Now the thing is, even if we believe DLE's faction, aka Targs, to be a small number. We cannot let them have a BG alive at the end of the game.
Obviously. You lynch can lynch him pretty much whenever, as it is very easy to form a coalition on a lynch of literally every team in the game, as the incentive for the teams to do so is by design high. This isn't the case with a faction, as by design they have a pool of potential allies to help in an attempted lynch. And it's not like our 1/2 kill is gonna blitz this game open...
What happens in 5 person rotational games is that the strong faction will tell sweet nothings to both of their possible allies and convince them to keep killing their enemies instead of letting their enemies kill them, since they're "friends." Then the strong faction basically can just go unopposed from the lynch, as there is a prevailing conception that von illustrates that lynches should be used to lynch enemies. This is blatantly false and will lead to you losing games.
This is literally how the Toys dominated in Amelimafia.
If you want a summary since the anon forum got deleted, Toys got stupidly strong and had the Paranormals as a potential ally. Toys had 2 enemies: my team the Really Weird Eggs and jackal's team the Halflings. Jackal is bad at mafia so his team got wrecked. Like they were all dead except for Nook by day 5 of a 12 day game... So then all the Toys needed to do was eliminate us and they would win. But they had the ability to win with either the Paranormals or the other team whose name I can't remember since no one mentioned it in the thread. The Paranormals' potential allies were the Really Weird Eggs and the Toys. The Paranormals had the opportunity to join us and the remaining Halflings to be able to get majority in the lynch as well as utilize their 3 kills to at least provide a working chance for the Toys to lose (but probably not). Instead, the Paranormals held onto the hope that the Toys would work with them instead of with the other faction, despite some evidence that they were more than likely to be the odd team out. If not for gmax subbing out from a family emergency, it would have been a dual victory for the toys and the other team. Instead, LN and Mekkah said f that and won solo because they wanted to.
If you want a moral to the story, it's that if you let a faction get strong in a 5 faction game and lose lynch control, you're probably going to lose the game. And it happens really quickly. It's way more important to put checks to strong teams now with the lynch while you still can and deal with a team that cannot deal with the lynch later.
Sorry if the summary was at all unclear.
If you prefer numbers, look at it like this:
If you propose a lynch on a normal faction, you have 8 players who would probably like that lynch, 4 who very much do not want that lynch, and 8 who would prefer a different lynch. While in the state where everything is equal, there isn't really an equilibrium. In theory, the faction being lynched would attempt to propose a more favorable lynch to one group of those 4 and then the last team is a 4 person tiebreaker. But as soon as things become imbalanced, what happens is that you have 6 people who like a lynch on a strong faction, 4 who very much do not want that lynch, and 7 who would prefer a different one. This 4 then appeals to the strongest of their potential allies and then it's 8v6 with a 3 person team tie breaker. This tie breaking team would then have to think "oh shit, I need to vote for my potential ally or I will lose, as they will choose the stronger potential ally over me." That's a super hard thing for most teams to think or realize in that situation. What most teams do in this situation is to sit out the lynch so as not to anger the 4 person team they could possibly win with to "increase their chances of winning with them" which isn't wholly unreasonable logic; it's just flawed in that the strong faction will just choose the other strong faction. So let's say this weaker team got lynched. Congrats; you have just given the strongest faction combination an 8v8
even if the 3 tries to side against them at this point: it's 4v4 v 3v3v2. This is with literally 3 players dead. This sounds familiar.
This simplification ignores the presence of neutrals but most neutrals don't want to reveal their aliases. I obviously would have preferred not revealing mine as a virtual neutral, but that isn't an option in a game with this many inspects. My offering of my votes and team coordination provides a solution to power checks.
Teams would be wise to take it.