New and "creative" moveset/EV spread thread. Mk. 3

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Yeah, I realized that. It'd be pointless using Confuse Ray about half the time. OK, so Confuse Ray is out. Is Toxic the best choice?

I would run Rest > Toxic/Confuse Ray. Sludge Bomb has a nice secondary effect: 30% chance of poisoning the foe. Sure, it isn't Toxic, but most pokemon that you want to be poisoning instead of attacking are likely to switch out anyways(Blissey, Celebi, Starmie) and will remove the poison condition. On the first few turns, normal poison does more iirc, and Sludge Bomb will deal with Celebi/Starmie before they beat you, unless the latter has Thunderbolt. So definitely Rest or even Barrier. Barrier will allow you to survive some physical assaults, hopefully forcing your opponent to attack you specially and netting you a KO.
 
I think Knocking Off a switch-in's item wouldn't be a bad option for that Tentacruel. It would prevent a choiced Rotom (thinking Tentacruel's a spinner) from tricking its choice item too.

I also thought about Haze, in case your opponent wants to set up on Tentacruel's lack of attack power, but then again Tentacruel really can't do much back to any set up sweeper.

So I suggest Knock Off. There's also Rapid Spin & Toxic Spikes of course. But... of course, that's just making the set more and more like the standard Support set.
 
This is meant to be a lead

Nidoking@ Life Orb
EVs: 66 HP/252 SPA/192 SPD
Modest Nature
Earth Power
Flamethrower
Hidden Power Grass
Stealth Rock

The top 11 leads are: Metagross, Azelf, Jirachi, Infernape, Aerodactyl, Swampert, Hippowdon, Bronzong, Tyranitar, Ninjask, Heatran

Matchups:
Metagross: you outspeed and Earth Power will OHKO 66.6% of the time against 252 hp gross.

Azelf: you should switch on the predicted psychic. This is a free switchin for any steel/dark type on your team. If you predict stealth rock instead, then you can stealth rock alongside them, although this is risky.

Jirachi: Earth Power will OHKO a 0/0 Jirachi 53.9% of the time. Iron head from a Jirachi with 252 attack evs will 3hko (there's a .07% change of a 2hko, if this bothers you, switch some hp evs into defense). So there's a 64% chance that you will get off an Earth Power. If you do attack on the second turn, life orb recoil will kill you. So: 40% chance of Nidoking winning with 50% health left, a 12.7% chance of both dying, a 11.3% chance of Nidoking dying and leaving Jirachi at very low health and a 36% chance that Jirachi survives at full health. Nidoking has a slight advantage here, but this is basically a tossup. Alternatively, free Magnezone switchin.

Infernape: Earth Power will OHKO, Fire Blast does about 73% and Close Combat will do around 30%, assuming 64 attack and 252 spattack.

Aerodactyl: Switch. He gets up his rocks, or maybe you get a free earthquake switch-in.

Swampert: Hidden power grass will OHKO standard mixpert 92.3% of the time. Earthquake will OHKO you in revenge (it will OHKO without life orb recoil 80% of the time), but you outspeed.

Hippowdon: Hidden power grass only does 49% so this is a bad matchup. Earthquake kills for sure in revenge.

Bronzong: Flamethrower 2HKOs the standard wall set on the analysis 53.9% of the time (assuming leftovers, 97% without leftovers, but this tends to mean rain dance so...). Bronzong's earthquake will do 55% on average, so it will win if you miss the 2hko. If the bronzong is heatproof, then Flamethrower+Earth Power will kill most of the time (I can't figure out how to get the % from libelldra, but average damage on both attacks does 101.8%).

Tyranitar: Earth Power does 59% to the standard Choice Bander. Tyranitar's Earthquake and Aqua Tail kills, and Crunch does 92%. You can suicide for damage, suicide for sr, or switch.

Ninjask: Flamethrower OHKOs. You can sit there breaking subs, sr if you predict protect. Switch to a phaser or priority user is best.

Heatran: You will OHKO 0/0 Heatran with the type-resist berry 50.1% of the time. You outspeed 252 speed Heatran, if it has + nature, you are outsped and take 75% damage from earth power.

The point of this set was to outspeed lead Heatran and Metagross and OHKO them. It didn't work out as well as I'd hoped, and in battle preformance is rather meh. I also considered shadow ball and sucker punch. Any suggestions on improvements, or is this a lost cause?
 
I'm sorry, I actually was using life orb, I just copied the set formatting from another set that used expert belt and forgot to change the item. Thank you.
 
