 252 HP / 0 Def Reuniclus: 43-51 (10.1 - 12%) -- possible 9HKO
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
The week's been up for a while, sorry for forgetting about it :[ and thanks to Molk for reminding me lol

One thing I noticed is the lack of checks submitted this round, there aren't even enough to pick 3 from so I'll count some counters submitted as checks, sorry :[

Checks: Durant (Anty) | Mega Steelix (unfixable) | Golbat (Kevun)
Counters: Curse Registeel (tehy) | Drapion (Level 56) | Doublade (boltsandbombers)

for this week's victim, it's mega glalie! which is countered by almost every single steel-type in the tier.


Glalie @ Glalite
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double-Edge / Return
- Freeze-Dry / Super Fang
- Earthquake / Ice Shard
- Explosion / Ice Shard

Jesus does this thing have 4mss. I wanted to post the set I used but I decided to go with the on-site one and added a few slashes of my own o.o
 

Anty

let's drop
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Check

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Calm Nature
- Wish
- Scald
- Protect
- Mirror Coat
Alomomola is one of the most physically bulky Pokemon in ru, and it resists ice meaning it is a great check to Glalie. It can easily switch in, take double edges/expolosions and even freeze dry's as it is speccially defensive (cant remember where i got the ev's from, probably galbia, possibly just standard). Alomomola can either wish tect stall it thanks to its massive bulk, or just OHKO with mirror coat on freeze dry. Calcs:
0 SpA Mega Glalie Freeze-Dry vs. 120 HP / 252+ SpD Alomomola: 204-240 (40.7 - 47.9%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Explosion vs. 120 HP / 136 Def Alomomola: 257-303 (51.2 - 60.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Unfortunately it cannot actually counter, as it has to be at 100% of health, and even then freeze dry + 2 lefties + explode can KO. In responce, Almomola can mirror coat the freeze dry, or wish protect stall and stall it out with toxic/scald:
0 SpA Alomomola Scald vs. 4 HP / 0- SpD Mega Glalie: 58-69 (19.2 - 22.8%) -- possible 5HKO
 
Last edited:

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Hitmontop as a Counter


Hitmontop (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Close Combat
- Toxic
- Foresight
- Rapid Spin

Hitmontop sports solid physical bulk backed by a great ability, Intimidate to soften attacks. It takes very little damage from all of Glalie's attacks and only has a small chance to get OHKOd by Explosion after stealth rock, and just about always OHKOs back with CC.

Calcs:

-1 252 Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 252+ Def Hitmontop: 120-142 (39.4 - 46.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

-1 252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Hitmontop: 249-294 (81.9 - 96.7%) -- 25% chance to OHKO after Stealth Rock

-1 252 Atk Refrigerate Mega Glalie Return vs. 252 HP / 252+ Def Hitmontop: 102-121 (33.5 - 39.8%) -- 87.5% chance to 3HKO after Stealth Rock and Leftovers recovery

0 Atk Hitmontop Close Combat vs. 0 HP / 4 Def Mega Glalie: 296-350 (98.3 - 116.2%) -- 87.5% chance to OHKO
 

tehy

Banned deucer.
I think you may have the opposite problem this time around

By the way; way i see it, if mglalie explodes you already countered it. Am i wrong?

Reserving slowking

Brb format
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
- Scald
- Thunder Wave
- Slack Off
- Ice Beam

252 Atk Glalie Earthquake vs. 248 HP / 76 Def Slowking: 113-134 (28.7 - 34%

252 Atk Refrigerate Glalie Close Combat vs. 248 HP / 76 Def Slowking: 132-156 (33.5 - 39.6%)

4 SpA Glalie Freeze-Dry vs. 248 HP / 184+ SpD Slowking: 128-152 (32.5 - 38.6%

The idea's pretty simple; switch in on any attack and fire off a t-wave, which nothing on an offensive team enjoys; anything that does is fairly threatened by your attacks; sucks about avest eelektross and MScept, but the second is why you have Ice Beam. If Glalie stays in for the t-wave, slack off as you outspeed it. Once you've paralysed something if you don't have rocks and the opponent does, you may have to predict a bit to do anything else to the opponent, but you can still wall Mglalie till the cows come home and nail it if it does attack twice, while it suicides slowly from double edge, eventually misses with Super Fang, or spams piss weak Freeze Dry (easy as hell to take advantage of lol). Plus, with Slowking's good mixed bulk, you might be able to 1v1 what you paralysed.

