So in the past couple of days I have been pondering over the new HGSS additions and have been trying to think of any possible cheap combinations for UU resulting from these changes. My most promising one so far revolves around a combination of Walrein, Dugtrio and Houndoom for picking off or severely weakening unsuspecting opponents. It is still very bare bones theorymoning at the moment, hence all the slashes lol, and I have no way of testing this yet, but I thought I’d post it to get some opinions and possible suggestions for improvement. I hope this is okay to do in this thread, if not I apologize.
Walrein @ Leftovers
Ice Body
Bold / Calm
252 HP / rest in Defenses, maybe a bit of speed
~ Block
~ Substitute
~ Super Fang
~ Encore
Dugtrio @ Leftovers / Soft Sand / Expert Belt
Arena Trap
Adamant / Jolly
252 Atk / 4 Def / 252 Spe
~ Earthquake
~ Toxic
~ Pursuit
~ Stone Edge / Sucker Punch
Houndoom @ Life Orb / something else?
Flash Fire
Timid
252 SpA / 4 SpD / 252 Spe
~ Nasty Plot
~ Fire Blast
~ Dark Pulse
~ Super Fang / HP Flying
So the idea is to get Walrein on something that can’t threaten it much, Chansey and Registeel being the most obvious examples, then using Sub to scout the switch. Walrein can then either Super Fang to bring them down to half health, Encore if you predict a faster setup or attack that something else on your team can exploit, or Block if you predict a slower setup or non-lethal attack. If the latter, you can follow up with Encore then either Super Fang them to critical health or bring in Dugtrio safely to dispatch them whilst stuck on a non-attacking move. Houndoom further supports the combo by coming in on Ghosts like Spiritomb locked into Shadow Ball or whatever then setting up, or even coming in on a Fire attack for free boost AND setup!
So yeah, that’s the main idea, though I’m unsure about whether Houndoom should go mixed instead and serve as a second Pursuiter. It would probably help a lot more against Stallbreaker Missys with Taunt and other annoying shit, but I don’t know. I’m also not sure if it should be played with Hail, as while it would help Walrein a ton, it would severely cut short Houndooms survivability, as well as Dugtrio if not holding Leftovers. There are also a lot of things that this combo simply can’t handle at all, but don’t forget that it is only half a team. Obviously the other three Pokes should be there to balance the team and cover these weaknesses.
The combo would probably work much better against stallish teams than offensive ones, but it still sounds cool to me in theory. What do you guys think?