reachzero
the pastor of disaster
Stats can make or break a Pokemon, and from here on in our decisions will be immensely significant to how strong or weak CAP1 will be relative to OU.
Submit your stat spread submissions here.
Please read the other posts in this thread before posting a spread, so that you don't post an identical spread to someone else. I do not want to see ten spreads that are essentially the same with minor variations.
While not strictly required, I strongly recommend you include key damage calculations with your spread. This makes your spread more attractive, and explains what it is designed to do.
I should warn everyone beforehand that I am not unaware of the gaming of stats for absolute maximum effectiveness using the BSR system. This Pokemon is not getting 130+ base HP. Try to keep your spreads relatively realistic compared to the Pokemon we already have.
Our Pokemon so far:
For reference, you can find out your base stat ratings by using the spreadsheet found in this post: http://www.smogon.com/forums/showpost.php?p=3323869&postcount=4 . All stat submissions must be within the limits set in the stat limit thread to be considered valid. As a reminder, these limits are 165 for PTank, 165 for STank, 175 for SSweep, and 95 for Psweep.
Submit your stat spread submissions here.
Please read the other posts in this thread before posting a spread, so that you don't post an identical spread to someone else. I do not want to see ten spreads that are essentially the same with minor variations.
While not strictly required, I strongly recommend you include key damage calculations with your spread. This makes your spread more attractive, and explains what it is designed to do.
I should warn everyone beforehand that I am not unaware of the gaming of stats for absolute maximum effectiveness using the BSR system. This Pokemon is not getting 130+ base HP. Try to keep your spreads relatively realistic compared to the Pokemon we already have.
Our Pokemon so far:
Typing: Flying/FightingConcept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
For reference, you can find out your base stat ratings by using the spreadsheet found in this post: http://www.smogon.com/forums/showpost.php?p=3323869&postcount=4 . All stat submissions must be within the limits set in the stat limit thread to be considered valid. As a reminder, these limits are 165 for PTank, 165 for STank, 175 for SSweep, and 95 for Psweep.