0 SpA Slowking Scald vs. 0 HP / 0- SpD Glalie: 117-138 (38.8 - 45.8%
 
Last edited:

Level 56

Faded memories
is a Tutor Alumnusis a Tiering Contributor Alumnusis the 6th Grand Slam Winner
Cobalion (counter)


Cobalion @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Volt Switch
- Close Combat

Cobalion is a very solid check to mega-glalie as it resists glalie's main STAB and also is faster even when glalie mega evolves. With these evs, cobalion can easily survive an earthquake from glalie and ohko's it with a close combat.

252 Atk Glalie Earthquake vs. 160 HP / 0 Def Cobalion: 184-218 (50.6 - 60%) -- 85.9% chance to 2HKO after Leftovers recovery

tk Refrigerate Glalie Explosion vs. 160 HP / 0 Def Cobalion: 224-264 (61.7 - 72.7%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Refrigerate Glalie Return vs. 160 HP / 0 Def Cobalion: 92-108 (25.3 - 29.7%) -- 0.1% chance to 4HKO after Leftovers recovery

96 Atk Cobalion Close Combat vs. 0 HP / 4 Def Glalie: 314-372 (104.3 - 123.5%) -- guaranteed OHKO
 
Last edited:
Check

Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Iron Head
- Rest
- Sleep Talk

Registeel can a) switch in on Return and set up a Curse or b) set up a Curse on a free switch. It can take a Return on the switch-in, then an Earthquake, and then an Earthquake after the Curse than go for the rest.
252 Atk Refrigerate Mega Glalie Return vs. 252 HP / 4 Def Registeel: 72-85 (19.7 - 23.3%) -- possible 6HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Double-Edge vs. 252 HP / 4 Def Registeel: 84-99 (23 - 27.1%) -- possible 5HKO after Leftovers recovery
252 Atk Mega Glalie Earthquake vs. 252 HP / 4 Def Registeel: 146-172 (40.1 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 4 Def Registeel: 175-207 (48 - 56.8%)
0 Atk Registeel Iron Head vs. 0 HP / 4 Def Mega Glalie: 164-194 (54.4 - 64.4%) -- guaranteed 2HKO

252 Atk Mega Glalie Earthquake vs. +1 252 HP / 4 Def Registeel: 98-116 (26.9 - 31.8%) -- 37.6% chance to 4HKO after Leftovers recovery (so hypothetically you can rest switching in on a super fang / earthquake and hope you get a curse on the first sleep talk)
 
Last edited:

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Check:


Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 56 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak

Doublade's absolutely immense physical bulk and resistance to Ice-type moves make it quite a challenging obstacle for Mega Glalie to overcome. None of Mega Glalie's Ice-type moves are going to leave a scratch on Doublade at all, and even Earthquake only 3HKOes Spooky Sword at best. From there, Doublade can either easily OHKO Mega Glalie with a super effective Iron Head or even use it as set up fodder for Swords Dance if that particular Glalie happens to lack Earthquake/Super Fang.

Personally i'd call Doublade more of a check than a counter because of its lack of recovery (no lefties even), which means it can be worn down quite easily over the course of the game by either Super Fang or Repeated Earthquakes, but it's your call Arikado

Lastly, calcs :]

252 Atk Refrigerate Glalie Explosion vs. 212 HP / 0 Def Eviolite Doublade: 117-138 (37.5 - 44.2%) -- guaranteed 3HKO

252 Atk Glalie Earthquake vs. 212 HP / 0 Def Eviolite Doublade: 98-116 (31.4 - 37.1%) -- 79.7% chance to 3HKO

252 Atk Refrigerate Glalie Double-Edge vs. 212 HP / 0 Def Eviolite Doublade: 57-67 (18.2 - 21.4%) -- possible 5HKO

0 SpA Glalie Freeze-Dry vs. 212 HP / 0 SpD Eviolite Doublade: 51-61 (16.3 - 19.5%) -- possible 6HKO


252+ Atk Doublade Iron Head vs. 0 HP / 4 Def Glalie: 306-362 (101.6 - 120.2%) -- guaranteed OHKO
 
Last edited:

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Reserving Super Fang on Mega Glalie to cripple all of these so called "counters" :^)

Edit @ below: you get 2HKOd by Freeze-Dry with 1 layer of spikes and rocks, which really should be used in conjunction with Mega Glalie.

