Role Playing Approval Center (Update 5-12-13)

Obviously, I don't want to spoil a lot. That said, the details of an All Region run would differ from, say, Ilex Forest. However, to spell out the basis:

Trainers wake up one day with a news report of "shady characters" in the region with no real descriptions to work off of. Global Police get a little bit more and begin to work gathering information, while Syndicate(s) build up bases and begin to do research on their goals. In the meantime, Trainers can't do much, so they should be training.

As the game goes on, more people will learn more information. The syndicat might make a few attempts to fulfill goals, the police a few attempts to stop the syndicate, and even some assassination attempts (or successes).

After this, a few teams should form up to oppose the syndicates, or at least protect themselves. Others will simply join a syndicate for protection. The Police will begin to receive more powers, and the syndicate will launch major-ish assaults on other syndicates, the police, or certain key areas. As the game begins to drift to late game, almost all spy's and officers are know, and the trainers not tied to syndicates will start forming closer ties now that they can (probably) trust each other. The police will take leadership, and the tides will turn against Syndicates. As the game reaches the final climax, the syndicates will go directly for their target, and the full might of factions will be pushed against each other in all-or-nothing battles. Or not. It all really depends on how the police and commanders do, but I expect that.
 
Wow, this sounds amazing. It almost sounds to me like a miniature MMO or something.

That said, I'm wondering if this might be a little crazy as far as organizing it goes. Think about it, an All Region Game would combine elements of Pokemon, Mafia, RPG, etc. The thing is, I'm a little worried that this may end up being too momumental.

A few questions/comments I have:
1. You say that you should train your pokemon. In ASB the only way to "train" would be with MC (which I believe you mentioned) which could cause a little bit of flak as you could essentially join the game for an endless token farm (at least until the syndicate kills you).
2.Will some people start out as Global Police, syndicate, etc? Or will it just be the leader who then has to hire people?
3. If you want some ideas for how to do this, you may want to look up one of those fog of war games (I believe there's one Safari Zone somewhere around here).
EDIT:
4. Honestly, I'd probably avoid doing an entire region until you have a VERY good grasp of how this game will work. Even then, I'd probably do it only for special occasions and such
5. In order to not clog up the forum, you'd probably want to make this an IRC based Roleplay (i.e. everyone makes most actions on IRC, then posts in the forum for people to announce stuff), and then post some sort of summary post for a day (Kind of like mafia)

Still I'd love to join in the trial if it ever goes up.
 
Your concerns are well justified. The Game Masters will be insanely busy in the early parts of the game, and we might have to enlist a few dungeon refs just to ease the workload mid-game.

1) Read the rewards part again. Nothing purchased in game will count out of the game. The only permanent thing that can be taken out is bragging rights and however many General Counters you get.
2) That will be discussed with game heads. The "Boss" is an NPC, while the admins will be preselected. Whether this is done by RNG, a lottery that will adjust based on number of TC put in (all start with a chance at a major job, an extra TC gives an extra chance), or whether the most powerful trainers would start in those roles has yet to be determined.
3) Fog of War was a brilliant concept and match that I will reread at some point before launch.

The "trial" will likely be a medium-sized game or a mini-map (Battle Frontier) meant to take a small amount of time. Due to the time it would take to go through a trial phase, I would rather take my chances with full scale. Either way, thanks for the feedback.


EDIT: Torfengatr and I talked on iRC. The basis: this will be handled in a social group. I will have a profile thread with all profiles. This would contain teams, and possibly items. Most of this would be handled by PM's and periodic threads in the Social Group for big things. Communication would mostly occur on iRC.
 
