Battle Hall Challenge - Ice-eyes


Priam (M)
HP: 26
EN: 25
Spe: 58
Ability: Poison Point
Stat: +12% Acc
Other: N/A
2 Recovers/5 Chills

VS.


Budew (F)
HP: 32
EN: 45
Spe: 64
Ability: Leaf Guard
Stat: +15% Acc
Other: Extrasensory disabled (4a)
0 Recovers/4 Chills

Action 1

Budew used Mega Drain
CRIT [<=63] 409/1000: NO
(6 + 3 + (2-1)*1.5)*0.67 = 7.035 = 7
7 DMG
+4 HP
-8 EN

Priam used Sludge Bomb
CRIT [<=63] 761/1000: NO
(9 + 3 + (2-3)*1.5) = 10.5 = 11
11 DMG
-6 EN

Action 2
Budew used Sleep Powder
HIT [<=900] 157/1000: YES
Priam fell asleep!
DURATION [1:1:2] 471/1000: 1a
-6 EN

Priam is fast asleep!

Action 3

Budew used Mega Drain
CRIT [<=63] 41/1000: YES
(6 + 3 + 3 + (2-1)*1.5)*0.67 = 9.045 = 9
9 DMG
+5 HP
-8 EN

Priam woke up!
Priam used Sludge Bomb
CRIT [<=63] 123/1000: NO
(9 + 3 + (2-3)*1.5) = 10.5 = 11
11 DMG
-6 EN


Priam (M)
HP: 10
EN: 13
Spe: 58
Ability: Poison Point
Stat: +12% Acc
Other: N/A
2 Recovers/5 Chills

VS.


Budew (F)
HP: 19
EN: 23
Spe: 64
Ability: Leaf Guard
Stat: +15% Acc
Other: Extrasensory disabled (1a)
0 Recovers/4 Chills

Camper Billy issues actions
Ice-eyes issues actions
REFEREE

--------------


"On the downward slope now!"

Sleep Powder > Extrasensory > Extrasensory
 

Priam (M)
HP: 10
EN: 13
Spe: 58
Ability: Poison Point
Stat: +12% Acc
Other: N/A
2 Recovers/5 Chills

VS.


Budew (F)
HP: 19
EN: 23
Spe: 64
Ability: Leaf Guard
Stat: +15% Acc
Other: Extrasensory disabled (1a)
0 Recovers/4 Chills

Action 1

Budew used Sleep Powder
HIT [<=900] 879/1000: YES
Priam fell asleep!
DURATION [1:1:2] 770/1000: 2a
-6 EN

Priam is fast asleep!

Action 2
Budew used Extrasensory
CRIT [<=63] 49/1000: YES
(8 + 3 + (2-1)*1.5)*1.5 = 18.75 = 19
19 DMG
-6 EN

Priam was knocked out!


Priam (M)
HP: -9
EN: 13
Spe: 58
Ability: Poison Point
Stat: +12% Acc
Other: Asleep (1a)
2 Recovers/5 Chills

VS.


Budew (F)
HP: 19
EN: 11
Spe: 64
Ability: Leaf Guard
Stat: +15% Acc
Other: N/A
0 Recovers/4 Chills

Camper Billy was victorious!


"Wow that one went down to the wire! Nice battle friend."

Prizes

Ice-eyes
2 CC
Priam the Nidoran: 2 KO

deadfox081
4 UC

Thanks for playing the Battle Hall, Ice-eyes. You may rechallenge in a weeks time.
 
Note: Only Ice-eyes and TheWolfe should be posting in this thread.

Ice-eyes will be using the following:


Swaggernegger - Machop (M)
Ability: No Guard
Rank: 2


Machop (Swaggernegger) [M]
Nature: Brave [+Atk, -Spe, -10% Evasion]
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Steadfast (DW-LOCKED): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 3 / 9
MC: 1
DC: 2 / 5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch

Fire Blast
Payback
Protect
Light Screen
Endure


Please select your type below and let's get started!






 
BATTLE 1!

