While I read this thread the most prevalent thing I see is compalints about matchup in our current meta. And who can blame anyone for disliking an auto loss because any one team cant even handle every common mon (note by this Im not talking about unviable mons, a team cannot handle every viable mon in the meta). With the massive power surge ORAS brought even in comparison to XY, it feels more like ORAS is a new generation rather than an extension of Gen 6. Thinking we can fix this by reintroducing Aegislash is one possible solution but we easily run the risk of over centralisation. The other alternative is banning mons that make OU so cancerous, Lando-I and friends are some such examples. The only problem with this is that we get to the point where we've gone too far and banned too many mons to the point where there are more Ubers than viable mons in OU. However, there is another solution, and while many people might not like it, it has the possibility to solve the issues we face.
The solution I am talking about is very drastic, reintroducung a whole host of banned mons and essentially reverting us back to how we would approach a new metagame. Resetting the slate would allow us to approach ORAS as a new metagame, rather than an extension of an old one. Mons that were previously broken might not be anymore, with so many new mons introduced, how can we know whether mons we decided were too much for OU are still too much? Remember in XY how people were screaming for CharX and Thundurus to be suspected? Both have taken a pretty big hit in viability, being rarely seen on teams and being very hard to put on teams. So how do we know the same does not apply to mons like Mega Sal, Gren, the deos, Gene, Mega Maw or Luke? Just because something was broken in a previous gen doesnt mean it will be in the next (examples Chomp, Lati twins, Mew, Excadrill, Salamence). It might be a mess for the first 2 months but I feel like treating ORAS as a new metagame is the only way we can truly do things right. I may not be anyone special or have the authority on here to be heard but in order for us to truly create a balanced metagame with the current mons we have, we need to tear down what was we thought was order for a previous generation. Its drastic and will take a lot of work but please take this into consideration, Thanks.
The solution I am talking about is very drastic, reintroducung a whole host of banned mons and essentially reverting us back to how we would approach a new metagame. Resetting the slate would allow us to approach ORAS as a new metagame, rather than an extension of an old one. Mons that were previously broken might not be anymore, with so many new mons introduced, how can we know whether mons we decided were too much for OU are still too much? Remember in XY how people were screaming for CharX and Thundurus to be suspected? Both have taken a pretty big hit in viability, being rarely seen on teams and being very hard to put on teams. So how do we know the same does not apply to mons like Mega Sal, Gren, the deos, Gene, Mega Maw or Luke? Just because something was broken in a previous gen doesnt mean it will be in the next (examples Chomp, Lati twins, Mew, Excadrill, Salamence). It might be a mess for the first 2 months but I feel like treating ORAS as a new metagame is the only way we can truly do things right. I may not be anyone special or have the authority on here to be heard but in order for us to truly create a balanced metagame with the current mons we have, we need to tear down what was we thought was order for a previous generation. Its drastic and will take a lot of work but please take this into consideration, Thanks.