Wait, I played you? Hahaha, how could I have missed that. I do remember I faced a team similar to yours, and Sally was at my house, so I was telling her this team looks like Randy's, but it was a girl, so I thought maybe not. But yah, I remember it was Kanade from Canada.I only decided to save one battle in the Tourney. In the end I saved a really close match I had against Chinese Dood:
38-43201-31525
... Coincidentally I saved that battle also! It was sort of the only one worth saving, hah. It was a cool match, a bad start for me, and then I came back from the lucky crit, and then it was a big mind game at the last few turns. If I rockslided 3 turns from the end (instead of mach punch on your protected pokemon) I would have won, but of course if you didn't protect and just attack with both pokemon on that turn you would have won also. And then the end was interesting. It would be interesting if I kept using detect to stall out sucker punches, but chances of me winning would have been low anyway of course.
About Sucker Punch Zoroark, it's funny, because half way through reading your post (that I partially quoted above), I was thinking in my head: but wait, I had a fun match where my opponent's Zoroark used Sucker Punch. In fact, I even saved the battle! ... And then I read on to see that the battle was actually against you.
Anyway, yeah, this was my team. Maybe other people on smogon played me too. I dunno:
Stoutland / Brave / Intimidate @ Sitrus Berry
IVs: 31 / 31 / 31 / x / 31 / 0
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Return / Protect / Thunderwave / Crunch
Reuniclus / Modest / Magic Guard @ Flame Orb
IVs: 31 / x / 31 / 31 / 31 / 31
EVs: 172 HP 32 Def 252 Sp Attack 52 Sp Def
Moves: Trick Room / Psychic / Protect / Trick
Golurk / Brave / Iron Fist @ Ground Gem
IVs: 31 / 31 / 31 / x / 31 / 0
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Earthquake / Protect / Shadow Punch / Hammer Arm
Conkeldurr / Adamant / Guts @ Fighting Gem
IVs: 31 / 31 / 31 / x / 31 / 31
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Drain Punch / Detect / Mach Punch / Rockslide
Eelektross / Quiet / Levitate @ Electric Gem
IVs: 31 / x / 31 / 31 / 31 / 2
EVs: 252 HP 252 Sp Attack 4 Sp Def
Moves: Thunderbolt / HP Ice 70 / Flamethrower / Protect
Volcarona / Modest / Flame Body @ ...Leftovers I think?
IVs: 31 / x / 30 / 31 / 30 / 30 (HP Rock IVs)
EVs: 252 HP 252 SpA
Moves: Fly / Heatwave / Bug Buzz / Psychic
Notes:
1. I don't actually use Volcarona lol. I just never even bothered to spend the time to make a team of 6.
2. So it's basically a trick room team with Thunderwave as a back up strategy if I see that I cannot Trick Room. Eelektross used to have Twave too, but I forgot when it was that I got rid of it, without even myself noticing that until it was already registered into the Battle Box for the tournament, but o well, it was a tough call anyway, because all 4 of those moves I have now are useful. Flamethrower is the most dispensable move, but that leaves me in a tough fight vs Ferrothorn unless I can trick the flame orb to it.
3. I usually lead with Reuniclus and Stoutland. I actually find myself using Protect + Twave a lot more often than Protect + Trick Room, just because it's not as expected, or Reuniclus just can't set up with the opposing leads which usually has a Hydreigon or Chandelure (Reuniclus can survive an unboosted STAB dark pulse or Shadow ball, but why risk getting crit or Gem'd when Twave is safer...).
4. This team is sometimes REALLY FUN to use*, when I successfully twave one lead, and then next turn proceed to trick Flame Orb to the other lead. For whatever reason, many opponents I encountered don't like switching out an intimidated+burnt pokemon, so I just keep attacking the other pokemon while letting the burnt one die slowly. Smogoners who frequently visits the Battle Subway thread might know, I actually "got" this strategy from playing Battle Subway where you just cripple something and then set up, except here it's crippling something and then just focus attacking the other thing. Something that sits around dying slowly is "better" than being fainted, since a fainted pokemon does not take up any battle space.
*One fun battle I had that I just remember. I paralyzed an opponent's Hydreigon, and then Trick on Scarf Terrakion to get Terrakion burnt, and then tricked Terrakion's scarf onto the paralyzed Hydreigon which was then locked into Draco Meteor.
5. Since I'm not using Volcarona**, team is Reuniclus + Stoutland + Eelektross + Conkeldurr/Golurk. If I see a Hydreigon on team preview, it's going to be Conkeldurr on the 4th slot, and... ... most teams I played against has a Hydreigon (like probably 9 out of 10 teams I faced). Even if I do not see a Hydreigon, if it seems like the priority Mach Punch will be more useful than the Ground Gem Earthquake, I'll still use Conkeldurr. Golurk is probably one of the best counters to Terrakion though, so at least that's worth something.
