Data The Legend Run Sign-up / Main Thread: MkII (Multiple TLR Releases, Backpack Changes, Post #290)

I suppose 9 months of waiting is better than taking time to challenge + 9 months of waiting.

Challenging Ruined Eden!

Operation Ho-oH eventually part 3!

Pokemon:

124.png

Jynx [Blind] (F)
Type:
Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)

Stats:
HP:
100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (62/??):

Avalanche
Blizzard
Body Slam
Brick Break
Confusion
Copycat
Counter
Double Slap
Draining Kiss
Dream Eater
Endure
Energy Ball
Fake Out
Focus Blast
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Hidden Power Electric
Hyper Beam
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Wish
Wring Out


Dispel
475.png

Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]
Nature: Jolly (-1SpA, +Spe, +10% acc)

Stats:
HP:
100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

475-m.png

Ravio the Gallade (M)
Type:
Psychic/Fighting
Abilities: Steadfast/Justified [Unlocked]/Inner Focus
Nature: Jolly (-1SpA, +Spe, +19% acc)

Stats:
HP:
100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC:
5/5

Attacks (99/133):
Aerial Ace
Ally Switch
Brick Break
Bulk Up
Bulldoze
Calm Mind
Charm
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power Water
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Night Slash
Nightmare
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Return
Rock Slide
Rock Tomb
Safeguard
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Swords Dance
Stone Edge
Stored Power
Substitute
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt
X-Scissor

Dispel
Shadow Mend
frontnormal-mrevenankh.png

Revenankh [King Igos du Ikana] (M)

Nature: Adamant (+1Atk, -1SpA)

Type: Ghost/Fighting

Abilitits: Shed Skin/Air Lock/Infiltrator (U)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 5/5

Attacks (83/94):
Ancient Power
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power Flying
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Pain Split
Payback
Phantom Force
Poison Jab
Power Up Punch
Power Whip
Protect
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Sandstorm
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vaccum Wave
Vital Throw
Wide Guard
Wrap
Wring Out

Shadow Mend

Buying:

4x Nest Balls (3CC)
4x Cherish Balls (3CC)
8x Ultra Ball (8CC)
3x Potion (3CC)
1x Super Potion (2CC)
3x Ether (3CC)
1x Revive (4CC)

CC: 120-> 90


Backpack:

Potion: 0/3 free slots
3× Potion (3CC)
Super Potion: 0/1 free slots
1× Super Potion (2CC)
Ether: 0/3 free slots
3× Ether (3CC)
Revive: 0/1 free slots
1× Revive (4CC)
Elixir: 1/1 free slots
Other Items: -- free slots
5x Cherish Ball (3.75CC)
2x Heal Ball (4CC)
3x Nest Ball (2.25CC)
11x Ultra Ball (11CC)
1x Rare Candy
1x Galladite
1x Leftovers

Spare Pocket (any item): 2/3 free slots
1x Max Revive (I suppose I gotta use those eventually)


Queue:
Frosty (Ruined Eden)
 
Let's see if I cannot ref this TLR on time consistently and not take less than three months to ref a whole TLR and all that jazz.

Taking Frosty.

OP to come up when I get back from real life obligations later today... Shit, I am off to a bad start already... -.-'
 
Some big updates have been applied to this RP, mainly:

In The Legend Run, all combat is Switch = OK (The player must order first to switch out), All Abilities and with a maximum of one Mega Evolution. Most TLR Combat is Triples-Style, unless stated otherwise, with two actions per Pokémon per round. If a move has a different effect depending on the switch method, the Pokémon using said move can choose to apply either the Switch = OK effect or the Switch = KO effect, but not both simultaneously (if not specified, the Switch = OK effect is applied). Both Trainer and Wild Pokemon have access to combinations as well as two Substitutions per round. Infinite Chills and Recovery are allowed, however they can only be used in battles. Your Pokémon may each bring a single Hold Item with you and a player can also bring a backpack filled with other goods purchased before you begin your run.
On Items

During TLR, you can use items at any time during your run. There are two different modes for this: Items outside of combat, and Items during combat.

