Ok my favourite pokemon is Clefable, and after trying numerous sets, it just didn't have the stats to back up its magnificent ability. After a while, I came up with this lead, which I beleive makes Clefable viable in OU, which at the moment it isn't. Plus Clefable is cute.
This post is probably tl;dr but whatever, any criticisms, contributions or corrections are welcomed!
Since not many people are familiar with Clefable I'll give a little summary.
Clefable is a pure normal type with one weakness, fighting.
It's base stats are:
95hp/70atk/73def/85spa/90spd/60spe
It's best trait is its fantastic ability, Magic Guard, which blocks all damage that isn't done directly by an attack. This means no damage from the ever common entry hazards, status etc.
It's other great trait is it's unpredictablility, as the stratagy dex says:
strategy dex said:
Clefable hands-down wins the entertainment award in Pokémon Diamond/Pearl competitive play. With a movepool out of the wazoo, offensive and defensive stats barely enough to exploit it, and Magic Guard to prevent enemies from getting rid of Clefable in uncool ways (read: Toxic), Clefable is a one-fairy show. It'll keep you guessing again and again what to do and you'll likely be wrong. If you're in for something different in your standard team that is good enough to get away with, but cool enough not to get yelled at for using, Clefable is a top recommendation.
Anywho, onto the set that I have been using.
Clefable @ Flame Orb
Calm
252hp/240def/16spdef
Stealth Rock
Trick
Wish
Protect
252HP for the best defense, while the given EV's plus calm mean Clefable is as bulky physically as specially (242). To be honest I wasn't sure with EV's so just made it so it's just as bulky on both sides.
Tricking flame orb on their switch is awesome on Clefable as most of its switch-ins are physical (although guts Machamp/Heracross are annoying). No pokemon really likes flame orb (bar other Clefable and fire pokemon unlike the odd choice item trick which can come back to haunt you later. It lets me scout the item they are using, and I don't really mind if I receive a choice item as I can either save it for a later trick or trick it back. In fact I prefer it as not only do things like CB Scizor get burned they also lose the power from their band. Protect is good for scouting choiced moves, and wish is great for general team support. SR seems almost mandatory on leads nowadays.
As a lead Clefable doesn't stop your opponent from getting rocks up, it does however get rocks up itself (unless taunted) and burn either their physical lead or their physical switch in. It then comes back in to wishpass or screw around with trick later.
All damage calcs have been done using the smogon calc with standard sets unless stated.
Against top 10 leads:
Azelf
Most Azelf don't carry taunt anymore, so I go for SR. If they do taunt then obviously I have to switch. Psychic does (35.8% - 42.1%) which isn't a problem, Explosion will KO, but no Azelf would do that on the first turn, meaning I get SR up if they don't taunt. I usually protect hoping they explode and sometimes switch.
Metagross
Trick first turn, if they SR great, if they attack, it's fine as they can't KO 252atk Meteor Mash vs Clefable (45.7% - 54.1%) If they get an attack boost it can be problematic, and I have to switch. From there it depends what they do. If they want to keep attacking then I can wish off the damage, normally I just setup SR and get out of there. If I think they will explode I protect, a burned explosion does (75.9% - 89.3%). This turns Clefable into death fodder but it's something at least.
Swampert
Trick first turn, they usually SR. I generally Trick again (sometimes SR). If they don't switch then you get a good item to trick again, and they still take 6% a turn (which is very useful against swampert as lefties is it's primary method of healing). If they don't switch you can take anything Swampert throws at you (physical attacks are neutered, and Swamperts lacking SpA doesn't make much of an impact) letting Clefable set up SR. If they do switch, then I get to steal the item from the switch in. Although they get lefties, not many walls switch in to Clef so I find ridding them of their item is done. The main positive though is that Swampert is severely disadvantaged for the rest of the game.
Aerodactyl
Clefable can't handle taunt so I switch straight out.
Jirachi
Jirachi is curious. Most Jirachi's go straight for the trick thinking Clefable is slow and will be destroyed by a Scarf. In return though, Jirachi gets Flame Orb. There are a few choices I can take, if I trick first turn, then he gets scarf back, I get my Orb back (which I think is better than scarf to trick onto others) and I beleive he is locked into trick, giving me a free turn to SR. If it Iron Heads (27.4% - 32.2%) then I hope that I don't get flinchaxd 3 times (it's happened) and trick it flame orb. If they u-turn first then whatever they bring in gets a flame orb. If they SR I can do it next turn (unless I've tricked, in which case I trick again to give scarf back to Jirachi, or their incoming poke).