So this is an idea i've been planning for a while, and it's a little more anime-like than many RP's so I tought I would put it here (I just seriously hope this doesn't look a lot like Rediamont's proposal):

The Travel

300px-Unova_alt.png


Overview

This is a RP where you will travel trough the different roads and regions of the pokemon world, both know and unkown places can be explored, you'll take a big walk in the routes of the region of your choice where you'll meet interesting people, this with the company of your friends or alone (but really, in a group is always better)

Process

A group of players (or player) come and join the RP, then they decide in what region they would like to be placed, and they'll start in there (in the earlier routes), so if they want to get further they'll have to travel trough the region using the routes, every day they'll be able to do a number of actions from talking to people to training, but that's not all they can do, taking adventage of the new capturing mechanics, they can catch wild pokemon and train their own team against stronger trainers

The thing that is different is that every "day" they will have some adventures, somedays they'll met some of the quirky characters that are always poping out in the anime other days they have little missions (like taking a larvitar back to it's mother or helping a hippo to return with his group), or be attacked by some criminal organization, enrole into school, learn new moves (thanks to another trainer), etc...

Activities

  • Batling and Catching wild pokemon
  • Train your own pokes (this shouldn't get crazy, something like getting one MC per battle or so)
  • Talking to Random Pokemon Trainers that could led to:
    • A little battle
    • Information about a future event
    • Them joining you in your trip for a while
    • You helping them with something
    • Helping you learn new moves (Tutor moves mostly, but could lead to some new moves *Flare Blitz Flareon*)
    • Etc...
  • Team Rocket-like people causing trouble
  • Cities where you can rest, cure your pokemon and buy supplies
  • Little Quests to help pokemon
  • Finding Random (sometimes powerful) objects
  • Traveling by foot, ferry, train, pidgeot, etc...
  • Making Rivals/Friends
    • That could help you of challenge you later
  • Maybe even little pokemon contests

Conclusion


This is like what Ash does all the time, traveling and meeting new interesting people, which really is something i've been wishing to do since i joined ASB, it's interesting and couls really be a fun way to take a good use of the new catching mechanics, you could train your party and your friends could train theirs, all while meeting with some of the quirky character or the anime
 
Hmm, sounds interesting Gerard.

At first glance it would look like Rediamond's proposal, but it's definately different. This sounds a lot like your own personal anime.

Not sure what else to say here, just don't let it be too much like the actual anime.

To spell it out:
Rediamond=Pokemon Mafia Deluxe
Gerard=Pokemon Anime :P
 
There i would say as long as you want since you're the one walking, but there could be some Inn's in the cities to "save" your progress trough a region (and you could claim some of the rewards)
 
Alright, I got a trial run concept planned.
Pokemon Oblivion: Mosdeep City

It's been fifteen years since the clashes of Team Aqua and Team Magma almost destroyed the world. Fifteen years of peace have reigned over Hoenn. However, not everything is as stable as it seems in one city. When ten trainers arrive in Mosdeep, two with very conflicting goals, conflict is sure to erupt.

Specifics:

-10 players
-3-5 game heads

--Mosdeep Gym is open

--Very few unordinary items are available for purchase.
--One City
--Three Dungeons, not available until late game

Map Size: Minimal

Expected length: 6 weeks, depending on # of battles and ref speed.

Battling Emphasis: 9/10
RP Emphasis (Intelligence gathering, RP'ing, Quests): 4/10

So, a very aggressive, relatively fast trial with few dungeons and gym. The Syndicate Admin will have almost absolute power over a fairly weak syndicate, with a moderately powerful police force.

Question: This one has no traveling, and a lot of battling. However, it could be rather fast as all players will always be in the same, quite crowded city. Is this good for a trial, or should I make it closer to the vision of the Game I outline earlier?

Announcement: I will allow 3 Pokemon to be brought in with no TC cost.
 
Hmm, that sounds like it could work for a trial. If you want something bigger (like I'd personally prefer) you could try both Mossdeep City and...that city inside the volcano
 
I'll sign up for Redimond's idea however I would need to know what the DQ time is. Regarless, I'm in!

EDIT: I'm away for a day or two so when the alpha thread goes up could someone please sign me up for it quoting this message.

EDIT2: OK then, but if you do get approval I'd like to become a Game Master ref person as I have a really good idea.
 
I don't think this is where we're supposed to sign up for this...

Of course, I'll join once the alpha thread goes up :).
 
