Until he finds Eternal Peace!
In The Legend Run, all combat is Switch = OK (The player must order first to switch out), All Abilities and with a maximum of one Mega Evolution. Most TLR Combat is Triples-Style, unless stated otherwise, with two actions per Pokémon per round. If a move has a different effect depending on the switch method, the Pokémon using said move can choose to apply either the Switch = OK effect or the Switch = KO effect, but not both simultaneously (if not specified, the Switch = OK effect is applied). Both Trainer and Wild Pokemon have access to combinations as well as two Substitutions per round. Infinite Chills and Recovery are allowed, however they can only be used in battles. Your Pokémon may each bring a single Hold Item with you and a player can also bring a backpack filled with other goods purchased before you begin your run.
On Items
During TLR, you can use items at any time during your run. There are two different modes for this: Items outside of combat, and Items during combat.
Outside of Combat
Players can use items except for Poké Balls, swap hold items, and toss items away at any time outside of TLR combat. The player can do an unlimited amount of these actions during a non-combat update and have the highest priority, occurring before the outcome of an update.
During Combat
During the middle of combat, with the exception of a trapping phase, the player can either initiate a Capture Phase by throwing Poké Balls or use a consumable item. The capture phase is mentioned elsewhere so only the latter will be explained in detail here.
During combat, the player can forfeit one of their Pokémon's actions to use one item on any Pokémon in their party, active, reserve, or fainted, as a command:
This command can be substituted for and can be used as part of a substitution when the conditions are met, though chance and KO substitutions can only be done the next action due to priority.Command said:Use Item (Command): The player gives up the Pokémon's action to use an item on the appropriate Pokémon. This command, being performed by the player, cannot be restricted by any means and can be used at any time without penalty irrespective of the conditions. If a Revive or Max Revive is used, the item's effect takes place at the end of the round as opposed to immediately. This command cannot be used during a trap phase.
Command Syntax: Use <Item> (<Target(s)>)
Type: N/A | Command Type: Universal | Target: Any appropriate Pokémon in your party | -- BAP | -- Acc | 0 EN Cost | -- Eff% | Contact: No | 100 Prio | Combo Type: None | Snatch: No | Magic Coat: No
This might be the definition of my existence. Eh, why not?
Challenging Mysterious Cove!
Buying:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
8x Ultra Ball [8 CC]
4x Cherish Ball [3 CC]
4x Level Ball [3 CC]
Total: 22 CC
Bag:
Potions: 0/2 Spots
2x Potion
Ethers: 0/2 Spots
2x Ether
Revives: 0/1 Spots
1x Revive
Status Removers: 2/2 Spots
Other Items:
8x Ultra Ball
4x Cherish Ball
4x Level Ball
2x Rare Candy (Necturna, Gardevoir)
1x Galladite (Gallade)
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Credit to Fluff for the sprite
Gardevoir [F] [Daisy]
Types: Psychic/Fairy
Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked) / Pixilate (Mega)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Stats (Mega):
HP: 100
Atk: 2-
Def: 4+
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
EC: 9/9
MC: 0
AC: 5/5
Attacks [53|101]:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Shock Wave
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room![]()
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Gallade [M] [Jordan]
Types: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast | Justified (H) (Unlocked) | Inner Focus (Mega)
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified:This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Nature: Naïve (+1 Spe, [+10% Accuracy (Normal)|+19% Accuracy (Mega)], -1 SpD)
Stats (Normal):
HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Stats (Normal):
HP: 100
Atk: 7
Def: 3
SpA: 3
SpD: 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks (68/131):
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Encore
Endure
Feint
Fire Punch
Focus Blast
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Hyper Beam
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Misty Terrain
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Rock Slide
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Wide Guard
Will-o-Wisp
Wonder Room
X-Scissor
Zen Headbutt![]()
Necturna [F] [Maleficent]
Types: Grass/Ghost
Abilities::
Forewarn / Telepathy (H)
Nature: Rash (+1 SpA, -1 SpD)
Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks [28|73]:
Absorb
Calm Mind
Forest's Curse
Future Sight
Giga Drain
Gravity
Hex
Horn Leech
Ingrain
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Grassy Terrain)
Substitute
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp
QUEUE
Gale Wing Srock (TT) - SUB
Mowtom (MC) - SUB
Its_A_Random (PP)
jayelt413 (MC)