Also you say it doesn't get screwed over by Super Fang but Super Fang + Explosion KO's that, so nice try fren :)
252 Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 252+ Def Slowking: 207-245 (52.6 - 62.3%) -- guaranteed 2HKO
 
Last edited:
Counter

Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def/ 8 SpD
Bold nature
- Calm Mind
- Slack Off
- Scald
- Psyshock

Best counter imo. Double-Edge isn't even close to a 3HKO, survives Explosion ez, Freeze-Dry doesn't 2HKO, and isn't screwed by Super Fang because it has reliable recovery and can pivot out whenever it wants to and recover a large amount of its health. CM Slowking not only counters it, but renders Glalie complete CM bait. Also, unlike Alomomola, it isn't really complete Spike bait either since you threaten to set up Calm Minds.

I know tehy made a Slowking set already, but there wasn't anything in the op talking about same mons different sets, so idk (if its not allowed, I'll delete). Still, I think CM Slowking to be a superior set overall than the support set since it doubles as one of the best win cons in the tier, being able to weaken its own counters with Scald and beating opposing CM Cress and Curse Registeel. Tbh, for a support set like that in general, I'd rather run Cress who's bulkier or Alo, who can pass wishes.
 
Last edited:

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Kevun exploiting loopholes in the system smh

But yeah its fine as far as i can tell lol, i dont want the same set with different EV spread tho, but as long as the set plays differently it should be ok
 
Last edited:
reserving bronzong
Bronzong as a Counter

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
-Gyro Ball
-Stealth Rock
-Earthquake
-Toxic
Pretty simple counter (IIRC someone posted this in the UU VOtW), as it can easily take any hit, including EQ due to Levitate, and easily Gyro Ball or Toxic it. 252 HP is for Super Fang variants, decreasing the damage done.
To clarify:

252 Atk Glalie Double-Edge vs. 252 HP / 4 Def Bronzong: 42-49 (12.4 - 14.4%) -- possibly the worst move ever
252 Atk Glalie Explosion vs. 252 HP / 4 Def Bronzong: 86-102 (25.4 - 30.1%) -- 0.2% chance to 4HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 252 HP / 252+ SpD Bronzong: 29-34 (8.5 - 10%) -- possibly the worst move ever
even at 50%
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 4 Def Bronzong: 220-259 (65 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 4 Def Bronzong: 105-125 (31 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 252 HP / 252+ SpD Bronzong: 29-34 (8.5 - 10%) -- possibly the worst move ever
4 Atk Bronzong Gyro Ball (112 BP) vs. 0 HP / 4 Def Glalie: 264-312 (87.7 - 103.6%) -- 18.8% chance to OHKO
edit: added Expulso's suggestion
 
Last edited:

Expulso

Morse code, if I'm talking I'm clicking
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
Bronzong as a Counter

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpD
Impish Nature
-Gyro Ball
-Stealth Rock
-Earthquake
-Toxic
Pretty simple counter (IIRC someone posted this in the UU VOtW), as it can easily take any hit, including EQ due to Levitate, and easily Gyro Ball or Toxic it. 252 HP is for Super Fang variants, decreasing the damage done.
To clarify:

252 Atk Glalie Double-Edge vs. 252 HP / 4 Def Bronzong: 42-49 (12.4 - 14.4%) -- possibly the worst move ever
252 Atk Glalie Explosion vs. 252 HP / 4 Def Bronzong: 86-102 (25.4 - 30.1%) -- 0.2% chance to 4HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 252 HP / 252+ SpD Bronzong: 29-34 (8.5 - 10%) -- possibly the worst move ever
even at 50%
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 4 Def Bronzong: 220-259 (65 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 4 Def Bronzong: 105-125 (31 - 36.9%) -- guaranteed 4HKO after Leftovers recovery
4 SpA Glalie Freeze-Dry vs. 252 HP / 252+ SpD Bronzong: 29-34 (8.5 - 10%) -- possibly the worst move ever
4 Atk Bronzong Gyro Ball (112 BP) vs. 0 HP / 0 Def Glalie: 266-314 (88.3 - 104.3%) -- 25% chance to OHKO
This is a very minor point, but I'd recommend running 0 Speed IVs and a -Speed Nature to ensure the OHKO on Mega Glalie.
 

tehy

Banned deucer.
montsegur said:
Also you say it doesn't get screwed over by Super Fang but Super Fang + Explosion KO's that, so nice try fren :)
252 Atk Refrigerate Mega Glalie Explosion vs. 248 HP / 252+ Def Slowking: 207-245 (52.6 - 62.3%) -- guaranteed 2HKO
Good point. If Slowking switches into Super Fang, it will be KOed by Explosion and Mega Glalie will run wild on your now-defenseless team!!