DQ will vary depending upon the sequence. Battles will have an absolutely insane pace to keep up with the RP. Dungeons will also move quickly. For people not doing an action such as battling or a dungeon (read: Intelligence, training, wild Pokemon to an extent, travel, shopping, healing) it will be fairly lenient.

Also, I haven't even gotten approval yet for this. It doesn't matter if you post here to sign up, as that will be determined at a later time.

EDIT: Due to interest, moving back to TC cost for all mons.
 
Day Care / Pokémon Breeding

What? You're saying it's been suggested -how- many times? Well, obviously they just didn't get it right!

While the act of breeding may forever remain a mystery; the mechanics and benefits of such are well-documented. While catching Pokémon directly from the wild is all well and good; sometimes a trainer wants a Pokémon with pedigree. Sometimes, a trainer wants to breed their Pokémon to be the best they can be - this has several benefits; for both the trainer and the selected parents. While a wild Pokémon has a selection of level-up, egg, and TM moves; a bred Pokémon comes into the world with a wider arsenal. It might inherit counters from their parents, and it might even be born at a higher stage of life than normal! In addition, for those trainers that enjoy keeping track of such things, there's always the heartwarming of parenthood for the selected Pokémon. Of course, if the trainer wants to send the newborn straight to the Battle Hall (it builds character!), that's fine, too.

Breeding serves as an alternative means for Trainers to acquire Pokémon; outside of the humdrum purchasing process. A bred Pokémon draws on the strengths of the parents to get a head start in life; and depending on the roleplaying preferences of the Trainer, might have special significance within the team. There is no TC investment; the only investment here is time - time the parents could spend battling or doing other roleplays, to be precise.

For the purposes of ASB, a lot of the in-game Breeding mechanics are done away with.

  • Investment: The Trainer must deposit two compatible Pokémon (i.e., two that share an egg group) in the day-care for a number of days based on their desired egg. These Pokémon can't be in a battle or in any other RP.

    • In a single day; it's possible to have an egg of a species of one of the parents (Houndoom + Flareon = Eevee).
    • In two days, an egg can be bred that shares an egg group and a type with either parent (Houndoom + Flareon = Cyndaquil).
    • In three days, an egg can be sired that shares an egg group with both parents and at least one type with one parent (Houndoom + Flareon = Poochyena).
    • Lastly, with an investment of five days, any basic Pokémon from an egg group the parents share can be selected (Houndoom + Flareon = Delibird).

  • Process: The main way of breeding involves a single trainer and a pair of prospective parents. The trainer posts in the Day Care/Breeding thread which two parents they're leaving there; and the desired egg - its target species and nature. Then, after the prescribed number of days, day-care attendees write up the offspring (all inherited moves, etc.) and post the result in the thread. The original trainer then takes the newborn off to claims in order to give it its additional three egg moves and three BW TMs that all new acquisitions are afforded.

    The other method involves two trainers agreeing to contribute a Pokémon each; after a wait of two days both trainers will get an egg of the other parent's species. (Houndoom + Flareon = a Houndour egg for Flareon's trainer, and an Eevee egg for Houndoom's trainer.) In this method, however; there's the difficulty of ingratiating the two otherwise unfamiliar Pokémon. This is where the roleplay kicks in; it might be difficult or simply impossible to get two Pokémon to like each other. The trainers might have to leave the day care and take up a few tag battles before they'll cooperate, for example. Furthermore, if such attempts go sour; the combination might simply end up impossible. You can rest assured that if the would-have-been parents meet in battle afterwards, there will be a bitterness between the two. Likewise, if a parent encounters its child or another parent at some point; there might be hesitation of battle commands. Nothing that affects gameplay, but certainly something a descriptive referee would want to include in their flavor. The advantages of breeding lie purely in move and counter inheritance. When a single trainer is breeding, they may have either parent gift their MC or DC (but not EC, ever) to the child. The egg will hatch with that many MC and DC already acquired, and the parents will lose that many MC and DC. If DC are gifted, the parent will have to re-earn their Hidden Ability.

