As i was affraid my new team didnt break 100 :(. i lost at battle 83 on my first try with the team but unsure if i'l try it again due to amount time it takes so guna write it up now. any help would be great :)
Super Singles 82 -
Hippowdon@ focus sash
a great lead used in past gen by fast hippo (i didnt realise this when created team :@ haha) but its amazing. brings sandstorm into play which was my orginal team idea followed by lowering there accuracy and breaking sashes/sturdy with rocks and decent recovery loved it ha! normal plan was to yawn followed by rocks, then first turn there asleep depending on how threatning they are i'd switch or SA till they wake or SO when needed yawn again blar blar kinda simple lol.
Garchomp@ yacha berry
then heres your standard chomp. after sand attacks and sand veil he becomes a monster and sometimes unhitable. same as normal how to play him but sub was the most important move. i'd rather have a sub up and no swords dances if needed be. but normally went for 2 dances. which rocks up nothings going to survive :). the berry is kinda a filler due to not noing what to have instead. any ideas? yacha only got attivated once and even then it wasnt important due to final member woulda still won me the match.
the orginal team had a excadril here but it just didnt work so switched out to a ferrothorne thinking it would be the ideal switch in for grass and water types troubling hippo but once again it didnt fit right. as i lost the streak i gave up on the team placed ferrothorne in my box and my eye was drawn back to this beast i forgot about
you all no how this monster works a real gem of a finding by peterko :)
so the team basicly lived of hax, i'd do my best to bring chomp in on a sleeping poke with hopefully lowered accurecy and get a sub n dance up then sweep, anything that chomp didnt fanc setting up on steel takes his place.
the main problems with this team are water types specially ones with lum berry etc. this is the reason why hippo has a sash so if a water type attacks i hold on by sash get of the yawn, they finishes me off with w/e chomp in for free on a sleeping poke....yes please haaa!
i didnt like the fact my whole team struggles with ground moves but i found alot the time hippo can slack off and sand attack enough for the haxs gods to let me set up and win haa!
how i lost is such a piss take, the game used my own tactic on me and everything was going so well lol.
hippo vs togekiss
was stright forward i managed to keep yawn/so/sa and managed to bring in chomp on the turn kiss fell sleep cause hippo fainted.
things were looking good.
chomp vs kiss
i sub, still sleep, i SD, still sleep, i SD, he wakes and air slashes to break my sub, so i resub hoping for a miss, but no it hits everytime i decided to attack, DC kiss KO
now this is where it went down hill.
Tangrowth | Adamant | Lax Incense | Power Whip | Earthquake | Aerial Ace | Brick Break | Atk/Def
yeah you no whats coming...i DC and guess what i miss!!!! comical really dont you think? tangrowth earthquakes for the ko
i bring steel in
he earthquakes i curse twice living with decent amount health, he crits and i only just pull of the sub with extremely low HP, he quakes breaks my sub, think might been another crit cant remember then i ko with iron head. in comes tentacruel with a ko from surf :@
o well was good fun while it lasted but took so much time unsure if will try again depends on what advice you can give me :)
cheers for reading and glad to have used something not being trick related :)