Battle Castle - Prep

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated. We're now over three-quarters of the way done! If you want to be a reserve, you should hurry up and try and snatch the prize away from TravelLog!
 

Dewgong (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Headbutt
Growl
Aurora Beam
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring
Aurora Beam
Signal Beam

Disable
Encore
Fake Out
Horn Drill
Icicle Spear
Iron Tail
Lick
Peck
Perish Song
Signal Beam
Slam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse

Water Pulse
Headbutt
Curse
Toxic
Hail
Horn Drill
Hidden Power
Snore
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Safeguard
Endure
Frustration
Return
Pay Day
Rage
Mimic
Double Team
Façade
Secret Power
Swagger
Sleep Talk
Bide
Skull Bash
Rest
Attract
Thief
Brine
Round
Echoed Voice
Fling
Giga Impact
Frost Breath
Avalanche
Captivate
Natural Gift
Substitute
Waterfall
Dive
Whirlpool
Strength


Lapras (X)
Nature: XXXXX

Item: XXXXX

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

AncientPower
Aurora Beam
Avalanche
Curse
Dragon Dance
Dragon Pulse
Fissure
Foresight
Future Sight
Horn Drill
Refresh
Sleep Talk
Substitute
Tickle
Whirlpool

Water Pulse
Roar
Headbutt
Curse
Toxic
Hail
Zap Cannon
Rock Smash
Horn Drill
Hidden Power
Snore
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Ice Beam
Blizzard
Hyper Beam
Icy Wind
Protect
Rain Dance
Safeguard
Rage
SolarBeam
Dragon Rage
Endure
Frustration
Iron Tail
Thunderbolt
Thunder
Return
Psychic
Mimic
Double Team
Shock Wave
Façade
Secret Power
Swagger
Sleep Talk
Dream Eater
Reflect
Bide
Skull Bash
Rest
Psywave
Attract
Brine
Endure
Dragon Pulse
Nightmare
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Natural Gift
Substitute
Rock Smash
Strength
Surf
Waterfall
Whirlpool
Dive


Jynx (X)
Nature: XXXXX

Item: XXXXX

Type: Ice/Psychic
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 4
SpD: 3
Spe: 95

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
DoubleSlap
Ice Punch


Captivate
Fake Out
Ice Punch
Lovely Kiss
Meditate
Miracle Eye
Nasty Plot
Psych Up
Wake-Up Slap
Wish

Psyshock
Focus Punch
Water Pulse
Calm Mind
DynamicPunch
Headbutt
Curse
Mega Punch
Mega Kick
Toxic
Psych Up
Body Slam
Take Down
Double-Edge
BubbleBeam
Water Gun
Hail
Hidden Power
Taunt
Sweet Scent
Ice Beam
Snore
Blizzard
Hyper Beam
Counter
Seismic Toss
Rage
Light Screen
Icy Wind
Protect
Rain Dance
Endure
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Mud-Slap
Teleport
Mimic
Double Team
Swagger
Sleep Talk
Dream Eater
Reflect
Torment
Façade
Secret Power
Bide
Metronome
Skull Bash
Rest
Psywave
Attract
Thief
Nightmare
Round
Echoed Voice
Skill Swap
Focus Blast
Energy Ball
Fling
Drain Punch
Payback
Recycle
Giga Impact
Flash
Frost Breath
Captivate
Natural Gift
Grass Knot
Substitute
Trick Room
 
I'll take all the remaining Poison-types: Qwilfish, Swalot, Tentacruel, and Weezing.


Qwilfish (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 85

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stockpile
Spit Up
Revenge

Acid Spray
Aqua Jet
Astonish
Brine
Bubblebeam
Flail
Haze
Poison Jab
Signal Beam
Supersonic
Water Pulse

Toxic
Hail
Venoshock
Hidden Power
Taunt
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Scald
Explosion
Payback
Thunder Wave
Gyro Ball
Poison Jab
Swagger
Substitute
Surf
Waterfall
Dive


Swalot (X)
Nature: XXXXX


Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
Swalot
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 55

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Acid Armor
Curse
Destiny Bond
Dream Eater
Gunk Shot
Mud-Slap
Pain Split
Smog

Toxic
Venoshock
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Earthquake
Return
Shadow Ball
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Round
Explosion
Giga Impact
Bulldoze
Dream Eater
Swagger
Substitute
Rock Smash
Strength


Tentacruel (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Poison Sting
Acid
Supersonic
Constrict
Wrap
Water Gun
Toxic Spikes
Bubblebeam

Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Knock Off
Mirror Coat
Muddy Water
Rapid Spin
Safeguard
Tickle

Toxic
Hail
Venoshock
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Scald
Payback
Giga Impact
Swords Dance
Poison Jab
Swagger
Substitute
Cut
Surf
Waterfall
Dive


Weezing (X)
Nature: XXXXX


Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 60

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Selfdestruct
Assurance
Clear Smog

Curse
Destiny Bond
Grudge
Pain Split
Psybeam
Psywave
Screech
Spit Up
Spite
Stockpile
Swallow
Will-O-Wisp

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Will-O-Wisp
Explosion
Payback
Giga Impact
Flash
Gyro Ball
Swagger
Substitute
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated.

We only have 9 more sets to complete before test sign-ups can start!

That being said, I should probably get to work...
 
Omastar, Quagsire, and Corsola will be here shortly.


Omastar (X)
Nature: XXXXX


Item: XXXXX

Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 2
Def: 5
SpA: 4
SpD: 3
Spe: 55

Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Horn Attack
Mud Shot

Aurora Beam
Bide
Bubblebeam
Haze
Knock Off
Muddy Water
Rock Slide
Slam
Spikes
Supersonic
Toxic Spikes
Water Pulse
Whirlpool
Wring Out

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Scald
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Waterfall
Dive


Quagsire (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed; it remains while this Pokemon is active.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 35

Attacks:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Acid Spray
After You
Ancientpower
Body Slam
Counter
Curse
Double Kick
Encore
Mud Sport
Recover
Safeguard
Sleep Talk
Spit Up
Stockpile
Swallow

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Scald
Fling
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Corsola (X)
Nature: XXXXX


Item: XXXXX

Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 35

Attacks:
Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam

Amnesia
Aqua Ring
Barrier
Bide
Confuse Ray
Curse
Head Smash
Icicle Spear
Ingrain
Mist
Nature Power
Rock Slide
Safeguard
Screech
Water Pulse

Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Explosion
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
 

Mawile (X)
Nature: XXXXX

Item: XXXXX

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 2
Spe: 50

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

AncientPower
Captivate
False Swipe
Fire Fang
Guard Swap
Ice Fang
Metal Burst
Poison Fang
Psych Up
Punishment
Slam
Sucker Punch
Swords Dance
Thunder Fang
Tickle

Focus Punch
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Façade
Secret Power
Rest
Attract
Round
Focus Blast
False Swipe
Fling
Charge Beam
Incinerate
Endure
Embargo
Payback
Giga Impact
Stone Edge
Swords Dance
Captivate
Dark Pulse
Psych Up
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Swagger
Substitute
Flash Cannon
Rock Smash
Strength


Banette (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Astonish
Confuse Ray
Destiny Bond
Disable
Foresight
Gunk Shot
Imprison
Ominous Wind
Payback
Pursuit
Shadow Sneak

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Torment
Façade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Fling
Charge Beam
Endure
Will-O-Wisp
Embargo
Shadow Claw
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Captivate
Dark Pulse
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room


Hariyama (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: 4
Def: 2
SpA: 2
SpD: 2
Spe: 50

Attacks:
Tackle
Focus Energy
Sand-Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmeelingSalt
Belly Drum

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Helping Hand
Revenge
Wake-Up Slap
Wide Guard

Focus Punch
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Brine
Fling
Endure
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Surf
Strength
Whirlpool
Rock Climb


Weavile (X)
Nature: XXXXX

Item: XXXXX

Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 125

Attacks:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot

Assist
Avalanche
Bite
Counter
Crush Claw
Double Hit
Fake Out
Feint
Foresight
Ice Punch
Ice Shard
Punishment
Pursuit
Reflect
Spite

Hone Claws
Focus Punch
Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
False Swipe
Fling
Endure
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Avalanche
Swords Dance
Psych Up
Captivate
Dark Pulse
X-Scissor
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Whirlpool
Rock Smash


AND WITH THIS, WE ARE DONE
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Updated. We are now completely finished with the Rank Set 1 Templates!!!