    In addition to counter inheritance, an egg may also inherit moves. The child starts life with any moves its species can learn that are already known by both parents. Moves that will typically be passed on in this way are Toxic, Double Team, Rest, and other TMs that are commonly learnable. However, the closer the species of the parents are compared to the egg, the more moves they're likely to share and pass on. Houndoom + Flareon = Cyndaquil passes on a lot more moves than Houndoom + Dewgong = Phanpy, and takes less than half the time to boot. Egg moves are the exception, and are learned even if only one parent knows the move.

    The only difference in two-trainer breeding is a restriction on counter inheritance: you can only give counters to the egg that's going to the other trainers, not the egg that you're keeping. No being greedy; if you want counter inheritance in a cross-trainer egg, you'll have to get them from your partner - likely by giving the same out yourself.

  • Attendees: Essentially equivalent to approval staff; they would take the parents provided by trainers and add them to their Day-Care profiles; and after the time had passed, they would write up the egg - making sure to carefully check for inherited moves from both parents - and would then post the newly hatched child and PM the post's link to the trainer. The trainer then takes their new Pokémon to Claims in order to teach it three egg moves and three B/W TM moves. The Attendee earns 2 BT for every egg they deliver.

If you have complaints or issues with this model; I'm all ears. The times might need adjusting; in particular.
 
The Battle Pike

Alright, I might as well create my own roleplay, even if it is going to be another one of those Battle (Name) facilities. Well, here goes something...

THE BATTLE PIKE

OVERVIEW
Its the same as your average Battle (Name) facilities, however with a lot of differences. Firstly, it is not completely battling as opposed to say the Battle Subway. However, it is a lot more luck-based than the other facilities. The Battle Pike also takes on a big Roleplaying element, with the use of rooms, a choice of paths, random encounters, & many other things not usually seen in a Battle (Name) facility. The goal is to make it all the way to the final room & beat the Pike Queen Lucy. Will you be lucky enough to win? This is what the Battle Pike will decide...

PLAYER DETAILS

-Anyone may challenge the Battle Pike.
-Should you lose your challenge, you must wait 1 Week before challenging again. Victory, & you may re-challenge immediately.
-Pokemon you enter cannot not be involved in a current Battle, Tournament, Gym Battle, or Roleplay. Once they are entered, you may not enter them in another Battle, Tournament, Gym Battle, or Roleplay until your challenge.
-A Player may not leave the Battle Pike until they have either won or lost. A player may ask for an extension to the DQ only IF they have real-life issues. The extension may only last one week maximum, & an extension may only be granted once per challenge.
-This takes up a Roleplaying Slot, so do notify when taking the challenge which Pokemon are in use.

CHALLENGE DETAILS

-Each Round of the Battle Pike lasts 14 Rooms.
-There are two Formats available: The Singles Pike & the Doubles Pike.
-Each Room will have one of various events that may happen.
-Pokemon are not automatically healed after each battle, only on certain occasions.
-On Odd Numbered Rooms, the challenger will be given an option of three paths. The three options are always The Left Path, The Middle Path, & the Right Path. Each path takes you to the next room & has a different event pre-determined by RNG. In addition, a maid nearby will give you a hint on one of the possible paths. These hints are detailled in the below Hide Tag.
-On Even Numbered Rooms, One of Nine different events may Happen. Also Explained in the Hide Tag.
EVENT #1: SINGLE BATTLE
A Trainer will battle you with One or Two Pokemon in possession, depending on what Format your playing. You will have availability to all Pokemon in your possession during this battle, & you have to beat the Trainer before continuing to the next room.

EVENT #2: DOUBLE BATTLE
The same as Event #1, but you must face Two Trainers in a row.

EVENT #3: SINGLE BATTLE & HEALING
The Same as Event #1, however, the Trainer will be holding a full Party of Three/Four Pokemon, depending on the Format. If you win this battle, all Pokemon on your team are Fully Healed.

