beej
everybody walk the dinosaur
Krabby 2 - Electric Boogaloo
Name: Krilowattreachzero said:Name: Utility Counter
General Description: This Pokemon is capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time.
Justification: It is not unusual for people to say that "versatility is broken" from an offensive standpoint; less attention is given to versatile defensive Pokemon such as Zapdos or Hariyama. This Pokemon would allow us to study the impact of having a Pokemon that is capable of dealing with such varied threats as Salamence, Lucario, and Gengar....but not all at once.
Questions To Be Answered:
--How useful is defensive versatility in a metagame with so many different threats to account for?
--Given the existence of a Pokemon that can hard counter only specific major threats, which threats will be prepared for the most?
--How would team building change if certain difficult-to-prepare-for threats became easier to prepare for?
--Which is more useful, a Pokemon that can somewhat handle a wide range of threats, or a Pokemon that can handle a few threats extremely well?
Typing: Water/Electric
Stat Spread: 151/84/73/83/74/105
Ability: Trace
Ability: Magic Guard
Now that we've decided what competitive moves are to be allowed or disallowed onto a movepool, it's time to finally commence movepool discussion/submissions. Here is a list of competitive moves that are allowed/disallowed on this Pokemon (Red = Attacking, Blue = Non-Attacking):
Allowed Competitive Moves
Surf
Thunderbolt
Ice Beam
Waterfall
ThunderPunch
Ice Punch
Earthquake
Draco Meteor
Dragon Pulse
Avalanche
Psychic
Earth Power
Payback
Crunch
Vacuum Wave
Thunder
Aqua Tail
Crabhammer
Rock Slide
Rock Blast
Low Kick
Sucker Punch
Outrage
Dragon Claw
Aqua Jet
Dark Pulse
Fire Punch
Blizzard
Signal Beam
X-Scissor
Superpower
Overheat
Aura Sphere
Toxic
Thunder Wave
Perish Song
Mirror Coat
Counter
Haze
Psych Up
Power Trick
Imprison
Magnet Rise
Power Swap
Substitute
Snatch
Magic Coat
Rain Dance
Heart Swap
Aqua Ring
Metal Sound (and Fake Tears)
Disallowed Competitive Moves
Fire Blast
Flamethrower
U-turn
Hydro Pump
Grass Knot
Energy Ball
Close Combat
Hammer Arm
Volt Tackle
Stone Edge
Bug Buzz
Pursuit
Charge Beam
Focus Blast
Cross Chop
Brave Bird
*Stat boosting moves of any kind (Swords Dance, Agility, Cosmic Power, etc.)*
*Entry hazards (Spikes, Toxic Spikes, Stealth Rock)*
*The screens (Light Screen, Reflect)*
Recover
Wish
Pain Split
Memento
Lunar Dance
Taunt
Rapid Spin
Recover
Baton Pass
Psycho Shift
Will-O-Wisp
Whirlwind
Destiny Bond
Trick Room
Trick
Heal Block
Morning Sun
Yawn
Encore
Transform
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Rules (other than the complete obvious):
- A movepool must be submitted as a final submission for it to be included in the poll. However, this time please note that you may not submit a final submission unless I give you permission to do so. This is to prevent us from having a ridiculous number of movepools that are similar, or suck tremendously.
- Your movepools should be very well-thought out. So many of the submissions threads in this forum have become people throwing shit at what has been coined a proverbial wall, hoping that it sticks. This is a terrible way to approach any submissions thread, but with something like movepool, this becomes even more true.
- There are NO competitive moves allowed other than the ones listed. Generally speaking, the disallowed list should have caught the competitive moves we didn't want allowed, but if I deem a move competitive that we missed in discussion, it is unallowed outright. Please check these lists thoroughly.
- Do not quote submissions or you will be infracted.
- If you're going to respond to a submission, you need to post constructive criticism. If you just post "I like this!" or some similarly useless comment, you will be infracted.
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If you want a guide on how to build a pokemon's movepool, check here.
If you want to discuss non-competitive moves to help your movepool on the creative end, check here for a discussion thread. Feel free to join the group.
As always, have fun and show some common sense. Try not to make some ridiculously limiting movepool that doesn't give it any options, but also try not to make it the end-all versatilitymon. Go forth and discuss/submit!