I can't thank the 7 other contributors that helped me with this; please thank TravelLog the next time you see him; he did over a third of the templates by himself.

now to get to work on the actual sets...
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I might as well open up the Rank Set 2 templates too.
ALL DONE :D

I'd like you to do the same as before. Below is a template. Please c/p and follow it exactly. It should be noted that in the event that the Pokemon has no Egg moves or Tutor moves, you should list the remainder of the Pokemon's level-up moves in the same section as the regular level-up moves, just separated with an underscore. Also, do not list TMs from Gen 1-4; this is extra work for both you and me. Lastly, try to avoid listing duplicate moves (LU move in different Gens, TM and LU move, etc); again, extra work for both you and me.
[VEEKUN SPRITE]
Pokemon Species (X)
Nature: XXXXX

Item: XXXXX

Type: Type 1 / Type 2
[Type 1 Benefit]

[Type 2 Benefit]

Ability:
Ability Name
: (Type) [Description]
Ability Name
: (Type) [Description]
Ability Name
: (Type) [Description]

Stats:
HP: [# HP]
Atk: [# Atk (e.g. 3)]
Def: [# Def]
SpA: [# SpA]
SpD: [# SpD]
Spe: [# Spe]

Attacks:
[Level-Up Moves to 40]

[Egg Moves]

[All Tutor Moves]

[BW TMs]

Again, I'll be keeping track of your work here. Thanks in advance!
Engineer Pikachu: I
Maxim: IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII III
Dummy007: IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII IIIII III


EDIT: You don't have to change this for sets you've already done, but if there are duplicates, keep the ones in the Level-Up section, If neither of the duplicates are in the LU section, keep the one in the TM section. If the duplicates are in the Egg and Tutor sections, just leave them be. Thanks.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Because this is totally not a bump, I have included an example: Stunfisk.


Stunfisk (X)

Nature: XXXXX

Item: XXXXX

Type: Ground / Electric
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 32

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Endure
Bounce
Muddy Water
____________
Thunderbolt
Revenge
Flail
Fissure

Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn

Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf
 
Well, I'd like to contribute some. :)

I'll just start with one analysis so that it can be checked and I know what I'm doing :P.

Porygon-Z (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Adaptability
: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download
: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic
: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 90

Attacks:
Trick Room
Conversion 2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Embargo
Discharge
Defense Curl
Lock On
Tri Attack
Recycle
Sharpen
____________________
Magic Coat
Zap Cannon
Hyper Beam

Gravity
Icy Wind
Last Resort
Pain Split
Role Play
Snore
Swift
Trick
Uproar
Zen Headbutt
Double-Edge
Dream Eater
Endure
Ice Beam
Mimic
Psych Up
Sleep Talk
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt

Psyshock
Toxic
Hidden Power
Sunny Day
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunder
Return
Psychic
Shadow Ball
Double Team
Ariel Ace
Facade
Rest
Thief
Round
Charge Beam
Embargo
Giga Impact
Flash


Edit: I think I got rid of all the Duplicates, but man, this thing has a rather large movepool
 
I'll take all the Bug-types: Venomoth, Yanmega, Shuckle, Masquerain, Shedinja, Volbeat, Wormadam-T, Leavanny, Accelgor, and Durant. (Updated through Shedinja)


Venomoth (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 90

Attacks:
Tackle
Disable
Foresight
Supersonic
PoisonPowder
Silver Wind
Confusion
Leech Life
Stun Spore
Psybeam
Sleep Powder
Gust
Signal Beam

Agility
Baton Pass
Bug Bite
Giga Drain
Morning Sun
Rage Powder
Screech
Secret Power
Skill Swap
Toxic Spikes

Air Cutter
Bug Bite
Double-Edge
Endure
Mimic
Ominous Wind
Sleep Talk
Snore
String Shot
Swift
Tailwind
Twister
Zen Headbutt

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Psychic
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute


Yanmega (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2
Spe: 95

Attacks:
Night Slash
Bug Bite
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Uproar
Pursuit
AncientPower
Feint
Slash
Hypnosis

Double-Edge
Faint Attack
Leech Life
Reversal
Secret Power
Signal Beam
Silver Wind
Whirlwind

Air Cutter
Headbutt
Mud-Slap
Ominous Wind
Signal Beam
Snore
String Shot
Swift
Tailwind
Endure
Mimic
Sleep Talk

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
Swagger
U-Turn
Substitute


Shuckle (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: 1
Def: 9
SpA: 1
SpD: 9
Spe: 5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Gastro Acid
Bug Bite
Rollout

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

AncientPower
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Mimic
Sleep Talk
Snore
String Shot

Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Rock Polish
Flash
Stone Edge
Gyro Ball
Struggle Bug
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Masquerain (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ominous Wind
Bubble
Quick Attack
Sweet Scent
Water Sport
Gust
Bubblebeam
Scary Face
Stun Spore
Silver Wind
Agility
Mist
Haze

Aqua Jet
Bug Bite
Endure
Foresight
Hydro Pump
Mind Reader
Mud Shot
Psybeam
Signal Beam

Air Cutter
Double-Edge
Icy Wind
Mimic
Mud-Slap
Ominous Wind
Sleep Talk
Snore
String Shot
Swift
Tailwind
Twister

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Scald
Giga Impact
Flash
Struggle Bug
Psych Up
Swagger
U-Turn
Substitute


Shedinja (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Ghost
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Wonder Guard: (Innate) Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not Super-Effective.