What does taunt cover though? You're better off outright killing Heatran and Metagross, and Hippowdon KOs you. If you want to argue taunting Hippo's SR, I think it'll be better going for as much damage with HP Grass as possible. It'll beat Bronzong, but I think that's a little more specialized than Swampert.

Sadly I have no suggestions for the set outside of Specs (which is lol).
 
Nidoking can also run a physical version of the set, with EQ / Sucker Punch / Megahorn / Stealth Rock. Earthquake should easily KO Heatran and still does a ton to Metagross, who typically just SRs anyways. It should guarantee the kill on Jirachi too, since you have higher physical attack and its defenses are the same. Megahorn + Sucker Punch takes out Azelf.

Nidoking is a bit too slow to be running Taunt IMO. Sure, it can Taunt slower Stealth Rock leads, but those(Heatran, Hippowdon, Swampert) are typically bulkier and can just come back in later to set them up.

EDIT: Ground moves are bait for Gyarados/Salamence to switch in and set up, once they find out you are choiced. Then again, that doesn't stop people from using Choice Flygon and TTar.
 
What does taunt cover though? You're better off outright killing Heatran and Metagross, and Hippowdon KOs you. If you want to argue taunting Hippo's SR, I think it'll be better going for as much damage with HP Grass as possible. It'll beat Bronzong, but I think that's a little more specialized than Swampert.

Obviously taunt requires prediction. It will stop Hippowdon and Bronzong (which you can't OHKO with flamethrower) from setting up SR in the early stages of the match and can prevent the random non scarf Breloom from sporeing you. Also. if your opponent switch in Gyarados or Salamence in the turn you taunt, they will be forced to attack and will have no chance to set-up. Of course these are occasional, though I still beleive taunt is a valid option over hp grass.
 
New LeadChamp
068.png

Machamp@ Lum Berry
Adamant 80 HP/172 Atk/120 Sdef/132 Spd
~Dynamicpunch
~Encore
~Substitute
~Stone Edge/Payback/Toxic

A lead machamp based on today's metagame. He has enough bulk to always survive a LeadZelf Psychic, strong enough to always OHKO Heatran and fast enough to outspeed 252 HP/252 Atk Metagross.

Machamp X Top 10 Leads:

X Metagross: Just Dynamicpunch him. If you're faster, you could probably kill him without taking any damage (if you get lucky, you can kill him without taking any damage and stop him from setting stealth rock)

X Azelf: He will probably Stealth Rock, so you can just encore him and then use substitute. If he uses psychic, you can switch to your scizor/ttar and pursuit him, so he will never get rocks on the field.

X Jirachi: You're not 2HKOed by Iron Head, but if you have a nice Jirachi counter, you should probably switch out. A bad opponent for machamp, but not a lose/lose one.

X Infernape: Dynamicpunch him to death.

X Aerodactyl: Read infernape (but aerodactyl can't really hurt you).

X Swampert: You are faster, so...Dynamicpunch (he don't even stand a chance of 2HKOing you).

X Hippowdon: If you have toxic, you should probably use before Dynamicpunch (hippowdon has no business staying after he used stealth rock) and cripple him to the entire match (unless if the opponent has a heal beller).

X Bronzong: Dynamicpunch first and encore/subs in the next turn.

X Tyranitar: Just Dynamicpunch him to death. The confusions means that you can win against the rare sash counter to.

X Ninjask: Encore.

Sleep leads: Lum + Subs.

btw, it is good to have a TTar/Scizor when you're using machamp to pursuit azelf locked on psychic.

So, machamp performs really well against every lead in the top 10, except Jirachi. He's good at confusing the opponent (literally) and causing a early game panic/encoring something so your team can set-up.
 
New LeadChamp
068.png

Machamp@ Lum Berry
Adamant 80 HP/172 Atk/120 Sdef/132 Spd
~Dynamicpunch
~Encore
~Substitute
~Stone Edge/Payback/Toxic

A lead machamp based on today's metagame. He has enough bulk to always survive a LeadZelf Psychic, strong enough to always OHKO Heatran and fast enough to outspeed 252 HP/252 Atk Metagross.

Machamp X Top 10 Leads:

X Metagross: Just Dynamicpunch him. If you're faster, you could probably kill him without taking any damage (if you get lucky, you can kill him without taking any damage and stop him from setting stealth rock)

X Azelf: He will probably Stealth Rock, so you can just encore him and then use substitute. If he uses psychic, you can switch to your scizor/ttar and pursuit him, so he will never get rocks on the field.

X Jirachi: You're not 2HKOed by Iron Head, but if you have a nice Jirachi counter, you should probably switch out. A bad opponent for machamp, but not a lose/lose one.