Outside of Combat

Players can use items except for Poké Balls, swap hold items, and toss items away at any time outside of TLR combat. The player can do an unlimited amount of these actions during a non-combat update and have the highest priority, occurring before the outcome of an update.

During Combat

During the middle of combat, with the exception of a trapping phase, the player can either initiate a Capture Phase by throwing Poké Balls or use a consumable item. The capture phase is mentioned elsewhere so only the latter will be explained in detail here.

During combat, the player can forfeit one of their Pokémon's actions to use one item on any Pokémon in their party, active, reserve, or fainted, as a command:
Command said:
Use Item (Command): The player gives up the Pokémon's action to use an item on the appropriate Pokémon. This command, being performed by the player, cannot be restricted by any means and can be used at any time without penalty irrespective of the conditions. If a Revive or Max Revive is used, the item's effect takes place at the end of the round as opposed to immediately. This command cannot be used during a trap phase.

Command Syntax: Use <Item> (<Target(s)>)

Type: N/A | Command Type: Universal | Target: Any appropriate Pokémon in your party | -- BAP | -- Acc | 0 EN Cost | -- Eff% | Contact: No | 100 Prio | Combo Type: None | Snatch: No | Magic Coat: No
This command can be substituted for and can be used as part of a substitution when the conditions are met, though chance and KO substitutions can only be done the next action due to priority.

And there have been new items implemented, i.e., the Status Healers (Common and Rare), the X-Items, and Sacred Ash. The backpacks now have a status healer pocket and X-Items go in the other pocket.

These changes are effective immediately in all new challenges and any ongoing challenge that has had one or less referee update completed (Frosty's and Eternal Drifter's) have the option to use the new mechanics if they wish.
 
Heading out to Drifting Nomadic Augur.

Buying:
3x Potion [3 CC]
1x Super Potion [2 CC]
3x Ether [3 CC]
1x Elixir [4 CC]
1x Revive [4 CC]
3x Heal Ball [6 CC]
11x Ultra Ball [11 CC]
Total: 33 CC

Bringing:
Expert Belt (Aurumoth)
Gardevoirite (Gardevoir)
Rare Candy (Kitsunoh)

AurumothFront.png
Baba Yaga | Aurumoth (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Bug | Psychic
[Abilities]
Weak Armor
No Guard
Illusion (✓)
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3 (+)
Spe: 81 (-)
S&W: 4 | 5
Total: 23
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 3
[Learned Moves]
[70 | 85]
Ally Switch
Ancient Power
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Focus Blast
Giga Impact
Hail
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Reflect
Rest
Return
Role Play
Safeguard
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt​
282.png
gardevoir-mega.png
Audacious | Gardevoir (F)

[Nature]
Bold (+Def | -Atk)
[Type]
Psychic | Fairy
[Abilities]
Synchronize
Trace
Telepathy (✓)
Pixilate [Mega]
[Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
S&W: 3 | 3
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
S&W: 3 | 3
Total: 25​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[92 | 102]
Ally Switch
Attract
Body Slam
Calm Mind
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Mud-Slap
Natural Gift
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt​
Kitsunoh_FrontF.png
Nefarious | Kitsunoh (F)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Steel
[Abilities]
Frisk
Limber
Cursed Body (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
S&W: 3 | 4
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[80 | 105]
Aerial Ace
Bulldoze
Copycat
Curse
Defog
Dig
Double Team
Earthquake
Embargo
Endeavor
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flash Cannon
Fling
Foul Play
Giga Impact
Gyro Ball
Hex
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Knock Off
Lick
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Odor Sleuth
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psychic
Psycho Shift
Psych Up
Rain Dance
Rest
Return
Revenge
Roar
Rock Slide
Role Play
Safeguard
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Shadow Strike
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Super Fang
Superpower
Tail Whip
Taunt
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Yawn​
 
Last edited:
How hard can it be?

Challenging Power Plant.