Stats:
HP: 60
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Spite
False Swipe
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Confuse Ray
Shadow Sneak
Shadow Ball
Mud-Slap
Metal Claw
Slash
Agility

Bug Bite
Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Double-Edge
Mimic
Sleep Talk
Snore
Spite
String Shot
Sucker Punch
Trick
Air Cutter
Ominous Wind
Swift
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
SolarBeam
Return
Dig
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Thief
Round
False Swipe
Will-O-Wisp
Shadow Claw
Giga Impact
Flash
Struggle Bug
X-Scissor
Dream Eater
Swagger
Substitute
Cut


Volbeat (X)
Nature: XXXXX

Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 85

Attacks:
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam

Baton Pass
Bug Buzz
Dizzy Punch
Encore
Seismic Toss
Silver Wind
Trick

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Shadow Ball
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Fling
Charge Beam
Acrobatics
Flash
Thunder Wave
Struggle Bug
Psych Up
Swagger
U-Turn
Substitute


Wormadam-T (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
____________
Mirror Shot
Metal Sound
Psybeam
Captivate
Flail
Attract
Psychic
Iron Head

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Gyro Ball
Struggle Bug
Psych Up
Dream Eater
Swagger
Substitute
Flash Cannon


Leavanny (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 92

Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Grasswhistle
Protect

Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind

Hone Claws
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
False Swipe
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Cut


Accelgor (X)
Nature: XXXXX

Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 145

Attacks:
Leech Life
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Acid
Bide
Curse
Yawn

Baton Pass
Double-Edge
Encore
Endure
Feint
Guard Split
Mind Reader
Mud-Slap
Pursuit
Spikes

Toxic
Venoshock
Hidden Power
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Bomb
Sandstorm
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Giga Impact
Struggle Bug
Swagger
U-Turn
Substitute


Durant (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Truant: (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 109

Attacks:
ViceGrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw

Baton Pass
Endure
Faint Attack
Rock Climb
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength


EDIT: I have some more free time, so I'll take all the Psychics as well: Espeon, Gardevoir, Beheeyem, Hypno, Mr. Mime, Medicham, Grumpig, Lunatone, Solrock, Musharna, Sigilyph, and Gothitelle.


Espeon (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce: (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 110

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Confusion
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Retaliate
Giga Impact
Flash
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Cut


Gardevoir (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 80

Attacks:
Healing Wish
Growl
Confusion
Double Team
Teleport
Wish
Magical Leaf
Heal Pulse
Calm Mind
Lucky Chant

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Skill Swap
Synchronoise
Will-O-Wisp

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Beheeyem (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 40

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power
Imprison

Astonish
Barrier
Disable
Guard Swap
Nasty Plot
Power Swap
Skill Swap
Teleport

Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Energy Ball
Charge Beam
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Trick Room


Hypno (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 67

Attacks:
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Psybeam

Assist
Barrier
Fire Punch
Flatter
Guard Swap
Ice Punch
Light Screen
Nasty Plot
Psycho Cut
Role Play
Secret Power
Skill Swap
ThunderPunch

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Mr. Mime (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 4
SpD: 4
Spe: 90

Attacks:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Encore
DoubleSlap
Light Screen
Mimic
Reflect
Psybeam
Tickle

Confuse Ray
Fake Out
Future Sight
Hypnosis
Icy Wind
Magic Room
Mimic
Nasty Plot
Power Split
Psych Up
Teeter Dance
Trick
Wake-Up Slap
Charm
Healing Wish

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Charge Beam
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Medicham (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting / Psychic
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 80

Attacks:
Fire Punch
ThunderPunch
Ice Punch
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind

Baton Pass
Bullet Punch
Drain Punch
DynamicPunch
Fake Out
Fire Punch
Foresight
Guard Swap
Ice Punch
Power Swap
Psycho Cut
Secret Power
ThunderPunch

Psyshock
Calm Mind
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Retaliate
Giga Impact
Flash
Psych Up
Rock Slide
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Grumpig (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Splash
Psywave
Odor Sleuth
Psybeam
Psych Up
Confuse Ray
Magic Coat

Amnesia
Endure
Extrasensory
Future Sight
Lucky Chant
Mirror Coat
Skill Swap
Substitute
Trick
Whirlwind
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Charge Beam
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Lunatone (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Psychic
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70

Attacks:
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
__________
Embargo
Cosmic Power
Heal Block
Psychic
Future Sight
Explosion
Magic Room

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Round
Charge Beam
Acrobatics
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Solrock (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Psychic
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 70

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
__________
Embargo
Cosmic Power
Heal Block
Rock Slide
SolarBeam
Explosion
Wonder Room

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Round
Overheat
Charge Beam
Incinerate
Will-O-Wisp
Acrobatics
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Musharna (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 110
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 29

Attacks:
Defense Curl
Lucky Chant
Psybeam
Hypnosis
Psywave
Yawn
Imprison
Moonlight
Zen Headbutt
Synchronoise

Barrier
Baton Pass
Curse
Helping Hand
Magic Coat
Secret Power
Sleep Talk
SonicBoom
Swift

Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Trick Room


Sigilyph (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 97

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

AncientPower
Psycho Shift
Roost
Skill Swap
Steel Wing
Stored Power

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Pluck
Substitute
Flash Cannon
Trick Room
Fly


Gothitelle (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 65

Attacks:
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
 
Ok then, let's do some grinding.


Torterra (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Ground
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor
: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 56

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis

Amnesia
Body Slam
Earth Power
Growth
Sand Tomb
Seed Bomb
Spit Up
Stockpile
Superpower
Swallow
Thrash
Tickle
Wide Guard
Worry Seed

Block
Frenzy Plant
Grass Pledge
Headbutt
Iron Head
Mud-Slap
Outrage
Snore

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Milotic (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Marvel Scale
: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 81

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Aqua Tail
Rain Dance
Hydro Pump
Splash
Tackle
Flail

Brine
Confuse Ray
Dragon Pulse
Dragonbreath
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle

Aqua Tail
Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Scald
Giga Impact
Bulldoze
Dragon Tail
Surf
Waterfall


EDIT: Here's a few more.

Kitsunoh (X)
Nature: XXXXX

Item: XXXXX

Type: Steel / Ghost
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110

Attacks:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw

FeatherDance
Metal Sound
Flail
Psycho Shift
Yawn
Meteor Mash
Foul Play
Hex
Iron Tail

Endeavor
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Super Fang
Superpower
ThunderPunch
Trick

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Energy Ball
False Swipe
Fling
Will-o-Wisp
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
U-Turn
Substitute
Flash Cannon
Trick Room
Rock Smash
Cut
Surf
Strength


Krilowatt (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Ice Shard
Bubble
Charge
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Bubblebeam
Volt Switch
Copycat

Follow Me
Me First
Metronome
Mind Reader
Sheer Cold
Muddy Water
Shock Wave
Signal Beam
Whirlpool

Dive
Earth Power
Fury Cutter
Helping Hand
Ice Punch
Icy Wind
Low Kick
Swift
ThunderPunch

Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Torment
Rest
Attract
Low Sweep
Round
Echoed Voice
Scald
Fling
Payback
Giga Impact
Flash
Thunder Wave
Bulldoze
Substitute
Wild Charge
Rock Smash
Cut
Surf
Waterfall
Dive



Fidgit (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Magic Room
Wonder Room
Rapid Spin
Sand-Attack
Encore
Knock Off
Copycat
Heal Pulse
Helping Hand
Comet Punch
Entrainment
Body Slam
Toxic Spikes
Sludge Bomb
Gravity
Whirlwind
Gust
Razor Wind
Acrobatics
Toxic Spikes

Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
Stealth Rock
Chip Away
Earth Power
Gastro Acid
Quick Guard

Block
Icy Wind
Knock Off
Ominous Wind
Snore
Swift
Tailwind
Twister

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Knock Down
Earthquake
Return
Dig
Shadow Ball
Double Team
Reflect
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Echoed Voice
Ally Switch
Energy Ball
Fling
Quash
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Poison Jab
Swagger
U-turn
Substitute
Trick Room
Rock Smash
Strength


Edit 2: I have a lot of free time on my hands.....