X Infernape: Dynamicpunch him to death.

X Aerodactyl: Read infernape (but aerodactyl can't really hurt you).

X Swampert: You are faster, so...Dynamicpunch (he don't even stand a chance of 2HKOing you).

X Hippowdon: If you have toxic, you should probably use before Dynamicpunch (hippowdon has no business staying after he used stealth rock) and cripple him to the entire match (unless if the opponent has a heal beller).

X Bronzong: Dynamicpunch first and encore/subs in the next turn.

X Tyranitar: Just Dynamicpunch him to death. The confusions means that you can win against the rare sash counter to.

X Ninjask: Encore.

Sleep leads: Lum + Subs.

btw, it is good to have a TTar/Scizor when you're using machamp to pursuit azelf locked on psychic.

So, machamp performs really well against every lead in the top 10, except Jirachi. He's good at confusing the opponent (literally) and causing a early game panic/encoring something so your team can set-up.


this is a good lead. its been working very well for me... although it does struggle against azelf leads, which can easily use a different attack . Staraptor leads also counter this well.
 
New LeadChamp
068.png

Machamp@ Lum Berry
Adamant 80 HP/172 Atk/120 Sdef/132 Spd
~Dynamicpunch
~Encore
~Substitute
~Stone Edge/Payback/Toxic

A lead machamp based on today's metagame. He has enough bulk to always survive a LeadZelf Psychic, strong enough to always OHKO Heatran and fast enough to outspeed 252 HP/252 Atk Metagross.

Machamp X Top 10 Leads:

X Metagross: Just Dynamicpunch him. If you're faster, you could probably kill him without taking any damage (if you get lucky, you can kill him without taking any damage and stop him from setting stealth rock)

X Azelf: He will probably Stealth Rock, so you can just encore him and then use substitute. If he uses psychic, you can switch to your scizor/ttar and pursuit him, so he will never get rocks on the field.

X Jirachi: You're not 2HKOed by Iron Head, but if you have a nice Jirachi counter, you should probably switch out. A bad opponent for machamp, but not a lose/lose one.

X Infernape: Dynamicpunch him to death.

X Aerodactyl: Read infernape (but aerodactyl can't really hurt you).

X Swampert: You are faster, so...Dynamicpunch (he don't even stand a chance of 2HKOing you).

X Hippowdon: If you have toxic, you should probably use before Dynamicpunch (hippowdon has no business staying after he used stealth rock) and cripple him to the entire match (unless if the opponent has a heal beller).

X Bronzong: Dynamicpunch first and encore/subs in the next turn.

X Tyranitar: Just Dynamicpunch him to death. The confusions means that you can win against the rare sash counter to.

X Ninjask: Encore.

Sleep leads: Lum + Subs.

btw, it is good to have a TTar/Scizor when you're using machamp to pursuit azelf locked on psychic.

So, machamp performs really well against every lead in the top 10, except Jirachi. He's good at confusing the opponent (literally) and causing a early game panic/encoring something so your team can set-up.

Umm...this isn't new at all. A better EV set is 152 HP, 160 Attack, and 96 Special Defense. It's bulky enough to survive Psychic from an Azelf and gives you more bulk than your spread.
 
But why do you need more bulk? Neutral Azelf's Psychic is the strongest special move he will have to survive, so he doesn't need more bulk, and the speed allows you to outspeed a lot of leadgrosses.

It's not a really new set, but the spread suits today's metagame better with toxic being listed as a option (hippowdon always stay to lay rocks). You don't really need to survive a modest azelf psychic, and the fact that you can beat the most popular lead with that speed is better than taking 25%> from a bronzong's gyro ball.

@ Sunil: If azelf psychic you, Machamp will be a dead weight, but if you have a pursuiter, the opponent just lost his lead without setting srock (except if they figure out your plan)
 
But why do you need more bulk? Neutral Azelf's Psychic is the strongest special move he will have to survive, so he doesn't need more bulk, and the speed allows you to outspeed a lot of leadgrosses.

It's not a really new set, but the spread suits today's metagame better with toxic being listed as a option (hippowdon always stay to lay rocks). You don't really need to survive a modest azelf psychic, and the fact that you can beat the most popular lead with that speed is better than taking 25%> from a bronzong's gyro ball.

@ Sunil: If azelf psychic you, Machamp will be a dead weight, but if you have a pursuiter, the opponent just lost his lead without setting srock (except if they figure out your plan)

Metagross isn't a huge threat to leadchamp in the first place.

The Reason you want to survive Modest Psychic is because then you can Encore Azelf 100% of the time then get a free switch to something that can set up on it if it psychics you, like Tyrannitar.
 