So yeah barring them choosing Iron Head and getting 3 flinches (which does happen, silly serene grace) I can usually get Jirachi burnt and get SR up. It also depends on if they switch and what they switch to.
Infernape
Protect on the fake out, CC does (70.6% - 83.8%) with 64atk EV's and (82.7% - 98%) with 252. Both Naive. So I can set up SR. Obviously no point tricking. Some SR first turn as I protect which is annoying but I can survive the incoming CC and get SR up. I'm then forced to switch so it's not an ideal matchup but I can get the job done.
Roserade
Protect on the sleep, and get burned so they can't sleep me again (some people don't realise I'm burned and go for sleep powder again which is good. Set up SR. Leaf Storm does (55.1% - 65%) so after a SpA drop I'm not too fussed.
Heatran
Set up SR and get out. I can't do much against Heatran. If it attacks then Fire Blast does (48.7% - 57.4%). Hopefully I can get a lucky protect on Explosion which does (81% - 95.4%) which puts Clefable out of the game (it hardly forces switches at it's speed with 12%) but it can act as death fodder if necessary later.
Smeargle
Protect first turn to prevent the spore, or scout if its the Scarfed version. Some Smeargle carry taunt which screws me over, but if it spikes I can get SR up and switch out to do something later.
Hippowdon
Trick straight away, leaving it with a burn which no wall likes. I can then set up SR, or trick again, if I think a switch is coming. Even if my Opponent2 doesn't switch he's left with a Hippo losing 6% a turn, and I get orb back (although leftovers recovery would be useful).
Here are a couple of logs where Clefable has done its job perfectly, set up SR, screw their physical sweepers around, and potentially wishpass later.
Code:
Due to magic guard, all burn and sandstorm damage to
Clefable has been omitted. All SR damage has been omitted.
I am Irish Wristwatch and TestIcicle. My opponents names
have been omitted to Opponent1 and Opponent2.
Irish Wristwatch's Metagross fainted.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
---
Irish Wristwatch switched in Clefable (lvl 100 Clefable ?).
Opponent1 switched in Breloom (lvl 100 Breloom ?).
Clefable used Trick.
Clefable obtained Toxic Orb!
Breloom obtained Flame Orb!
Breloom was burned!
I love it when this happens. Screw over their physical switch in
who thinks Clefable is perfect setup fodder. Breloom is great as
I can trick Toxic onto something later. and deprive it of poison heal.
[SIZE="1"]Breloom used Substitute.
Breloom lost 25% of its health.
Breloom made a substitute!
Clefable used Wish.
Clefable made a wish!
Breloom was hurt by its burn!
Breloom lost 12% of its health.
Breloom is tightening its focus!
Clefable used Protect.
Clefable protected itself!
Breloom used Focus Punch.
Clefable protected itself!
The wish came true!
Clefable restored 18% of its health.
Breloom is tightening its focus!
Clefable used Wish.
Clefable made a wish!
Breloom used Focus Punch.
It's super effective!
Clefable lost 70% of its health.
Breloom is tightening its focus!
Clefable used Protect.
Clefable protected itself!
Breloom used Focus Punch.
Clefable protected itself!
The wish came true!
Clefable restored 50% of its health.
Breloom is tightening its focus!
Clefable used Wish.
Clefable made a wish!
Breloom used Focus Punch.
It's super effective!
Clefable lost 67% of its health.[/SIZE]
Wish-stalling. Focus Punch after burn does (67% - 79.2%)
My own burn preventing spore, his burn + lack of poison
heal and wish/protect lets Clefable stall out a 130 base attack
fighting poke with super effective STAB on the most powerful
fighting attack in the game to 9% before it switched out.
Opponent1 switched in Tyranitar (lvl 100 Tyranitar ?).
Tyranitar's Sand Stream whipped up a sandstorm!
Clefable used Protect.
Clefable protected itself!
The wish came true!