Muk (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Stench
: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold
: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch
: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 50

Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb
Fling
Screech
Sludge Bomb

Acid Spray
Curse
Explosion
Haze
Imprison
Lick
Mean Look
Scary Face
Shadow Punch
Shadow Sneak
Spit Up
Stockpile
Swallow

Block
Body Slam
Dynamic Punch
Endure
Explosion
Fire Punch
Flamethower
Gunk Shot
Ice Punch
Mimic
Mud-Slap
Pain Split
Sleep Talk
Snore
Substitute
Swagger
Thunderpunch
Tunderbolt

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Explosion
Payback
Giga Impact
Rock Slide
Poison Jab
Rock Smash
Strength


Spiritomb (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost / Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 35

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Icy Wind
Snore
Trick
Uproar

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Quash
Will-o-Wisp
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Snarl


Excadrill (X)
Nature: XXXXX

Item: XXXXX

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sand Rush
: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force
: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker
: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 88

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
_______________
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Cinccino (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician
: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link
: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 115

Attacks:
Bullet Seed
Rock Blast
Helping Hand
Tickle
Sing
Tail Slap
Pound
Growl
DoubleSlap
Encore
Swift
Charm
Wake-Up Slap
Echoed Voice
Slam
Captivate
______________
Hyper Voice
Last Resort
After You

Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud-Slap
Sleep Talk
Tail Whip

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Return
Dig
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Thief


Braviary (X)
Nature: XXXXX

Item: XXXXX

Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force
: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant
: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 80

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Defog
Tailwind
_____________
Air Slash
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Work Up
Swagger
Substitute
Pluck
U-Turn
Rock Smash
Cut
Fly
Strength


Zoroark (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion
: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 105

Attacks:
U-Turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Night Slash
Torment
Agility
Fake Tears
_____________
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Dark Pulse
Detect
Extrasensory
Snatch
Sucker Punch
Memento

Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut


Drapion (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Battle Armor
: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper
: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Toxic Spikes
Bug Bite
Poison Fang

Agility
Confuse Ray
Faint Attack
Iron Tail
Night Slash
Poison Tail
Pursuit
Sand-Attack
Screech
Slash
Twineedle
Whirlwind

Aqua Tail
Fury Cutter
Headbutt
Mud-Slap
Snore

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Throh (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Guts
: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker
: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
____________________
Endure
Wide Guard
Superpower
Reversal

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Kingdra (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Dragon
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability:
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper
: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp
: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85

Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Outrage
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Endure
Headbutt
Ice Beam
Icy Wind
Iron Head
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Toxic
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Scald
Quash
Giga Impact
Flash Cannon
Surf
Waterfall


Maractus (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Water Absorb
: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Storm Drain
: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm
Giga Drain
Acupressure
Ingrain
Petal Dance
_________________
Sucker Punch
Sunny Day
Solarbeam
Cotton Guard
After You

Bounce
Bullet Seed
GrassWhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed

Toxic
Hidden Power
Protect
Safeguard
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute


Froslass (F)
Nature: XXXXX

Item: XXXXX

Type: Ice / Ghost
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Snow Cloak
: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body
: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 110

Attacks:
Powder Snow
Leer
Double Team
Astonish
Icy Wind
Confuse Ray
Ominous Wind
Wake-Up Slap
Captivate
Ice Shard
Hail
Bite
Protect
Headbutt
Ice Fang
Crunch

Avalanche
Bide
Block
Disable
Fake Tears
Hex
Rollout
Spikes
Weather Ball

Block
Headbutt
Ice Punch
Mud-Slap
Ominous Wind
Pain Split
Rollout
Signal Beam
Snore
Spite
Sucker Punch
Trick
Body Slam
Double-Edge
Endure
Mimic
Sleep Talk
Substitute
Swagger

Toxic
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Torment
Facade
Rest
Attract
Round
Fling
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Frost Breath
Dream Eater


Meh, may as well finish the 5th gen pokes.

Stoutland (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush
: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy
: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 80

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Roar
Retaliate
_________________
Reversal
Last Resort
Giga Impact

Charm
Endure
Howl
Lick
Mud-Slap
Pursuit
Sand Attack
Yawn

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Payback
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
Snarl
Surf
Strength


Zebstrika (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive
: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Stomp
Discharge
_________________
Agility
Wild Charge
Thrash

Double Kick
Double-Edge
Endure
Me First
Rage
Sand Attack
Screech
Take Down

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Rock Smash


Seismitoad (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Touch
: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Water Absorb
: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 74

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Rain Dance
Acid
Flail
_________________
Drain Punch
Echoed Voice
Hydro Pump
Hyper Voice

Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse

Toxic
Hail
Venoshock
Hidden Power
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength


Sawsbuck (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Normal
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace
: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech
________________
Nature Power
Double-Edge
Solarbeam

Agility
Baton Pass
Fake Tears
Grasswhistle
Natural Gift
Odor Sleuth
Sleep Talk
Synthesis
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Retaliate
Giga Impact
Flash
Thunder Wave
Swords Dance
Work Up
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Cut


Amoonguss (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Effect Spore
: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 30

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
_____________________
Clear Smog
Solarbeam
Rage Powder
Spore

Body Slam
Defense Curl
Endure
Gastro Acid
Growth
Poisonpowder
Rollout
Stun Spore

Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Payback
Giga Impact
Flash
Grass Knot
Swagger
Substitute


Beartic (X)
Nature: XXXXX

Item: XXXXX

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Snow Cloak
: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50

Attacks:
Superpower
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Swagger
Slash
Flail
Icicle Crash
Charm
____________________
Rest
Blizzard
Hail
Thrash
Sheer Cold

Assurance
Avalanche
Encore
Focus Punch
Ice Punch
Night Slash
Sleep Talk
Yawn

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Dive


Bouffalant (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Reckless
: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Soundproof
: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55

Attacks:
Pursuit
Leer
Rage
Fury Attack
Horn Attack
Scary Face
Revenge
Head Charge
Focus Energy
____________________
Megahorn
Reversal
Thrash
Swords Dance
Giga Impact

Amnesia
Headbutt
Iron Head
Mud Shot
Mud-Slap
Rock Climb
Skull Bash
Stomp

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Wild Charge
Rock Smash
Cut
Surf
Strength


That's it for this post, many more on the way later.
 
I'll take what's left of Sinnoh: Lickilicky, Leafeon, Ambipom, Mismagius, Luxray, Floatzel, Gastrodon, Drifblim, Lopunny, Skuntank, Toxicroak, Carnivine, and Abomasnow.


Lickilicky (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 50

Attacks:
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable

Amnesia
Belly Drum
Body Slam
Curse
Hammer Arm
Magnitude
Muddy Water
Sleep Talk
SmellingSalt
Snore
Substitute
Zen Headbutt

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Explosion
Retaliate
Giga Impact
Gyro Ball
Swords Dance
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Work Up
Dream Eater
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Leafeon (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 4
Def: 5
SpA: 2
SpD: 3
Spe: 95

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Razor Leaf
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Retaliate
Giga Impact
Flash
Swords Dance
X-Scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Ambipom (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 115

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Agility
Beat Up
Bounce
Counter
Covet
DoubleSlap
Fake Out
Pursuit
Revenge
Screech
Slam
Spite
Switcheroo

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Acrobatics
Shadow Claw
Payback
Retaliate
Giga Impact
Thunder Wave
Work Up
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Rock Smash
Cut
Strength


Mismagius (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4
SpD: 4
Spe: 105

Attacks:
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Curse
Destiny Bond
Imprison
Memento
Nasty Plot
Ominous Wind
Psych Up
Screech
Shadow Sneak
Skill Swap
Spite
Sucker Punch
Wonder Room

