Celebi (Full Revamp)+

Still editing, post any comments or ideas.

http://www.smogon.com/dp/pokemon/celebi

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[SET]
name: Defensive
move 1: Leech Seed / Thunder Wave / Reflect
move 2: Grass Knot
move 3: Recover
move 4: Hidden Power Fire / Hidden Power Ice / Earth Power
item: Leftovers
nature: Bold
EVs: 252 HP / 220 Def / 36 Spe

[SET COMMENTS]
<p>With Recover and solid base 100 Defenses, Celebi is an excellent candidate for a defensive Pokemon. Leech Seed will quickly frustrate most of its opponents, and Recover just makes life harder for them. Leech Seed also works well if you surround Celebi with Stealth Rock and Spikes since it will often force switches. Thunder Wave is also a very good option for the ability to cripple sweepers such as Gyarados, Salamence, and Azelf. Reflect is great for Celebi's own defenses and for team support. Grass Knot is easily Celebi's most reliable attacking move, as it has STAB, 20 PP (32 with PP max) and being surprisingly powerful on many of the Pokemon that thrive in the OU metagame, most notably Tyranitar and Gyarados. Celebi's last move mostly depends on the trainer's need. Hidden Power Fire gives Celebi the opportunity to hurt Steel-types such as Forretress, Scizor, and Metagross reasonably hard, whereas Hidden Power Ice severely dents Salamence and Gliscor. Earth Power is also a decent option to consider for the ability to dent Heatran on the switch and hurts Metagross more then Hidden Power Fire, but otherwise has very little utility.</p>

<p>Stealth Rock can be considered for your utility option if your team lacks that. Light Screen can be used to patch up Celebi's lesser Special Defense abilities.

<p>The EVs give Celebi the best overall physical defenses while still outrunning Jolly Tyranitar. This particular Celebi set is often used as a utility counter in a team, as its typing and magnificent defenses allow it to counter threats such as Gyarados and Breloom. </p>

[SET]
name: Calm Mind Passer
move 1: Calm Mind
move 2: Grass Knot / Psychic
move 3: Baton Pass
move 4: Recover
item: Leftovers
nature: Timid
evs: 252 HP / 80 Def / 176 Spe

[SET COMMENTS]

<p>Celebi is one of the most reliable Calm Mind/Baton Passers in the game. It has the defensive stats, Recover and resistances to take a few beatings, and this version has enough Speed to ensure it gets in a Baton Pass against anything slower than 308, which includes Adamant Garchomp and any kind of Tyranitar that does not hold Choice Scarf, and most importantly, base 90 Speed Pokémon that run a Speed boosting nature, such as Lucario or Porygon-Z. While Psychic used to be the most popular attacking move on Celebi, Grass Knot helps Celebi to defend itself against Weavile better. You can Baton Pass out against Salamence and non-Choice Scarf Heracross anyway. As a bonus, it nearly OHKOs Dugtrio, but it isn't as much of a threat anymore as he was in Advance because Hidden Power Bug is now special and his best bet is the 3HKO Night Slash. A great thing about Baton Passing Celebi is that it helps against Pursuiters: if the Pursuiter is faster it will deal damage with 40 base power, and if it's slower it will hit your recipient.</p>

<p>Psychic can still be used if you want to hurt Heracross and Salamence on the switch. Infernape will not be pleased either.</p>

[SET]
name: Uber Lead
move 1: Thunder Wave
move 2: Recover
move 3: Grass Knot
move 4: Stealth Rock / Earth Power / Hidden Power Fire / Leech Seed
item: Leftovers
evs: 252 HP / 128 Def / 128 SpD
nature: Calm

[SET COMMENTS]
<p>This Celebi is designed to give the user information about the opponent's team, paralyze the opponent, and play accordingly. Its defense EVs allow it to never be OHKOed by a Life Orb Groudon's Fire Punch, and its special defense EVs allow it to never be OHKOed by a Choice Specs Mewtwo's Ice Beam.</p>

<p>On the first turn, Celebi Thunder Waves and notes how much damage it takes. If it took 80%+, the opponent was most likely Banded / Speced and now crippled due to Thunder Wave. Celebi can switch to an appropriate counter, having given information to the user and still having the chance to remain relevant late battle with Recover. Thunder Wave and Recover allow Celebi to beat most Kyogre, Deoxys-A, Mewtwo (non Specs or Taunt versions) and Groudon (low Speed versions) one on one.</p>

<p>The choice for the fourth slot is a team issue. Stealth Rock will help attackers like Rayquaza and Groudon sweep more effectively. Earth Power is an excellent choice for the ability to dent Dialga, Heatran, and Metagross. Leech Seed can be served to Pokemon like Blissey, Lugia and Giratina, all of whom generally force Celebi to switch out. Finally, Hidden Power Fire is there to deal damage to both Scizor and Forretress.</p>

[SET]
Name: Physical Baton Pass
Move 1: Baton Pass
Move 2: Swords Dance
Move 3: Seed Bomb
Move 4: Recover / Substitute / Zen Headbutt
EVS: 252 HP / 80 Atk / 176 Spe
Item: Leftovers
Nature: Jolly

[SET COMMENTS]
<p>Celebi's defenses are phenomenal and usually allow it to survive enough hits that it can find the time for at least one Swords Dance. Celebi can then either sweep with boosted Seed Bombs or Baton Pass away to a more dangerous threat such as Agility Lucario.</p>

<p>Its two STAB moves, Seed Bomb and Zen Headbutt are the best physical options Celebi has. The former is recommended here because nothing is immune to it, though Zen Headbutt may be used as well if you wish to take advantage of its flinch rate, and don't mind losing Recover. With 80 EVs in attack, Seed Bomb has a 87% chance of OHKOing maximum HP Tyranitar after a Swords Dance if it switches into Stealth Rock. If you have other means of dealing with Tyranitar and would rather just Baton Pass out against it, you may shift those EVs to one of your defenses instead.</p>

<p>In addition to Attack boosts, Celebi is also well-suited to passing bulky 101 HP Substitutes.</p>

