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Attacks (24/60): Level Up:
Bubble Beam
Dragon Breath
Drill Peck
Gust
Hydro Pump
Icicle Crash
Iron Head
Metal Claw
Metal Sound
Peck
Scary Face
Splash
Water Gun
Congratulations Eternal Drifter and Glacier Knight on your success!
PRIZES
BOTH PLAYERS
Each trainer: 2 CC, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokémon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
Badge of Valour ×1
200 Reputation Points with the Bright Hope Expedition
ACHIEVEMENT BONUS: 7 CC
You two have also completed the quest: Taking on the Programmer's Job. You two get:
-Berry Harvesting (allows all your Pokémon to carry a berry in addition to another item - but not two berries at the same time).
-500 Reputation Points with the Bright Hope Expedition
Please claim all these except for counters in the Raid general thread and zarator will update the appropriate threads at his earliest convenience.
Oh EM cleared it yay :D Approving the 8 posts above me D:
Ooraloo: Tomohawk should have 9 MC stockpiled. Fix and APPROVED. Fort Colorcastle: You should have 44 CC and 21 UC stockpiled. Syclant and Galvantula should have 0 MC left. Otherwise looks good, APPROVED. smashlloyd20: Please put your ASB profile somewhere accessible when you claim next time. You should have 0 UC left, yeah. Looks good, APPROVED. Mamoswindle: Clawitzer should have 0 MC left, yeah. APPROVED. Maxim: Caimanoe should only have 3 AC, not 4. Escavalier is claiming Bug Bite twice, after refunds it has 1 MC stockpiled, and you have 10 UC. Fix and APPROVED. Fluffiator: Looks good, APPROVED. Eternal Drifter: Looks good, APPROVED. Zarator: Looks good, you should have 173 UC stockpile. APPROVED.
Claiming later. Watch this space.
This and the previous approval run means I have approved 11 claims, plus my stockpiled 5 means I can get 3 UC and 6 claims approved left. Then claiming from these two Tower matches - 1, 1 CC to stockpile up to 2.
Fenrir the Rhyhorn gets 3 EC (1 from KOC), 2 AC, and 4 MC to be spent learning Bide (past-gen TM) and Drill Run (level-up).
CC: 0+2 = 2 UC: 68+3 = 71 CA: 3+11-10 = 4
Fenrir, "God-Devouring Wolf" - Rhyhorn (M)
Fenrir was a Rhyperior before being captured by Vali. Somehow during the fight a strange phenomenon occured that forced Fenrir to devolve, which result in Vali's victory - though Fenrir is frank that Vali was already having the upper hand and his lost was already iminent by that time of the battle. So, he obediently followed Vali as a part of his team, or herd, or pack, or whatever humans call it these days. Smarter than most Rhyhorns, Fenrir knew very well that him being with Vali hinges on his ability to take on and defeat God, and he relishes that future almost as much as Vali does, to fulfil an ancient prophecy foretold during the last time he was a Rhyhorn.
Nature: Brave (+Atk, -15% Speed, -10% Evasion) - Full to brim with a lone wolf's pride
Type: Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Lightning Rod
Type: Passive
Fenrir naturally attracts electricity away from partners in double battles. When struck with an Electric-type attack, the energy is transferred into his body, increasing Special Attack (and adjust the natural stage) by one (1) stage, unless Fenrir happens to have a type immunity to Electric-type attacks. Oh the irony.