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Energy Ball
Charge Beam
Will-o-Wisp
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


Luxray (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar

Double Kick
Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack
Shock Wave
Signal Beam
Swift
Take Down
Thunder Fang

Roar
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Snarl
Strength


Floatzel (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 115

Attacks:
Ice Fang
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Aqua Tail
Baton Pass
DoubleSlap
Fury Cutter
Fury Swipes
Headbutt
Me First
Mud-Slap
Odor Sleuth
Slash
Switcheroo
Tail Slap

Roar
Toxic
Hail
Bulk Up
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Torment
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Scald
Payback
Giga Impact
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Gastrodon (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 39

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power
Rain Dance

Amnesia
Brine
Clear Smog
Counter
Curse
Fissure
Memento
Mirror Coat
Mist
Sludge
Spit Up
Stockpile
Swallow
Trump Card
Yawn

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Drifblim (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost / Flying
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 80

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile

Body Slam
Clear Smog
Defog
Destiny Bond
Disable
Haze
Hypnosis
Memento
Weather Ball

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Will-o-Wisp
Acrobatics
Embargo
Explosion
Payback
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Dream Eater
Swagger
Substitute
Cut
Fly


Lopunny (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 4
Spe: 105

Attacks:
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Return
Quick Attack
Jump Kick
Frustration

Attract
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Fake Tears
Fire Punch
Flail
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Sweet Kiss
Swicheroo
ThunderPunch

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Skuntank (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 84

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Feint
Slash
Toxic

Astonish
Crunch
Double-Edge
Flame Burst
Foul Play
Haze
Iron Tail
Leer
Punishment
Pursuit
Scary Face
Smog

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Explosion
Shadow Claw
Payback
Giga Impact
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Toxicroak (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
DynamicPunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Toxic
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Carnivine (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 46

Attacks:
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain

Giga Drain
GrassWhistle
Leech Seed
Magical Leaf
Rage Powder
Razor Leaf
Slam
Sleep Powder
Stun Spore
Synthesis
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Payback
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut


Abomasnow (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Ice
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Mist
Natural Gift
Seed Bomb
Skull Bash
Stomp

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Giga Impact
Flash
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Strength
 
More random templates


Charizard (X)
Nature: XXXXX

Item: XXXXX

Type: Fire / Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Blaze
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power
: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Attacks:
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack

Ancientpower
Beat Up
Belly Drun
Bite
Counter
Crunch
Dragon Dance
Dragon Pulse
Dragon Rush
Flare Blitz
Focus Punch
Metal Claw
Outrage
Rock Slide
Swords Dance

Air Cutter
Blast Burn
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunderpunch
Twister

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Focus Blast
Fling
Sky Drop
Incinerate
Will-O-Wisp
Giga Impact
Bulldoze
Dragon Tail
Swagger
Substitute
Rock Smash
Cut
Fly
Strength


Torkoal (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
White Smoke
: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor
: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 20

Attacks:
Ember
Smog
Withdraw
Curse
Smokescreen
Fire Spin
Rapid Spin
Body Slam
Protect
Flamethrower
Lava Plume
Iron Defense
Amnesia

Clear Smog
Endure
Eruption
Fissure
Flame Burst
Skull Bash
Sleep Talk
Yawn

Body Slam
Double-Edge
Earth Power
Explosion
Headbutt
Heat Wave
Mimic
Mud-Slap
Rollout
Snore

Toxic
Hidden Power
Sunny Day
Hyper Beam
Frustration
Solarbeam
Earthquake
Return
Double Team
Sludge Bomb
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Round
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Tropius (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Flying
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power
: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest
: (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51

Attacks:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Magical Leaf
Body Slam

Bullet Seed
Curse
Dragon Dance
Headbutt
Leaf Blade
Leaf Storm
Leech Seed
Natural Gift
Nature Power
Razor Wind
Slam
Synthesis

Air Cutter
Double-Edge
Endure
Fury Cutter
Mimic
Mud-Slap
Ominous Wind
Outrage
Sleep Talk
Snore
Tailwind
Twister
Worry Seed

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Grass Knot
Substitute
Swagger
Rock Smash
Cut
Fly
Strength


Seviper (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrate
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65

Attacks:
Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger

Assurance
Body Slam
Final Gambit
Iron Tail
Night Slash
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Sucker Punch
Swift

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Payback
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Poison Jab
Substitute
Rock Smash
Strength

Well, that's enough for today
 
All remaining Water-types are mine: Golduck, Kabutops, Mantine, Ludicolo, Whiscash, Crawdaunt, Walrein, and Huntail.


Golduck (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Damp:
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Screech
Water Pulse

Confuse Ray
Cross Chop
Encore
Foresight
Future Sight
Hypnosis
Mud Bomb
Psybeam
Refresh
Secret Power
Sleep Talk
Synchronoise
Yawn

Hone Claws
Psyshock
Calm Mind
Toxic
Hail
Bulk Up
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Scald
Fling
Shadow Claw
Giga Impact
Flash
Psych Up
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Kabutops (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 80

Attacks:
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

Aurora Beam
BubbleBeam
Confuse Ray
Flail
Foresight
Giga Drain
Icy Wind
Knock Off
Mud Shot
Rapid Spin
Screech

Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Scald
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Rock Slide
X-Scissor
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive


Mantine (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 5
Spe: 70

Attacks:
Psybeam
Tackle
Bullet Seed
Signal Beam
Bubble
Supersonic
BubbleBeam
Take Down
Headbutt
Agility
Wing Attack

Amnesia
Haze
Hydro Pump
Mirror Coat
Mud Sport
Slam
Splash
Twister
Water Sport
Wide Guard
Signal Beam

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Scald
Acrobatics
Giga Impact
Bulldoze
Rock Slide
Swagger
Substitute
Surf
Waterfall
Dive


Ludicolo (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 70

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
BubbleBeam
Mist
Natural Gift

Counter
Flail
Giga Drain
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Hone Claws
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Whiscash (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Zen Headbutt
Tickle
Mud-Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse

Dragon Dance
Earth Power
Flail
Future Sight
Hydro Pump
Mud Shot
Muddy Water
Spark
Take Down
Thrash
Whirlpool

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Crawdaunt (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Dark
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 55

Attacks:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off

AncientPower
Body Slam
Chip Away
Double-Edge
Dragon Dance
Endeavor
Metal Claw
Mud Sport
Superpower
Trump Card

Hone Claws
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Payback
Retaliate
Giga Impact
Swords Dance
Rock Slide
X-Scissor
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Waterfall
Dive


Walrein (X)
Nature: XXXXX

Item: XXXXX

Type: Ice / Water
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.).
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Aqua Ring
Curse
Fissure
Rollout
Signal Beam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse
Water Sport
Yawn

Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Huntail (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 52

Attacks:
Whirlpool
Bite
Screech
Water Pulse
Scary Face
Ice Fang
Clamp
Water Gun
Iron Defense

Aqua Ring
Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Swagger
Substitute
Surf
Waterfall
Dive
 
Another Day, another bunch of templates to finish.


