Quote:
Originally Posted by Fat mingot
Releasing a beta of RNG Reporter and posting it here, since I think you guys will be the most interested. Added a new screen called "Researcher". This lets you pick any rng (rng, reverse rng, irng, alternate rng, or even a custom to mimic some of the others in the game) and to generate the results in a grid + some common pokemath that the game applies to rng results, such as: mod3 (elm calls), mod100 (encounter slots), mod25 (nature), and others.
Also, it lets you do custom math on the results (you might want to do a mod 24 column to check out pokewalker results) for things that you are checking into. Results can also be chained, so that could be helpful.
anyhow, here (edit, updated to beta 2):
http://users.smogon.com/mingot/rngre...r_830beta2.zip
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Damn cool stuff for trying out.
Btw for Elm Stuff:
I think you should add something like a Radio Button, Check Box, etc.
Label it "Irwin" so people can switch from Elm to Irwin.
Irwin is a Juggler on Route 30, no requirements to get his three messages and I think it would be nice to make a Radio Button or something similar to switch to Irwin Responses.
They are as the follows
A: Adventures (He tells you how thrilling he finds your adventures)
C= Call (He wanted to call you sooner)
H= How are you? (Very much "how" questions but starts with this one)
Now, A,C and H correspond to known Elm Method as the following:
A= E (Evolutions)
C=K(Kanto)
H=P (PKRS)
If you can work with that mingot^^
(Actually you could just make a replace on click operation to make it really easy, too bad I have no clue about C#)
Also: Could you make the Adjacent Finder to go higher than Delay 99? (in both directions)
Also: Could you implement the possibility of a Delay -10 input for Method 1 Search? (Useful for Pokewalker)