Data Battle Tower (For all your Match-Seeking Needs!)

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Leethoof hungers for Bastiodo...err, Battle!

3v3 Triples
2 Day DQ
Arena: Yes
Yes Items
No Switch
All Abilities
Arena: Dojo: Simple dojo with straw mats and wooden floors. However, fighting attacks have their BAP increased by 2; this is their home turf, after all.
 
After my battle with Kaxtar ended prematurely, I need to train some of my pokemon some more. Combine with some funky new arena ideas I came up with and suddenly you have a ...

3v3 singles
2 day DQ for players, 3 day DQ for ref
Unlimited recoveries and unlimited chills
EDIT: I will be using fully evolved mons.
Arena: Mine cart ride

The arena is set in an underground mine (so weather, SolarBeam, Thunder, Moonlight and Morning Sun are unusable). There is no external water source and, due to the nature of this battle, seismic moves (including Earth Power), digging and flying aren't allowed.

Throughout this battle, the two pokemon will be riding in mine carts on adjacent tracks that twist and turn through a large part of the mine. Thus, pokemon are forced to remain at close range. Once per round, a pokemon may use the Ram command. This costs 5 energy, does a flat 10 damage and has a 50% chance of flinching the opponent (if the opponent is faster, it's a next action flinch like Sky Attack).
Objection, a childhood of Donkey Kong Country says Mine Carts ahoy!
All Abilities
No Items
Switch = OK
Need a ref for this. Also, since I have two spare battle slots now, I'm changing the other challenge I issued into two challenges that are identical except for arena:

New challenge #1

2v2 singles
2-day DQ for players, 3-day DQ for ref
Unlimited recoveries and unlimited chills
I will be using fully evolved mons here
Arena: Flavio the Thermal Fish's canyon

The arena is set in a canyon. Non-grass-types cannot use Grass Knot and there is a limit on the external water source (as explained below) but all other moves are legal and unrestricted.

Throughout the battle, Flavio the Thermal Fish will rest in his pool of water. At the end of each action, he will blow hot bubbles on all the pokemon in the arena. This counts as a special multi-hit water-type attack with 2 BP per hit and Flavio's special attack is rank 4. Flavio's attack also has a (5*number of hits)% chance to burn the target.

If Flavio is attacked at all during a round, however, he will not blow bubbles on the battling pokemon for the rest of the round after he is hit, and at the end of the round he'll dive into his pool of water. He will then come up again at the end of the following round and normal service will be resumed. However, while Flavio is underwater, his pool may be used as an external water source for moves like Surf. While Flavio is surfaced, his huge body prevents any pokemon from using his pool of water for anything.

While Flavio is underwater, ice-type attacks can be directed at the pool of water. The pool takes ice damage equal to the base power of the ice-type attack with no modifiers. Once the pool takes a total of 30 ice damage, it freezes over, making the pool unusable as an external water source and preventing Flavio from interfering for the rest of the battle.


New challenge #2

2v2 singles
2-day DQ for players, 3-day DQ for ref
Unlimited recoveries and unlimited chills
I will be using fully evolved mons here
Arena: Goo Man Chu's tower

This arena is set inside a stone tower (so weather, SolarBeam, Thunder, Moonlight and Morning Sun are unusable). Digging and seismic moves are not allowed. There is also no external water source.

The tower is full of green goo and there are platforms along the edges. Here's a diagram for you:

When a pokemon is released, the trainer must specify which platform it starts out on. Also, pokemon may use the command Move to platform X. Which platforms the pokemon can access depends on which platform the pokemon is on and their current speed. The distance they may travel in terms of number of platforms is speed/75, rounded up to the nearest whole number, max 4. So, for example, if Blaziken is on platform 5, it can travel to any platform between 3 and 7, whereas Steelix on platform 5 can only travel to platform 4 or 6. This command costs 3 energy per platform traversed (so the Blaziken would pay 6 energy to travel from platform 5 to platform 3). This command is not subject to the consecutive energy penalty and cannot be encored or disabled but Taunt will work against it. Finally, contact attacks cannot be used unless the user and the target are on the same platform.

At the end of the round, one platform will go into the wall (randomly chosen, all with equal chance but never the same platform on two consecutive rounds). Any pokemon on that platform will fall into the goo below (including flying and levitating pokemon). If a pokemon falls in like this, it takes 20 damage and its first action must be Get up onto platform X (all platforms are reachable in this scenario except the one that disappeared). This command costs 10 energy, is not subject to consecutive energy penalty and cannot be encored or disabled. Falling into the goo cures a pokemon of sleep, freeze and taunt, but if it is fully paralysed when it tries to get out of the goo, it takes another 20 damage and it must try again.

Once a platform has gone into the wall, it stays there for one round and emerges at the end of the round (at the same time as another platform going into the wall). Pokemon cannot move across a hidden platform unless they can fly or levitate (so Blaziken can't travel from platform 5 to platform 3 if platform 4 is hidden) and obviously they can't stop on a platform that's not there.
 
Open Challenge!
2v2 Doubles
1 Day DQ
Arena: #capasb

That's right, #capasb. There are absolutely no move restrictions, etc. but there is a catch! Every round, you may use 1 assist from any Pokemon of any player currently in CAP ASB, using the stats of that Pokemon. This does not take an action, and happens at the end of the round. The faster Pokemon the assist was taken from will use their assist first.
 