[SET]
name: Choice Specs
move 1: Leaf Storm
move 2: Psychic
move 3: Signal Beam / U-turn / Trick
move 4: Hidden Power Fighting / Hidden Power Fire / Earth Power
item: Choice Specs
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Unlike the other sets recommended, this one puts Celebi on the offense and your opponent on the defense. Leaf Storm will hurt anything not resistant—too bad a lot of things actually are resistant, which is why you have Psychic for secondary STAB. A Choice-locked Psychic is Pursuit bait so it is best to scout the opposing team before using it. The third slot is reserved to hit other Psychics: Silver Wind will obviously do more damage, but U-turn gives you scouting potential. If damaging other Psychic types is of little concern, Trick is an interesting alternative to cripple common Celebi counters such as Blissey, Snorlax, and Cresselia. The fourth slot deals with Celebi's obvious weaknesses. Hidden Power Fighting hurts Dark-types with Pursuit a lot, such as Tyranitar and Weavile. Hidden Power Fire beats up Steels, in particular Scizor, and other Grasser and Earth Power pulverizes Steels that aren't up in the air (like Metagross and especially Heatran).</p>

[SET]
name: Offensive CM
move 1: Calm Mind
move 2: Grass Knot
move 3: Recover / Psychic
move 4: Hidden Power Fire / Hidden Power Ice / Earth Power
item: Life Orb
nature: Timid
evs: 80 HP / 252 SpA / 176 Spe

[SET COMMENTS]
<p>Offensive CM Celebi works alot like Offensive Suicune. However, unlike Suicune, it gets Recover, which gives Celebi more turns to attack. This also allows Celebi to take more hits and set up.</p>

<p>Grass Knot gives Celebi obvious STAB. In the third slot, Recover is preferred as Life Orb damage really adds up quickly. However, if it is desired Celebi to have as much type coverage as possible, Psychic is an option. Psychic + Hidden Power Fire hits every OU Pokemon excluding Tyranitar, Starmie, and Heatran for at least neutral damage. There are three choices in the final slot; Hidden Power Fire, Hidden Power Ice, and Earth Power. Hidden Power Fire hits Steels and other Celebi. Hidden Power Ice also hits other Celebi, while doing good damage against Dragons, such as Salamence and can OHKO Shaymin-S. Earth Power nails any Heatran switch-ins and also is your best option against Jirachi and Metagross.</p>

<p>The EVs give you maximum sweeping potential with 252 Special Attack EVs. 176 Speed EVs lets you outspeed all base 90 Speed Pokemon such as Timid Roserade and Jolly Lucario. The remaining EVs are delegated to HP for some bulk.</p>

[SET]
name: Cleric
move 1: Psychic / Grass Knot
move 2: Recover
move 3: Heal Bell
move 4: Leech Seed
item: Leftovers
nature: Bold
evs: 252 HP / 220 Def / 36 Spe

[SET COMMENTS]

<p>The focus of this set is Heal Bell. Like with Aromatherapy on Blissey, it has obvious pros and cons. On the plus side, it gets rid of status on your entire team. Gone with the freeze Weavile inflicted on your Metagross, the unsuspected paralysis or burn Gallade gave your Salamence or that surprising Toxic on your bulky Water. On the other hand, Heal Bell is pretty much telegraphed to your opponent if you send in Celebi after one or more of your Pokémon got inflicted with status. It does nothing to repel nasty opponents at all, and it gives things like Tyranitar an invitation ticket to come in for free and do horrible things with Celebi and/or its team mates. So if you think you can afford to trade a turn for nursing all your Pokémon, use this Celebi, but beware as that one turn may cost you the game sometimes.</p>

<p>The rest of the deal is pretty obvious: attack or Leech Seed counters on the switch, and if you have suffered a wound so severe that Leftovers and Leech Seed don't cure it fast enough, Recover it off. It's the way this set worked in GSC and Advance, and it will probably remain this way forever.</p>

[SET]
name: More Leech Seed and Calm Mind
move 1: Leech Seed
move 2: Calm Mind
move 3: Recover / Substitute
move 4: Psychic / Grass Knot
item: Leftovers
nature: Bold
evs: 252 HP / 36 Spe / 220 Def

[SET COMMENTS]

<p>Both Leech Seeding Celebi and Calm Minding Celebi can be horribly annoying, depending on what you're sending in as a counter. Imagine the face of your opponent when it turns you got both! This kind of Celebi not only stalls like a Brazilian on the losing end of a rated battle on NetBattle, but can also actually sweep with enough Calm Minds. Try not to get greedy because Celebi has the horrible tendency to get itself killed by critical hits.</p>

<p>A bias to Defense is present in this set to avoid taking heavy damage from Pursuit. However, a Calm nature with a sizable EV investment in Special Defense is also viable, allowing you to more easily set up against special attackers. Even those that would hit for super effective will have trouble, if they don't have Choice Specs or STAB behind them.</p>

[SET]
name: SubSeed
move 1: Substitute
move 2: Leech Seed
move 3: Baton Pass / Recover / Hidden Power Fire / Hidden Power Ice
move 4: Psychic
item: Leftovers
nature: Timid
evs: 252 HP / 176 Spe / 80 SpA

[SET COMMENTS]

<p>A Celebi with this set takes ages to get rid of if you only have slow Celebi counters like Metagross and Tyranitar. Leech Seed opponents, repeatedly use Substitute to wear them down, and finish off with Psychic. Use Stealth Rock and/or Spikes to punish people trying to switch out of Leech Seed. Psychic is the better attacking option here because you'll want something to hit other Grassers like Sceptile. Baton Pass can hand some other team mate a 101 HP Substitute to work with, Recover makes Celebi's durability nearly overkill, and the Hidden Powers can be used to hit super effectively on other Grassers as well as specific threats. Basically, Fire is for Steels and Ice is for Dragons.</p>

[SET]
name: Tinkerbell
move 1: Thunder Wave
move 2: Leaf Storm
move 3: Psychic / Hidden Power Fire / U-turn
move 4: Rest / Recover
item: Life Orb
nature: Modest
evs: 232 HP / 32 Spe / 240 SpA

[SET COMMENTS]

<p> This is a good multi-purpose set that acts as a deterrent to Celebi's usual counters. Most things that switch into Celebi will not enjoy being crippled by paralysis, which makes you faster than the myriad of offensive pokemon eager to blast through Celebi's defenses. Leaf Storm, backed up by a Life Orb and heavy EV investment is a new definition of pain, blasting through even a Max HP Tyranitar's defenses for a OHKO with the aid of Stealth Rock.</p>