**I did use Volcarona on a couple occasions vs obvious newbies, just for fun.
6. This is totally not the best team out there, and TerraCott has clear advantages over this team too, but it's a fun one to use. ... O yeah, Flame Orb Reuniclus, other than tricking to physical attackers, is also sort of my way of dealing with Amoonguss. I dunno, not the best thing, but it's sort of more unique I guess. I like being unique.
Well, that's all! Overall I enjoyed it, but I also enjoyed it probably because I stop playing when I get frustrated with consecutive losses or DCs, so I didn't play that many battles (48 excluding DCs, probably mid-50s including DCs).
IVs: 31 / 31 / 31 / x / 31 / 0
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Return / Protect / Thunderwave / Crunch
Reuniclus / Modest / Magic Guard @ Flame Orb
IVs: 31 / x / 31 / 31 / 31 / 31
EVs: 172 HP 32 Def 252 Sp Attack 52 Sp Def
Moves: Trick Room / Psychic / Protect / Trick
Golurk / Brave / Iron Fist @ Ground Gem
IVs: 31 / 31 / 31 / x / 31 / 0
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Earthquake / Protect / Shadow Punch / Hammer Arm
Conkeldurr / Adamant / Guts @ Fighting Gem
IVs: 31 / 31 / 31 / x / 31 / 31
EVs: 252 HP 252 Attack 4 Sp Def
Moves: Drain Punch / Detect / Mach Punch / Rockslide
Eelektross / Quiet / Levitate @ Electric Gem
IVs: 31 / x / 31 / 31 / 31 / 2
EVs: 252 HP 252 Sp Attack 4 Sp Def
Moves: Thunderbolt / HP Ice 70 / Flamethrower / Protect
Volcarona / Modest / Flame Body @ ...Leftovers I think?
IVs: 31 / x / 30 / 31 / 30 / 30 (HP Rock IVs)
EVs: 252 HP 252 SpA
Moves: Fly / Heatwave / Bug Buzz / Psychic
Notes:
1. I don't actually use Volcarona lol. I just never even bothered to spend the time to make a team of 6.
2. So it's basically a trick room team with Thunderwave as a back up strategy if I see that I cannot Trick Room. Eelektross used to have Twave too, but I forgot when it was that I got rid of it, without even myself noticing that until it was already registered into the Battle Box for the tournament, but o well, it was a tough call anyway, because all 4 of those moves I have now are useful. Flamethrower is the most dispensable move, but that leaves me in a tough fight vs Ferrothorn unless I can trick the flame orb to it.
3. I usually lead with Reuniclus and Stoutland. I actually find myself using Protect + Twave a lot more often than Protect + Trick Room, just because it's not as expected, or Reuniclus just can't set up with the opposing leads which usually has a Hydreigon or Chandelure (Reuniclus can survive an unboosted STAB dark pulse or Shadow ball, but why risk getting crit or Gem'd when Twave is safer...).
4. This team is sometimes REALLY FUN to use*, when I successfully twave one lead, and then next turn proceed to trick Flame Orb to the other lead. For whatever reason, many opponents I encountered don't like switching out an intimidated+burnt pokemon, so I just keep attacking the other pokemon while letting the burnt one die slowly. Smogoners who frequently visits the Battle Subway thread might know, I actually "got" this strategy from playing Battle Subway where you just cripple something and then set up, except here it's crippling something and then just focus attacking the other thing. Something that sits around dying slowly is "better" than being fainted, since a fainted pokemon does not take up any battle space.
*One fun battle I had that I just remember. I paralyzed an opponent's Hydreigon, and then Trick on Scarf Terrakion to get Terrakion burnt, and then tricked Terrakion's scarf onto the paralyzed Hydreigon which was then locked into Draco Meteor.
5. Since I'm not using Volcarona**, team is Reuniclus + Stoutland + Eelektross + Conkeldurr/Golurk. If I see a Hydreigon on team preview, it's going to be Conkeldurr on the 4th slot, and... ... most teams I played against has a Hydreigon (like probably 9 out of 10 teams I faced). Even if I do not see a Hydreigon, if it seems like the priority Mach Punch will be more useful than the Ground Gem Earthquake, I'll still use Conkeldurr. Golurk is probably one of the best counters to Terrakion though, so at least that's worth something.
**I did use Volcarona on a couple occasions vs obvious newbies, just for fun.
6. This is totally not the best team out there, and TerraCott has clear advantages over this team too, but it's a fun one to use. ... O yeah, Flame Orb Reuniclus, other than tricking to physical attackers, is also sort of my way of dealing with Amoonguss. I dunno, not the best thing, but it's sort of more unique I guess. I like being unique.
Well, that's all! Overall I enjoyed it, but I also enjoyed it probably because I stop playing when I get frustrated with consecutive losses or DCs, so I didn't play that many battles (48 excluding DCs, probably mid-50s including DCs).
EDIT: @R Inanimate: On the other hand, how did you know it was me?