Changes in bold
Removals in red
Comments in bold red
[Overview]
<p>Jirachi features as a great supporting Pokemon in the Uber environment due to the domination of powerful Dragon-types. With its solid base 100/100/100 defenses and resistance to the type, it can take on those powerful Dragon-types with ease, featuring as a great dragon resist for a team and use its large number supporting movepool to cripple opponents and aid team(backspace)mates. An immunity to Toxic also helps in prolonging Jirachi's lifespan. On top of all this, it can also deal reasonable damage with its attacks with its base 100 attacking stats.</p>
[SET]
name: Ubers Wisher
move 1: Wish
move 2: U-Turn
move 3: Protect / Iron Head
move 4: Body Slam / Thunder Wave / Stealth Rock
item: Leftovers
nature: Careful
evs: 252 HP / 40 Def / 216 SpD
[SET COMMENTS]
<p>Jirachi can fill the role of a great supporter for any team with its excellent typing, allowing it to take those powerful Dragon-type attacks, and a great support movepool. Wish + Protect will be Jirachi's means of recovery, and it's great in that it can be passed to recover its teammates as well. Coupled with its great defenses and typing, this makes it very hard to take down. Jirachi can also support its team with paralysis, through the use of either Thunder Wave, which is guaranteed to paralyze anything that isn't a Ground-type, and Body Slam, which does damage, and also has a nifty 60% paralysis rate due to Serene Grace, hitting everything but Ghost-types. U-Turn allows Jirachi to scout, for threats such as Kyogre, Groudon and Palkia as well as dealing cheap damage and it eases providing recovery to a team(backspace)mate with Wish. Stealth Rock is another support option that can be used if your team lacks a Stealth Rock user.</p>
<p>The choice between Protect and Iron Head should be determined on whether you want to be sure Jirachi will survive the next hit for certain self recovery, or whether you want to have a reliable STAB but with only a 60% chance of ensuring that your opponent doesn't attack you and only if Jirachi is faster than the opposing Pokemon. Iron Head pairs well with thunder wave as it can make it very difficult for the opponent to move if they get paralyzed. Immobilized, Jirachi can then simply chip away at the opposing Pokemon's health to eventually away with iron head after they are paralyzed and take it down. This works especially well on foes such as Latias, Giratina-O, Latios, Rayquaza, Mewtwo, and Darkrai, Pokemon that are usually fast, but not as bulky.</p>
[ADDITIONAL COMMENTS]
<p>Kyogre, Groudon, Palkia, Dialga, Giratina, and Garchomp are all solid counters and checks to Jirachi as it lacks the power to deal significant damage to them. These pokemon can easily wait for a turn when it is not fully paralyzed or flinched while taking minimal damage from Iron Head, and then attack and OHKO Jirachi. Groudon and Garchomp are just immune to Thunder Wave and can KO with Earthquake, but beware of Body Slam.</p>
<p>In order to deal with such threats, a Latias may be used in order to can switch into Kyogre and Groudon's attacks, and 2HKO either with Grass Knot. Latias can also switch into Palkia's Surf and Garchomp's Earthquake, outrun and OHKO it with Dragon Pulse, or force it to switch if it is Scarfed. Specially Defensive Groudon may be used to take an attack from Dialga and maim it with Earthquake but may take some damage from Dialga's attack as well.</p>
<p>Toxic can also be used on Jirachi in order to cripple bulky switch-ins such as Groudon and Lugia. Jirachi can also run dual screens in the last two slots in order to better support a sweep for a team(backspace)mate. Jirachi may also run extra Speed in order to outrun some lower base speed offensive variants of Pokemon who may choose to run some speed EVs such as Groudon and Kyogre, but it does not gain too much by doing this. Ice Punch may also be run on Jirachi in order to deal heavy damage to Rayquaza and Garchomp, and Fire Punch to deal heavy damage to Forretress and Scizor. Finally, Jirachi can also run the powerful Thunder with rain support.</p>
[SET]
name: Ubers Choice Scarf
move 1: Iron Head
move 2: Trick
move 3: Ice Punch / Fire Punch
move 4: U-turn
nature: Jolly
item: Choice Scarf
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
(enter)
<p>When it comes into revenge killing, Jirachi is often overlooked in favor of the more powerful Garchomp, Palkia, and Dialga. Even though Jirachi lacks the raw power that they have, it does boast many qualities that they can only wish they had; One of these qualities is Jirachi's long list of resistances, most notably to Dragon-(backspace)type moves, allowing it to more easily switch into the likes of Latios, Latias, Garchomp, and Rayquaza. Due to Jirachi's resistance to ExtremeSpeed and greater base 100 Speed, Jirachi is one of the few Pokemon that can revenge kill both Swords Dance and Dragon Dance Rayquaza with ease, something only Choice Scarf Gengar and Garchomp can do otherwise. Finally, unlike other Choice Scarfers, Jirachi is remarkably difficult to trap with Wobbuffet as it can cripple it with Trick, escape its shadowy clutches via U-turn, or possibly flinch it to death with Iron Head.</p>