<p> The last two slots can be tailored to what you would like Celebi to handle. Psychic is a strong STAB option that will dispatch of Gengar, Heracross, and Infernape. Hidden Power Fire will hit Shaymin-S for a minimum of 66% and easily OHKO Forretress and Scizor switch-ins. U-turn is great for getting Celebi out of there after you've crippled something with Thunder Wave. Rest is the primary method of healing here, as Celebi can fully replenish its HP against a faster opponent and switch out thanks to Natural Cure. Recover is a great alternative, as you can scout for a full paralysis before switching.</p>

<p> The EVs let you outspeed Jolly Tyranitar so you can kill them before they even think about setting up. It also makes sure that you take the minimum damage from Life Orb with the highest possible HP.</p>

[SET]
Name: Life Orb Sweeper
Move 1: Recover
Move 2: Leaf Storm
Move 3: Psychic
Move 4: Hidden Power Fire / Earth Power / U-turn
Item: Life Orb
EVs: 36 Def / 252 SpA / 220 Spe
Nature: Timid

[SET COMMENTS]
<p>This set's purpose is to deal as much damage as possible to the opposition, unlike most of the other Celebi sets, which are primarily used defensively. Only Heatran and Houndoom resist the attacking combination of Fire + Grass + Psychic. Recover is on the set to heal off residual Life Orb recoil damage, as Celebi will have many opportunities to heal in battle due to its useful Fighting and Ground resistances. Earth Power can be used to deal damage to Fire Pokemon switching in on Celebi, like Heatran, Houndoom, and Arcanine. U-turn can be considered in order to save Celebi from potentially bad matchups, and it works well in conjunction with Leaf Storm due to the -2 Special Attack drop.</p>

<p>Timid is chosen over Modest because it is impossible to have a Speed IV of 31 with Hidden Power Fire, meaning Celebi would always be slower than other neutral base 100 Speed Pokemon. 319 Speed allows Celebi to always outspeed and KO Lucario, Roserade, Porygon-Z, and Electivire unless they hold a Choice Scarf.</p>

<p>Life Orb is the optimal item on this set instead of Expert Belt because Celebi will hit most of its targets for neutral damage. As for Leftovers, this particular Celebi set is not meant to take hits anyway.</p>

[SET]

Name: Trick Orb
Move 1: Trick
Move 2: U-Turn
Move 3: Psychic
Move 4: Recover
Item: Flame Orb
EVs: 252 HP / 80 Def /176 Spe
Nature: Timid

[SET COMMENTS]
<p>Pokemon such as Scizor, Tyranitar, Salamence, Metagross, and Lucario will often switch into Celebi expecting to take a weak Grass Knot and proceed to set up themselves. This set relies on Celebi's ability to lure in these common physical threats and Trick a Flame Orb onto them, crippling them with the Burn status. Celebi can then U-Turn out and rid itself of the Burn with Natural Cure. Psychic is used so Heracross and Infernape are not guaranteed a free switch in since neither mind receiving a Flame Orb, in particular Heracross.</p>

[Other Options]

<p>Celebi gets three alternate Grass moves worth considering. Energy Ball works better than Grass Knot if the opponent is rather light—it has 80 base power, which wins against Weavile, Dugtrio and Vaporeon. However, Grass Knot has a lot more power against Milotic, Tyranitar, Rhyperior and others, so the vast majority of the time it is a superior option. Leaf Storm has only been mentioned on the Choice Specs set, but is worthwhile on any set except Calm Minding ones. Celebi has to hop in and out a lot, making the Special Attack drop not as significant, and the extra power is welcome. The low PP, however, is not, which is why Giga Drain isn't getting much more mentioning than the following: it was quite useful in Advance to take out Dugtrio in one hit and still have some HP to spare, but in this generation Dugtrio isn't an effective Celebi killer anymore and you've got many other good alternates.</p>

<p>Charge Beam has a few cool uses. For one, it nets Celebi a nice boost in Special Attack 63% of the time you use it (factoring in the 90% accuracy). It's also a nice way of self defense against the monster that is Gyarados as well as against Skarmory. The fact that you can Baton Pass these lucky boosts makes it all the more worth considering. The base power is beyond pathetic though; if you want something a little better than that you can use Hidden Power Electric. If you don't have access to Hidden Powers like that, Shock Wave can be a substitute, but it's quite weak as well.</p>

<p>While Hidden Power tends to be pretty hard to get right on Celebi in WiFi environment, it is a big help if you manage to get a proper one, or are playing on a simulator. As outlined in the Choice Specs set, Fighting helps against all these dangerous Dark-types and a few Steels.</p>

<p>Stealth Rock also found its way into Celebi's movepool. While Spikes would have been preferable on a Pokémon with as much durability as this floating head of lettuce, it's better than nothing. Still, Celebi has so many awesome options that you're better off rounding out some other Pokémon's moveset with it. Stealth Rock hits quite hard on Celebi's "good friends" Salamence and Gyarados though, so it complements it nicely wherever you choose to put it on your team. Celebi makes a nice switch enforcer, and even better with Perish Song. It is arguably not as good as Roar or Whirlwind, but it helps a lot against Baton Pass chains unless they can get to Mr. Mime in time, or if your opponent has one Pokémon remaining. Protect stalls for Leftovers and Leech Seed recovery and scouts your opponent. I would say "it also speeds up the process of the Perish Song countdown", but using both of them on the same Celebi is wasting its versatility.</p>

<p>Celebi also makes a very good user of Trick Room for the same reason Bronzong and Dusknoir do: they can take a hit or two and therefore get it in more than once without rolling over and dying. If you're looking for something to set it up for you, be sure to glance in Celebi's direction. Light Screen is great for adding some Special Defense to your team, and helps against that Choice Specs Salamence that loves to come in on Celebi. Reflect is a better choice though as it protects you against Pursuit.</p>

<p>AncientPower would be good if it had more base power. As it stands, a super effective AncientPower does less than a neutral Psychic, making it pretty much only useful against Weavile or in situations where you don't know whether Skarmory, Weavile or Salamence is coming in while you want to hit all three reasonably hard.</p>