Ability 2: Rock Head
Type: Passive
Fenrir's ferocious constitution prevents him from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Ability 3: Reckless (locked)
Type: Passive
Fenrir's innately aggressive nature lets him use all-out attacks with recoil more effectively. Recoil attacks have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
-------------- 13v13 Singles ~ 15 CC [Greninja is already Maxed]
Necturna: 3 MC (maxed EC/AC), 1 KOC
Clefairy: 3 MC (is a Clefable w/ maxed EC/AC), 1 KOC
Togekiss: 3 MC, 2 KOC
Gardevoir: 3 MC, 2 KOC
Mr. Mime: 3 MC (maxed EC/AC), 2 KOC
Kitsunoh: 3 MC, 2 KOC
Scratchet: is a max EC/AC Tomohawk, 3 MC
Cinccino: 4 MC
Azumarill: 4 MC
Gurdurr: is a max EC/AC Conkeldurr, 4 MC
Level Up [5 MC]: Hydro Pump, Bullet Seed, Soak, Signal Beam, Hyper Beam
Gen 6 Tutor [6 MC]: Bounce, Icy Wind, Seed Bomb
Gen 6 TM/HM [4 MC]: Scald, Sludge Wave
AC: 0 > 5 ~ Unlocks Moody
Octillery [F] [Glacier] Types: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities: Suction Cups | Sniper | Moody (H)
Suction Cups: This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Circle Throw and will not be forced out in a switch battle. Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Moody: This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
Nature: Quiet (+1 SpA, Speed /1.15, -10% Evasion)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5+
SpD: 3
Speed: 39-
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 19
EC: 6/6
MC: 2
AC: 5/5
Attacks
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Gunk Shot
Constrict
Octazooka
Hydro Pump
Bullet Seed
Soak
Signal Beam
Hyper Beam
Water Spout
Mud Shot
Rock Blast
Swift
Thunder Wave
Gen 6 TM [8 MC]: Toxic, Venoshock, Double Team, Facade
AC: 0 > 5
Ivysaur [F] [-----] Types: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Overgrow | Chlorophyll (H) (Unlocked)
Overgrow: When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14) Chlorophyll: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Protect
Sludge Bomb
Substitute
Rest
Sleep Talk
Energy Ball
Toxic
Venoshock
Double Team
Facade
Kirlia: 1 EC, 3 MC, 1 AC, 66 UC to MC
EC: 8 > 9 ~ Evolves into Gallade ~ Gains: Stored Power, Close Combat, Leaf Blade, Night Slash, Leer, Quick Guard, Fury Cutter, Slash, Wide Guard, Swords Dance
MC: 3 > 72 > 0
Level Up [6 MC]: Psycho Cut, Feint, Imprison, Future Sight, Hypnosis, Dream Eater
Gen 6 Tutor [18 MC]: Drain Punch, Fire Punch, Thunder Punch, Ice Punch, Knock Off, Low Kick, Pain Split, Zen Headbutt, Wonder Room
Gen 6 TM [42 MC]: Earthquake, Psyshock, Taunt, Light Screen, Reflect, Brick Break, Low Sweep, Torment, Focus Blast, Will-o-Wisp, Giga Impact, Hyper Beam, Poison Jab, Grass Knot, Rock Slide, X-Scissor, Bulldoze, Stone Edge, Thunder Wave, Rest, Sleep Talk
Past Gen TM [6 MC]: Endure, Telekinesis
AC: 4 > 5 ~ Unlocks Justified
Gallade [M] [Jordan] Types: Psychic/Fighting
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference. Justified:This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage). Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
New Pokemon
Claiming my Cranidos from beating Roark and the Trainers!
Cranidos [M] [-----] Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities: Mold Breaker | Sheer Force (H)
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see this. Sheer Force: At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.
Nature: Quiet (+1 SpA, Speed /1.15, -10% Evasion)
Stats
HP: 100
Atk: 5
Def: 2
SpA: 3+
SpD: 2
Spe: 50-
Size Class (SC): 2
Weight Class (WC): 3
Base Rank Total (BRT): 16
EC: 0/6 MC: 0 AC: 0/5
Attacks (17):
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Crunch
Iron Head
Iron Tail
Hammer Arm
Whirlwind
Flamethrower
Ice Beam
Thunderbolt
Rock Slide
Protect
Items
Claiming my Hard Stone from beating Roark and the Trainers!
