Project ORAS RU Victim of the Week (NEW THREAD: http://spo.ink/votw)

Status
Not open for further replies.

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Gonna wrap this up tomorrow

submitting Mola as a check:


Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 252 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Scald

calcs:
+4 252+ Atk Doublade Shadow Claw vs. 120 HP / 252+ Def Alomomola: 279-328 (55.6 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Doublade Shadow Claw vs. 120 HP / 252+ Def Alomomola: 370-436 (73.8 - 87%) -- guaranteed 2HKO after Leftovers recovery

Mola has to rely on getting a burn to stall Doublade out, otherwise it'll have a hard time and will be forced out.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Counter


Moltres @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Hurricane
- Roost
- Hidden Power [Grass]

Standard LO Moltres, nothing crazy exciting or as innovative as Swanna :P
Immune to EQ and resists Heavy Slam, OHKOs with Fire Blast 75% of the time.

+1 4 Atk Mega Steelix Heavy Slam (120 BP) vs. 0 HP / 4 Def Moltres: 127-150 (39.5 - 46.7%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Moltres Fire Blast vs. 252 HP / 252+ SpD Mega Steelix: 338-400 (95.4 - 112.9%) -- 75% chance to OHKO
 
Last edited:

lighthouses

Inordinary
is a Tiering Contributor
:]

Check.
Swanna @ Life Orb
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Scald
- Defog
- Roost

252 SpA Life Orb Swanna Scald vs. 252 HP / 252+ SpD Mega Steelix: 195-229 (55 - 64.6%) -- guaranteed 2HKO

+1 4 Atk Mega Steelix Heavy Slam (120 BP) vs. 0 HP / 0 Def Swanna: 171-201 (58.7 - 69%) -- guaranteed 2HKO

Switches in, takes a +1 hit then 2hkoes/burns with scald.
Its at least more viable than marill n_n
 

Ludicolo @ Leftovers
Ability: Rain Dish
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Giga Drain
- Leech Seed
- Knock Off

252+ Atk Mega Steelix Earthquake vs. 252 HP / 252+ Def Ludicolo: 78-93 (21.4 - 25.5%) -- 0.4% chance to 4HKO
252+ Atk Mega Steelix Heavy Slam (120 BP) vs. 252 HP / 252+ Def Ludicolo: 94-111 (25.8 - 30.4%) -- guaranteed 4HKO

0 SpA Ludicolo Scald vs. 252 HP / 4 SpD Mega Steelix: 164-194 (46.3 - 54.8%) -- 58.6% chance to 2HKO

Pretty good heh, this is the best counter for me, and it does very good in rain dance teams with omastar too !!
 

Molk

Godlike Usmash
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
Counter:


Slowking @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Calm Mind
- Scald
- Fire Blast / Psyshock
- Slack Off

Calm Mind Slowking takes on Curse Mega Steelix pretty reliably. An unboosted Earthquake from Mega Steelix can only 4HKO physically defensive Slowking after SR+Lefties, and can still only manage a 3HKO after a Curse. Meanwhile, Slowking's Scald reliably 3HKOs Mega Steelix in return and always 2HKOs it after one Calm Mind. Because of the combination of Slack Off, Leftovers, and Regenerator, Slowking doesn't get worn down easily, and should be able to remain healthy enough to check Steelix throughout the entire game. (unless Pursuit is involved, but even then this Slowking spread doesn't die to every Pursuit that touches it by any means). Last but not least, it should be noted that while Mega Steelix and Slowking speed tie normally, that Slowking will outspeed Mega Steelix 100% of the time after a Curse, pushing this matchup even further in Slowking's favor.