Wait...

My views on that shit:like i said above, explosion doesn't invalidate a counter (which means that yes, slowking isn't really screwed by super fang.) Bonus points for tanking explosion, but most stuff that takes explosion+fang is easily worn down for the most part. (Restalk max D dou?) So losing to boom's not a big deal at all, since at least you can force m glalie to suicide.


252 Atk Refrigerate Glalie Explosion vs. 104 HP / 248+ Def Alomomola: 209-246 (42 - 49.4%)

And that's phys d which sucks at taking freeze dry.

For example, above zonger inbounds into sr+fang, lefties. Lefties on the switch-out; force-out at 59%.

So m-glalie could've just boomed it down, but then again, it 2shots with double edge. Physically bulkier steels have to fear eq and that kind of shit. Restalk escav actually needs a lot of Def investment (watch someone use that and win though)

If someone throws out a counter that can keep switching in consistently and tank an explosion and live at high enough HP to be useful/heal up, that probably wins (unless it's deservedly obscure, which i bet it is since i can't think of something like that.)

Oh yea, im fine with kevun taking slowking too if that matters

4 SpA Glalie Freeze-Dry vs. 248 HP / 8 SpD Slowking: 164-194 (41.7 - 49.3%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery

Sr+doubledge does about or more than 1 lefties on switch-in+regen, so you can't switch back in and heal up if you got highrolled.

Also SR is a reasonable expectation, Sr+1 Spikes not so much. If they got that up i'd sac golbat and deal with the defiant aftermath later js, so it's not as guaranteed as you'd think despite spikes+mglalie kicking ass.
 
Last edited:

Ares

Fool me...can't get fooled again
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Good point. If Slowking switches into Super Fang, it will be KOed by Explosion and Mega Glalie will run wild on your now-defenseless team!!!

Wait...
Lol you missed the point entirely, you pair Mega-Glalie with similar type mons that need something such as Slowking gone in order to sweep. Mega-Glalie isn't a sweeper, it's a wall breaker. If it has taken out your physically defensive mon then it has done its job and hasn't been countered.
 

tehy

Banned deucer.
Lol you missed the point entirely, you pair Mega-Glalie with similar type mons that need something such as Slowking gone in order to sweep. Mega-Glalie isn't a sweeper, it's a wall breaker. If it had taken out your physically defensive mon then it has done its job and hasn't been countered.
A wall breaker against a stall or even balance team is most assuredly a sweeper, and as such forcing a trade is pretty damn helpful

Also, tell me what counters it under that definition? Anything that isn't straight-up 2shotted is easily worn down and then exploded upon or just punched through, with the exception of... fuck, I have no idea. In addition, there aren't really any other physical ice-type attackers in the tier, so it's entirely possible that I, as the stall player, have a different Pokemon to wall or check your other sweeper, even if you try to narrow down the list as much as possible. (Or i, as the balance player, can revenge it. Or bulky offense tank a hit and KO back.)
 
Walrein as a COUNTER because someone already did Doublade


yung thug (Walrein) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 164 Def / 92 SpA
Modest Nature
- Substitute
- Protect
- Surf
- Toxic

basically thick fat stallrein EVd to 2hKO with surf. EQ only has a 37% chance to break sub, and walrein can either do its usual stalling shit or go straight for the 2HKO with surf. thats all folks.

252 Atk Glalie Earthquake vs. 252 HP / 164 Def Walrein: 95-112 (22.4 - 26.4%) -- possible 5HKO after Leftovers recovery
252 Atk Refrigerate Glalie Explosion vs. 252 HP / 164 Def Thick Fat Walrein: 57-67 (13.4 - 15.8%) -- possibly the worst move ever
92+ SpA Walrein Surf vs. 0 HP / 0- SpD Glalie: 151-178 (50.1 - 59.1%) -- guaranteed 2HKO
 
Virizion as a Check

Virizion @ Life Orb / Lum Berry
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge / Zen Headbutt

Virizion outspeeds Mega Glalie, so it can only Ice Shard.