Ssorry Jesseus (Although you could ref the oter 1v1)

RD had an interesting idea for a battle, so i'm going to try it out.

2v2 Triples! (I've done 1v1 Doubles, we can pull this off :p)
36 hour DQ
2 Recovers/5 Chills
Battle Subway: The Battle Subway, no resstrictions. However, the third pokemon you battle with in this battle, is a RNGed pokemon from the list of pokemon that you can battle between Battles 1 and 8 in the ASB Battle Subway! Every round, a new pokemon is given as a third, and they cannot be targeted. However, they can battle as normal. Due to the nature of this battle, it must be Items = On and One Ability. I apoligize for not giving the acceptor anything to decide.
I'll battle you, if you're okay with fighting a weaker opponent. If you want to fight someone more experienced instead, no problem!
We need a ref for this.
 
rewindman: Another open slot, so open challenge!
2v2 Doubles!
1 day dq, 2 day ref deq
0 recoveries/5 chills
Arena: challenger can choose, of if they don't want to, then ref can choose
Oh, and no FE pokemon please! NFE only

---

I'll take it. No items, one ability, irrelevant switch.

Arena:


Enough water for water moves, rocks for rock slide, no earthquake.
We need a ref as well.
 
Seeking 3 different 4 player singles games.
2 Day DQ
Anything goes.

Giant pool table. Every round pool balls bounce around the table, doing 10% remaining health to one of the 4 pocketmen in the arena at random(judge randomized 1-4, hitting whoever was accepted the challenge in whatever order (First person who accepts is 1, second is 2, and third is 3. I will always be 4.))
 
Open Challenge!
2v2 Doubles
1 Day DQ
Arena: #capasb

That's right, #capasb. There are absolutely no move restrictions, etc. but there is a catch! Every round, you may use 1 assist from any Pokemon of any player currently in CAP ASB, using the stats of that Pokemon. This does not take an action, and happens at the end of the round. The faster Pokemon the assist was taken from will use their assist first.

So down for this.

All abilities
Items=Off
 
Sorry, TravelLog, but that challenge was already accepted by Kaxtar.

Challenging Fire Blast!
1v1 Singles
1 hour DQ
Arena: Quagmire

That's right, a poisonous quagmire. It limits the mobility of grounded non-Poison Pokemon, reducing their Evasion to -2. In addition, any Poison-vulnerable Pokemon in the arena gets Poisoned (not Toxic Poisoned) at the end of each round. There is no water source, and the ground is so permeable and mucky that seismic attacks get -3 BAP.
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
I wanna match

Match: 3 vs 3 Doubles
DQ: 3 Days
Pokemon I'll use: Mid-evos (like Servine) and stuff that doesn't evolve (like Lapras and Dunsparce)

Arena:

(stolen from NJiggly with a few modifications :P)

Arena: A Random Desert
Field Type: Neutral
Complexity: Moderate
Restriction: No Surf for you.
Side Note For Refs: It's a good idea to post thirst counters at the end of the round.

Basically, everyone has a Thirst Counter. If the Thirst Counter for a pokemon goes to 10, then that pokemon di-i mean faints. This counter increases on the first and third action of a round. There are an infinite amount of cacti in the general vicinity. At anytime you can break a cactus using a move and drink the water from it (counts as an action).

There is a 5% chance of rain at the beginning of a round. If it rains, rain is in effect for that round and the Thirst Counter for all Pokemon decreases by 5.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Challenging TravelLog to a 1v1.
DQ: 1 day
Tournament arena.
Accepting.

Items=Off
Switch=Que es esto?
Abilities= All
After so much Hall and Subway reffings, reffing a regular match can actually be fun. PM your Pokemon up to 3!

Oh yeah, I've been meaning to issue a match kinda like RD's last one (copycat! ^_^) so let's see...

2v2 Singles
DQ: 2 days, 3 days for ref
Pokemon I'll be using: Electabuzz and Bolderdash
Special Policy: This match will always result in a Tie no matter what
Arena: An Aquarium

There are fishies in tanks everywhere. No, no petting area, sorry. Any move is allowed. Moves that have potential to break these glass tanks, such as Earthquake, Hyper Beam misses, and a Brick Break specifically targeted on the glass, WILL break the glass and flood the arena with dangerous fishies that you can't kill! There are five (5) glass tanks. Using AoE moves like Earthquake will need 2 hits to destroy all tanks. A single target move like Hyper Beam and Brick Break require 1 hit to destroy a tank. What are inside the tanks anyway? They are:

Piranha (1 tank destroyed): Deals 3 damage to each Pokemon per round.
Electric Eel (2 tanks destroyed): Deals 6 damage to each Pokemon per round and has a 20% chance to paralyze (10%) them (check for both Pokemon, doesn't matter if it's a Ground-type or has Limber).
Giant Squid (3 tanks destroyed): Deals 9 damage to each Pokemon per round and has a 20% chance to toxic poison them (^ except for Immunity).
Sperm Whale (4 tanks destroyed): Deals 12 damage to each Pokemon per round and has a 20% chance to freeze them (1 action).
Great White Shark (5 tanks destroyed): Deals 15 damage to each Pokemon per round.

And yes, they will all be active at the same time if they're all unleashed! If they manage to KO a Pokemon, the KOC goes to the opponent.
 
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