<p>Heal Block would be interesting if it blocked Leftovers recovery, but sadly, it doesn't. Healing Wish is basically trading Celebi's life for that of one of your other Pokémon (since you should only be using it when something else is at death's door), but it isn't much more than novelty because it's so situational. Celebi is fast and durable enough to save its own butt with Recover, and is usually more valuable than whatever you're healing. Psych Up is pretty cool to copy Calm Minds and such from enemies. If Celebi can't win the war by itself, just Baton Pass to something else.</p>

[EVs]

<p>Unless Celebi is trying to sweep the opponent with Choice Specs, it should max out HP to take hits well from either side of the spectrum. 244, 305, and 308 are the Speeds it should be aiming at most of the time: 244 beats Jolly Tyranitar to the punch and 305 gets the jump on Adamant Garchomp. If you elect to invest to 305, you might as well go the full stretch and run 308 to outspeed all base 90 Speed Pokémon without Choice Scarf. Most of the EVing is obvious and outlined under each specific set, but generally you'll want to focus on one defense with your leftover EVs.</p>

[Opinion]

<p>In Advance, there were a lot of doubts about Celebi being Uber or not. Diamond/Pearl pretty much declared Celebi "a good standard" by giving Pursuit to some extremely big threats and adding/evolving more Pokémon to counter it (Weavile and Heatran, most notably). However, it's still a highly viable Pokémon in OU play. Dugtrio lost a lot of power against this plant pixie with both Hidden Power and Sludge Bomb becoming special attacks. They gave Celebi Thunder Wave, Leaf Storm, U-turn, Trick, and Grass Knot to toy with while keeping all of its old options. Celebi can be a pretty good offensive threat with Choice Specs and Calm Mind, but much more notable are its refusal to die to anything not named Megahorn and its ability to stall everything that doesn't carry that. Celebi's movepool is so insane and its stats complement it so well that it can easily stray from the recommended sets above and just do what it wants. None of its moves are necessary, but nearly all of them are useful.</p>

[Counters]
</p>You probably saw it coming: Celebi's #1 counters pack Pursuit. Tyranitar and Weavile have been mentioned before: both of them have great Attack scores and get STAB on Pursuit. Tyranitar may be weak to Grass Knot, but his Special Defense boost in Sandstorm almost negates that. However, switching Tyranitar in is not as easy as said, as with Stealth Rock on its field, Tyranitar is 2HKOed by Grass Knot. Tyranitar also needs to be holding a Choice Band or Life Orb, and pack the move Payback in order to OHKO defensive Celebi. Weavile can switch into Grass Knot and Recover with relative ease, but must be wary of Thunder Wave, Reflect, Leech Seed and Hidden Power Fire. Thunder Wave is quite disabling to Weavile in the long run, disintegrating its famed Speed stat into the likes of Snorlax's. Reflect will completely wall Weavile's moves and prevent it from getting past Celebi. A Seeded Weavile also struggles to bypass Celebi as unless it is holding a Choice Band, Recover, Leftovers and the HP drained by the seed are enough to even overcome the damage done by an Expert Belt boosted Ice Punch. Even with Choice Band, Ice Punch will not OHKO Celebi, and Celebi can safely use Recover to scout what it will use so that it does not end up getting wasted by a well-predicted Pursuit. Houndoom resists Grass Knot and is immune to Psychic. It can perform a STABed Pursuit, except its Attack is rather unimpressive, so it may be better off using Nasty Plot or Will-O-Wisp while Celebi runs for the hills - it must be careful for Earth Power though.</p>

<p>Skarmory learns Pursuit as well but obviously isn't going to use it. Instead, he will use his huge amount of free time against Celebi (earned courtesy of his resistance to both of Celebi's STAB attacks) to rack up Spikes or get in Stealth Rock. He can Whirlwind away Celebi's stat boosts and Substitute as well. Forretress can set up Toxic Spikes and Spikes against Celebi, and hurt it with Bug Bite. Scizor can not only Pursuit from 130 base Attack, but also use the horrifying U-turn to OHKO Celebi, or at least break his Substitute and/or shrug off Leech Seed. Both Scizor and Forretress must watch out for Hidden Power Fire though. Forretress also struggles to stop the Baton Pass variant.</p>

<p>These Pursuiters will pose a big threat to Celebi, but their trap is not guaranteed to work. If Celebi goes out using Baton Pass, Pursuit remains 40 base power. The same goes when a slower Celebi uses U-turn.</p>

<p>Salamence is 4x resistant to Grass. Usually you will find a Salamence coming into Celebi throwing a Choice Specs Flamethrower at you, which will be a 2HKO. Choice Band or Life Orb versions will dislike being Tricked a Flame Orb though. Dusknoir's Pressure can deplete PP pretty quickly, but he won't really harm Celebi without a lot of Attack investment and he won't do a thing against the Baton Passing variants.</p>

<p>Heatran does a great job at stopping Celebi dead in its tracks. It shares the resistances to its STAB moves that Skarmory has, but it deals much more damage with its STAB Fire moves. However, Heatran must be wary of Earth Power. It can't really stop a Baton Passing Celebi though unless it is carrying a Choice Scarf. If Heatran is carrying a Choice Scarf, it must avoid Thunder Wave at all costs.</p>

<p>Azelf resists Psychic and takes a pathetic 20 base power attack from Grass Knot, and can seriously dent Celebi with Flamethrower or U-turn. If that Azelf carries Taunt, it can stop Celebi from Calm Minding, Swords Dancing, Recovering, Seeding, Heal Belling, etc. However, it is OHKOed by the Choice Specs set and is 2HKOed by Energy Ball assuming Celebi gets a Calm Mind in when Azelf switches into it.</p>

<p>Weezing can Haze away Celebi's stat-ups and hit it with a super effective Sludge Bomb. Only use him if you made sure the particular Celebi you're facing is one without Psychic or you won't get your healthy Weezing back. Suicune should play the reverse way when Roaring away stat-ups. Its generally more sturdy against special attacks, but it shouldn't be taking Leaf Storms or Grass Knots.</p>
 
This seems barely different than the current Celebi. no need for a full revamp, just plop Earth Power somewhere. +1 Earth Power doing almost 50% to Tyranitar doesn't phaze him at all as he still does colossal damage with Crunch. I don't understand how that is a viable move at all on the Baton Passer...

The Calm Mind passer is missing Calm Mind.
 
