Seeing the update to the HGSS sprites made me realize that custom sprites could easily be subbed in for the typical Shoddy sprites we use every day. This, combined with links to old RBY sprites that gave me a warm, fuzzy feeling, gave me the idea for this project.
(It's okay to post this here, right? Sorry, a little new.)
I've been going through the fully-evolved form of each of the RBY Pokemon, and re-vamping their sprites to fit the size and color capabilities of the new generations. The sprites you see there are merely first drafts- they've gone through only minimal, careless cleanup stages! Once I finish the first generation, I'm going to go back and clean up every sprite. Then I'm going to release the first set, and get started on the GSC sprites as well. If interest continues, I'll even move on to RSE (though I don't see the point in redoing such recent sprites, if demand is good enough I will.)
As you can see, I'm working in alphabetical order like they appear in the Shoddy Battle sprite folder. I don't know if I'll be revamping back sprites, as the RBY back sprites were extremely pixelly and harder to work with. I'd like to post new batches of sprites here after I complete a few, but when the whole set's complete I'm going to upload it as a folder similar to the HGSS spriteset most of us downloaded a while ago.
This is more of a just-for-fun thing. I don't expect it to actually change Shoddy, obviously (it's just sprites!) but it could be nice to add a little nostalgia to your daily ladder grind.
(Disclaimers: I'll be using the sprite from the original generation, no matter HOW bad it is. Arcanine and Articuno up there can tell you that firsthand. Also, I'm well aware that Arbok needs loads more cleanup than the others do. He came out weird for some reason, especially the messy Shiny version. His RBY sprite was weird, too, but not THAT weird. Cleanup still required on the sprites includes: Removing dots, fixing the outlines and "shadows," and fixing the obvious "stretch blur." There's a reason they say respectable spriters should never use stretch tools, after all. I'm going to have to fix that. On another note, I AM doing Male and Female versions. There's an Alakazam sprite with a shorter moustache for the female currently, I just didn't post it.)
(It's okay to post this here, right? Sorry, a little new.)
I've been going through the fully-evolved form of each of the RBY Pokemon, and re-vamping their sprites to fit the size and color capabilities of the new generations. The sprites you see there are merely first drafts- they've gone through only minimal, careless cleanup stages! Once I finish the first generation, I'm going to go back and clean up every sprite. Then I'm going to release the first set, and get started on the GSC sprites as well. If interest continues, I'll even move on to RSE (though I don't see the point in redoing such recent sprites, if demand is good enough I will.)
As you can see, I'm working in alphabetical order like they appear in the Shoddy Battle sprite folder. I don't know if I'll be revamping back sprites, as the RBY back sprites were extremely pixelly and harder to work with. I'd like to post new batches of sprites here after I complete a few, but when the whole set's complete I'm going to upload it as a folder similar to the HGSS spriteset most of us downloaded a while ago.
This is more of a just-for-fun thing. I don't expect it to actually change Shoddy, obviously (it's just sprites!) but it could be nice to add a little nostalgia to your daily ladder grind.
(Disclaimers: I'll be using the sprite from the original generation, no matter HOW bad it is. Arcanine and Articuno up there can tell you that firsthand. Also, I'm well aware that Arbok needs loads more cleanup than the others do. He came out weird for some reason, especially the messy Shiny version. His RBY sprite was weird, too, but not THAT weird. Cleanup still required on the sprites includes: Removing dots, fixing the outlines and "shadows," and fixing the obvious "stretch blur." There's a reason they say respectable spriters should never use stretch tools, after all. I'm going to have to fix that. On another note, I AM doing Male and Female versions. There's an Alakazam sprite with a shorter moustache for the female currently, I just didn't post it.)