Calcs:

4 Atk Mega Steelix Earthquake vs. 252 HP / 252+ Def Slowking: 109-129 (27.6 - 32.7%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

+1 4 Atk Mega Steelix Earthquake vs. 252 HP / 252+ Def Slowking: 163-193 (41.3 - 48.9%) -- guaranteed 3HKO after Leftovers recovery

+2 4 Atk Mega Steelix Earthquake vs. 252 HP / 252+ Def Slowking: 217-256 (55 - 64.9%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Mega Steelix cannot OHKO Slowking from full hp until it reaches +5, and Slowking can still survive if Mega Steelix gets a low enough damage roll


0 SpA Slowking Scald vs. 252 HP / 252+ SpD Mega Steelix: 132-156 (37.2 - 44%) -- guaranteed 3HKO

+1 0 SpA Slowking Scald vs. 252 HP / 252+ SpD Mega Steelix: 194-230 (54.8 - 64.9%) -- guaranteed 2HKO
 
Last edited:

tehy

Banned deucer.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 108 Def / 148 SpD
Impish Nature
- Earthquake
- Recover
- Waterfall
- Curse

Let's ger this out of the way: this is a shit sweeper. And a huge momentum drain.

So why run it? Well, to beat all those bulky sweepers that threaten stall just so goshdamn much! Crotomb, cromatisse, even clus, and we've just begun, oh me oh my. (If you switch in on a setup move and curse you can beat some offensive ones you shouldn't but this is more of a perk than anything.) meanwhile you still do quagsire things like wall SD cobal, Bd puff, SD dou, lum HC durant.

Ev spread is for Np Doom, very low chance of dark pulse 2hko after rocks. Mixed bulk helps with curse but the spread deserves standard anyhow tbh.

4 Atk Mega Steelix Earthquake vs. 252 HP / 108+ Def Quagsire: 121-144 (30.7 - 36.5%) -- guaranteed 4HKO after Leftovers recovery

Ez
 
Check

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Volt Switch
- Giga Drain
- Flamethrower
- Thunderbolt

Thanks to Eelektross typing and Ability it is immune to Earthquake and resists Heavy Slam, Mega Steelix main Stab moves.
With this set, Eelektross can come in on any hit and then 3HKO Mega Steelix with a Flamethrower.
Mega Steelix might try to Rest, but since you're faster and 3HKO the Mega Steelix, it won't work out for you opponent.

Calcs:
0 Atk Mega Steelix Heavy Slam (120 BP) vs. 248 HP / 8 Def Eelektross: 93-110 (24.9 - 29.4%) -- 0.2% chance to 3HKO after Stealth Rock
+1 0 Atk Mega Steelix Heavy Slam (120 BP) vs. 248 HP / 8 Def Eelektross: 140-165 (37.5 - 44.2%) -- 1.2% chance to 2HKO after Stealth Rock
252+ SpA Eelektross Flamethrower vs. 252 HP / 252+ SpD Mega Steelix: 138-164 (38.9 - 46.3%) -- guaranteed 3HKO
 

Pelipper @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Roost
- Defog
- Toxic

Pelipper takes minimal damge from +1 Heavy Slam and is immune to Earthquake and is one of the most reliable answers to Steelix with Curse. With 8 Special Attack EVs you have a pretty much guaranteed 3HKO (if you want the guaranteed run 48 SpA or Surf idek 98.9% is good enough i swear).

IT IS ALSO A VIABLE POKEMON

8 SpA Pelipper Scald vs. 252 HP / 252+ SpD Mega Steelix: 116-138 (32.7 - 38.9%) -- 98.9% chance to 3HKO
4 Atk Mega Steelix Heavy Slam (120 BP) vs. 248 HP / 252+ Def Pelipper: 57-67 (17.6 - 20.7%) -- possible 7HKO after Leftovers recovery
+1 4 Atk Mega Steelix Heavy Slam (120 BP) vs. 248 HP / 252+ Def Pelipper: 84-100 (26 - 30.9%) -- 7.6% chance to 4HKO after Leftovers recovery
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Check


Clawitzer @ Life Orb
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Scald
- Ice Beam
- Aura Sphere
- Dark Pulse

252+ SpA Life Orb Clawitzer Scald vs. 252 HP / 252+ SpD Mega Steelix: 265-312 (74.8 - 88.1%) -- guaranteed 2HKO

4 Atk Mega Steelix Earthquake vs. 0 HP / 0 Def Clawitzer: 145-172 (51.2 - 60.7%) -- guaranteed 2HKO
4 Atk Mega Steelix Gyro Ball (93 BP) vs. 0 HP / 0 Def Clawitzer: 67-80 (23.6 - 28.2%) -- 94.2% chance to 4HKO
 

atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus


Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Ancient Power
- Earth Power

Hehe found the most viable counter. What's there to say about this powerful Camel.