I was thinking about a sole Calm Minder with Earth Power, meant to be a sweeper, not really a Baton Passer, but you won't need a whole revamp, just a set, if you want don't want to do it I'll do it with pleasure.
 
This seems barely different than the current Celebi. no need for a full revamp, just plop Earth Power somewhere. +1 Earth Power doing almost 50% to Tyranitar doesn't phaze him at all as he still does colossal damage with Crunch. I don't understand how that is a viable move at all on the Baton Passer...

Now that I think about it, the only changes would be in the sweeper sets since they suggest Hidden Power Ground and Fire to hits Steels. Still, with new additions to the metagame, I'm still figuring out ways to change the EVs and moves a bit on some of the movesets so it'll actually be a revamp. A +1 Earth Power 2KOs 100% of the time with Stealth Rock up meaning that Tyranitar can't switch in and OHKO Celebi if it stays in or switches out. The fact is that Tyranitar can't outspeed Celebi.

I was thinking about a sole Calm Minder with Earth Power, meant to be a sweeper, not really a Baton Passer, but you won't need a whole revamp, just a set, if you want don't want to do it I'll do it with pleasure.

The Calm Mind passer is missing Calm Mind.

Yeah, I was thnking of that set when I made the first set and forgot Calm Mind. I was going to add that set next, ironicly :/.
 
Might as well post this here

[SET]
Name: Physical Baton Pass
Move 1: Baton Pass
Move 2: Swords Dance
Move 3: Seed Bomb
Move 4: Recover / Substitute / Zen Headbutt
EVS: 252 HP / 80 Atk / 176 Spe
Item: Leftovers
Nature: Jolly

[SET COMMENTS]
<p>Celebi's defenses are such that it can almost always survive one attack, even a super effective one. This allows it an almost guaranteed Swords Dance, or two if it can force a switch, and Baton Pass away from anything with 306 Speed or less without taking another hit.</p>

<p>Its two STAB moves, Seed Bomb and Zen Headbutt, come as a much welcome addition in Platinum. The former is recommended here because nothing is immune to it, though Zen Headbutt may be used as well if you wish to take advantage of its flinch rate, and don't mind losing Recover. With 80 EVs in attack, Seed Bomb has a 87% chance of OHKOing max HP Tyranitar after a Swords Dance if it switches into Stealth Rock. If you have other ways of dealing with Tyranitar and would rather just Baton Pass out against it, you may shift those EVs to one of your defenses instead.</p>

<p>In addition to Attack boosts, Celebi is also well-suited to passing Substitutes, either to scout an opponent's switch and bring in an appropriate counter unharmed, or as part of a Baton Passing chain.</p>
 
Might as well post this here

[SET]
Name: Physical Baton Pass
Move 1: Baton Pass
Move 2: Swords Dance
Move 3: Seed Bomb
Move 4: Recover / Substitute / Zen Headbutt
EVS: 252 HP / 80 Atk / 176 Spe
Item: Leftovers
Nature: Jolly

[SET COMMENTS]
<p>Celebi's defenses are such that it can almost always survive one attack, even a super effective one. This allows it an almost guaranteed Swords Dance, or two if it can force a switch, and Baton Pass away from anything with 306 Speed or less without taking another hit.</p>

<p>Its two STAB moves, Seed Bomb and Zen Headbutt, come as a much welcome addition in Platinum. The former is recommended here because nothing is immune to it, though Zen Headbutt may be used as well if you wish to take advantage of its flinch rate, and don't mind losing Recover. With 80 EVs in attack, Seed Bomb has a 87% chance of OHKOing max HP Tyranitar after a Swords Dance if it switches into Stealth Rock. If you have other ways of dealing with Tyranitar and would rather just Baton Pass out against it, you may shift those EVs to one of your defenses instead.</p>

<p>In addition to Attack boosts, Celebi is also well-suited to passing Substitutes, either to scout an opponent's switch and bring in an appropriate counter unharmed, or as part of a Baton Passing chain.</p>

Cool, adding it now.
 
Celebi can survive very few Bug attacks from anything that invests in Attack. Flygon with Choice Scarf has a chance to OHKO from only 328 SAtk. Maybe worth a mention in "almost always survives one attack".
 
It should be obvious to anyone who plays the game that leaving something in against a quad weakness is a bad idea.
 
No Celebi does need a Revamp of sorts. Looking at it right now it could use a clean-up. Not saying it was horribly written or anything but some of the sets are outdated. Nowadays people run the Defensive Celebi and use Timid with some EVs to outpace Suicune.
 
earth power, stealth rock, reflect and hp ice would merit mention in the defensive seeder set but honestly the latter two are much less effective. Earth power and stealth rock i'd mention in the set comments but i wouldn't slash them in.

also psychic/earth power gets half decent coverage, I'm wondering if they will preplace grass knot it's not like bronzong can touch you anyways at least without booming. you lose to other celebis but cele vs cele doesnt usually go anywhere unless one has like cm hp fire.

just a note: mons that beat the psychic ep combo: cress, honchkrow, skarm, bronzong, celebi, eggy, sheddy, cacturne, shiftry, claydol. of these, 3 are ou and none are immune to twave except claydol. hp fire is a good third move for a utility celebi but ive never run all three.
 
If things go right, I'll have this finished by tomorrow, Wednesday at the most >_>.

http://www.smogon.com/dp/pokemon/celebi

251.png


[SET]
name: Calm Mind Passer
move 1: Calm Mind
move 2: Grass Knot / Psychic
move 3: Baton Pass
move 4: Recover / Subsitute / Earth Power
item: Leftovers
nature: Timid
evs: 252 HP / 136 Spe / 120 Def

[SET COMMENTS]
<p>Celebi sets itself apart from other Baton Passers with its reliable bulk, Speed, and recovery option. Its Speed, at 300, allows for Celebi to get the jump on all base 90 Pokemon as well as neutral base 100 Pokemon; since Celebi mostly has to worry about outspeeding Salamence, that extra Speed can go into Defense so it can tank hits better before getting a Baton Pass off. With Garchomp in Uber, Celebi is now able to pull this set off much easier, especially with its new movepool addition, Earth Power, which would get Heatran out of the way. </p>

