Battle Subway Link Battle (Double w/human ally)
Team Rocket Elite (126) - Togekiss, Garchomp + Bisharp, Mienshao
I was dual-wielding DSs so it's just me.
Team 1
Togekiss @ Choice Scarf
Ability: Serene Grace
Nature: Modest (+SpAtk, -Atk)
IVs: 31 Speed, don't remember the rest
EVs: 6 HP, 252 Sp.Atk, 252 Spd (probably, I don't really remember)
-Air Slash
-Aura Sphere
-Heat Wave
-Trick
I bred this thing 4 years ago. I don't remember exactly what its EVs and IVs were. Mostly throws Air Slash around. The flinches help Bisharp and Togekiss survive longer.
Garchomp @ Life Orb
Ability: Sand Veil
Nature: Jolly (+Spd, -SpAtk)
IVs: 30/31/31/16/31/31
EVs: 6 HP, 252 Atk, 252 Spd
-Outrage
-Earthquake
-Rock Slide
-Protect
This was originally a Lv100 Garchomp so the 6 HP EV is technically a waste. Pretty straightforward clean up. Protect is mostly filler and to deal with Ice attacks a bit.
Team 2
Bisharp @ Focus Sash
Ability: Defiant
Nature: Adamant (+Atk, -Sp.Atk)
IVs: 31/31/23/2X/26/31
EVs: 252 HP, 252 Atk, 6 Spd
-Night Slash
-Sucker Punch
-Protect
-Brick Break
The 6 Speed EV lets it out run the Pokemon with 90 speed. There's a few Pokemon in the Subway with 90 speed so this helps a bit. It's not too important, though. Draws in lots of Fire and Fighting attacks which run into its Protect. You'll likely be using Protect quite a bit. Sucker Punch is used primarily when you aren't using Protect. Night Slash and Brick Break are used when appropriate. Defiant is nice for dealing with Intimidate. It's unfortunate that pretty much all Pokemon with Intimidate can just barely survive +1Atk Sucker Punch.
Mienshao @ Razor Fang (King's Rock works, too)
Ability: Inner Focus
Nature: Jolly (+Spd, -SpAtk)
IVs: 30/30/20/01/29/31
EVs: 8 HP, 248Atk, 252 Spd
-Fake Out
-Fling
-Hi Jump Kick
-Rock Slide
Guaranteed flinch twice is the key here. I usually don't have to bring out Mienshao and even less often have to use Hi Jump Kick or Rock Slide. Before Mienshao hits the field, I try to wipe out both Pokemon of one of the CPU opponents. That way I fight their last two Pokemon one at a time. This also means they are locked down by Mienshaw flinching them while my other Pokemon attacks. Hi Jump Kick still hits really hard when it is needed.
CB Dragonite hurts. Especially since Dragonite has Inner Focus. It's even worse when its followed by a Scarf Garchomp. I was down to Garchomp and Mienshao and Mienshao couldn't use Fake Out. The CPU Garchomp used Outrage and KO's my Garchomp. If he hit Mienshao instead, I would have won.
You still can't turn off animations in Link Subway. Animations are generally a lot shorter in BW so it's not too bad. As before, if there's communication error your streak ends. In the little amount I've played, IR connection seemed more reliable than Wireless, but I don't actually know which one is better.
Proof pics:
http://members.shaw.ca/teamrocketeli...leSubway1s.JPG
http://members.shaw.ca/teamrocketeli...leSubway2s.JPG
http://members.shaw.ca/teamrocketeli...leSubway3s.JPG
First picture is for Singles, second for Double. Bottom of the third picture is for Link. I forgot to mention that the Single and Double streaks were done in the Japanese version. I'm not aware of any differences between the Japanese and English version. Link streak was done with one Japanese game and one English game. The first picture does actually show a streak ending after 2 wins. The team in that run didn't work very well. I'm going to try it again after EV training and evolving them.