Marowak (X)
Nature: XXXXX

Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor
: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 45

Attacks:
Growl
Bone Club
Tail Whip
Leer
Headbutt
Focus Energy
Bonemerang
Rage
False Swipe
Thrash
Fling

Ancientpower
Belly Drum
Chip Away
Detect
Double Kick
Endure
Iron Head
Perish Song
Screech
Skull Bash

Body Slam
Counter
Double-Edge
Dynamicpunch
Earth Power
Endeavor
Fire Punch
Fury Cutter
Icy Wind
Iron Defense
Knock Off
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Seismic Toss
Sleep Talk
Snore
Thunderpunch
Uproar

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
False Swipe
Incinerate
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Magcargo (X)
Nature: XXXXX

Item: XXXXX

Type: Fire / Rock
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Magma Armor
: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor
: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 30

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancientpower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Acid Armor
Curse
Earth Power
Heat Wave
Inferno
Memento
Rollout
Smokescreen
Spit Up
Stockpile
Swallow

Ancientpower
Body Slam
Defense Curl
Double-Edge
Endure
Iron Defense
Mimic
Mud-Slap
Pain Split
Rock Slide
Sleep Talk
Snore

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Smack Down
Earthquake
Return
Double Team
Reflect
Sandstorm
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Round
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength
 
I'll snag the rest of Hoenn: Sceptile, Exploud, Manectric, Altaria, and Kecleon.


Sceptile (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 120

Attacks:
Night Slash
Pound
Leer
Absorb
Quick Attack
Fury Cutter
X-Scissor
Pursuit
Screech

Bullet Seed
Crunch
Crush Claw
Double Kick
DragonBreath
Endeavor
GrassWhistle
Leaf Storm
Leech Seed
Magical Leaf
Mud Sport
Natural Gift
Razor Wind
Synthesis
Worry Seed

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
False Swipe
Fling
Acrobatics
Giga Impact
Flash
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Exploud (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 68

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Pound
Uproar
Astonish
Howl
Bite
Supersonic

Circle Throw
Endeavor
Extrasensory
Fake Tears
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Take Down

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Surf


Manectric (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 105

Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

Crunch
Curse
Discharge
Electro Ball
Flame Burst
Headbutt
Ice Fang
Shock Wave
Swift
Switcheroo
Thunder Fang
Uproar

Roar
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Flamethrower
Facade
Rest
Attract
Thief
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Wild Charge
Snarl
Strength


Altaria (X)
Nature: XXXXX

Item: XXXXX

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist

Agility
Dragon Rush
FeatherDance
Haze
Hyper Voice
Power Swap
Pursuit
Rage
Roost
Steel Wing

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Incinerate
Giga Impact
Psych Up
Bulldoze
Dream Eater
Swagger
Substitute
Rock Smash
Fly


Kecleon (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Color Change: (Innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 4
Spe: 40

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Disable
Dizzy Punch
Fake Out
Foul Play
Magic Coat
Nasty Plot
Recover
Skill Swap
Snatch
Trick

Hone Claws
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Fling
Charge Beam
Incinerate
Shadow Claw
Retaliate
Flash
Thunder Wave
Psych Up
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Trick Room
Rock Smash
Cut
Strength
 

Arbok (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 80

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up
Acid Spray
Mud Bomb

Beat Up
Crunch
Disable
Iron Tail
Poison Fang
Poison Tail
Pursuit
Scary Face
Slam
Snatch
Spite
Sucker Punch
Switcheroo

Aqua Tail
Body Slam
Double-Edge
Endure
Gastro Acid
Gunk Shot
Headbutt
Mimic
Seed Bomb
Sleep Talk
Snore

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Attract
Rest
Thief
Round
Payback
Giga Impact
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Strength

(Go Team Rocket?)

Pikachu (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90

Attacks:
Thundershock
Growl
Tail Whip
Thunder Wave
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Feint
Agility
Discharge
Charm
Sweet Kiss
Nasty Plot

Bestow
Bide
Charge
Doubleslap
Encore
Endure
Fake Out
Flail
Lucky Chant
Present
Reversal
Thunderpunch
Tickle
Wish
Volt Tackle

Surf
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Headbutt
Helping Hand
Knock Off
Magnet Rise
Mega Punch
Mega Kick
Mimic
Mud-Slap
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Flash
Volt Switch
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Clefable (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
[Type 1 Benefit]

[Type 2 Benefit]

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard
: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware
: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60

Attacks:
Sing
Doubleslap
Minimize
Metronome
Moonlight
Pound
Growl
Encore
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Cosmic Power
Lucky Chant
Gravity
Moonlight
Light Screen
Charm
Sweet Kiss
Copycat
Magical Leaf

Amnesia
Aromatherapy
Belly Drum
Covet
Fake Tears
Metronome
Mimic
Present
Splash
Stored Power
Tickle
Wish

Body Slam
Bounce
Counter
Double-Edge
Dream Eater
Dynamicpunch
Endeavor
Endure
Fire Punch
Headbutt
Heal Bell
Helping Hand
Icy Wind
Ice Punch
Knock Off
Last Resort
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Psych Up
Role Play
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore
Softboiled
Thunderpunch
Trick
Zen Headbutt
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Incinerate
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

(Holy cow, that is one heck of a movepool)

Wigglytuff (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Frisk
: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45

Attacks:
Sing
Disable
Defense Curl
Doubleslap
Pound
Round
Rollout
Rest
Body Slam
Gyro Ball
Wake-Up Slap
Mimic
Charm
Sweet Kiss
Copycat

Captivate
Covet
Faint Attack
Fake Tears
Gravity
Last Resort
Perish Song
Present
Punishment
Sleep Talk
Snore

Bounce
Counter
Double-Edge
Dynamicpunch
Endeavor
Endure
Fire Punch
Headbutt
Heal Bell
Helping Hand
Icy Wind
Knock Off
Magic Coat
Mega Kick
Mega Punch
Mud-Slap
Pain Split
Role Play
Seismic Toss
Thunderpunch
Uproar

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Echoed Voice
Focus Blast
Fling
Charge Beam
Incinerate
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Wild Charge
Strength


Crobat (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130

Attacks:
Cross Poison
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Acrobatics

Brave Bird
Curse
Defog
Faint Attack
Giga Drain
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind
Zen Headbutt

Double-Edge
Endure
Heat Wave
Mimic
Ominous Wind
Sky Attack
Sleep Talk
Snore
Super Fang
Swift
Tailwind
Twister
Uproar

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Sludge Bomb
Aerial Ace
Torment
Facade
Attract
Rest
Thief
Round
Payback
Giga Impact
X-Scissor
Swagger
Pluck
U-Turn
Substitute
Fly


Bellossom (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Healer
: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 50

Attacks:
Leaf Blade
Mega Drain
Absorb
Sweet Scent
Stun Spore
Sunny Day
Magical Leaf
Acid
Poisonpowder
Sleep Powder
Lucky Chant
Natural Gift
Moonlight
Petal Dance

After You
Charm
Flail
Ingrain
Nature Power
Razor Leaf
Secret Power
Synthesis
Teeter Dance
Tickle

Double-Edge
Endure
Gastro Acid
Mimic
Seed Bomb
Sleep Talk
Snore
Uproar
Worry Seed

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Fling
Giga Impact
Flash
Swords Dance
Grass Knot
Substitute
Swagger
Cut


Persian (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Limber
: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Technician
: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 115

Attacks:
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Power Gem
Slash
Pay Day

Amnesia
Assist
Charm
Flail
Foul Play
Hypnosis
Iron Tail
Last Resort
Odor Sleuth
Punishment
Snatch
Spite
Tail Whip

Body Slam
Defense Curl
Double-Edge
Dream Eater
Endure
Gunk Shot
Headbutt
Icy Wind
Knock Off
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
Swift
Uproar