EVENT #4: WILD BATTLE
You will enter a Wild Battle. Trainers will go through 1-2 Wild Pokemon encounters, with each encounter being against One/Two (Depending on Format) Wild Pokemon, Randomly Generated. To progress to the next room, one must win all Wild Encounters that he/she is pitted against.

EVENT #5: NO EVENT

You'll encounter an NPC, but that's about it. You'll instantly progress to the next room.

EVENT #6: STATUS EFFECT
You'll encounter a Trainer whose Pokemon attacks your party, inflicting One or More Pokemon in your Party with a Status Condition. The Table is as follows...
POKEMON'S STATUS EFFECT - PROBABILITY
Kirlia's Poison - 35%
Dusclops' Freeze - 25%
Kirlia's Paralysis - 20%
Kirlia's Sleep - 10%
Kirlia's/Dusclops' Burn - 10%
You'll instantly progress to the next room after this event.

EVENT #7: ONE OR TWO RECOVERY

You'll encounter a Gentleman that will fully heal One or Two of your Pokemon selected at random. You'll instantly progress to the next room.

EVENT #8: FULL RECOVERY

Same as the Above Event, but your entire team is fully healed.

EVENT #9: PIKE QUEEN BATTLE
This will only Happen on Room 14, & will always happen. However, beforehand, before hand a maid will come & either Heal No Pokemon, Heal One or Two Pokemon, or Heal your Party, depending on which path. You will then engage in battle with Pike Queen Lucy. Win this battle, & you'll win the round.

HINTS


HINT #1: "For some odd reason, I felt a wave of nostalgia coming from it..."
Possible Results: Status Effect, One or Two Recovery

HINT #2: "Is it...A Trainer? I sense the presence of people..."
Possible Results: Single Battle, Full Recovery

HINT #3
: "It seems to have the distinct aroma of Pokemon wafting around it..."
Possible Results: Wild Battle, Single Battle & Healing

HINT #4
: "I seem to have heard something...It may have been whispering..."
Possible Results: No Event, Double Battle

HINT #5
: "From every path I sense a dreadful presence..."
Possible Result: Pike Queen Battle (NOTE: This will only happen on Room 13 of a challenge)

BATTLE DETAILS
-Battle Pike Battles strictly follow in-game mechanics.
-The Battle Pike does not use an RNG Adjust.
-Items are mandatory, & you must give each of your Pokemon a held item.
-As mentioned, Pokemon are not automatically healed after each battle, unless specified.
-For Wild Battles, the Pokemon is randomly selected between 6 different Pokemon with their ability randomised.
-Trainer Battles use a different list of Pokemon, with each Pokemon randomised & their ability, except for the boss.
-What Pokemon you bring, you cannot change for the rest of the challenge. You cannot Evolve your Pokemon mid-challenge.

BATTLE FORMATS

Single Battle/Double Battle/Wild Pokemon Encounter (Singles)
Pokemon: Your Party vs. 1
DQ: 2 Days
Switch: OK
Abilities: 1
Items: Enabled
Infinite Recoveries, Infinite Chills
Restrictions: You cannot use 2 Pokemon of the same Species

Single Battle/Double Battle/Wild Pokemon Encounter (Doubles)
Pokemon: Your Party vs. 2
DQ: 2 Days
Switch: OK
Abilities: 1
Items: Enabled
Infinite Recoveries, Infinite Chills
Restrictions: You cannot use 2 Pokemon of the same Species

Single Battle with Healing/Pike Queen Battle (Singles)
Pokemon: 3 vs. 3
DQ: 2 Days
Switch: OK
Abilities: 1
Items: Enabled
Infinite Recoveries, Infinite Chills
Restrictions: You cannot use 2 Pokemon of the same Species

Single Battle with Healing/Pike Queen Battle (Doubles)
Pokemon: 4 vs. 4
DQ: 2 Days
Switch: OK
Abilities: 1
Items: Enabled
Infinite Recoveries, Infinite Chills
Restrictions: You cannot use 2 Pokemon of the same Species

Arena: Battle Pike Room
The battle takes place on a pink, tile-lined floor, with a red carpet. The ceiling is lined with lights & there is a strip of red carpet lining across the centre of the floor. The space is rather open & favours no type, so all Pokemon are on an equal footing. It should be noted that the wild battles take place on the same type of arena, but there are numerous poles aligned in a way that it forms a winding walkway.