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball (-12 CC)
6× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
Spare Pocket (any item): 2/3 free slots
1× Full Restore

Total CC Spent: 33/33 (12 CC own money, 283 left once taken).

Fidgit_Front-1.png

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE: Poison / Ground
ABILITIES: Persistent / Vital Spirit / Prankster (H)

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (110/110)
PHYSICAL
Acrobatics
Aerial Ace
Body Slam
Bulldoze
Circle Throw
Comet Punch
Dig
Drill Run
Earthquake
Facade
Fling
Frustration
Giga Impact
Knock Off
Low Sweep
Natural Gift
Poison Jab
Rapid Spin
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Smack Down
Stone Edge
Strength
Thief
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Echoed Voice
Gust
Hidden Power (Ice)
Hyper Beam
Icy Wind
Mud-Slap
Ominous Wind
Razor Wind
Round
Shadow Ball
Sludge Bomb
Sludge Wave
Snore
Struggle Bug
Swift
Twister
Venoshock

OTHER
After You
Ally Switch
Attract
Block
Captivate
Confide
Copycat
Disable
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Haze
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Mimic
Misty Terrain
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Reflect
Rest
Rototiller
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Snatch
Spikes
Stealth Rock
Sticky Web
Substitute
Sunny Day
Swagger
Tailwind
Taunt
Telekinesis
Torment
Toxic
Toxic Spikes
Trick Room
Venom Drench
Whirlwind
Wide Guard
Wish
Wonder Room

RAID
Dispel
464.png

Rhyperior [Granmarg] (M)
NATURE: Jolly (+5% Accuracy)

TYPE: Rock / Ground
ABILITIES: Lightningrod / Solid Rock / Reckless (H)

STATS
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (59/126)
PHYSICAL
Aqua Tail
Avalanche
Bide
Brick Break
Bulldoze
Chip Away
Counter
Crunch
Dig
Dragon Tail
Drill Run
Earthquake
Endeavour
Facade
Fire Punch
Focus Punch
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Ice Punch
Iron Head
Iron Tail
Megahorn
Metal Burst
Payback
Poison Jab
Pursuit
Rage
Reversal
Rock Blast
Rock Slide
Rock Tomb
Rock Wrecker
Shadow Claw
Skull Bash
Smack Down
Stomp
Stone Edge
Superpower
Take Down
Thunder Fang
Thunder Punch

SPECIAL
None

OTHER
Block
Double Team
Endure
Helping Hand
Mimic
Protect
Rest
Roar
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Tail Whip
Toxic

RAID
Bloodlust
282.png
gardevoir-mega.png

Gardevoir [Elincia] (F)
NATURE: Bold

TYPE: Psychic / Fairy
ABILITIES: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

STATS (NORMAL)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

STATS (MEGA)
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (68/102)
PHYSICAL
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Round
Shadow Ball
Signal Beam
Snore
Stored Power
Swift
Thunderbolt

OTHER
Calm Mind
Captivate
Confuse Ray
Disable
Double Team
Encore
Endure
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Mimic
Misty Terrain
Pain Split
Protect
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick Room
Will-O-Wisp
Wonder Room

RAID
Dispel
Shadow Mend

QUEUE
Gale Wing Srock (TT) - SUB
Its_A_Random (PP)

Someone sign up to be a referee lol (As long as you are registered), I will even let you take Gale's TLR as practice!
 
Ugh I didn't want to do this because now it'll take a really long time to find a new ref but I give up.

My MC run is up for subreffing!

QUEUE
Gale Wing Srock (TT) - SUB
Mowtom (MC) - SUB
Its_A_Random (PP)
 
This might be the definition of my existence. Eh, why not?

Challenging Mysterious Cove!