<p>
The choice of Grass Knot and Psychic is now easier because of Earth Power: if Psychic is run, Tyranitar has a hard chance of switching in since a +1 Calm Mind Earth Power will do around 42%-50% to a max HP Tyranitar. Because of this, Choice Banded variants of Tyranitar can be 2HKO'd by Earth Power after one Calm Mind if Stealth Rock is down and Sandstorm is up. This means that Psychic can be run without the fear of a Pursuit user switching in on Psychic and messing up Celebi’s Baton Pass plans. It also gives Celebi coverage against Metagross, Lucario, Heatran, and Scizor (to an extent).</p>


<p>Speaking of Earth Power, its placement in this moveset will cause Celebi to drop a move that it may need. Celebi, however, is prone to Heatran switch-ins. Because of this, Earth Power is highly recommended over Recover since Celebi won’t need recovery if it gets a successful Baton Pass off to its target and Natural Cure will cure the status inflicted upon it as it Baton Passes. If Grass Knot is chosen with Earth Power, that's fine as well; it just means that Tyranitar can't switch in safely without Stealth Rock up. It also covers Swampert; however, this option leaves Celebi open to Heracross and Celebi won't like taking a Choice Scarfed Megahorn to the face. If you choose not to run Earth Power at all, that’s fine, but Grass Knot and Psychic will be very debatable options, especially with Shaymin-S running around.</p>

<p>
This set is best coupled with something that resists Celebi's weaknesses; Heatran has a resistance to Bug and can take Fire moves for itself making it a great Baton Pass recipient.</p>


[SET]
name: Defensive Seeder
move 1: Leech Seed
move 2: Grass Knot
move 3: Recover
move 4: Earth Power / Hidden Power Fire / U-turn / Thunder Wave
item: Leftovers
nature: Bold
evs: 252 HP / 220 Def / 36 Spe

[SET COMMENTS]
<p>All around base Defenses and a base 100 HP combined with Recover make Celebi a reliable option as a defensive seeder. Leech Seed is overall frustrating for an opponent, having their own Pokemon's HP stripped away by Leech Seed while Celebi or<no comma> another member of your team benefits from the HP taken away, barring Liquid Ooze Pokemon. As a result of Leech Seed commonly forcing switches, Stealth Rock, Toxic Spikes, or Spikes support would be recommended in order to spread around the damage a bit, making Celebi's switch-ins and "counters" weak enough to be picked off or outstalled.</p>

<p>This moveset is self-explanatory: Leech Seed something that Celebi can take on, stall it with Grass Knot and Recover and repeat. The last moveslot is up to you. Earth Power is Celebi's best chance against Heatran, Electivire, Lucario, and Metagross and the slight chance of a Special Defense drop makes it worthwhile as well. Hidden Power Fire hits Scizor who can OHKO Celebi with X-Scissor easily; it also hits Steels such as Metagross and Foretress pretty well. U-turn allows for scouting and a somewhat reliable way to get in a Pokemon who can benefit from Leech Seed safely, and it's also a way to hit rival Celebi and Psychics who can cause a problem, like Azelf. Thunder Wave completely shuts down Pursuit users who switch in such as Weavile, enabling Celebi to outstall them well, Tyranitar takes considerable damage from Grass Knot, which can 3HKO max HP versions, but with that in mind, Celebi is sadly OHKO'd by a max Attack Adamant Choice Banded Tyranitar's Pursuit if it's switching out, meaning that it's a 2HKO<deleted> if Celebi stays in. Weavile itself is fine since a Jolly, max Attack Pursuit 3HKOs if Celebi stays in and Celebi can paralyze it and heal off the damage. Night Slash won't OHKO either, so Celebi can cripple Weavile and switch if it plans to use a Choice Banded Night Slash instead of Pursuit.</p>

<p>The EVs are designed for Celebi to take hits from the Defensive side incredibly well, as super effective hits, such as an Electivire's Expert Belt-boosted Ice Punch, fail to 2HKO Celebi, another reason for Earth Power. The last 36 EVs go into Speed, outdoing Jolly Tyranitar while being able to hit back with Grass Knot, Celebi's best offense against heavy hitters, namely Tyranitar and Gyarados.</p>

[SET]
name: Uber Lead
move 1: Thunder Wave / Earth Power
move 2: Recover
move 3: Grass Knot
move 4: Leech Seed / Calm Mind / Earth Power / Stealth Rock
item: Leftovers
nature: Calm
evs: 252 HP / 128 Def / 128 SpD

[SET COMMENTS]
<p>Celebi as a lead in Ubers is surprisingly viable, especially with Earth Power added to its movepool. Celebi can now hit Dialga and Heatran, who would force Celebi out most of the time. Metagross deserves a special mention as to what Celebi can hit now since in Ubers, it tends to carry Pursuit, which could dent Celebi or even KO it as it switches out.</p>

<p>Earth Power's position, as on most of Celebi's sets, is a hard decision to make since every move helps your team out. In Ubers, Thunder Wave shuts down Mewtwo leads who can't OHKO Celebi with a Choice Specs Ice Beam. Deoxys-A leads are getting more common as well, shutting them down puts them out for the rest of the game, basically. If you feel safe with those leads, you can opt Thunder Wave for Earth Power to hit Dialga and Heatran. Recover is always needed in Ubers as Celebi isn't suited to be a suicide lead, and it can come back in on many occasions to KO or stall something. Grass Knot, of course, is Celebi's best offense in Ubers since most of the time, it will be a STAB base 120 Grass attack aimed at Uber leads like Groudon and Kyogre. Speaking of, Celebi can run Calm Mind to beat Kyogre effectively, taking an Ice Beam and Recovering off the damage and finally hitting Kyogre back with Grass Knot. Leech Seed would give a seondary option against Dialga;however, without Calm Mind, Celebi won't like taking multiple Fire Blasts from it. Earth Power, as mentioned before, can hit most of Celebi's counters; if you Thunder Wave first, you may get lucky and paralyze an oncoming Heatran and be able to KO it with Earth Power. Stealth Rock<no comma> as the final option can provide some support to your team, allowing sweepers like Nasty Plot Darkrai, Dragon Dance Rayquaza, and Tail Glow Manaphy to work more effectively.</p>