This is the first time I've ever done this, so pardon any obvious mistakes.
I noticed that there wasn't any CursePerior set in the annalysis, so I decided to makes one

CursePerior
Item: Leftovers
EVs:252ATK/144SPDEF/114HP
Ability:Solid Rock
Nature:sassy
Moveset:
Curse
Earthquake
Stone Edge
Substitute/Avalanche/Outrage/Fire Punch

Rhyperior has an insanely good ATK stat, backed with great Deffense and solid HP, this guy takes phisical hits like a champ. The special side, however, can't say the same. A lackluster base 55 SPDEF has a lot to be wished for, however, with these EVs and sandstorm you hit 300 SPDEF, which with the HP stat of 399 goes a long way towards mitigating that. The basic idea is you curse while the opponent switches, then you laugh as bullet punches and earthquakes bounce off of you. Curse a few more times, and you'll be wrecking stuff like never before. Earthquake+Stone Edge is a powerful combo that covers most of the OU enviorment for nuetral coverage. The last move is up to you, with substitute becoming near imposible to stop, and three other attacking options, pick your poison. If you're going to use Substitute then it's recomended that you shift the EVs to 234 ATK/132 HP/144SPDEF. this gives you 101 HP subs which can take a seismic toss and live to curse one more time. To optimize on this set, you might want to use trick room to take advantage of that low speed.

other move options: You could use Hammer Arm if you're on a TR team, but otherwise it's not that necissary
 
I know that I wouldn't ever use avalanche or outrage on the last slot: fire punch is nice for skarm and bronzong, and sub for status.

The idea with a curse set is to use something with a very good special defense stat, and then curse to boost the okay attack and defense. Rhyperior doesn't fit this description, and it will show in battle. What do you do when vaporeon switches in on your curse? It could probably sweep once most of their special threats are out of the way, but that will take a lot of team support.

Test it out, if it works, that's great. I'm just not optimistic.
 
Unfortunately Rhyperior also doesn't pull a curse set off that well because he doesn't have a very good move to use rest talk with. Cursepert, Cursetar, Crocune, etc. all have a fairly high PP move (waterfall, crunch, surf) to use. Rhyperior's most reliable would be Rock Slide, which is a bit on the weaker side and Rock isn't all that great anyway.
 
I was having trouble with Sunny Day in UU so I made this for shits and giggles and it actually worked well all around if you play smart.


Steelix (M) @ Occa Berry
Ability: Rock Head
EVs: 252 HP/4 Atk/252 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Roar / Stone Edge
- Fire Fang
- Stealth Rock


alright so this is a lot like bait-lix i think (isnt that the passho berry one?) only this time, its occa berry. This is actually a fun set to get definitive kos on asshole fire-types and has some durability.

Houndoom, Life Orb Fire Blast: 60-71%

Steelix Earthquake: 112-133%

So if you get Houndoom switching into you (after perhaps you killed or something or the other player is just ballsy enough to do so), his Fire Blast will not OHKO but your Earthquake will surely OHKO back.

But what happens in Sunny Day?

Houndoom, Life Orb Fire Blast in Sunny Day: 91-107%, without SR the odds are actually in your favor of surviving and there is even a chance of survival with SR.

This is assuming no Nasty Plots of course x=

Fire Fang is for Grass-types in Sunny Day. This Steelix is situational and won't deserve a spot on any analysis or most teams but if you are looking for something that could get a surprise ko on a sunny day team, steelix helps (he also puts up SR and roars shit around of course). I would advise to not using this if you are only looking for a counter to sunny day. There are much better options available.

Stone Edge is also available over Roar for Honchkrow and the incredibly gay life orb Heat Wave he uses. Explosion is also an option somewhere.
 
CursePerior

I had a fasination with Curse a while ago and tried to see if there were any pokemon that could use it well (that don't already). I came across Rhyperior, but it is really outdone by Swords Dance and Regirock. Rhyperior's defense is already sky high, so raising it really doesn't benefit him much as opposed to instant power to wreck things. Regirock doesn't have glaring 4x weaknesses and has a much better Special Defense stat to take advantage of the sandstorm. You lose some power and STAB EQ, but it's of little consequence in the long run. Rhyperior may have more HP, but Regirock's supreme defenses make up for it. There's just too much that can threaten Rhyperior's not-so-great typing, while Regirock can deal with his weaknesses better.

Also, you have no nature. I don't see why Hammer Arm is an option only for TR. Curse ruins your speed anyways, so it won't matter.
 
dragonite.gif


Dragonite @White Herb
-Superpower
-Dragon Claw
-Roost
-Agility
Adamant

The dragon type is only resisted by steel so I fix the problem by giving him a strong fighting move, he can kill the steel with Superpower then continue on sweeping with speed and recovery.

