Agreed, Water rocks. But I don't think it's in the same level as those two. Besides, it's impossible - and probably not optimal - to make all the 18 types fair and/or equally good. Some times are simply going to be better. The way to fix Water it to make a move tutor with Volt Tackle and create another Electric physical move between Thunderpunch and Volt Tackle, probably something with 95-100 power and 90-95 accuracy.
I have to disagree and say that it is on par with those two as a type.
Dragon appears to have greater dominance because a few of its members have stats that put them at the pinnacle of the game (Salamence, Garchomp, Lati@s), but in reality modestly built dragons like Flygon and Kingdra are good, but hardly dominant forces in the meta.
Steel similarly, has 2 600 BST members in OU, but the main reason is obvious-- as a resistance typing, it is unparalleled, which makes them incredible specific tanks or walls.
Water on the other hand, while not bragging members with the same level of BST, can brag on sheer numbers-- there are simply more species of water pokemon than almost any other type. Nearly a 5th of the OU species are water species, and while none have anything near a suspect position, as a collective, Gyarados/Starmie/Swampert/Suicune/Vaporeon/Tentacruel have a huge influence on how the game is played. Still others like Milotic or Feraligator would have an incredible presence if they weren't out-classed by their fellow water types.
Also while not bragging the broad range of resistances, the fact that their weaknesses are so hard to exploit makes them incredible "general tanks," rather than specifics or walls. They can't just switch in and counter certain pokes 100%, but they can fill in as a check for almost everything.
Ice is so dominant because it hits dragons. The other types that are weak to it are merely a plus. I mean, Ice sure is played for it's dominance over Grass and Flying, specially as a way for Water types to deal with Grass counters, but that's not the main reason.
Can't really agree with this one either. Ice is simply an awesome offensive type, period. Dragon or no. Even if dragons were not around, ice would still be an awesome secondary attacking type.
There are primary attacking types, and then there are secondary ones. In a secondary attacking type, you want dependability and super effective hits. Ice Beam is one of the best possible ones you could have on both fronts.
In a primary attack, what you want is neutrality, and Dragon may be the only type that can contest (or claim a higher position) for that title with water.
On the same note, have you looked at the type chart? Steel type is simply incredible in resistances, it is the greatest typing for specific tanks or walls. Steels would be great regardless of dragon's presence, if only because of their ability to deal with ice and rock, not to mention a crop of others.
Grass is actually quite decent, and Electric is only crap because Thunderpunch is all that exists from the physical side. Again, fix Electric and you ''fix" Water.
I said that these are terrible primary attacking types, and they are. Grass is resisted by
7 types. Electric is resisted by 3 and immuned by 1. While it's certainly not bad (Meh, as I said), types like electric, ground and fighting that have immune opponents cannot lay claim to the top primary attacking types.
Perhaps the biggest problem is a lack of good secondary type attacks. Grass' best secondary's are fire or ice, but neither provides perfect coverage and neither is widely available to grass types in anything outside hidden power (couples with grass CRAP primary type, guh . . .). Electric only really merges well with ice, but again, almost none of them get any ice attack more powerful than hidden power (or the still weak ice-punch for electivire).
Not even close. Dragon has elemental resistances and the type grants the ability to learn all elemental moves (or most of them). That's besides ridiculous moves like Outrage and Draco Meteor. Dragon is much more dominant than Water, specially because of the way the Dragon type is treated: with it comes, usually, more moves and more base stats. Water is fair.
I mentioned that Outrage and Draco Meteor are what make offensive dragons tick. Defensively though, while Dragon looks impressive on paper, in practice only Latias can really abuse those resistances.
Salamence and Dragonite are SR weak, neutral to electric and 4x weak to Ice. While they have the resistances/immunities to make good switch ins and serve as offensive powerhouses, they don't have the same staying power as bulky waters in terms of holes in their defenses. Flygon too, can brag to have a really nice typing for resistances. But in both the case of Dragon/Flying and Dragon/Ground, it's the secondary type that's really doing the work. Flygon's best point is its resistances to rock and electric, which comes from its ground type, and its ground immunity from its ability. Salamence and Dragonite too, depend mostly on their fighting resistance and ground immunity, which again comes from their flying type.
Kingdra, defensively, acts much more like a bulky water than like a dragon type. Latias is the only pokemon really able to use Dragon's nice resistances, so I'd hardly declare dragon as an over-powering defensive type based just on latias.
STAB water is only powerful as our regular Dragon moves when it's Hydro Pump, under the rain, and from something like a Modest Kingdra. Ok maybe I exaggerated, but Water types have much lower offensive stats overall.
I also mentioned that a lack of base power (physical) or base stats (special) is what kept water back offensively (keep in mind that hydro pump has the same base power as outrage).
I agree that fixing Grass/Electric and maybe adding a new type that's SE against Water and that Water doesn't resist can be a solution. But I think that dealing with Dragon/Steel/Psychic is much more urgent. Water is above average because it doesn't suck against the overpowered types and because 99% of the Water pokés learn Ice Beam. It has nothing to do with Water's resistances and what it's SE against, but it has everything to do with the fact that it's neutral against 15 types and has access to Ice Beam.
You don't NEED resistances to do water's job-- general tank. Even so, water resists Ice, one of the best secondary offensive types, and Water, one of the best primary types, not to mention Steel, which is becoming more and more important as steels begin to discover the power of their once over looked STAB (albeit a stab backed by Technician and/or ridiculous offensive stats).
You also don't need to make super effective hits as a primary attacking type, neutrality is the most important as STAB will carry you through. Dragon and Water both prove this principle. I mentioned that the incredible second type of Ice Beam, and its synergy with STAB Water is part of water's strength.
Offensively speaking, let me put it this way-- if Infernape were a Water/Fighting pokemon with a 140 base power water attack (Water Type Dracor Meteor/Overheat style), it would be an even more incredible offensive pokemon.
Ultimately though, I would really hate to see changes made to the type chart. I don't think that's the best way to handle things, nor do I think that all types should be built even. I just would like to see some really good electric/grass pokemon made in order to make dealing with water easier. This is by no means though, an easy feat since the main potential candidate, Grass, is resisted by 7 types, weak to 5 and also weak to ice.
In other words, grass has always been a crappy answer to water and a crappy type overall. The main reason so many top UU pokes are grass is because those pokemon that were built to be good couldn't make it in OU, because grass kinda sucks. Worse off, ironically possibly the best secondary type for both grass and electric, is water-- which just water even more impressive.
I guess I want some REALLY KICK ASS Grass/Electric types-- 600 BSTs, ridiculous abilities like Huge Power or Magic Guard, do what it takes to put these guys on a more reliable platform.
I can summarize/illustrate the problem with water pokes with 1 example:
I can bring in Celebi to stop your Suicune, but you can switch in basically ANYTHING on Grass Knot, and I will have essentially wasted my time.
What we need, is for "celebi" (or insert newly made grass type) to switch in, and attack with a Power Whip coming from CB Huge Power 100 base ATK, because that's the only way Grass Types can actually hurt things in a meta where 7 types and the vast majority of OU resists their stab 2-4x.