The dumbest thing the AI has ever done?

After awakening Kyogre, I went to Route 126 to battle a Swimmer. My Latias failed to OHKO his Gyarados, and it responded with...Rain Dance. While there's heavy rain.

After that facepalm worthy moment, I battled a different trainer on the same route. This time, it's an Azumarill. Guess what move it used after barely surviving Latias's attack.

What, is a heavy downpour that threatens to flood the entire region not enough for you?
More annoying is when legendary Pokémon start using recoil moves. Back in Emerald, I was battling Kyogre and it used...Double-Edge. Knocked itself out.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
Whenever a trainer uses Encore right after I've just used a super-effective move on them.
I sort of feel whenever the NPC uses a status move that isn't just a powering-up/status inflicting move that they can't seem to use it correctly unless by accident. Like AI, you don't need to use Odor Sleuth or Foesight on me when your Pokemon is perfectly able to attack my Pokemon.
 

brightobject

there like moonlight
is a Top Artistis a Community Contributoris a Smogon Media Contributoris a Forum Moderator Alumnus
This might just be me, but in Pokemon Rumble World, there appears to be a glitch in Ho-Oh's AI that causes it to simply ram into the northwest edge of the boss arena over and over unless I make it wobbly and let it recover. Seems particularly strange because I haven't observed this with any other bosses, and it doesn't have to do with the shape of the arena or anything because other Revival Mountain bosses work perfectly fine. Ho-Oh? More like D'Oh!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I have not had any really dumb AI moments at all though the worst I have ever managed to get from the AI come from those escort missions in the PMD series when the client is something that has one of Aromatherapy, Heal Bell, Recover, and the like, where the escortee just sits there and does nothing but use those moves over and over again to kingdom come, even after the PP has been drained and wasting turns as a result, resulting in their untimely deaths... which results in a Reviver Seed being used... which starts the endless spam again. At least give the clients some basic IQ skills such as PP Checker or something... -.-'

Yeah it might be programmed to do it but still.
 
I was playing Pokemon Volt White 2, and I picked Snivy as my starter (for those who haven't played it, BBVW2 starters have their hidden abilities). In the first fight against Hugh, he uses Tail Whip against my Snivy twice, causing my defense to go up and buying me the turns I need to KO his Tepig when I otherwise might have lost.
 
First fight against Hugh in B2. His Tepig is doing a solid 7 damage per turn to my Snivy, and I'm down to 3 HP. Tepig then uses Tail Whip, buying me the turn I need to win that battle.
 
I'm in a Master Rank Beauty Contest with Wallace as one of my opponents. At one of the rounds, Milotic used Aqua Tail, which got the excitement meter to 4 stars. The next turn comes up, and what does Milotic use? Aqua Tail again. And I follow up and steal the Spectacular Talent from it.
 
I was battling a Linoone. It used Bestow and gave me a free Max Revive. It then proceeded to use Bestow 3 more times even though it failed each time.
 
I just had this happen.

I was grinding a Stunfisk in Black when I see some rustling grass! Naturally it's not Audino but rather Emolga, and my being paralyzed from a previous Mienfoo encounter and Emolga's usage of Double Team meant I was sitting there for who knows how many turns clicking Discharge.

For a really long time, Emolga spams Electro Ball, Shock Wave, and Double Team, so I basically assume it can't hit me at all.

Then I hear a move being executed by Emolga after like 10 turns. Acrobatics. Which proceeds to trigger my Static, activating its Cheri Berry and doubling the power of the move.

Five turns later it was over. Emolga had not used Acrobatics again.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
I just had this happen.

I was grinding a Stunfisk in Black when I see some rustling grass! Naturally it's not Audino but rather Emolga, and my being paralyzed from a previous Mienfoo encounter and Emolga's usage of Double Team meant I was sitting there for who knows how many turns clicking Discharge.

For a really long time, Emolga spams Electro Ball, Shock Wave, and Double Team, so I basically assume it can't hit me at all.

Then I hear a move being executed by Emolga after like 10 turns. Acrobatics. Which proceeds to trigger my Static, activating its Cheri Berry and doubling the power of the move.

Five turns later it was over. Emolga had not used Acrobatics again.
Why didn't you run?
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
Same reason I didn't run from that Mienfoo encounter I mentioned. I thought I'd beat it quickly since Discharge is an easy 2HKO. Also Base 32 Speed.
I'd argue you could have just sent out one of your stronger Pokemon to allow yourself to run away, but that's beside the point if you felt Stufisk could defeat Emolga next turn yet "next turn" kept not happening. That said if a wild Pokemon started using Double Team on me I'd run from the start since I'm not dealing with that unless I have a never missing move.
 
I'd argue you could have just sent out one of your stronger Pokemon to allow yourself to run away, but that's beside the point if you felt Stufisk could defeat Emolga next turn yet "next turn" kept not happening. That said if a wild Pokemon started using Double Team on me I'd run from the start since I'm not dealing with that unless I have a never missing move.
It only used Double Team twice (I think) and I don't remember how many times I missed but I know that I FPed a lot more than I missed. That Mienfoo I was talking about earlier also haxed me pretty badly with FPs--I FPed three times in a row as it set up Calm Minds, then I lost three Bounce PP to FPs in midair (Gen 1 mechanics pls), followed by two consecutive Force Palm crits. I don't remember when Static activated there if at all.

Another case of bad AI when I was grinding was wild Deerling spamming Aromatherapy while they had Energy Ball in their movesets. Which would have 2HKOed Golett had it actually used the move prior to the turn I killed it with Brick Break. I've also seen Sawsbuck do this but they seem to do it less.
 

Pikachu315111

Ranting & Raving!
is a Community Contributoris a Top Smogon Media Contributor
Actually should we count Wild Pokemon encounters? If I recall the AI for Wild Pokemon are random, only trainer AIs have some intelligence or at least an order of logic to them. Like its still dumb to see a Wild Pokemon do all this when they could possibly won in the first few turns or at least put up a decent fight, but then again it was rolling a dice and doing what it said, it's all a matter of luck then the AI being stupid.
 
Actually should we count Wild Pokemon encounters? If I recall the AI for Wild Pokemon are random, only trainer AIs have some intelligence or at least an order of logic to them. Like its still dumb to see a Wild Pokemon do all this when they could possibly won in the first few turns or at least put up a decent fight, but then again it was rolling a dice and doing what it said, it's all a matter of luck then the AI being stupid.
I once saw Azelf in OR keep on spamming Nasty Plot, Extrasensory, and Future Sight against my Mightyena even though Azelf was already at +6 for SpA.
 
I once saw Azelf in OR keep on spamming Nasty Plot, Extrasensory, and Future Sight against my Mightyena even though Azelf was already at +6 for SpA.
That's very odd since I looked up what the fourth move would be and it is Uproar, which can damage Mightyena.

Here's what the AI must have been thinking in a battle I just had:
"Okay, I have a burned Focus Sash Cloyster and I have pulled off a Shell Smash once. My opponent has a Rotom-Wash with about 60% HP. What should I do...I know, Shell Smash again!"

Also, I noticed a weird quirk:
As we can suspect, the AI cheats when it uses Wobbuffet. If I use a Physical move, it will always use Counter. If I use a Special move, it uses Mirror Coat. It just knows. But, if I use a status move, it will use...Mirror Coat. And I checked, it doesn't even correspond to old type-based damage catagories (i.e., I use a Normal-type status move, it still does Mirror Coat).
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top