252 Atk Mega Glalie Ice Shard vs. 4 HP / 0 Def Virizion: 164-194 (50.6 - 59.8%) -- guaranteed 2HKO
252 Atk Virizion Close Combat vs. 0 HP / 4 Def Mega Glalie: 366-432 (121.5 - 143.5%) -- guaranteed OHKO
 
Last edited:

Raiza

is a Forum Moderator Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Two-Time Past SPL Championis a Past WCoP Championis a Former Old Generation Tournament Circuit Champion
World Defender
Just gonna try to put something on the table since some counters and checks got already posted.

Mega Steelix as a check

Steelix @ Steelixite
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Gyro Ball
- Dragon Tail / Roar / Protect


Well, Mega Steelix, with his base 230 Def and 95 SpD doesn't really get any damage strong enough to 2OHKO him by every move of Mega Glalie apart from Super Fang if he's full life, which basically screws most of his counters/checks in combo with Explosion, another move that gives him a little trouble, that deals yes more than 50% to the snake, but isn't a kill anyway if he gets a free switch into Glalie, since it's the only chance to 2HKO him and you can still run protect to surprise Glalie really nicely. That makes Steelix not really a counter for the lack of a recovery, but a valid check if you need a physical tank which provides utility too with Dragon Tail / Roar which sets up Stealth Rocks too.

252 Atk Refrigerate Glalie Double-Edge vs. 252 HP / 252+ Def Steelix: 93-111 (26.2 - 31.3%) -- guaranteed 4HKO
(93, 94, 96, 97, 97, 99, 100, 102, 102, 103, 105, 106, 106, 108, 109, 111)

4 SpA Glalie Freeze-Dry vs. 252 HP / 0 SpD Steelix: 127-150 (35.8 - 42.3%) -- guaranteed 3HKO
(127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150)

252 Atk Glalie Earthquake vs. 252 HP / 252+ Def Steelix: 80-96 (22.5 - 27.1%) -- 45.9% chance to 4HKO
(80, 82, 82, 84, 84, 86, 86, 88, 88, 90, 90, 92, 92, 94, 94, 96)

252 Atk Refrigerate Glalie Explosion vs. 252 HP / 252+ Def Steelix: 193-228 (54.5 - 64.4%) -- guaranteed 2HKO
(193, 195, 198, 199, 202, 204, 207, 208, 211, 213, 216, 217, 220, 222, 225, 228)

0 Atk Steelix Gyro Ball (109 BP) vs. 0 HP / 0 Def Glalie: 342-404 (113.6 - 134.2%) -- guaranteed OHKO
(342, 348, 350, 354, 360, 362, 366, 372, 374, 378, 384, 386, 390, 396, 398, 404)
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Alrighty, doing this round of Victim of the week :]

Checks: Alomomola (Anty), Doublade (Molk), Registeel (The Bravest Bird)

Counters: Bronzong (Choice Banned), Slowking (Kevun and tehy), Cobalion (Level 56)

Ultimate Counter: Walrein (there is literally nothing that can counter mega glalie more effectively than this except Shedinja lol)

considering moving Slowking to checks and Doublade to counters, but this should be fine now

For this week's victim, we have the kicking fiend, Hitmonlee!


Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Rapid Spin / Poison Jab
- Mach Punch / Sucker Punch
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Aromatisse as a Check (maybe counter, when was the last time you saw poison jab lee)



Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Moonblast
- Wish
- Aromatherapy
- Protect

Pretty simple, resists HJK and Knock Off and has reliable recovery to heal off its attacks. Only fearing the rare Poison Jab, which unfortunately 2HKOs.

252+ Atk Life Orb Reckless Hitmonlee High Jump Kick vs. 252 HP / 240+ Def Aromatisse: 153-181 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Life Orb Hitmonlee Poison Jab vs. 252 HP / 240+ Def Aromatisse: 211-250 (51.9 - 61.5%) -- 96.1% chance to 2HKO after Leftovers recovery
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top