<p>Iron Head is the bread-and-butter of this set, as with the added Speed boost from Choice Scarf, Jirachi will have an extremely easy time outspeeding most Pokémon you are likely to encounter, greatly increasing the number of Pokemon it can repeatedly flinch with Iron Head. It is also Jirachi's strongest reliable physical attack - that said, however, don't expect it to hit too hard coming off Jirachi's only decent offensive stats as well as the fact that it is resisted by a number of Pokemon. However, this is more than offset by its incredibly high chance to flinch granted via Serene Grace turn this into an mere illusion; Jirachi is capable of chaining a a few flinches now and then to actually inflict a great deal of damage. U-turn is a great move for maintaining momentum, allowing it to scout for potential switch-ins as well as leaving quite a dent on the likes of Mewtwo, Latias, and Latios. Ice Punch is the preferred option on the third moveslot as it can easily dispatch of Rayquaza, Garchomp, and Shaymin-S, though the former two require a bit of residual damage to be knocked out by it. However, Fire Punch can be used to cook Forretress, Scizor, and Lucario, as all three can otherwise wall the set. Finally, Trick is great for crippling targets after Jirachi's job is done, and can be used in dire emergencies. However, be warned that Tricking too early forfeits Jirachi's role as a revenge killer, and furthermore, Trick fails against Giratina-O, Arceus, and does essentially nothing against other Choice Scarfers, so use it with extreme care.</p>
[ADDITIONAL COMMENTS]
(enter)
<p>The EVs are relatively simple. Maximizing Attack allows it to deal as much damage as possible - this is particularly important as its offensive prowess is rather lackluster, and maximum Speed allows Jirachi to speed(space)tie with a Dragon Danced Salamence at worst. Even with no investment in bulk, Jirachi's natural bulk, coupled with its resistances, allow it to absorb most resisted hits with ease.</p>
<p>Jirachi is best fitted on a team that requires the use of all of its qualities, which are revenge killing both Swords Dance and Dragon Dance Rayquaza, Nasty Plot Darkrai, Calm Mind Mewtwo, and Latias and Latios. It should not have a team built around it, but it will appreciate the partnership of several Pokemon. Stealth Rock support is almost required so that it can land a clean OHKO on Rayquaza with Ice Punch, as well as 2HKOing Darkrai with Iron Head. Groudon, Tyranitar, and Deoxys-S are all excellent choices for that role. Spikes support is highly appreciated as well and it works extremely well in tandem with U-turn. Deoxys-S, Forretress, and Skarmory can provide the Spikes support. The last two being great Dragon resists in their own right, as this Jirachi lacks recovery and power, and thus can not be entirely relied on all the time on taking those powerful blows.</p>
<p>As Jirachi fulfills the role of a revenge killer as well as a Steel-type, it makes fitting Latias and Latios easier on your team. Either of these Pokemon cover up all of Jirachi's weaknesses, while Jirachi resists their Dragon- and Ice- type weaknesses. Giratina-O is in a similar boat. Choice Scarf Jirachi can often land a U-turn on the likes of Mewtwo, Latias, and Latios as they fire attacks that threatens it, such as Thunder or Flamethrower (or in the latter two's case, Hidden Power Fire), only to have Giratina-O to absorb the ineffective hit instead. Giratina-O can then finish the remains of their HP with Shadow Sneak. For this tactic to have the most success, however, entry hazards are a necessity, and Giratina-O can conveniently preserve them thanks to its immunity to Rapid Spin.</p>
<p>As mentioned before, Choice Scarf Jirachi lacks recovery and power, and repeated Dragon-type attacks from the likes of Dialga and Palkia will quickly wear it down. Furthermore, Jirachi's weakness to Fire-type attacks means that it can be OHKOed if your opponent predicts the switch-in. A backup Steel-type Pokemon is appreciated. Heatran in particular gets a nod, as it can absorb Fire-type attacks that are aimed at Jirachi. The aforementioned Skarmory also help. Skarmory may have troubles with Mewtwo, Latias, and Latios, which Jirachi can cover to an extent, while Skarmory's immunity to Earthquake allows it to handle Garchomp and Groudon. Although Tyranitar is not a Steel-type Pokemon, its resistance to Fire-type attacks and boosted Special Defense grants it the ability to take on special Dragon-type attacks with moderate ease.</p>