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  1. What do you miss most from the Gen. I era?

    The simplicity. Occasionally, when trying to weave my team around stealth rocks, priority moves, Breloom, and all sorts of other metagame insanity, I just really want to go back to the days when everything was a potential sweeper, entry hazards didn't exist, and Hyper Beam was actually as badass...
  2. For future creators of sim-client UIs

    It does actually seem like I was wrong about that part. I posted that after having only talked to about 5 people.
  3. For future creators of sim-client UIs

    I just started on this today. It's the same sim that was linked to on the dead NBSupremacy page. The community is MUCH smaller than Smogon's, with "peak hours" consisting of about 20 people. On the other hand, this also means that a large number of Smogon's standards are pretty much ignored --...
  4. Kaillera and the RBY Metagame

    EDIT: Dammit, this belongs in Indigo Plateau, doesn't it... I've occasionally seen threads pertaining to the "long-dead" RBY metagame, including a couple of RMTs and even one thread which TVBoyCanti showed me where an RBY server had actually been made and played on (though not over Shoddy)...
  5. The Legend of Hodou Masaka - OU RMT

    This wins for most ironic post ever because when I initially posted this RMT, my Magnezone DID have Explosion over MR. I don't remember why I changed it.
  6. Nostalgia: A new sprite set for Shoddy!

    I'll probably stick with 56x56. It doesn't actually look weird in Shoddy at all, barring certain cases where I'll have to correct so the Pokemon in question is "standing" on the ground circle. Plus, certain pokemon have HGSS sprites that aren't any bigger than that. Clefable, Chansey, and...
  7. Nostalgia: A new sprite set for Shoddy!

    A brief question. Which do you guys like more? The first two sprites are done in the same style as the rest of what I've posted- they stay more true to the RBY sprite and resize to the size of the HGSS Aerodactyl sprite, but they sacrifice overall quality and cleanliness. The second pair of...
  8. The Legend of Hodou Masaka - OU RMT

    Thanks. I actually want as much help as I can on this, so I'm not adverse to switching out Pokemon for more effective ones (despite having made that big team portrait, lol. didn't mean to give the wrong impression.) I'm going to take animenagai's suggestion and start testing both Heatran and...
  9. Ask a simple question, get a simple answer — Mk II

    Does anyone have a definitive answer to this? It seems the general consensus is that critical hits are actually more common in Shoddy, but I think that's just annoyed speculation. (People bitch about hax too much, IMO.)
  10. The Legend of Hodou Masaka - OU RMT

    The Legend of HODOU MASAKA Introduction: This team originally started with one of many failed ventures into the higher ranks of the Standard ladder on my main. I had been attempting to use a Hyper Offense team, and early attempts at originality slowly left me in the dust. I began...
  11. Is Toxic Spikes Worth It In Standard OU?

    The majority of OU may be immune to Toxic Spikes, but like many others have said, it can be very helpful against certain walls, Bulky Waters, etc. The important thing to consider is whether it's worth dealing with the immunities to poison those one or two Pokemon per team that will really be...
  12. Nostalgia: A new sprite set for Shoddy!

    Oh! Nvm, thank you then. I kind of misinterpreted what you were saying. XD
  13. Nostalgia: A new sprite set for Shoddy!

    That's good to know, Canti. And I know, it's not like just revamping sprites is a brand new idea or anything. XD I'm just going to do revamps packaged together as a sprite-set for regular Shoddy.
  14. Nostalgia: A new sprite set for Shoddy!

    Not sure what you mean, Politoed.
  15. Nostalgia: A new sprite set for Shoddy!

    Oh! No, no, I have been. The individual sprites are all PNG, just that preview pic is JPG. ehehehe... I just don't like those sprites a whole lot. I think it's a matter of personal opinion when it comes to the RBY sprites anyway-- I remember a discussion on the Shoddy chat where one guy was...
  16. Nostalgia: A new sprite set for Shoddy!

    Well, like I said, I don't really know a whole lot about the way things go here. If a mod thinks it should be moved, I understand. I didn't know if this quite counted for the sticky, as it's meant to replace the Shoddy graphics. Speaking of which, I'd like to make an in-game background to fit...
  17.  What would [pokemon] look like if it were a different type?

    Psychic Weezing! My first attempt at anything on this thread. :D
  18. An animated battle for you!

    Ohhh, what program did you use to make these? Are they based on actual battles you've had in the past? Also, the game's cool. It's interesting because, unlike the other Pokemon (thanks to the anime and Stadium games,) we've never really seen the CAP Pokemon in motion at all.
  19. Nostalgia: A new sprite set for Shoddy!

    Seeing the update to the HGSS sprites made me realize that custom sprites could easily be subbed in for the typical Shoddy sprites we use every day. This, combined with links to old RBY sprites that gave me a warm, fuzzy feeling, gave me the idea for this project. (It's okay to post this here...
  20. Heavy Offense

    Old post, I know. But I'm new to the thread and I've been thinking- Togekiss with Nasty Plot, Heal Bell/Psycho Shift, Air Slash, Aura Sphere, with a significant investment in SpDef EVs to survive non-boosted Tbolts and Ice Beams. As long as you also use a Rotom counter that can absorb WoW, could...
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