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Psych Up
Work Up
Dream Eater
Swagger
U-Turn
Substitute


Primeape (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Vital Spirit
: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point
: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant
: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Scratch
Leer
Karate Chop
Fling
Low Kick
Focus Energy
Rage
Fury Swipes
Seismic Toss
Screech
Assurance
Swagger
Cross Chop
Covet

Beat Up
Close Combat
Counter
Encore
Focus Punch
Foresight
Meditate
Revenge
Reversal
Sleep Talk
Smellingsalt

Body Slam
Defense Curl
Double-Edge
Dynamicpunch
Endure
Endeavor
Fire Punch
Gunk Shot
Headbutt
Helping Hand
Ice Punch
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Outrage
Seed Bomb
Snore
Spite
Swift
Thunderpunch
Uproar
Vacuum Wave
Counter

Hone Claws
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Acrobatics
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
U-Turn
Substitute
Rock Smash
Strength


Rapidash (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Run Away
: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire
: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Captivate
Charm
Double Kick
Double-Edge
Horn Drill
Hypnosis
Low Kick
Morning Sun
Quick Attack
Thrash

Body Slam
Bounce
Endure
Headbutt
Heat Wave
Mimic
Sleep Talk
Snore
Swift

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Return
Double Team
Flamethrower
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Substitute
Wild Charge
Strength


Hitmonlee (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Limber
: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Reckless
: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden
: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 87

Attacks:
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Hi Jump Kick
Mind Reader
Foresight
Tackle
Helping Hand
Fake Out

Bullet Punch
Counter
Endure
Mach Punch
Pursuit
Rapid Spin
Vacuum Wave

Body Slam
Bounce
Double-Edge
Dynamicpunch
Endure
Headbutt
Knock Off
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Superpower
Swift
Uproar

Toxic
Bulk Up
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Retaliate
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Strength


Tauros (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point
: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force
: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Swagger
Rest
Payback
Zen Headbutt
Take Down
Work Up
_______________________
Thrash
Giga Impact

Body Slam
Double-Edge
Endeavor
Endure
Headbutt
Helping Hand
Icy Wind
Iron Head
Magic Coat
Mimic
Outrage
Sleep Talk
Snore
Spite

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Facade
Rest
Attract
Round
Incinerate
Payback
Retaliate
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Wild Charge
Rock Smash
Surf
Strength


Typhlosion (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Blaze
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire
: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Attacks:
Tackle
Leer
Smokescreen
Gyro Ball
Ember
Quick Attack
Flame Wheel
Defense Curl
Swift
Lave Plume
Flame Charge

Covet
Crush Claw
Double Kick
Double-Edge
Extrasensory
Flame Burst
Flame Blitz
Foresight
Fury Swipes
Howl
Nature Power
Reversal
Submission
Thrash

Blast Burn
Body Slam
Counter
Dynamicpunch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Swift

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Shadow Claw
Giga Impact
Bulldoze
Rock Slide
Swagger
Substitute
Wild Charge
Rock Smash
Cut
Strength


Ampharos (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus
: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 55

Attacks:
Fire Punch
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge
Thunderpunch
Discharge
Electro Ball
Cotton Guard

After You
Agility
Body Slam
Flatter
Iron Tail
Odor Sleuth
Reflect
Safeguard
Sand-Attack
Screech
Take Down

Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Headbutt
Heal Ball
Magnet Rise
Mega Kick
Mega Punch
Mimic
Outrage
Seismic Toss
Signal Beam
Sleep Talk
Snore
Swift

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Return
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Giga Impact
Flash
Volt Switch
Bulldoze
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Sudowoodo (X)
Nature: XXXXX

Item: XXXXX

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Sturdy
: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled
: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 30

Attacks:
Wood Hammer
Copycat
Flail
Low Kick
Rock Throw
Mimic
Flail
Block
Faint Attack
Rock Tomb
Rock Slide
Fake Tears

Curse
Defense Curl
Endure
Harden
Headbutt
Rollout
Sand Tomb
Selfdestruct
Stealth Rock

Block
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Earth Power
Endure
Explosion
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Thunderpunch
Uproar

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Sandstorm
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Fling
Explosion
Rock Polish
Stone Edge
Psych Up
Bulldoze
Swagger
Substitute
Rock Smash
Strength


Ursarang (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Guts
: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet
: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Rest
Sweet Scent
Slash
Scary Face
Charm

Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Seismic Toss
Sleep Talk
Take Down
Yawn

Body Slam
Counter
Defense Curl
Dynamicpunch
Endure
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rollout
Seed Bomb
Snore
Superpower
Swift
Thunderpunch
Uproar

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Sandstorm
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Cut
Strength


Houndoom (X)
Nature: XXXXX

Item: XXXXX

Type: Fire / Dark
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Early Bird
: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire
: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 95

Attacks:
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Counter
Feint
Fire Fang
Fire Spin
Nasty Plot
Punishment
Pursuit
Rage
Reversal
Spite
Sucker Punch

Body Slam
Defense Curl
Double-Edge
Endure
Headbutt
Heat Wave
Mimic
Mud-Slap
Snore
Spite
Super Fang
Swift
Uproar

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Solarbeam
Return
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Incinerate
Will-O-Wisp
Embargo
Payback
Retaliate
Giga Impact
Dream Eater
Swagger
Substitute
Rock Smash
Snarl
Strength


Donphan (X)
Nature: XXXXX

Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sturdy
: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil
: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

Attacks:
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Rollout
Magnitude
Slam
Fury Attack
Assurance
Scary Face
Tackle
Take Down
Natural Gift
Endure
Charm
Last Resort

Ancientpower
Body Slam
Counter
Endeavor
Fissure
Focus Energy
Head Smash
Ice Shard
Heavy Slam
Mud-Slap
Snore
Water Gun

Block
Bounce
Earth Power
Gunk Shot
Headbutt
Iron Defense
Knock Off
Mimic
Seed Bomb
Sleep Talk
Snore
Superpower

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Strength


Stantler (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Frisk
: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85

Attacks:
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand-Attack
Take Down
Confuse Ray
Calm Mind
Role Play
Zen Headbutt
Take Down

Bite
Disable
Double Kick
Extrasensory
Me First
Megahorn
Mud Sport
Psych Up
Rage
Spite
Thrash

Body Slam
Bounce
Double-Edge
Endure
Gravity
Headbutt
Last Resort
Magic Coat
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Sucker Punch
Swift
Uproar

Psyshock
Roar
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Work Up
Dream Eater
Swagger
Substitute
Trick Room
Wild Charge


The Battle Castle Round 2 List is now Complete!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Since there's really no reason not to, I'm opening Rank Set 3 Preparations :D
Venusaur
Sandslash
Nidoking
Ninetales
Vileplume
Arcanine
Politoed
Alakazam
Victreebel
Slowbro
Magnezone
Cloyster
Steelix
Exeggutor
Hitmonchan
Hitmontop
Rhyperior
Blissey
Tangrowth
Starmie
Electivire
Magmortar
Pinsir
Gyarados
Vaporeon
Umbreon
Glaceon
Snorlax
Feraligatr
Togekiss
Xatu
Honchkrow
Granbull
Heracross
Octillery
Skarmory
Miltank
Swampert
Gallade
Slaking
Sableye
Sharpedo
Camerupt
Claydol
Cradily
Armaldo
Absol
Gorebyss
Relicanth
Infernape
Staraptor
Vespiquen
Lucario
Hippowdon
Rotom
Serperior
Samurott
Gigalith
Sawk
Lilligant
Krookodile
Darmanitan
Scrafty
Carracosta
Escavalier
Jellicent
Galvantula
Klinklang
Cryogonal
Mienshao
Druddigon
Golurk
Bisharp
Heatmor
Phione
Syclant
Revenankh
Pyroak
Stratagem
Arghonaut
Cyclohm
Voodoom