REWARDS
-For the refs, a referee will get 1 BT for each round of the entire challenge, Plus 2 BT for every Wild Encounter/Trainer Battle the challenger succeeds, & an extra 10 BT if the challenger wins the challenge.
-For the challengers, they will receive 1 BP for every 2 Floors cleared, Plus 1 for every Wild Pokemon encounter won, Plus 2 for every Trainer battle won, plus 5 if they beat the Pike Queen.
-Each Pokemon gets the usual 1 EC, 2 MC, & 1 DC for each battle they appear in, or 3 MC if the Pokemon's EC & DC are maxed out. A Pokemon will also gain 1 KO Counter for every Pokemon that Pokemon KOes.
-No awards are issued until the challenge ends. The ref may keep a track of the awards after each round if he/she wishes.
-BP claimed from here is used to buy items from the Battle Subway. Claim BP in the Battle Subway Claims Thread.
--------------------------------------------
Okay, that's that done. This is designed to mimic the in-game pike to the best of my ability, but I do have my concerns that this could be too confusing/complicated, but that's where you come in & make suggestions. I may create some example posts of what to expect in a challenge if this garners enough support. So...
-What should I do to make this more fun?
-What should I do to make it more simple?
-Basically, what should be done to improve this?

Okay, that's my idea. Constructive criticism would be greatly appreciated, I'm all ears.
Cheers!
Its_A_Random
 
Looks great It's_A_Random. I wonder about there being too many recoveries however. Either way, shows promise and I'd be interested to try it out.
 
This Daycare sounds like a great idea Louis! I'll test this out 2nd with ya', or maybe even work with FF. :D

As a question for the egg. Do you pre-determine how long you want to leave your pokemon and what pokemon you want to hatch?

For instance. I decide to leave my Toxicroak (M) and Cacturne (F) in the daycare for....2 Days. Based on the description, I could get a Machop Egg since he shares an Egg Group AND a Type with Toxicroak?

Along with this, I chose the pokemon plus a nature, and then a Daycare Attendee / "Breeder" creates the movepool and such?

Regardless of these, I think this is a great idea.

This is all correct. The attendant makes sure all of the "manditory" moves are in place (If both parents knew Drain Punch, for example) - once you got the Machop, you'd give it three additional egg moves and three B/W TMs, as normal, and then pick a nature.
 
Only the moves Machop would normally learn. This isn't a GameShark.

The Hidden Power is selected; not inherited.
 
Looks great It's_A_Random. I wonder about there being too many recoveries however. Either way, shows promise and I'd be interested to try it out.
Thank you! I'm a bit concerned about the recoveries, but I don't want it to be too different to the in-game version, also, it pretty much compensates for the lack of auto-healing, though it can help...

Anyways, so this isn't a useless post, I might go & give some examples of Pokemon you may expect to appear in the Pike.
294.png

Loudred (M) @ Life Orb
Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

TYPE:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

STATS:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 41 (-)

ABILITIES:

Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

ATTACKS:
Pound
Uproar
Astonish
Howl
Bite
Supersonic
Stomp
Roar
Synchronoise
Rest
Sleep Talk
Hyper Voice

Extrasensory
Snore
Hammer Arm

Hidden Power (Electric, 7)
Taunt
Ice Beam
Solarbeam
Flamethrower
Substitute
202.png

Wobbuffet (M) @ Nothing
Nature: Relaxed (+1 Defence, -15% Speed, -10% Evasion)

TYPE:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

STATS:
HP: 135
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 28 (-)

ABILITIES:

Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

ATTACKS:
Splash
Charm
Encore
Counter
Mirror Coat
Safeguard
Destiny Bond
 
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