Cradily and I managed a 76 win streak on the Super Multi Subway Line.
Prudence the Marowak (F) @Thick Club
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Level 50 Stats: 136 145 130 57 100 97
- Rock Slide
- Swords Dance
Marowak is the powerhouse of the team – if she manages to grab a Swords Dance boost, it’s pretty much game over for the opponent. Protect saves Marowak from threatening super-effective attacks on turn one while Whimsicott Tailwinds, allowing her to outspeed almost all non-scarfers the following turn. Even when Marowak is unable to Swords Dance, a Helping Hand from Whimsicott still allows her to lay down the hurt. Earthquake and Rock Slide provide nice ‘edgequake’ coverage and smack both foes hard. Under Tailwind Marowak hits 194 speed, leaving her outsped only by Accelegor, Jolteon, Crobat, Aerodactyl, Electrode and scarfers. Lightning Rod is a nice bonus, absorbing Thunder Waves for Whimsicott and Hydreigon.
Butch the Machamp (M) @Life Orb
Ability: No Guard
EVs: 48 HP / 252 Atk / 208 Spe
Level 50 Stats: 171 200 100 72 105 101
- Rock Slide
- Ice Punch
- Bullet Punch
Machamp is a solid backup for Marowak, cleaning up anything left behind. Move choices are pretty self-explanatory. Rock Slide was chosen over Stone Edge to allow him to smack both opponents if necessary and its middling power is remedied with a Helping Hand from Whimsicott. Priority in Bullet Punch proves useful to finish off faster weakened foes if Tailwind peeters out or Trick Room is in effect. Max attack is of course a must, while 208 speed EVs put Machamp at 101 speed, allowing him to outrun scarf Skarmory and everything slower under Tailwind. The remaining EVs are dumped into HP for some added bulk.
Picture for proof: