if i'm ever going to convert my suspect votes from a previous life into a badge, i guess it's required to chime in on these cesspools of damp shit.
mega metagross is easily the tier's best mega, and in the converstaion for the most consistent mon in the tier. not only does it exchange itself off for 100%+ damage with ease, it also places a heavy strain on teambuilding. the only other thing that has as large of an impact on building is mega sable, but we won't talk about that. first, we saw the resurgence of slowbro and bulky waters to deal with meta, but then came grass knot. then ferro/heatran were pretty decent answers, but then hammer arm became staple. now people are realizing mega scizor can actually take advantage of megagross, which means it wouldn't be surprising for people to forgo something for hp fire, which still hits stuff like ferrothorn/skarm (grass/fire is historically pretty good coverage also). it obviously has ice punch for bulky grounds like lando-t, and the bulky garchomps that are getting popular, but it hardly needs it since it's STABs are coming off of a massive 145 atk stat, further boosted by tough claws. it even has exclusive options that can be wildly successful like pursuit for latios, which previously was only available to tyranitar/bisharp, and bullet punch for diancie. essentially, there are no counters to metagross.
usually, if you can't deal with something defensively, you can deal with it offensively. for exmaple, your typical wallbreaker is going to have a low basespeed, which you can take advantage of with faster offensive pokemon. kye-b for example, doesn't really have any counters, but it's rock weakness and relatively low base speed make it a balanced pokemon. metagross however, does not share this problem. it's above average, tier defining base 110 speed makes it one of the fastest mons in the tier. the stuff that is faster, like thundurus, talonflame, lopunny, scarf keldeo, shit you name it, they all lose to metagross after it gets a rock polish under it's belt. there are obviously things metagross doesn't immediately KO, like scarf lando-t, or scarfchomp (unless its ice punch bop), but mons like this can be easily worn down, especailly scarf lando-t when stealth rocks are on the field. not to mention that locked ground moves are one of the easiest things to take advantage of, thanks to stuff like RP Lando-I,
which is phenomenal teammate for Metagross. In conclusion, Mega Metagross
- is extremely versatile
- places a strain on teambuilding, overcentralizing the metagame
- has no counters
- has very few effective checks
Ban that shit.