I posted this on the IGN Pokemon Diamond-Pearl board a couple times, and no one gave me a real review. So what do you guys think?
 
dragonite.gif


Dragonite @White Herb
-Superpower
-Dragon Claw
-Roost
-Agility
Adamant

The dragon type is only resisted by steel so I fix the problem by giving him a strong fighting move, he can kill the steel with Superpower then continue on sweeping with speed and recovery.

I posted this on the IGN Pokemon Diamond-Pearl board a couple times, and no one gave me a real review. So what do you guys think?

Only real problems are:
1) Ice Shard will force you out still
2) The one time stat fix won't matter much against something like Skarmory
3) Paralysis ruins this

I'd go for Draco Meteor over Dragon Claw as this way, White Herb can let him double Meteor which will hurt A LOT and if they send in a physical wall on the switch, you get a full power Super Power. Essentially, you get to break two enemy pokemon. Know that even a once dropped Draco Meteor will OHKO Salamence after Stealth Rock damage (assuming postive nature, 252 SpAtk EVs and minimal EV for Salamence) so even after the gimmick is up, Agility + DM will pose a great late game threat.

Just some thoughts.
 
You need EVs on that, and you might as well give him Dragon Dance instead of Agility to boost power and attack.
 
New LeadChamp
068.png

Machamp@ Lum Berry
Adamant 80 HP/172 Atk/120 Sdef/132 Spd
~Dynamicpunch
~Encore
~Substitute
~Stone Edge/Payback/Toxic

A lead machamp based on today's metagame. He has enough bulk to always survive a LeadZelf Psychic, strong enough to always OHKO Heatran and fast enough to outspeed 252 HP/252 Atk Metagross.

Machamp X Top 10 Leads:

X Metagross: Just Dynamicpunch him. If you're faster, you could probably kill him without taking any damage (if you get lucky, you can kill him without taking any damage and stop him from setting stealth rock)

X Azelf: He will probably Stealth Rock, so you can just encore him and then use substitute. If he uses psychic, you can switch to your scizor/ttar and pursuit him, so he will never get rocks on the field.

X Jirachi: You're not 2HKOed by Iron Head, but if you have a nice Jirachi counter, you should probably switch out. A bad opponent for machamp, but not a lose/lose one.

X Infernape: Dynamicpunch him to death.

X Aerodactyl: Read infernape (but aerodactyl can't really hurt you).

X Swampert: You are faster, so...Dynamicpunch (he don't even stand a chance of 2HKOing you).

X Hippowdon: If you have toxic, you should probably use before Dynamicpunch (hippowdon has no business staying after he used stealth rock) and cripple him to the entire match (unless if the opponent has a heal beller).

X Bronzong: Dynamicpunch first and encore/subs in the next turn.

X Tyranitar: Just Dynamicpunch him to death. The confusions means that you can win against the rare sash counter to.

X Ninjask: Encore.

Sleep leads: Lum + Subs.

btw, it is good to have a TTar/Scizor when you're using machamp to pursuit azelf locked on psychic.

So, machamp performs really well against every lead in the top 10, except Jirachi. He's good at confusing the opponent (literally) and causing a early game panic/encoring something so your team can set-up.


Wow, this thing is cool. Since you can just pursuit Azelf, maybe Stone Edge/Toxic is the go to. Frankly Stone Edge seems the best, as facing off with Gyara/Salamence in early game seems likely. Meanwhile, Hippo looks like it's getting screwed by this no matter what it does. Even if it gets through confusion, you can still encore it into SR and then get a sub up.
 
Dragonite @White Herb
-Superpower
-Dragon Claw
-Roost
-Agility
Adamant

The problem is that most OU steel-types are actually neutral to fighting, and are bulky enough to take that hit. The two that aren't neutral are Magnezone and Heatran, both of which hate Earthquake a lot more. Earthquake also hits a lot of those neutrals for Super Effective damage, and even considering both of these you're still likely better off with Fire Blast (or maybe Fire Punch). Dragon Claw rarely has use over Outrage (Outrage will hit steels for 90 power, which is still decent). The set really isn't effective at all.
 
Veedrock, thanks for noticing the nature bit. I fixed it. I realize that other pokemon might pull it off better, but I wanted to use my Rhyperior to the best extent, and since it was sassy this was the best I could find. So, aside from the fact that other pokemon might pull this set off better, is this a good set that can be used when pulled off properly?
 
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