With too few people as of yet taking a "No Ban" standpoint, as well as multiple people bandwagoning for bans, I guess I'll try to take a point of view that leans towards "No Ban".
While it's true Megagross has an absurd amount of physical and special bulk for such a speedy and powerful attacker, it can still be reliably revenge killed with a myriad of commonly seen OU 'mons with frequently used sets. It's base speed sitting at the 110 tier, and though such speed is respectably high, still allows him to get outsped by "slower" scarfers ("slower" meaning base 90s and below) and revenge killers such as Scarfed Heatran, Tyranitar, Excadrill, Mamoswine and the rare scarfed Gyarados & Chandelure. However, all of them can reliably revenge kill a healthy (or slightly worn down) Megagross. It is also susceptible to even faster revenge killers/priority such as scarfed Garchomp, Keldeo, Landorus-I and standard Bisharp. Yes, they can only be sent in after an ally has fainted -- ideally you would have sac'ed a non-mega or least useful 'mon and in return, you gain momentum by threatening the opposing team's presumably biggest offensive threat. Though Agility will put Megagross at a speed tier that prevents it from being revenge killed through conventional methods, it then has to forego a coverage move that will limit it's wall breaking capabilities. Granted stall teams rarely enjoy the prospect of doing a 1 for 1 trade, plenty of other 'mons such as the non-OU viable Froslass, Darmanitan, Gengar, Keldeo etc. can do the same whether it be through moves like Destiny Bond, or powerful wall breaking capabilities. Not the best comparison for Megagross, but it put things into perspective when arguments of it being able to down 1 'mon easily are raised.
Like all speedy physical attackers, Megagross fears burns and paralysis, which the OU tier is full of. Prankster Thunder Wave for example, can easily put an end to it's sweep. Mega Sableye can also easily come in, burn it and then easily recover the damage done. The list of 'mons that can reliably put a hamper onto his wall breaking/sweeping capabilities isn't that short either, and can also be fitted onto almost any kind of team easily (Thundurus, Chansey, Ferrothorn, Sableye, Slowbro, Zapdos etc.). Although it carries the means to break through such 'mons thanks to it's wide move pool, it really can't beat everything and with status infliction, really shouldn't be allowed to after it's first KO. There also seems to be a misconception in the posts above that it can break through everything due to it's move pool. The "Set of Champions" as a certain someone who frequents the NU section of the forums calls it:
Metagross @ Metagrossite
Ability: Clear Body Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Ice Punch
- Earthquake
- Hammer Arm
- Grass Knot
- Agility
- Zen Headbutt
- Iron Head
- Thunder Punch
Let it be clear. Megagross DOES have wall breaking capabilities, and does it so very well. It's move pool can easily be tailored to beat it's teams most threatening threats, but as described above; reliable ways of checking it are at an abundance. Attempting to predict what moves it may carry to beat what is unnecessary when simple methods of putting a stop to it's reign of terror is easily done as said. Yes, doing so comes at a slight risk and the nigh high possibility of having to sac one of your 'mons in the process, but do remember that it is a "mega" after all. It's also not overly restricting to team building when in most situations only a 'mon or a few moves need to be replaced, and at worst, the whole team to be scrapped. But that's what happens when there are new additions to gameplay, and a good team is one that can adapt to change, no?
While it's true Megagross has an absurd amount of physical and special bulk for such a speedy and powerful attacker, it can still be reliably revenge killed with a myriad of commonly seen OU 'mons with frequently used sets. It's base speed sitting at the 110 tier, and though such speed is respectably high, still allows him to get outsped by "slower" scarfers ("slower" meaning base 90s and below) and revenge killers such as Scarfed Heatran, Tyranitar, Excadrill, Mamoswine and the rare scarfed Gyarados & Chandelure. However, all of them can reliably revenge kill a healthy (or slightly worn down) Megagross. It is also susceptible to even faster revenge killers/priority such as scarfed Garchomp, Keldeo, Landorus-I and standard Bisharp. Yes, they can only be sent in after an ally has fainted -- ideally you would have sac'ed a non-mega or least useful 'mon and in return, you gain momentum by threatening the opposing team's presumably biggest offensive threat. Though Agility will put Megagross at a speed tier that prevents it from being revenge killed through conventional methods, it then has to forego a coverage move that will limit it's wall breaking capabilities. Granted stall teams rarely enjoy the prospect of doing a 1 for 1 trade, plenty of other 'mons such as the non-OU viable Froslass, Darmanitan, Gengar, Keldeo etc. can do the same whether it be through moves like Destiny Bond, or powerful wall breaking capabilities. Not the best comparison for Megagross, but it put things into perspective when arguments of it being able to down 1 'mon easily are raised.
Like all speedy physical attackers, Megagross fears burns and paralysis, which the OU tier is full of. Prankster Thunder Wave for example, can easily put an end to it's sweep. Mega Sableye can also easily come in, burn it and then easily recover the damage done. The list of 'mons that can reliably put a hamper onto his wall breaking/sweeping capabilities isn't that short either, and can also be fitted onto almost any kind of team easily (Thundurus, Chansey, Ferrothorn, Sableye, Slowbro, Zapdos etc.). Although it carries the means to break through such 'mons thanks to it's wide move pool, it really can't beat everything and with status infliction, really shouldn't be allowed to after it's first KO. There also seems to be a misconception in the posts above that it can break through everything due to it's move pool. The "Set of Champions" as a certain someone who frequents the NU section of the forums calls it:
Metagross @ Metagrossite
Ability: Clear Body Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Bullet Punch
- Ice Punch
- Earthquake
- Hammer Arm
- Grass Knot
- Agility
- Zen Headbutt
- Iron Head
- Thunder Punch
Let it be clear. Megagross DOES have wall breaking capabilities, and does it so very well. It's move pool can easily be tailored to beat it's teams most threatening threats, but as described above; reliable ways of checking it are at an abundance. Attempting to predict what moves it may carry to beat what is unnecessary when simple methods of putting a stop to it's reign of terror is easily done as said. Yes, doing so comes at a slight risk and the nigh high possibility of having to sac one of your 'mons in the process, but do remember that it is a "mega" after all. It's also not overly restricting to team building when in most situations only a 'mon or a few moves need to be replaced, and at worst, the whole team to be scrapped. But that's what happens when there are new additions to gameplay, and a good team is one that can adapt to change, no?
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