VS. Dhalsim

"Come my child, I will show you the way of ass kicking."

Pokemon check (1-5): 2 (Lileep)
Ability check (1-2): 2 (Storm Drain)


Lileep (F)
Ability: Storm Drain


Lileep (F)

Nature: Quiet

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Abilities:

Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Astonish
Constrict
Acid
Ingrain
Confuse Ray
Amnesia

Sandstorm
Giga Drain
Sludge Bomb

Mirror Coat
Rock Slide
Recover
 
Music: Reaching for Nirudha



"You have great power my child. But is it being used responsibly?"

Ingrain ~ Sandstorm ~ Giga Drain
Sub: IF unable to act due to confusion, THEN push actions down.

Round 1! FIGHT!

Action 1
-Machop used DynamicPunch!
To critical (<=625): 1310 (No)
Confusion check (1-3): 3 (Intense)
Damage: 21.75
Energy: -7
Lileep became confused! (4 actions)

-Lileep is confused!
Confusion check (1-2): 2 (Fail)
Lileep hurt itself in confusion! (2 actions left)
Damage: 2.5
Energy: -3

Action 2
-Lileep is confused!
Confusion check (1-2): 2 (Fail)
Lileep hurt itself in confusion! (0 actions left)
Damage: 2.5
Energy: -3
Lileep snapped out of confusion!

-Machop used Revenge!
To critical (<=625): 2250 (No)
Damage: 15.75
Energy: -7

Action 3
-Machop used DynamicPunch!
To critical (<=625): 7941 (No)
Confusion check (1-3): 3 (Intense)
Damage: 21.75
Energy: -7
Lileep became confused! (4 actions)

-Lileep is confused!
Confusion check (1-2): 2 (Fail)
Lileep hurt itself in confusion! (2 actions left)
Damage: 2.5
Energy: -3

HP Left:
Machop: 100
Lileep: 100 - 24.25 from A1 - 18.25 from A2 - 24.25 from A3 = 33.25 ~ 33

Energy Left:
Machop: 100 - 7 from A1 - 7 from A2 - 7 from A3 = 79
Lileep: 100 - 3 from A1 - 3 from A2 - 3 from A3 = 91

Stat modifiers:
Machop: Nothing
Lileep: Nothing

Ice-eyes
O

Swaggernegger - Machop (M)
HP: 100
EN: 79
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Dhalsim
O

Lileep (F)
HP: 33
EN: 91
Ability: Storm Drain
Effects: Confused (2 actions)
Status: OK!​



"It looks like you already realized your potential. It makes me proud."

Giga Drain x3
 
Music: Reaching for Nirudha

Round 2! FIGHT!

Action 1
-Lileep is confused!
Confusion check (1-2): 1 (Pass)
Lileep used Giga Drain!
To critical (<=625): 5262 (No)
Damage: 14
Energy: -11
Recovered HP! (+7 HP)

-Machop used Revenge!
To critical (<=625): 3599 (No)
Damage: 24.75
Energy: -7

Action 2
-Lileep is confused!
Confusion check (1-2): 2 (Fail)
Lileep hurt itself in confusion! (0 actions left)
Damage: 2.5
Energy: -3
Lileep snapped out of confusion!

-Machop used DynamicPunch + DynamicPunch!
To critical (<=625): 7941 (No)
Confusion check (1-3): 3 (Intense)
Damage: 40.5
Energy: -36

Lileep fainted!

HP Left:
Machop: 100 - 14 from A1 = 86
Lileep: 33 - 17.75 from A1 - 43 from A2 = -27.75 ~ -28

Energy Left:
Machop: 79 - 7 from A1 - 36 from A2 = 36
Lileep: 91 - 11 from A1 - 3 from A2 = 77

Stat modifiers:
Machop: Nothing
Lileep: Nothing

Ice-eyes
O

Swaggernegger - Machop (M)
HP: 86
EN: 36
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Dhalsim
x

Lileep (F)
HP: 0
EN: 77
Ability: Storm Drain
Effects: Nothing
Status: FAINTED - Unable to battle


Congratulations! Your current streak for this Battle Hall run is 1.