Clefable restored 50% of its health.
Tyranitar used Dragon Dance.
Tyranitar's attack was raised.
Tyranitar's speed was raised.
Clefable used Trick.
Clefable obtained Lum Berry!
Tyranitar obtained Toxic Orb!
Tyranitar was badly poisoned!
Tyranitar used Stone Edge.
Tyranitar's attack missed!
Clefable used Wish.
Clefable made a wish!
I get lucky, but if SE had hit it would have done 68% - 80.2%
(assuming standard EV's and the +1 from DD). I later find
he is running jolly which would have done (61.9% - 73.1%).
Clefable used Protect.
Clefable protected itself!
Tyranitar used Dragon Dance.
Tyranitar's attack was raised.
Tyranitar's speed was raised.
The wish came true!
Clefable restored 37% of its health.
Bad play by me.
Tyranitar used Stone Edge.
Tyranitar's attack missed!
Clefable used Wish.
Clefable made a wish!
Obviously I have been incredibly lucky, there is a 0.04
(0.2*0.2) so 4% chance of stone edge missing twice.
It would have done (82.5% - 97.5%) so I still would
have lived however. In the meantime, T-tar is taking
increasing toxic orb damage.
Tyranitar used Crunch.
Clefable lost 66% of its health.
Clefable used Trick.
Clefable obtained Toxic Orb!
Tyranitar obtained Lum Berry!
The wish came true!
Clefable restored 50% of its health.
I expect another DD. I can't wish again, don't want to waste
protect and SR is useless so I trick thinking toxic orb may be
useful later. I am again outplayed. I'm pleasantly surprised
to see a +2 STAB crunch from Ttar do 66%
Clefable used Protect.
Clefable protected itself!
Tyranitar used Stone Edge.
Clefable protected itself!
Tyranitar is hurt by poison!
Tyranitar lost 26% of its health.
Opponent1's Tyranitar fainted.
And Tyranitar faints. As I said obviously Clefable was
very lucky, but considering I was completely outplayed
in that, if I had wished on his dragon dances and protected
on his Stone Edges I would have fared better. Even if one
of his stone edges had hit I would have been fine, although
if both had hit I don't think Clefable would have survived.
Nevertheless Clefable shows its worth by taking out 2 of his
physical sweepers.
Later in a different game.
nb. Clefable was forced out earlier due to an Aerodactly
lead so he doesn't know my set.
Opponent2 switched in Dugtrio (lvl 100 Dugtrio ?).
Clefable used Trick.
Clefable obtained Choice Band!
Dugtrio obtained Flame Orb!
Dugtrio was burned!
Clefable was hurt by its burn!
Dugtrio used Earthquake.
Clefable lost 16% of its health.
Clefable used Trick.
Clefable obtained Flame Orb!
Dugtrio obtained Choice Band!
Dugtrio was hurt by its burn!
Dugtrio lost 12% of its health.
Tricking flame orb onto the incoming physical sweeper is Clefables favourite hobby.
Dugtrio used Earthquake.
Clefable lost 26% of its health.
Clefable used Wish.
Clefable made a wish!
Clefable used Protect.
Clefable protected itself!
Dugtrio used Earthquake.
Clefable protected itself!
The wish came true!
Clefable restored 50% of its health.
By now my Opponent would have realised that I can
easily outstall a burnt Dugtrio, so I trick again. If I get
the band back, I can simply trick again giving band to
something if he switches, or trick again to get flame orb
again and wishstall.
Opponent2 switched in Lucario (lvl 100 Lucario ?).
Clefable used Trick.
Clefable obtained Life Orb!
Lucario obtained Flame Orb!
Lucario was burned!
Trick pays off to hit Lucario which cripples him later in
the game as I switch out.
Both logs contain wishstalling, and some people may say Vaporeon and Blissey would do the job better. However I feel that Clefables better physical defence, ability to burn, and cripple more switchins with trick without resorting to a choice item like many tricksters do, immunity to hail, sandstorm, all entry hazards and any statuses make it very viable in OU.
Perhaps one of Clefables greatest assets is it's unpredictability and how it is underestimated. People take it for granted, but give it a chance and it will screw your team around with trick (see logs), set up SR fairly reliably, and support the team with wish.