Jolteon
Aerodactyl
Forretress
Mamoswine
Blaziken
Flygon
Empoleon
Rampardos
Conkeldurr
Crustle
Reuniclus
Eelektross
Deoxys-S
Mesprit
Colossoil

[VEEKUN SPRITE]
Pokemon Species (X)
Nature: XXXXX

Item: XXXXX

Type: Type 1 / Type 2
[Type 1 Benefit]

[Type 2 Benefit]

Ability:
Ability Name
: (Type) [Description]
Ability Name
: (Type) [Description]
Ability Name
: (Type) [Description]

Stats:
HP: [# HP]
Atk: [# Atk (e.g. 3)]
Def: [# Def]
SpA: [# SpA]
SpD: [# SpD]
Spe: [# Spe]

Attacks:
[Level-Up Moves to 70]

[Egg Moves]

[All Tutor Moves]

[BW TMs]

Once again, in the event that a Pokemon has no Egg/Tutor moves, simply list the remainder of the LU moves in the LU section, separated with an underscore (see previous example). Thanks again!

EDIT: Dummy, you seemed to have missed the template for Rank 2; that is, LU to 40, All Egg, All Tutor, and BW TM. Did you use the Rank 1 Template instead?
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
Reserving the first ten! That is:

Venusaur, Sandslash, Nidoking, Ninetales, Vileplume, Arcanine, Politoed, Alakazam, Victreebel, Slowbro


Venusaur (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4
Spe: 80

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Double-Edge
Petal Dance
Worry Seed
Synthesis
SolarBeam
Seed Bomb

Amnesia
Charm
Curse
Endure
Giga Drain
GrassWhistle
Ingrain
Leaf Storm
Magical Leaf
Nature Power
Power Whip
Razor Wind
Skull Bash
Sludge

Block
Body Slam
Defense Curl
Endure
Frenzy Plant
Fury Cutter
Grass Pledge
Headbutt
Knock Off
Mimic
Mud-Slap
Outrage
Seed Bomb
Sleep Talk
Snore
String Shot

Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Sandslash (X)
Nature: XXXXX

Item: XXXXX

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 65

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rapid Spin
Slash
Swift
Fury Swipes
Rollout
Crush Claw
Fury Cutter
Sand Tomb
Gyro Ball
Sandstorm

Chip Away
Counter
Endure
Flail
Metal Claw
Mud Shot
Night Slash
Rock Climb

Body Slam
Counter
Double-Edge
DynamicPunch
Earth Power
Endure
Headbutt
Knock Off
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Super Fang

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
Stone Edge
Gyro Ball
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Nidoking (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Chip Away
Thrash
Earth Power
Megahorn
Horn Attack
Poison Sting
Double Kick
Thrash
Leer
Focus Energy
Fury Attack
Horn Drill
Helping Hand
Toxic Spikes
Flatter
Poison Jab
Captivate
Flatter

Amnesia
Beat Up
Confusion
Counter
Disable
Endure
Head Smash
Iron Tail
Poison Tail
Sucker Punch
Supersonic
Take Down

Aqua Tail
Body Slam
Counter
Defense Curl
Double-Edge
DynamicPunch
Endure
Fire Punch
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Super Fang
Superpower
ThunderPunch
Uproar

Hone Claws
Roar
Toxic
Venoshock
Hidden power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Incinerate
Quash
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Ninetales (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought: (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 100

Attacks:
Nasty Plot
Ember
Quick Attack
Confuse Ray
Tail Whip
Roar
Safeguard
Fire Spin
Will-O-Wisp
Imprison
Flame Burst
Flamethrower
Payback
Captivate
Inferno
Grudge
Extrasensory
Fire Blast

Disable
Energy Ball
Faint Attack
Flail
Flare Blitz
Heat Wave
Hex
Howl
Hypnosis
Power Swap
Secret Power
Spite
Tail Slap

Body Slam
Double-Edge
Endure
Headbutt
Heat Wave
Magic Coat
Mimic
Ominous Wind
Pain Split
Sleep Talk
Snore
Spite
Swift
Zen Headbutt

Psyshock
Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Facade
Flame Charge
Rest
Attract
Round
Overheat
Energy Ball
Incinerate
Will-O-Wisp
Payback
Giga Impact
Psych Up
Dream Eater
Swagger
Substitute


Vileplume (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 50

Attacks:
Mega Drain
Absorb
Aromatherapy
Stun Spore
Sleep Powder
Acid
Sweet Scent
Petal Dance
PoisonPowder
SolarBeam
Lucky Chant
Natural Gift
Moonlight
Giga Drain

After You
Charm
Flail
Ingrain
Nature Power
Razor Leaf
Secret Power
Synthesis
Teeter Dance
Tickle

Body Slam
Double-Edge
Endure
Gastro Acid
Mimic
Seed Bomb
Sleep Talk
Snore
Synthesis
Worry Seed

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Fling
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut


Arcanine (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 95

Attacks:
Thunder Fang
Bite
Roar
Ember
Leer
Fire Fang
Odor Sleuth
Take Down
Flame Wheel
ExtremeSpeed
Helping Hand
Reversal
Flame Burst
Flamethrower
Agility
Crunch
Retaliate
Heat Wave
Flare Blitz

Body Slam
Close Combat
Covet
Double Kick
Double-Edge
Fire Spin
Howl
Iron Tail
Morning Sun
Thrash

Body Slam
Double-Edge
Endure
Headbutt
Iron Head
Mimic
Mud-Slap
Sleep Talk
Snore
Swift

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Return
Dig
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Incinerate
Will-O-Wisp
Retaliate
Giga Impact
Bulldoze
Swagger
Substitute
Wild Charge
Rock Smash
Snarl
Strength


Politoed (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Drizzle: (Innate) When this Pokemon is sent out it summons a massive rainstorm into the field that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 70

Attacks:
BubbleBeam
Water Gun
Hypnosis
DoubleSlap
Perish Song
Swagger
Bounce
Hyper Voice
Water Sport
Bubble
Rain Dance
Body Slam
Mud Shot
Belly Drum
Wake-Up Slap
Amnesia
Hydro Pump
Mud Bomb

BubbleBeam
Encore
Endeavor
Endure
Haze
Ice Ball
Mind Reader
Mist
Refresh
Splash
Water Pulse

Counter
Defense Curl
Double-Edge
DynamicPunch
Endure
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Psychic
Brick Break
Double Team
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Alakazam (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 120

Attacks:
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Telekinesis
Recover
Psycho Cut
Future Sight
Calm Mind
Psychic
Trick
Role Play

Barrier
Encore
Fire Punch
Guard Split
Guard Swap
Ice Punch
Knock Off
Power Trick
Skill Swap
ThunderPunch

Body Slam
Counter
Double-Edge
DynamicPunch
Endure
Fire Punch
Gravity
Headbutt
Ice Punch
Knock Off
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Seismic Toss
Signal Beam
Sleep Talk
Snore
ThunderPunch
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Ally Switch
Focus Blast
Energy Ball
Fling
Charge beam
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
 
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