Select your next type from below:





 
Never mind, it's good.

BATTLE 2!

VS. Ken

"Time to show you how hot our fire burns!"

Pokemon check (1-5): 1 (Houndour)
Ability check (1-2): 2 (Flash Fire)


Houndour (M)
Ability: Flash Fire


Houndour (M)

Nature: Rash

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Attacks:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Nasty Plot
Sucker Punch
 

Ice-eyes

Simper Fi
DynamicPunch --> DynamicPunch --> DynamicPunch

If it uses Counter, Light Screen on the first instance and Leer on subsequent instances.
 
Music: Made in The USA



"SHORYUKEN!"

Fire Blast ~ Nasty Plot ~ Fire Blast

Round 1! FIGHT!

Action 1
-Houndour used Fire Blast!
To critical (<=625): 4958 (No)
To burn (<=1000): 1464 (No)
Damage: 18
Energy: -7

-Machop used DynamicPunch!
To critical (<=625): 6693 (No)
Confusion check (1-3): 1 (Slight)
Damage: 24
Energy: -7
Houndour became confused! (2 actions)

Action 2
-Houndour is confused!
Confusion check (1-2): 1 (Pass)
Houndour used Nasty Plot!
Houndour's SpA rose to +2!
Energy: -6

-Machop used DynamicPunch!
To critical (<=625): 8526 (No)
Damage: 24
Energy: -11
Houndour snapped out of confusion!

Action 3
-Houndour used Fire Blast!
To critical (<=625): 8659 (No)
To burn (<=1000): 5414 (No)
Damage: 21.5
Energy: -7

-Machop used DynamicPunch!
To critical (<=625): 6175 (No)
Confusion check (1-3): 1 (Slight)
Damage: 24
Energy: -15
Houndour became confused! (2 actions)

HP Left:
Houndour: 90 - 24 from A1 - 24 from A2 - 24 from A3 = 18
Machop: 100 - 18 from A1 - 21.5 from A3 = 60.5 ~ 61

Energy Left:
Houndour: 100 - 7 from A1 - 6 from A2 - 7 from A3 = 80
Machop: 100 - 7 from A1 - 11 from A2 - 15 from A3 = 67

Stat modifiers:
Houndour: +2 SpA (Will drop to +1 SpA at end of Round 2)
Machop: Nothing


Ice-eyes
O

Swaggernegger - Machop (M)
HP: 61
EN: 67
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Ken Masters
O

Houndour (M)
HP: 18
EN: 80
Ability: Flash Fire
Effects: +2 SpA, Confused (2 actions)
Status: OK!​



"HADO-Oh no!"

Fire Blast x3
 
Music: Made in The USA

Round 2! FIGHT!

Action 1
-Houndour is confused!
Confusion check (1-2): 1 (Pass)
Houndour used Fire Blast!
To critical (<=625): 5617 (No)
To burn (<=1000): 2125 (No)
Damage: 21.5
Energy: -11

-Machop used Revenge!
To critical (<=625): 5807 (No)
Damage: 27
Energy: -7

Houndour fainted!

HP Left:
Houndour: 18 - 27 from A1 = -9
Machop: 61 - 21.5 from A1 = 39.5 ~ 40

Energy Left:
Houndour: 80 - 11 from A1 = 69
Machop: 67 - 7 from A1 = 60

Stat modifiers:
Houndour: Nothing
Machop: Nothing

Ice-eyes
O

Swaggernegger - Machop (M)
HP: 40
EN: 60
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Ken Masters
x

Houndour (M)
HP: 0
EN: 69
Ability: Flash Fire
Effects: Nothing
Status: FAINTED - Unable to battle


Congratulations! Your current streak for this Battle Hall run is 2.

Select your next type from below:





 
BATTLE 3!

VS. Guile

"Rain, snow, or shine, my theme goes with everything!"