Buying:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
8x Ultra Ball [8 CC]
4x Cherish Ball [3 CC]
4x Level Ball [3 CC]
Total: 22 CC

Bag:
Potions:
0/2 Spots
2x Potion
Ethers: 0/2 Spots
2x Ether
Revives: 0/1 Spots
1x Revive
Status Removers: 2/2 Spots
Other Items:
8x Ultra Ball
4x Cherish Ball
4x Level Ball
2x Rare Candy (Necturna, Gardevoir)
1x Galladite (Gallade)

gardevoir-png.55036
gardevoir-mega-png.55037

Credit to Fluff for the sprite
Gardevoir [F] [Daisy]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked) / Pixilate (Mega)

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: 2-
Def: 4+
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks [53|101]:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Shock Wave
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
gallade.png
gallade-mega.png

Gallade [M] [Jordan]
Types: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities: Steadfast | Justified (H) (Unlocked) | Inner Focus (Mega)
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified:This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Nature: Naïve (+1 Spe, [+10% Accuracy (Normal)|+19% Accuracy (Mega)], -1 SpD)

Stats (Normal):
HP:
100
Atk: 5
Def: 3
SpA: 3
SpD: 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Stats (Normal):
HP:
100
Atk: 7
Def: 3
SpA: 3
SpD: 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (68/131):
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Encore
Endure
Feint
Fire Punch
Focus Blast
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Hyper Beam
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Misty Terrain
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Rock Slide
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Wide Guard
Will-o-Wisp
Wonder Room
X-Scissor
Zen Headbutt
NecturnaFront_zps56fe0a35.png

Necturna [F] [Maleficent]
Types: Grass/Ghost

Abilities::
Forewarn / Telepathy (H)

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks [28|73]:
Absorb
Calm Mind
Forest's Curse
Future Sight
Giga Drain
Gravity
Hex
Horn Leech
Ingrain
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Grassy Terrain)
Substitute
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp

QUEUE
Gale Wing Srock (TT) - SUB
Mowtom (MC) - SUB
Its_A_Random (PP)
jayelt413 (MC)
 
Last edited:
Might as well try something new. Challenging Drifting Nomadic Augur.

Buying:
1X Potion: 1 CC
1X Super Potion: 2 CC
3X Ether: 3 CC
1X Elixir: 4 CC
2X Full Heal: 4 CC
4X Dream Ball: 4 CC

3X Potions (3 CC)
1X Super Potion (2 CC)
3X Ether (3 CC)
1X Elixir (4 CC)
1X Revive (4 CC)
2X Full Heal (4 CC)
4X Cherish Ball (3 CC)
2X Heal Ball (4 CC)
2X Ultra Ball (2 CC)
2X Dream Ball (2 CC)

y9r5H.png

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks (101/101 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn
302.png
sableye-mega.png

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster (Mega: Magic Bounce)

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

Stats (Mega):

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Evasion reduced by 10%
Base Rank total: 18

EC: N/A
MC: 0
AC: 5/5

Attacks (112/112 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt
380.png
latias-mega.png

Latias (F)
Nature: Modest (Sp. Attack raised; Attack lowered)
Type: Dragon / Psychic
Ability: Levitate

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

Stats (Mega):
HP: 100
Atk: Rank 3 (-)
Def: Rank 5
SpA: Rank 6 (+)
SpD: Rank 6
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 27

EC: N/A
MC: 0
AC: N/A

Attacks (97/97 moves):

Aerial Ace
Attract
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Covet
Cut
Defog
Dive
Double-Edge
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Beam
Icy Wind
Last Resort
Light Screen
Magic Coat
Magic Room
Mimic
Mist Ball
Mud-Slap
Natural Gift
Outrage
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Role Play
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Swift
Tailwind
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Twister
Waterfall
Water Pulse
Water Sport
Whirlpool
Wish
Zen Headbutt

QUEUE
jayelt413 (MC)
Zarator (DNA)
 
Buying:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
8x Ultra Ball [8 CC]
8x Safari Ball [8 CC]

Taking:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
6x Ultra Ball [6 CC]
8x Safari Ball [8 CC]
1x Rare Candy
1x Beedrillite
1x Life Orb
416.png

