I kinda just wanna respond to this since I have the time XD
Uxie was S-worthy back when the subCM set was incredible, now it's bad because it loses to Malamar if it doesn't run Signal Beam, and Steelix if it does. I've always felt that the Stealth Rock support set is overrated by a lot of people, because while it does have a nice number of support moves available, it has trouble fitting them in one set, since you want rocks, status, u-turn and then probably Psychic so you can actually do damage to things in a pinch. It has awful defensive typing and no offensive presence, meaning it doesn't fit on offensive teams at all, while balance and such would probably rather use Musharna as their bulky psychic since it's a lot more reliable at doing its job and you want your SR setter to double as a normal/flying check a lot of the time. It just doesn't seem to find its place on teams well. Weather support is great and probably the best set for Uxie atm, being the best at enabling one of the tier's strongest playstyles. TrickScarf is pretty fun and good too, though it overlaps a lot with the support set, except it fits much better on offense. So yeah 2 good sets, one of which only fits on a very specific archetype. I really can't see that being S.
This is what I disagree with most.
Uxie not being able to run all of it's options at once doesn't make it worse. It makes it versatile. You rarely will need to have all of its movepool fit into one set. Defensively it can be made to fit the needs of your team and do it's job fairly well in most cases.
I agree with you about the calm mind set since I have been having the same problem while running xatu.
Also it's typing isn't really that bad... it has two uncommon weaknesses and it you hate knock off that much just run colbur. It has the stats to run SpD and Def which it doesn't need resist to do it effectively. Across the board it is really good unlike mons that are amazing at purely walling certain things.
You're right that trick is fun since most people just predict stealth rock and go into something to handle that IE: xatu, sandslash, cryogonal. Mega lix is a common switch in tho :{ I would say that set is far worse after people know about it unlike other scarfers.
Typhlosion fits S incredibly well. It really is not easy to counter since all it takes is 1 or 2 rather easy predictions to muscle past most of its checks, depending on its moveset. You are honestly handcuffed whenever Typhlosion hits the field because you're forced to go into your fire check or risk straight up losing a mon thanks to Typh's absurd power with Specs. Typhlosion, like other great wallbreakers, can really pick its counters and you can build your team around that. Pair that with an amazing speed tier and you have a behemoth of a pokemon that almost rivals the impact Charizard had on the meta in BW2. Though I really am interested to hear what is your way of "countering" Typhlosion.
Mantine. Ninetales + psychic type. hariyama + seismitoad.
Every good player prepares for fire spam and typh often gets blocked by things needed on teams to handle the other fires in the tier. (Magmortar, Mega-Rupt, Pyroar, and Ninetales)
When typhlosion gets in it can poke holes in ur structure. With the right predictions you can inflict a lot of damage. But even with the right predictions it doesn't just mean you win. You predict ninetales, I go into ninetales, you land a focus miss, I can easily switch out after. You will have to predict it multiple times. Typh doesn't get as many opportunities as people act like it does. In addition to that you really have to make sure no hazards get on the field or your screwed... S ranked mons really shouldn't need that much support.
OBVIOUSLY typhlosion is amazing as a wallbreaker. There are only so many times you can switch into this monster. It can wear down many cores that aren't devoted to stopping it and makes teambuilding a hell of a lot harder. It is well deserving of it's place greater than B+. But after that you really have to look at how easily you can put it on a team vs how much use it is. The thing needs a solid amount of support as it is weak to hazards, priority, things bulky enough to take a hit, things that outspeed it, and cores that have success vs it's nuking abilities. Then you have to realize the amount of things that stop it.
When making anti-Typh posts most people say it in the attitude that typh is countered by many things but thats not what they mean most of the time or they would be suggesting it for C+ cause it would have that low of viability. Typh is just handled fairly well but doesn't have problems doing damage to the vast majority of even prepared teams.
That said I would place it at either A or A+.
Gatr is not S because people finally started using shit that beats it easily instead of just complaining. It's fine in A+ for the moment, we'll see what happens after drops.
Yeah honestly I can agree with this. I used to be an advocate for gatr being A+.
But gatr should not be under typh at this point... or even rupt for that matter.
Hariyama doesn't fit the definition in any way, it's a very solid mon but honestly it only has 1 relevant set with little deviations and it's pretty easy to wear down.
Agree 100% fren :}