Pokemon check (1-5): 3 (Spheal)
Ability check (1-3): 3 (Oblivious)


Spheal (M)
Ability: Oblivious


Spheal (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 21 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious (DW): (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Attacks:

Defense Curl
Powder Snow
Growl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Ice Beam
Earthquake
Hail

Signal Beam
Yawn
Rock Slide
 
Music: Combat & Service



"SONIC BOOM!"

Yawn ~ Ice Beam ~ Ice Beam
Sub: IF unable to act due to confusion, push actions down.

Round 1! FIGHT!

Action 1
-Machop used DynamicPunch!
To critical (<=625): 3549 (No)
Confusion check (1-3): 1 (Slight)
Damage: 24
Energy: -7
Spheal became confused! (2 actions)

-Spheal is confused!
Confusion check (1-2): 1 (Pass)
Spheal used Yawn!
Machop became drowsy!
Energy: -7
Confusion: 1 action left

Action 2
-Machop used DynamicPunch!
To critical (<=625): 6997 (No)
Damage: 24
Energy: -11
Spheal snapped out of confusion!

-Spheal used Ice Beam!
To critical (<=625): 7758 (No)
To freeze (<=1000): 4552 (No)
Damage: 14.5
Energy: -6

Action 3
-Machop used DynamicPunch!
To critical (<=625): 1181 (No)
Confusion check (1-3): 3 (Intense)
Damage: 24
Energy: -15
Spheal became confused! (4 actions)

-Spheal is confused!
Confusion check (1-2): 2 (Fail)
Spheal hurt itself in confusion!
Damage: 4
Energy: -3
Confusion: 2 actions

HP Left:
Machop: 100 - 14.5 from A2 = 85.5 ~ 86
Spheal: 100 - 24 from A1 - 24 from A2 - 28 from A3 = 24

Energy Left:
Machop: 100 - 7 from A1 - 11 from A2 - 15 from A3 = 67
Spheal: 100 - 7 from A1 - 6 from A2 - 3 from A3 = 84

Stat modifiers:
Machop: Nothing
Spheal: Nothing

Ice-eyes
O

Swaggernegger - Machop (M)
HP: 86
EN: 67
Ability: No Guard
Effects: Drowsy (1 action)
Status: OK!

VS.

Guile
O

Spheal (M)
HP: 24
EN: 84
Ability: Oblivious
Effects: Confused (2 actions)
Status: OK!​



"Dammit! I can't fall like this! Not like this!"

Ice Beam x3
 
Music: Combat & Service

Round 2! FIGHT!

Action 1
-Spheal is confused!
Confusion check (1-2): 1 (Pass)
Spheal used Ice Beam!
To critical (<=625): 4967 (No)
To freeze (<=1000): 5966 (No)
Damage: 14.5
Energy: -6

-Machop used Revenge + Revenge!
To critical (<=625): 6839 (No)
Damage: 49.5
Energy: -36

Spheal fainted!
Sleep check (1-3): 3 (Intense)
Machop fell asleep!

HP Left:
Machop: 86 - 14.5 from A1 = 71.5 ~ 72
Spheal: 24 - 49.5 from A1 = -25.5 ~ -26

Energy Left:
Machop: 67 - 36 from A1 = 31
Spheal: 84 - 6 from A1 = 78

Stat modifiers:
Machop: Nothing
Spheal: Nothing

Ice-eyes
O

Swaggernegger - Machop (M)
HP: 72
EN: 31
Ability: No Guard
Effects: Nothing
Status: SLEEP - Unable to act (2 actions)

VS.

Guile
x

Spheal (M)
HP: 0
EN: 78
Ability: Oblivious
Effects: Nothing
Status: FAINTED - Unable to battle


Congratulations! Your current streak for this Battle Hall run is 3.

Select your next type from below:





 
BATTLE 4!

VS. Blanka

"Uwo uwo uwo uwooo!"

Pokemon check (1-5): 3 (Pawniard)
Ability check (1-3): 3 (Inner Focus)


Pawniard (M)
Ability: Inner Focus


Pawniard (M)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:

Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Double Team

Psycho Cut
Revenge
Sucker Punch
 

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