Vespiquen [Female] [Queen Royala, Ruler of Hairstylezzz Hive]
Types: Bug/Flying
Abilities: Pressure / Unnerve (UNLOCKED)

Nature: Brave +1 attack, 1/1.15 speed, -10% evasion

Stats:
HP: 100
Atk: Rank 4 (+1)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: Value 34-
Size Class: #3
Weight Class: #3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (36):
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Attack Order
Bug Bite
Bug Buzz
Confuse Ray
Defend Order
Destiny Bond
Endeavor
Facade
Fell Stinger
Frustration
Fury Cutter
Fury Swipes
Gust
Heal Order
Infestation
Mud-Slap
Ominous Wind
Poison Sting
Power Gem
Protect
Pursuit
Return
Slash
Sludge Bomb
Snore
String Shot
Substitute
Sweet Scent
Swift
Tailwind
Toxic
U-turn
15.png
015-m.png

Beedrill (Female) "Berserka"
Types: Bug/Poison
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities: Swarm / Sniper (UNLOCKED) / Adaptability (MEGA)
Nature: Jolly (+Atk, -Speed, +9% Acc)
Stats:
HP:
100
Atk: 3
Def: 2
SpA: 1-
SpD: 3
Spe: 87+
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Atk: 6
Def: 2
SpA: 0-
SpD: 3
Spe: 167+
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 5/5
MC: 14
AC: 5/5

Attacks (35):
Acrobatics
Aerial Ace
Assurance
Attract
Brick Break
Bug Bite
Drill Run
Electroweb
Facade
Fell Stinger
Focus Energy
Fury Attack
Giga Impact
Harden
Iron Defense
Mimic
Payback
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rage
Rest
Return
Roost
Sleep Talk
String Shot
Substitute
Thief
Toxic Spikes
Twineedle
U-turn
X-Scissor
065.gif
65-mega.png

Organic Intelligence [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves: 59

Ally Switch
Barrier
Bide
Calm Mind
Charge Beam
Confusion
Counter
Dazzling Gleam
Dig
Disable
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Foresight
Foul Play
Future Sight
Grass Knot
Guard Swap
Hidden Power [Fire]
Hyper Beam
Hypnosis
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Miracle Eye
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psyshock
Recover
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Taunt
Telekinesis
Teleport
Torment
Trick
Trick Room
Wonder Room
Zap Cannon
Items are in order of mon in case you can't tell.
tagging jayelt413 because he wanted me to do this so he can have his training tlr before being made a ref

QUEUE:
-Jay (MC)
-Zarator (DNA)
-Fort (EM)
 
aw yis finally not broke.
Challenging the Enchanted Meadow!

Buying:
1x Potion (1CC)
1x Super Potion (2CC)
1x Revive (4CC)
4x Great Ball (3CC)
8x Dream Ball (8CC)
4x Cherish Ball (3CC)

Backpack:
1x Potion (1CC)
1x Super Potion (2CC)
1x Revive (4CC)
4x Great Ball (3CC)
8x Dream Ball (8CC)
4x Cherish Ball (3CC)
1x Gengarite (for gengar dur)
1x Life Orb (Nidoking)
1x Poison Barb (Fidgit)

nidoking.gif

Nidoking [Noah] (M)
Types: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (H, Unlocked)
Nature: Mild (+SpA, -Def)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpDef: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks (20):

Level Up (Arranged by LVL Acquired)
Megahorn
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Chip Away
Earth Power

Egg
Counter
Disable
Endure
Sucker Punch
Venom Drench

TM/HM
Venoshock
Ice Beam
Thunderbolt
Sludge Bomb
Protect
Substitute
Flamethrower
Surf
gengar.gif

Gengar [GEGNAR TEH WISE] (M)
Types: Ghost/Poison
Abilities: Levitate
Nature: Timid (+Spe, -Atk, +19% Acc)
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpDef: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

gengar-mega.gif

Types: Ghost/Poison
Abilities: Levitate/Shadow Tag
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+, 26% Acc. Boost)
Size class: 3
Weight class: 3
BRT: 23
EC: 9/9
MC: 6
AC: N/A