Might as well post this here

[SET]
Name: Physical Baton Pass
Move 1: Baton Pass
Move 2: Swords Dance
Move 3: Seed Bomb
Move 4: Recover / Substitute / Zen Headbutt
EVS: 252 HP / 80 Atk / 176 Spe
Item: Leftovers
Nature: Jolly

[SET COMMENTS]
<p>Celebi's defenses are such that it can almost always survive one attack, even a super effective one. This allows it an almost guaranteed Swords Dance, or two if it can force a switch, and Baton Pass away from anything with 306 Speed or less without taking another hit.</p>

<p>Its two STAB moves, Seed Bomb and Zen Headbutt, come as a much welcome addition in Platinum. The former is recommended here because nothing is immune to it, though Zen Headbutt may be used as well if you wish to take advantage of its flinch rate, and don't mind losing Recover. With 80 EVs in Attack, Seed Bomb has a 87% chance of OHKOing max HP Tyranitar after a Swords Dance if it switches into Stealth Rock. If you have other ways of dealing with Tyranitar and would rather just Baton Pass out against it, you may shift those EVs to one of your defenses instead.</p>

<p>In addition to Attack boosts, Celebi is also well-suited to passing Substitutes, either to scout an opponent's switch and bring in an appropriate counter unharmed, or as part of a Baton Passing chain.</p>

[SET]
name: More Calm Mind, More Sweep
move 1: Calm Mind
move 2: Grass Knot / Recover
move 3: Earth Power
move 4: Psychic / Recover
item: Leftovers / Life Orb
nature: Timid
evs: 176 Spe / 252 SpA / 80 HP

[SET COMMENTS]
<p>All around great and reliable Defense, a base 100 HP and Calm Mind can turn Celebi into effective sweeper, now. With Earth Power finally in its movepool, Celebi is no longer forced out by Heatranin fact, after a single Calm Mind, Celebi can take a Modest, maximum Special Attack Choice Scarf Heatran's Fire Blast and retaliate by OHKOing it with Earth Power.</p>

<p>The moveset is simple, Calm Mind and sweep. Recover can fit into Grass Knot or Psychic's place: it depends on what you want covered. Psychic hits Salamence and other Grass types which would be great considering that Celebi has the potential to sweep major portions of your opponent's team. Grass Knot gets Swampert out of play and can 2HKO Tyranitar after a Calm Mind is up. You can run both moves for maximum coverage; however, if you want Celebi to survive for a while, Recover would be a good way to keep Celebi alive, rather than fainting right after KOing a single Pokemon.</p>

<p>
Finally, the item choice will determine what Celebi can sweep and for how long. Leftovers gives Celebi more reason to drop Recover for another attacking move since it give Celebi more survivalbility when making an attempt to sweep. A Life Orb gives Celebi that extra kick in its moves, giving more reason for Recover to be run over an attacking move. With a Life Orb, Recover over Grass Knot is recommended since Swampert can't do much to Celebi after a Calm Mind and Tyranitar is 2HKO'd by a +1 Calm Mind, Life Orb Earth Power, meaning that if Celebi manages to get a Calm Mind up before a switch to Tyranitar, it can take it out easily. Psychic, although poor type coverage, hits Shaymin-S and Salamence, two of Celebi's biggest threats.</p>


<p>Finally, the EVs allow for Celebi to beat all base 90 Speed Pokemon as well as neutral base 95 and 100 Speed Pokemon while picking them off respectively. Adamant Salamence will have a hard time switching in since an unboosted Psychic will 2HKO if Stealth Rock is down. Timid Porygon-Z, who will most likely be running Nasty Plot, will have a hard time setting up since Psychic, unlike Grass Knot can 2HKO it. Maxing out the Special Attack is the reason for Celebi to even be considered a sweeper. The remaining EVs can go into HP so Celebi can take some hits.</p>

<p>Hidden Power Fire deserves a mention since it can hit Scizor; but with Heatran around, it's a bit risky to try and KO Scizor with it, so you're better off denting it with Earth Power.</p>
done now
 
I think that a set with Trick could be usable (trick the burn orb for example) and also a Sub Seeder would be nice. Celebi makes a good Sub Seeder even if it is a rare set. A lot of Grass types are weak to Psychic, and it gets Recover too. The 101 HP Subs help against Blissey as well.

Subsitute, Leech Seed, Psychic and Recover is really good, although I have had some success with Calm Mind over Recover, as it makes it harder to break your substitute with Special Attacks (blissey's ice beam) while powering up Psychic. Another interesting fact is that Celebi lures things like Infernape and Heracross expecting to get in on Grass Knot, but then are met by a Substitute followed by a Psychic.
 
I'm surprised no one has used this set in ages. Hell, it looks deadly in this new metagame:

[SET]
name: Tinkerbell
move 1: Thunder Wave
move 2: Leaf Storm
move 3: Psychic / Hidden Power: Fire / U-turn
move 4: Rest / Recover
item: Life Orb
nature: Modest
evs: 232 HP / 32 Spe / 240 SpA

[SET COMMENTS]

<p> This is a good multi-purpose set that acts as a deterrent to Celebi's usual counters. Most things that switch into Celebi will not enjoy being crippled by paralysis, which makes you faster than the myriad of offensive pokemon eager to blast through Celebi's defenses. Leaf Storm, backed up by a Life Orb and heavy EV investment is a new definition of pain, blasting through even a Max HP Tyranitar's defenses for a OHKO with the aid of Stealth Rock.</p>

<p> The last two slots can be tailored to what you would like Celebi to handle. Psychic is a strong STAB option that will dispatch of Gengar, Heracross, and Infernape. Hidden Power Fire will hit Shaymin-S for a minimum of 66% and easily OHKO Forretress and Scizor switch-ins. U-turn is great for getting Celebi out of there after you've crippled something with Thunder Wave. Rest is the primary method of healing here, as Celebi can fully replenish its HP against a faster opponent and switch out thanks to Natural Cure. Recover is a great alternative, as you can scout for a full paralysis before switching.</p>

<p> The EVs let you outspeed Jolly Tyranitar so you can kill them before they even think about setting up. It also max sure that you take the minimum damage from Life Orb with the highest possible HP.</p>
 
I'm surprised no one has used this set in ages. Hell, it looks deadly in this new metagame:

[SET]
name: Tinkerbell
move 1: Thunder Wave
move 2: Leaf Storm
move 3: Psychic / Hidden Power: Fire / U-turn
move 4: Rest / Recover
item: Life Orb
nature: Modest
evs: 252 HP / 32 Spe / 220 SpA

[SET COMMENTS]

<p> This , a good multi-purpose set that acts as a deterrent to Celebi's usual counters. Most things that switch into Celebi will not enjoy being crippled by paralysis, which makes you faster than the myriad of offensive pokemon eager to blast through Celebi's defenses. Leaf Storm, backed up by a Life Orb and heavy EV investment, is a new definition of pain, blasting through even a Max HP Tyranitar's defenses for a OHKO.</p>

<p> The last two slots can be tailored to what you would like Celebi to handle. Psychic is a strong STAB option that will dispatch of Gengar, Heracross, and Infernape. Hidden Power Fire will hit Shaymin-S for a minimum of 66% and easily OHKO Forretress and Scizor switch-ins. U-t[/color]urn is great for getting Celebi out of there after you've crippled something with Thunder Wave. Rest is the primary method of healing here, as Celebi can fully replenish its life-bar against a faster opponent and switch out thanks to Natural Cure. Recover is a great alternative, as you can scout for a full paralysis before switching.</p>
HP over lifebar IMO but i guess it doesn't matter ;x
 
Hidden Power Ice and Hidden Power Fire deserve mention on the Calm Mind sweeper set, especially over psychic, with so many steels and azelfs around now.
 
Yeah, Earth Power isnt really a *great* move since its coverage is lacking compared to that of grass + fire. The only thing that you will hit with Earth Power that HP Fire + Grass Knot wouldnt beat is Heatran and Infernape. I don't think that losing coverage against those two fairly solid counters is worth dropping HP Fire for, it really stops you from being walled by other Celebi, Skymin and Scizor especially.

I am also supporting the addition of the set RaikouLover posted (with corrections...come on dude, proofread on your own....). I used it and it its really more effective than it looks.

also, that Ubers Lead set HAS to have a more effective EV spread. I have never seen a 252/128/128 spread work without being insanely outclassed by something else.
 
Edited in the changes. Testing that set today.... it kicked some serious ass. I managed to take out a 4 pokemon on a team once, crippling a Mixmence, OHKOing a Tyranitar with Leafstorm, and doing the Thunder Wave + Psychic combo on a Gengar. I also managed to snare a Heatran! In this set I actually think I could bump the speed up to 286 as an alternative EV spread. It will be substantially less bulky, but will outspeed Mamoswine and most Suicunes, since Leafstorm will put them in KO range of their own Life Orb recoil after they Calm Mind on your switch.
 
name: Physical Wall
move 1: Grass Knot
move 2: Recover
move 3: Leech Seed / Stealth Rock
move 4: Thunder Wave / Reflect
item: Leftovers
nature: Bold
evs: 252 HP / 220 Def / 36 SDef

Should be the main set imo.
 
It's already called a "Defensive Seeder" up there, but I do agree Stealth Rock should be mentioned you probably get a mention as Celebi has the capability of doing so.
 
I like using defensive calm mind as a late game sweeper.
Celebi@Leftovers
252 HP/252 Defense/4 special defense
Calm Mind
Hp Ice/Hp Fire/Earth Power/Leech Seed
Grass Knot
Recover

Works pretty well, and is bulky as hell. The second slot is really hard to pick.Hp Ice is for zapdos, skymin and salamence mostly, Hp Fire is for scizor,jirachi, skymin,and other celebi. Earth Power is for heatran, Jirachi, and Infernape,and Leech seed is just fun. :D
 
Everytime I use Celebi, I've been using a strange Choice Scarf set.

Celebi@Choice Scarf
Timid
252 Speed/ 252 SpA/ 4 HP

HP Ice
Grass Knot
Earth Power
Psychic

This set is an effective revenge killer. It reaches a speed of 492, allowing it to outspeed everyhing except for Deoxys-S. Great at getting the surprise kill on fast pokemon like Gengar.
 
Choice Scarf Celebi does deserve a set. As does Choice Specs, I'm surprised it's not mentioned.

[SET]
name: Choice
move 1: Leaf Storm
move 2: Psychic
move 3: Hidden Power Fire / Hidden Power Ice / Earth Power
move 4: Baton Pass / Rest
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 80 HP / 176 Spe / 252 SpA

[SET COMMENTS]

<p> Celebi's well rounded stats make it a very good user of Choice Scarf and Choice Specs. The element of surprise should be in you favor, as many forget about Celebi's offensive potential. Leaf Storm is your primary STAB, dealing massive damage to anything that doesn't resist it. With the Choice Specs boost, it is powerful enough to blast right through Tyranitar's defenses. Psychic is secondary STAB, and offers reasonable coverage alongside Leaf Storm to hit things like Zapdos and Salamence. The third attack depends on what fits your team best: Hidden Power Fire will keep steels at bay, Hidden Power Ice will give you added protection against Dragons, and Earth Power for the surprise KO on Heatran. It should be noted that Hidden Power Ice is the best option on the Scarf set, as you lack the power to do fatal damage to Shaymin-S, Salamence, and Dragonite. Hidden Power Fire is better on the Choice Specs set because Psychic hits those three hard enough already, and it has the best coverage alongside Grass and Psychic.</p>

<p> The final slot of the set is what separates Celebi from other effective Choice users. Choice Scarf Celebi makes a surprisingly good lead, scoring surprise KOs on a multitude of threats. Baton Pass allows Celebi to escape the dangerous Pursuit or Crunch from Tyranitar, because Choice Scarfed Leafstorm is not a OHKO. Dry Baton Pass also lets you scout counters later in the match to get a teammate in against a favorable opponent. Rest is also an option to abuse Natural Cure on the switch. </p>


----------

Also, please change the order of the sets. They are supposed to be most common to least common, so the order should probably be:

Defensive Seeder
Calm Mind Passer
More Calm Mind, More Sweep
Uber Lead
Physical Passer
Choice
Tinkerbell
 
Grass Knot should be in other Options, as it ChoiceCelebi can be a Late Game Sweeper. How often would Baton Pass and Rest REALLY be used? The Majority of the time you are attacking, and sometimes you'll really need that HP Ice to revenge kill Salamence, or the Earth Power to KO that ScarfTran.
 
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