As state above flavor0 and made streak of 76 on super multi.
Quintus – Whimsicott
Bold @ Air balloon
252 HP 44DEF 214 SPD
Tailwind / u-turn / helping hand / light screen
Whismicotts sole purpose is to support Marowak and Machamp in all ways possible. Nine times out of ten setting up tail wind is imperative while marowak protects/swords dances depending on the matchup. Once set up, the AI does us a favor of killing Whimsicott 9 times out of 10 giving me a free switch in for Hydregion. Sometimes, instead of tailwind/protect we will use helping hand + earthquake on the first turn if we out speed the enemies, light screen is usually a filler and helps in random situations. U-turn is great for killing sturdy/focus sash users. I do realize I am running bold with u-turn, I originally planned for using this Whimsicott for something else and I never got around to changing it, the ev’s are slightly off I should have a 122 in SPD but somewhere I screwed up the process.
The ev investments favor bulk by equalizing defenses. Marowak has a strong chance to OHKO Whimiscott with a swords dance and a helping hand.Just helping hand will do about 50% depending on the random roll. Without any speed investment Whimiscott reaches 136 speed which effectively out speeds any pokemon with tailwind up. This allows me to nearly always guarantee a u-turn hit and a switch out to Hydregion. This allows marowak to earthquake without hitting whimsicot if air balloon is broken. I originally ran leftovers but chose air balloon as the better option considering about 1 in every 7 battles air balloon would actually be helpful. Whereas leftovers was never helpful
@ life orb
Ev’s 156 HP 252 SPA 100SPE
Dark pulse / Dragon pulse / Draco meteor / Flamethrower
Hydregion main trait is the fact it has levitate, allowing free use of earthquake without killing me. Hydregion also outruns everything using its 262 speed during tail wind. This allows it to effectively kill nearly every single threat, especially pokemon who resist the earth-slide combo. At best, hydregion gets only 2 turns to play with tailwind, but that’s all the time it needs to destroy what marowak fails to hit. Hydregion does have much synergy with machamp but they do not share any weaknesses so I have yet to see them both get neutralized in the same turn. They rarely appear next to each other.
It should be noted that the whole team has 3 weaknesses to ice. Blizzard is a problem, but protect plus tailwind allows us to revenge kill/out speed most blizzard spammers.
How we lost
From the get go this team has always had problems with bulky water times especially those with ice attacks. Intimidate is a huge problem when it’s a lead. Therefore probably one of the biggest threats is a lead gyarados that prevents us from using swords dance safely by threating with a stab water attack.
This is what we faced on battle 77. They lead with gyarados and gastodon. We killed gyarados and lost marowak. Then machamp killed wailord that was sent out. Gastrodon weakened machamp. Gastrondon Then killed after uturning whimsicott out. Hydregion finished off gastrondon and then switched out to whimsicott as the opponent sent out the four water type slowking. I set up light screen he ice beamed for half health. I tailwinded to kill a turn so as to not take a ice beam. He crit killed me. I sent out hydregion and could not kill it with dark pulse due to its max hp/max SPD. To our luck, slowking crit me with ice beam again and hit through the light screen for the kill.
This battle emphasizes our water weakness. All in all a fun team to use.
a link of proof