Adding 2x Potion that I had leftover into my backpack
Buying 1x Everstone, 1x Galladite, and 1x Dawn Stone (-23 CC and -10 UC)
Approving all claims above (except my own), please don't edit.
jayelt413: Large claim (counts as two claims). Remember that your Simulator backpack is different from your TLR backpack (this is mildly ridiculous). You should have 2 MC left on Octillery. Fix and APPROVED. Fort Colorcastle: You should have 18 CC left post-claim. Otherwise looks good, APPROVED. Ooraloo: Greninja should have no KOC left. Fix and APPROVED. Someoneelse: Remember that Pyroak no longer has MC. Otherwise looks good, APPROVED. YellowAdminSilver: Looks good, APPROVED. FMD: Looks good, APPROVED. Frosty: You should have 124 C stockpiled. Heracross should have 6 MC stockpiled. Otherwise looks good, APPROVED.
Not going to do anything until IAR gives me my license back :(
EDIT @ 1834 hours, 1st January 2016, GMT +8: Add another 8 to my approved claims. Not converting them to UC yet.
claiming from this for +6 MC Greninja, +1 CC this for +5 MC Greninja, +3 MC Porygon-Z, +3 MC Gengar, +2 CC this for +6 CC this for +6 CC this for +46 UC this for +10 UC this for +3 UC this for +1 UC this for +4 MC Lucario, +3 MC Fidgit, +4 CC this for +5 MC Lucario, +1 CC this for +5 MC Lucario, +1 CC this for +3 UC this for +4 MC Lucario, +1 CC this for +3 MC Lucario, +1 CC this for +3 UC this for +4 MC Lucario, +1 CC
CC - current 7 + new 24 = 31
UC - new 66 = 66
ITEMS
Solar Ray for 8 CC
(-8 CC)
GRENINJA
has 11 MC
purchases:
Giga Impact for 2 MC, current-gen TM
Power-Up Punch for 2 MC, current-gen TM
Return for 2 MC, current-gen TM
Rock Tomb for 2 MC, current-gen TM
Shadow Sneak for free because it's a pre-25 move and it should have it
Surf for 1 MC and 1 UC, current-gen HM
Thief for 2 UC, current-gen TM
Waterfall for 2 UC, current-gen HM
(-5 UC)
GENGAR
has 5 MC
changes to Timid for 7 CC
purchases:
Thief for 2 MC, current-gen TM
Self-Destruct for 3 MC, current-gen TM
Titles Adept of the Sludge - Is a well-trained Poison type, prepared to battle in the Rainy Meadow. War Soldier - Has participated in a tournament match Special Ops - Has participated in a gym match Singer of Fire - Defeated Glacier Knight through Perish Song and Shadow Tag in ASBOT#3 Round One. Showstopper - Learned about Maxim's arena effects the hard way. Black Cat - Lost the match for Poison Quals due to getting a bad coinflip.
Attacks(69/111):
Astonish
Attract
Bide
Brick Break
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Explosion
Focus Blast
Focus Punch
Foul Play
Giga Drain
Giga Impact
Grudge
Haze
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Metronome
Night Shade
Nightmare
Pain Split
Payback
Perish Song
Protect
Psychic
Reflect Type
Rest
Role Play
Shadow Ball
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
Titles Adept of the Sludge - Is a well-trained Poison type, prepared to battle in the Rainy Meadow. War Soldier - Has participated in a tournament match Special Ops - Has participated in a gym match Singer of Fire - Defeated Glacier Knight through Perish Song and Shadow Tag in ASBOT#3 Round One. Showstopper - Learned about Maxim's arena effects the hard way. Black Cat - Lost the match for Poison Quals due to getting a bad coinflip.
Attacks(71/111):
Astonish
Attract
Bide
Brick Break
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Explosion
Focus Blast
Focus Punch
Foul Play
Giga Drain
Giga Impact
Grudge
Haze
Hex
Hidden Power Fire
Hyper Beam
Hypnosis
Icy Wind
Infestation
Knock Off
Lick
Mean Look
Metronome
Night Shade
Nightmare
Pain Split
Payback
Perish Song
Protect
Psychic
Reflect Type
Rest
Role Play
Self-Destruct
Shadow Ball
Shadow Punch
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Trick
Trick Room
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
(-7 CC)
DRAGALGE
purchases:
1 UC for Aqua Tail, post-25 level-up
2 UC for Giga Impact, current-gen TM
2 UC for Iron Tail, current-gen tutor
2 UC for Outrage, current-gen tutor
2 UC for Swagger, current-gen TM
2 UC for Thunder, current-gen TM
(-11 UC)
PORYGONZ
has 4 MC
purchases:
Bide for 1 MC and 2 UC, past-gen TM
Discharge for 2 UC, current-gen TM
Electroweb for 2 UC, current-gen tutor
Lock-On for 1 UC, post-25 level-up
Reflect for 3 MC, past-gen TM
Signal Beam for 2 UC, current-gen tutor
Swagger for 2 UC, current-gen TM
Swift for 3 UC, past-gen tutor
Teleport for 3 UC, past-gen tutor
Thief for 2 UC, current-gen TM
Thunder for 2 UC, current-gen TM
Thunderbolt for 2 UC, current-gen TM
Trick for 2 UC, current-gen tutor
(-25 UC)
LUCARIO
why the hell doesn't this thing have mega data
mega data profile:
Attacks(60/102)
Agility
Aura Sphere
Blaze Kick
Bone Rush
Brick Break
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
High Jump Kick
Ice Punch
Iron Defense
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Power-Up Punch
Quick Attack
Rest
Retaliate
Reversal
Roar
Rock Slide
Rock Tomb
Screech
Sky Uppercut
Stone Edge
Substitute
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
has 25 MC
purchases:
2 UC for Bulldoze, current-gen TM
2 UC for Flash Cannon, current-gen TM
2 UC for Hyper Beam, current-gen TM
3 UC for Crunch, egg move
3 UC for Mud-Slap, past-gen tutor
2 UC for Protect, current-gen TM
2 MC for Psychic, current-gen TM
2 MC for Sleep Talk, current-gen TM
2 MC for Dual Chop, current-gen tutor
2 MC for Bulk Up, current-gen TM
2 MC for Frustration, current-gen TM
2 MC for Poison Jab, current-gen TM
1 MC for Quick Guard, current-gen TM
2 MC for Return, current-gen TM
2 MC for Role Play, current-gen tutor
2 MC for Shadow Ball, current-gen TM
2 MC for Shadow Claw, current-gen TM
2 MC for Water Pulse, current-gen tutor
2 MC for Zen Headbutt, current-gen TM
(-14 UC)
FIDGIT
has 7 MC
Heal Pulse for 3 MC, egg move
Rest for 2 MC, current-gen TM
Sleep Talk for 2 MC, current-gen TM
KRILOWATT
has 4 MC
Guillotine for 1 MC, post-25 level-up
Endure for 3 MC, past-gen TM
akela had 0 approvals: FAIL. Birkal had 23 approvals: PASS. deadfox081 had 0 approvals: FAIL. Dogfish44 had 23 approvals: PASS. Elevator Music had 40 approvals: PASS. Its_A_Random had 23 approvals: PASS. Mowtom had 29 approvals: PASS. Ragnarokalex had 0 approvals: FAIL. tavok had 7 approvals: PASS. Texas Cloverleaf had 0 approvals: FAIL. ZhengTann had 31 approvals: PASS.
The following are moved to active status and can self-approve claims as long as they approve unapproved claims: Elevator Music ZhengTann
The following are moved to inactive status and can no longer self-approve claims (until the end of the month at least): deadfox081
Also the free nature change thing has expired though there may be another free nature change round soon-ish (at my discretion) so keep your eyes peeled.
damn i did not claim at all last month what is happening to me
Moves:
Level Up
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
After You
Healing Wish
Disarming Voice
Double Slap
Follow Me
Defense Curl
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Gravity
Moonblast
Light Screen
Meteor Mash
Body Slam
Metronome
Moonlight
Lucky Chant
Stored Power