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 252 HP / 252+ SpD Mega Steelix: 414-488 (116.9 - 137.8%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 252+ SpD Mega Steelix: 338-402 (95.4 - 113.5%) -- 75% chance to OHKO


4 Atk Mega Steelix Earthquake vs. 152 HP / 0 Def Mega Camerupt: 264-312 (82.7 - 97.8%) -- guaranteed 2HKO
4 Atk Mega Steelix Gyro Ball (29 BP) vs. 152 HP / 0 Def Mega Camerupt: 19-23 (5.9 - 7.2%) -- possibly the worst move ever


Yum! Camerupt will outspeed 0 speed lix with this spread.
If it can't switch in to any move with Stealth Rock up, it isn't really a counter, its a p great check, but doesn't actually fit the definition of a counter.
 

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
SD MR Cobalion as a check


Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Rise
- Close Combat
- Iron Head

While SD Magnet Rise Cobalion got a LOT less popular with the departure of Gligar, it doesn't mean this set became unviable. it's still capable of beating shit like Claydol Rhyperior, DD Tyrantrum with EQ and, most importantly, Mega Steelix. SD boost on Atk is 2 vs a 1 from curse, so on the worst scenario you can be +3 and spam CC like a boss.

+1 4 Atk Mega Steelix Heavy Slam (60 BP) vs. 0 HP / 4 Def Cobalion: 47-56 (14.5 - 17.3%) -- possible 6HKO
+2 252 Atk Cobalion Close Combat vs. 252 HP / 0 Def Mega Steelix: 290-344 (81.9 - 97.1%) -- guaranteed 2HKO
 

Natural Talent

Don't die trying to live..
is a Tiering Contributor Alumnus
CHECK!


Camerupt-Mega @ Cameruptite
Ability: Sheer Force
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Ancient Power
- Earth Power

Hehe found the most viable check. What's there to say about this powerful Camel.

252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 252 HP / 252+ SpD Mega Steelix: 414-488 (116.9 - 137.8%) -- guaranteed OHKO
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 252+ SpD Mega Steelix: 338-402 (95.4 - 113.5%) -- 75% chance to OHKO



4 Atk Mega Steelix Earthquake vs. 152 HP / 0 Def Mega Camerupt: 264-312 (82.7 - 97.8%) -- guaranteed 2HKO
4 Atk Mega Steelix Gyro Ball (29 BP) vs. 152 HP / 0 Def Mega Camerupt: 19-23 (5.9 - 7.2%) -- possibly the worst move ever​


Yum! Camerupt will outspeed 0 speed lix with this spread.

Messed up and deleted it Tehee​
 

aVocado

@ Everstone
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Two weeks and still not enough submissions .-. oh well

Checks: Clawitzer (Arikado) | Magnet Rise SD Cobalion (Don Honchkrorleone) | Eelektross (FullLifeGames)
Counters: Slowking (Molk) | Pelipper (galbia) | Quagsire (tehy)

did not include Moltres cuz suspect and shit

next victim:


Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- High Jump Kick
- Zen Headbutt
- Fire Punch
- Bullet Punch / Thunder Punch

go!
 
COUNTER

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Moonblast
- Thunder Wave
- Moonlight
- Lunar Dance / Psyshock / Toxic

Wall Cresselia is a complete full stop to Medicham taking 34% max from Life Orb Adamant High Jump Kick and not fearing anything outside of random Trick and 2HKOing back with Moonblast. If you run Calm Mind you just use it as setup fodder of course.