Attacks (23):

Level Up (Arranged by LVL Acquired)
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond

Egg
Disable
Perish Song
Reflect Type
Scary Face
Clear Smog

TM/HM
Toxic
Venoshock
Taunt
Dark Pulse
Will-o-Wisp
Thunderbolt

Other
Sludge Wave
FidgitFrontF_zpsed85befc.png

Fidgit [Tori] (F)
Types: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H, Unlocked)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpDef: Rank 3
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
AC: 5/5

Attacks (30):

Level Up
Magic Room
Wonder Room
Circle Throw
Comet Punch
Helping Hand
Rototiller
Gust
Tailwind
Encore
Razor Wind
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Wide Guard
Toxic Spikes
Earth Power
Sticky Web

Egg
Acid Spray
Disable
Follow Me
Heal Pulse
Wish

TM/HM
Reflect
Substitute
Torment
Stealth Rock
Sludge Wave
U-Turn
Taunt
Telekinesis

Queue:
jayelt413 (MC)
Zarator (DNA)
Ascher (EM)
 
Last edited:
This might be the definition of my existence. Eh, why not?

Challenging Mysterious Cove!

Buying:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
8x Ultra Ball [8 CC]
4x Cherish Ball [3 CC]
4x Level Ball [3 CC]
Total: 22 CC

Bag:
Potions:
0/2 Spots
2x Potion
Ethers: 0/2 Spots
2x Ether
Revives: 0/1 Spots
1x Revive
Status Removers: 2/2 Spots
Other Items:
8x Ultra Ball
4x Cherish Ball
4x Level Ball
2x Rare Candy (Necturna, Gardevoir)
1x Galladite (Gallade)

gardevoir-png.55036
gardevoir-mega-png.55037

Credit to Fluff for the sprite
Gardevoir [F] [Daisy]
Types: Psychic/Fairy

Abilities::
Synchronize / Trace / Telepathy (H) (Unlocked) / Pixilate (Mega)

Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: 2-
Def: 4+
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: 2-
Def: 4+
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks [53|101]:
Calm Mind
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Shadow Sneak
Shock Wave
Stored Power
Substitute
Synchronoise
Taunt
Teleport
Thunderbolt
Thunder Wave
Torment
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
gallade.png
gallade-mega.png

Gallade [M] [Jordan]
Types: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities: Steadfast | Justified (H) (Unlocked) | Inner Focus (Mega)
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified:This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).

Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Nature: Naïve (+1 Spe, [+10% Accuracy (Normal)|+19% Accuracy (Mega)], -1 SpD)

Stats (Normal):
HP:
100
Atk: 5
Def: 3
SpA: 3
SpD: 3-
Spe: 92+
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Stats (Normal):
HP:
100
Atk: 7
Def: 3
SpA: 3
SpD: 3-
Spe: 127+
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (68/131):
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Drain Punch
Dream Eater
Earthquake
Encore
Endure
Feint
Fire Punch
Focus Blast
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Heal Pulse
Hyper Beam
Hypnosis
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Misty Terrain
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psyshock
Quick Guard
Reflect
Rest
Rock Slide
Shadow Ball
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Torment
Wide Guard
Will-o-Wisp
Wonder Room
X-Scissor
Zen Headbutt
NecturnaFront_zps56fe0a35.png

Necturna [F] [Maleficent]
Types: Grass/Ghost

Abilities::
Forewarn / Telepathy (H)

Nature: Rash (+1 SpA, -1 SpD)

Stats:
HP: 100
Atk: 5
Def: 4
SpA: 4 (+)
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks [28|73]:
Absorb
Calm Mind
Forest's Curse
Future Sight
Giga Drain
Gravity
Hex
Horn Leech
Ingrain
Leaf Blade
Leer
Ominous Wind
Pain Split
Payback
Poison Fang
Power Whip
Protect
Psychic
Shadow Ball
Shadow Claw
Shadow Sneak
Sketch (Grassy Terrain)
Substitute
Super Fang
Thunder Fang
Toxic Spikes
Vine Whip
Will-o-Wisp

QUEUE
Gale Wing Srock (TT) - SUB
Mowtom (MC) - SUB
Its_A_Random (PP)
jayelt413 (MC)

Taking. Expect post when it gets posted.

