@WinterChevalier: You get HumanTorch the Darumaka. Its final moveset must be as follows:
- Incinerate/Flamethrower/Fire Blast (shooting streams of fire)
- Overheat (Nova Flame)
- Flame Charge (flying at high speed)
- Fire Punch (hand-to-hand combat)
When it soloes a Throh (The Thing), it can replace Fire Punch with a physical Fighting-type move. Also, you must shout "Flame on!" every time it is sent out.
@Ruwisc: You get TenCharLim the Totodile. It's angry that Feraligatr is not spelled Feralligator because of the ten character limit. Thus, it must solo every Pokémon whose name is ten characters long (excluding Feraligatr) and who are not reserved for another challange. As a Feraligatr, it can only use moves that are ten or more characters long.
EDIT: Scary Face, Hydro Pump, Dynamicpunch, Rock Smash, Hidden Power, Hyper Beam, Rain Dance, Frustration, Earthquake, Double Team, Sleep Talk, and Fury Cutter are allowed.
@Typhlosion: You get Braindamgd the Sigilyph. Since it is brain-damaged, it can neither use special moves nor Psychic moves...that is, until the doctors in Chargestone Cave and Victory Road, as well as the nurses outside of Pinwheel City, have examined it. It cannot be sent out against Marshal, for it fears that it will receive more brain damage from fighting against a specialized combat expert.
EDIT 2: @TalkingLion: I don't know much about XD, so you have the right to reject this challange.
You get PowerGiver the Solrock. It must Baton Pass Cosmic Power once to each member of your team throughout the entire game. Solrock's recipient must survive until the current battle is over. Also, it must keep Baton Pass and Cosmic Power.