252+ Atk Life Orb Pure Power Medicham High Jump Kick vs. 252 HP / 132+ Def Cresselia: 129-152 (29 - 34.2%) -- 99.6% chance to 4HKO after Leftovers recovery

0 SpA Cresselia Moonblast vs. 0 HP / 0 SpD Medicham: 138-164 (52 - 61.8%) -- guaranteed 2HKO
 
Last edited:

tehy

Banned deucer.
reserving Spiritomb

Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Dark Pulse
- Rest
- Will-O-Wisp



252+ Atk Life Orb Pure Power Medicham Ice Punch vs. 252 HP / 252+ Def Spiritomb: 97-116 (31.9 - 38.1%) -- 95% chance to 3HKO after Stealth Rock and Leftovers recovery

0 SpA Spiritomb Dark Pulse vs. 16 HP / 0 SpD Medicham: 102-121 (38.4 - 45.6%) -- guaranteed 3HKO


So, basically Medicham has to predict a bit just to make you Rest, and then predict some more to take you out-with Sr support. Hell, he'll be half-dead with LO recoil by the time he's done with you.

Why Will-O-Wisp? Well, it's not just to beat Medicham better, though that is one of its selling points.

Truth is, I like Calm Mind Spiritomb as a wincon. It's great on the ladder and it can work OK even in top-level matches. My only problem with it is that it's just not capable of taking advantage of the above-average bulk and defensive typing. When I add it onto my team, I don't feel like i'm getting something that pulls its weight outside of sweeping.

Will-O-Wisp lets Spiritomb do well against SD Lum Cobalion, as well as SD Doublade (which Spiritomb can hit hard but will lose to if it's SD'D). it's even a fair check to Lum SD drapion and especially non-lum SD drapion. In general it's really helpful against Lum 'mons if you can get the lum removed beforehand (which is something my team is great at).

In addition, it just lets you spread burn before you're ready to sweep, which can aid your eventual sweep as well as just be fucking helpful.

Being helpless when you're asleep sucks, but you're often 'helpless' anyhow with just mono coverage, and I find that if you have a sweep, you usually have it even if you're asleep for a while.

Overall not a bad set and a nice Cham counter
 
Last edited:
Cofagrigus as a counter:



Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Protect

Cofagrigus walls Medicham completely - It is immune to its former STAB and can easily switch in, causing massive recoil damage. If it goes for the Zen Headbutt or any other Attack, Mummy will change Pure Power to Mummy, making Medicham pretty much useless, an it can also burn it to even hamper it further, and can recover damage taken with Pain Split. Shadow Ball is a super effective STAB that also deals a lot of damage to Medicham and Protect lets it get some extra passive recovery from Leftovers.
 
Last edited:
Reuniclus as a counter

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Psyshock
- Recover
- Calm Mind
- Shadow Ball

From the few pokemon capable of avoiding the 2hKO from Medicham, Reuniclus is the only one having acces to reliable recovery (yeah hail is a thing Cress sorry) meaning it can switch consistently throughout the match into it. It also has a great ability in Magic Guard meaning even spikes and stealth rock support won't change any 3hKO from Medi into a 2hKO, and it isn't affected by toxic spikes unlike Spiritomb or Cofagrigus.

252+ Atk Life Orb Pure Power Medicham High Jump Kick vs. 252 HP / 252+ Def Reuniclus: 160-188 (37.7 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Pure Power Medicham High Jump Kick vs. 252 HP / 252+ Def Reuniclus: 146-172 (34.4 - 40.5%) -- 51.3% chance to 3HKO after Leftovers recovery

4 SpA Reuniclus Shadow Ball vs. 0 HP / 0 SpD Medicham: 178-210 (68.1 - 80.4%) -- guaranteed 2HKO
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Doublade as a hard check:



Doublade @ Eviolite
Ability: No Guard
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Iron Head

Standard as fuck Doublade. A LO Fire Punch from Adamant Medicham has a pretty low chance to 2HKO unless they get a very high roll, while Shadow Claw is easily OHKOing back. Doublade can also just opt for the more aggressive play later on in the game by setting up an SD on it, because at +2 even a Sneak will OHKO Medicham. Obviously Doublade has to be wary about hard switching into Medicham because it does risk being 2HKOed by Fire Punch after SR with a decent roll, but it's definitely a solid hard check for its ability to easily take at least one Fire Punch and OHKO it in return or set up an SD.