Queue:
Zarator (DNA)
Ascher (EM)
 
ET0q88w.png

Syclant (M) Darth Syclious, Master of the Dark Side of the Force
Nature: Hasty (x1.15 Spe, +23% Acc, -1 Def)
Type: Ice/Bug
Ice: Ice STAB; immune to Hail, freezing and Sheer Cold, Frost Command
Frost Command: Ice moves have triple freeze chance for 6a. Only available to mons naturally Ice Type. 5 EN cost & 0 Priority
Bug: Bug STAB; Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (UNLOCKED): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their BAP multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2). Takes effect before any additive effects. Combos only get affected if combo BAP is 6 or less.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 140+ (+23 Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 6
AC: 5/5

Moves (38):
Acrobatics
Aerial Ace
Blizzard
Brick Break
Bug Bite
Bug Buzz
Counter
Dig
Earth Power
Earthquake
Endure
Focus Energy
Focus Punch
Freeze Dry
Fury Attack
Hidden Power Fire
Hone Claws
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Knock Off
Leech Life
Leer
Pin Missile
Protect
Rock Slide
Scratch
Signal Beam
Slash
Sleep Talk
Spikes
Substitute
Tail Glow
Taunt
U-Turn
Water Pulse
X-Scissor
xzUhVmk.png
aaIMJki.png

Look.No.Feet, nephew of Someone Else [Alakazam] (M)
Nature: Timid (+15% Spe, +22% Acc, -1 Atk)
Type:
psychic.gif
STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated. UNLOCKED
Trace
: (MEGA) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the 5:1 opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138+ (22% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega Stats:
HP: 90
Atk: Rank 1-
Def: Rank 3
SpA: Rank 8
SpD: Rank 3
Spe: 173+ (30% Acc.)
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: max
MC: max +1
AC: max

MAXED MOVES: 106 / 106 = +7 bonus CC
Ally Switch
Attract
Barrier
Bide
Body Slam
Calm Mind
Captivate
Charge Beam
Confide
Confusion
Counter
Curse
Dazzling Gleam
Dig
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Split
Guard Swap
Headbutt
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Punch
Iron Tail
Kinesis
Knock Off
Light Screen
Magic Coat
Magic Room
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Natural Gift
Nightmare
Power Trick
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Slash
Sleep Talk
Snatch
Snore
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Wonder Room
Zap Cannon
Zen Headbutt
ambipom.png
Ambipom [SLAPPU] (M)
Nature: Jolly
Type: Normal
Abilities: Technician / Pickup / Skill Link (UNLOCKED)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
+20% Accuracy
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (19):
Scratch
Tail Whip
Sand Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech
Double Hit
Fling

Fake Out
Switcheroo
Counter
Bounce
Beat Up
Double Slap

Fire Punch
Gunk Shot
Thunder Punch
Ice Punch
Knock Off
Seed Bomb
Iron Tail

Taunt
Protect
Substitute
Dig
Sleep Talk
U-turn
Shadow Claw

Endure
Buying: to replenish stock
2x Potion [2 CC]
4x Safari Ball [8 CC]

Taking:
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
5x Ultra Ball [5 CC]
9x Safari Ball [9 CC]
1x King's Rock
1x Alakazite
1x Focus Band

v emeadows
 
Last edited:
Looking for subrefs for these two reffings. I have pretty much lost all interest in TLR refereeing to be honest.

QUEUE
SubwayJ (MC - Subref)
Someoneelse (TT - Subref)
Frosty (RE - Subref)
Birkal (DNA - Subref)
Zarator (DNA)
Ascher (EM)
Fort Colorcastle (EM)
 
Back
Top