252+ Atk Life Orb Pure Power Medicham Fire Punch vs. 212 HP / 0 Def Eviolite Doublade: 135-161 (43.2 - 51.6%) -- 61.3% chance to 2HKO after Stealth Rock

252+ Atk Doublade Shadow Claw vs. 0 HP / 0 Def Medicham: 284-336 (108.8 - 128.7%) -- guaranteed OHKO
+2 252+ Atk Doublade Shadow Sneak vs. 0 HP / 0 Def Medicham: 324-384 (124.1 - 147.1%) -- guaranteed OHKO
 
Last edited:

Don Honchkrorleone

Happy Qwilfish the nightmare
is a Smogon Discord Contributor Alumnus
LO Whimsicott as a Check


Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Hidden Power Fire
- Encore

Even with Bullet Punch LO Adamant Medicham can't OHKO Whimsicott after rocks, while the latter destroys the monk Pokemon with Moonblast

252 SpA Life Orb Whimsicott Moonblast vs. 0 HP / 4 SpD Medicham: 359-424 (137.5 - 162.4%) -- guaranteed OHKO

252+ Atk Life Orb Pure Power Medicham Bullet Punch vs. 0 HP / 4 Def Whimsicott: 174-205 (66.6 - 78.5%) -- guaranteed 2HKO after Stealth Rock
 
Last edited:
Check

Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Heat Wave
- Roost
- Air Slash

Sigilyph can come in on any stab move Medicham wants to use thanks to its typing (it still hurts like hell) and revenge it with an Air Slash while still taking a Bullet Punch.

1/4 Resistance is bullshit: 252+ Atk Life Orb Pure Power Medicham High Jump Kick vs. 4 HP / 0 Def Sigilyph: 110-130 (38.4 - 45.4%) -- guaranteed 3HKO
252+ Atk Life Orb Pure Power Medicham High Jump Kick vs. 4 HP / 0 Def Sigilyph: 110-130 (38.4 - 45.4%) -- guaranteed 3HKO
252+ Atk Life Orb Pure Power Medicham Zen Headbutt vs. 4 HP / 0 Def Sigilyph: 136-161 (47.5 - 56.2%) -- 85.2% chance to 2HKO
252+ Atk Life Orb Pure Power Medicham Bullet Punch vs. 4 HP / 0 Def Sigilyph: 92-109 (32.1 - 38.1%) -- 96.3% chance to 3HKO
252+ Atk Life Orb Pure Power Medicham Fire Punch vs. 4 HP / 0 Def Sigilyph: 172-203 (60.1 - 70.9%) -- guaranteed 2HKO

252 SpA Life Orb Sigilyph Air Slash vs. 0 HP / 4 SpD Medicham: 343-406 (131.4 - 155.5%) -- guaranteed OHKO
252 SpA Life Orb Sigilyph Psyshock vs. 0 HP / 0 Def Medicham: 185-218 (70.8 - 83.5%) -- guaranteed 2HKO
 
Last edited:

Moon

Grossly Incandescent
is a Tiering Contributor Alumnus
LO Mesprit as a Check

Mesprit @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Stealth Rock
- Healing Wish

Mesprit can easily live any hit from Medicham and dazzling gleam or shadow ball will kill after LO recoil guaranteed. Worth noting that dazzling gleam is a good move in general as well.

252+ Atk Life Orb Pure Power Medicham High Jump Kick vs. 0 HP / 4 Def Mesprit: 175-208 (58.1 - 69.1%) -- guaranteed 2HKO

252 SpA Life Orb Mesprit Dazzling Gleam vs. 0 HP / 4 SpD Medicham: 250-294 (95.7 - 112.6%) -- 68.8% chance to OHKO
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top